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Alright, I listed pretty much everything, safe for the Green Force weapons (I'm pretty sure one of the GREF weapons is a Kar98). Only other thing to do is add images and descriptions. Feel free to contribute, and don't be afraid of adding a little humor to the descriptions.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:09, 21 May 2016 (EDT)
Alright, I listed pretty much everything, safe for the Green Force weapons (I'm pretty sure one of the GREF weapons is a Kar98). Only other thing to do is add images and descriptions. Feel free to contribute, and don't be afraid of adding a little humor to the descriptions.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 13:09, 21 May 2016 (EDT)
:Do, however, be afraid of making grammar, spelling, and punctuation mistakes. People who aren't native and/or experienced English speakers may disregard the previous message. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:41, 17 April 2017 (EDT)
:Do, however, be afraid of making grammar, spelling, and punctuation mistakes. People who aren't native and/or experienced English speakers may disregard the previous message. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:41, 17 April 2017 (EDT)
== Archival and deletion ==
Since this page hasn't had any meaningful content additions since 2016, it should probably be -noefforted- onto this talk page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:09, 21 April 2022 (EDT)
== Page Code ==
{{Infobox Video Game|{{PAGENAME}}
|name = RHS: Escalation
|picture = RHS Escalation.jpg
|caption = Logo
|series= ArmA III mod
|date= October 2014
|developer= Red Hammer Studios
|platforms= PC
|genre= Modification
}}
'''''RHS: Escalation''''' is the name given to the ''[[ArmA III]]'' mods ''RHS: US Armed forces'', ''RHS: Armed Forces of the Russian Federation'', and the recently released ''RHS: Green Forces'', from the developer Red Hammer Studios. The mod is known for its high detail and realism, extensive amount of features, and high-quality weapons, containing nearly every weapon, and most of the vehicles currently used by all of the US and Russian Forces, making it one of the most well known and popular mods in the ''[[ArmA]]'' series.
{{VG Title}}
__TOC__<br clear="all">
=Handguns=
== Beretta M9 ==
The [[Beretta M9]] appears as the main sidearm of the US since version 0.4. Notably, the hammer is never shown cocked, but does move down when the slide cycles.
[[Image:M9-pistolet.jpg |thumb|none|400px|Beretta M9. - 9X19mm]]
[[Image:RHS_M9_FP.jpeg |thumb|none|600px|The Beretta in first person view.]]
[[Image:RHS_M9.jpeg |thumb|none|600px|A USMC officer decides that the most effective way of engaging an enemy that is over 100m away is by putting away his ACOG-equipped M4 and using a 9mm handgun.]]
== Glock 17 ==
The [[Glock 17]], added in version 0.3.9, appears as an optional sidearm. The accessory rail on the frame distinguishes it as a 3rd Generation model.
[[Image:Glock173rdGen.jpg |thumb|none|400px|3rd Generation Glock 17 - 9x19mm]]
[[Image:RHS_Glock_17_FP.jpeg |thumb|none|600px|The Glock in first person view.]]
[[Image:RHS_Glock_17.jpeg |thumb|none|600px|An officer of the US Army's 1st Cavalry Division takes aim around a vehicle with this 3rd Generation Glock 17, looking for some horses.]]
== Colt 1911A1 ==
== Makarov PMM ==
== MP-443 Grach ==
=Submachine guns=
== MP7 ==
=Assault Rifles and Battle Rifles=
== AKM ==
The [[AKM]] exists as a common weapon for the mod's guerrilla factions.
[[Image:AKMRifle.jpg |thumb|none|400px|AKM - 7.62x39mm]]
[[Image:RHS_AKM_FP.jpeg |thumb|none|600px|The AKM in first person view.]]
[[Image:RHS_AKM.jpeg |thumb|none|600px|A Chernarussian Movement of the Red Star (ChDKZ) insurgent inspects his AKM among the forests of Chenarus.]]
== AKMS ==
== AKS-74==
The [[AKS-74]] comes in several variants, including normal ones, swallow tail mount variants, and ones with NPZ adapters for railed attachments.
[[Image:Aks-74arma3rhs.jpg |thumb|none|600px|A Saharani Republican Army soldier patrols a checkpoint with his AKS-74 in hands.]]
== AK-74M ==
== AK-103 ==
The [[AK-103]] is availible to some of the mod's insurgent units. The AK-103 has a lot of variants, with Zenitco handguards and B-33 stocks available, along with plastic or steel mags.
[[Image:AK103.jpg |thumb|none|400px|AK-103 - 7.62x39mm]]
[[Image:RHS_AK-103_FP.jpeg |thumb|none|600px|The AK-103 in first person view.]]
[[Image:RHS_AK-103.jpeg |thumb|none|600px|A Chernarussian insurgent slings his AK-103 behind his back to take aim with his RPG-26.]]
[[Image:Arma3ak103rhs.jpg|thumb|none|600px|Some random mercenary shows his kitted out AK-103 with a Zenitco handguard, showing off the immensely beautiful DTK-3 muzzle brake. Ohh, such beauty...]]
== AK-104 ==
== AK-105 ==
== AS VAL ==
== VSS Vintorez ==
== M16A4 ==
The [[M16A4]] Appears commonly in the hands of USMC, and less commonly in the US Army, both alongside the M4. Usually configured in the standard USMC setup of TA31 ACOG, AN/PEQ-15, and a vertical foregrip.
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope, very similar to the common USMC configuration in game - 5.56x45mm. NOTE: The handguard in this picture is not a KAC M5, which is the RAS used on this rifle in real life. Also note that the current configuration uses a TA31 RAS and a PEQ-15 or -16 IR laser]]
[[Image:RHSM16A4USMCFiring.jpg|thumb|none|600px|A USMC Machine gunner Assistant takes aim at a hostile.]]
[[Image:RHSM16A4USMCFiring2.jpg|thumb|none|600px|The same Marine fires on said hostile.]]
[[Image:RHSM16A4USMCReload.jpg|thumb|none|600px|The gun runs dry, and the Marine reaches for a new mag.]]
[[Image:RHSM16A4USMCReload2.jpg|thumb|none|600px|The Marine puts a fresh mag in the rifle. Something more interesting than this beautiful piece of equipment and the people shooting at him seems to have caught his attention. Note the [[FN]] rollmarks on the magwell, fire selector set to burst (which will move depending on the selected firemode), and the bolt catch in the locked position.]]
== M4 ==
== M4A1 ==
The M4A1 appears in plenty of flavours, with the standard furniture, Magpul Crane stocks (ingame as SOPMOD stock) and Magpul P-mags. Usually configured with a TA31 ACOG and AN/PEQ-15 in tan and vertical foregrip in black.
[[Image:M4a1armarhs.jpg|thumb|none|600px|A contractor showing off his custom M4A1 in VR Arsenal.]]
== M4A1 Block II ==
== Mk 18 Block II ==
== HK416 ==
== M14 EBR- Rock Island ==
=Shotguns=
== Mossberg 590A1 ==
=Sniper Rifles and DMRs=
== SR-25EC ==
== SR-25M ==
== M2010 ESR ==
== M107 ==
== SVD ==
== SVDS ==
=Light Machine Guns and Squad Support Weapons=
== M249 PIP ==
The [[M249]] comes in plethora of flavours, including short and long barrels, PIP kits, and Para or solid stocks.
[[Image:M249arma3rhs.jpg|thumb|none|600px|Yet another contractor admiring his friend's M249 in testing, along with two discarded AT-4 tubes for some reason.]]
== M240B ==
The [[M240B]] appears in the game, being used by the USMC and US Army Machinegunners. It generally comes with an ACOG or M145 sight attached.
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]
[[Image:RHSM240BUSMCBipod.jpg|thumb|none|600px|A USMC Machinegunner sets up his M240B to cover his comrades.]]
[[Image:RHSM240BUSMCstanding.jpg|thumb|none|600px|Another Machinegunner from the same squad moves to give his friend a hand.]]
== M240G ==
== M27 IAR ==
== PKP ==
== PKM ==
=Launchers=
== M32 MGL ==
== M320 ==
The M320 appears as a standalone secondary or mounted on various US or NATO rifles in the mod. All variants have its feature flip-up sight.
[[Image:oopsrhs.jpg|thumb|none|600px|A concerned contractor shows off his opened M320 on his M4, probably -very- worried with a lost of his beloved 40mm grenade.]]
== GP25 ==
== FIM-92 Stinger ==
== MK. 153 MOD 0 SMAW ==
== M136 AT4 ==
== RPG7-V2 ==
== FGM-148 Javelin ==
== 9K38 IGLA ==
== RShG-2 ==
== RPG-26 ==
=Mounted/vehicle weapons=
== M2HB ==
== M240 ==
== M240C ==
== MK19 ==
== M134D ==
== M252 ==
== M41A4 TOW ==
== FIM-92F ==
== AGS-30 ==
== DShKM ==
== KORD ==
== NSV ==
== SPG-9 ==
== 9K38 (Djigit) ==
== 2B14-1 ==
== 9K115-2 ==
== PKT ==
== Shipunov 2A42 ==
== Bushmaster M242 ==
== Hughes M230 ==
== M197 Vulcan ==
== M61 Vulcan ==
== GAU/8 Avenger ==
== AZP-23 ==
== GSh-30-2 ==
== Gsh-30-1 ==
== YakBYu ==
[[Category:Storage]]

Latest revision as of 07:59, 14 July 2022

Alright, I listed pretty much everything, safe for the Green Force weapons (I'm pretty sure one of the GREF weapons is a Kar98). Only other thing to do is add images and descriptions. Feel free to contribute, and don't be afraid of adding a little humor to the descriptions.--BlackHawk510 (talk) 13:09, 21 May 2016 (EDT)

Do, however, be afraid of making grammar, spelling, and punctuation mistakes. People who aren't native and/or experienced English speakers may disregard the previous message. Pyr0m4n14c (talk) 18:41, 17 April 2017 (EDT)

Archival and deletion

Since this page hasn't had any meaningful content additions since 2016, it should probably be -noefforted- onto this talk page.--AgentGumby (talk) 23:09, 21 April 2022 (EDT)

Page Code


RHS: Escalation
Error creating thumbnail: File missing
Logo
Release Date: October 2014
Developer: Red Hammer Studios
Series: ArmA III mod
Platforms: PC
Genre: Modification


RHS: Escalation is the name given to the ArmA III mods RHS: US Armed forces, RHS: Armed Forces of the Russian Federation, and the recently released RHS: Green Forces, from the developer Red Hammer Studios. The mod is known for its high detail and realism, extensive amount of features, and high-quality weapons, containing nearly every weapon, and most of the vehicles currently used by all of the US and Russian Forces, making it one of the most well known and popular mods in the ArmA series.
The following weapons appear in the video game RHS: Escalation:


Handguns

Beretta M9

The Beretta M9 appears as the main sidearm of the US since version 0.4. Notably, the hammer is never shown cocked, but does move down when the slide cycles.

Error creating thumbnail: File missing
Beretta M9. - 9X19mm
Error creating thumbnail: File missing
The Beretta in first person view.
Error creating thumbnail: File missing
A USMC officer decides that the most effective way of engaging an enemy that is over 100m away is by putting away his ACOG-equipped M4 and using a 9mm handgun.

Glock 17

The Glock 17, added in version 0.3.9, appears as an optional sidearm. The accessory rail on the frame distinguishes it as a 3rd Generation model.

Error creating thumbnail: File missing
3rd Generation Glock 17 - 9x19mm
Error creating thumbnail: File missing
The Glock in first person view.
Error creating thumbnail: File missing
An officer of the US Army's 1st Cavalry Division takes aim around a vehicle with this 3rd Generation Glock 17, looking for some horses.

Colt 1911A1

Makarov PMM

MP-443 Grach

Submachine guns

MP7

Assault Rifles and Battle Rifles

AKM

The AKM exists as a common weapon for the mod's guerrilla factions.

Error creating thumbnail: File missing
AKM - 7.62x39mm
Error creating thumbnail: File missing
The AKM in first person view.
Error creating thumbnail: File missing
A Chernarussian Movement of the Red Star (ChDKZ) insurgent inspects his AKM among the forests of Chenarus.

AKMS

AKS-74

The AKS-74 comes in several variants, including normal ones, swallow tail mount variants, and ones with NPZ adapters for railed attachments.

Error creating thumbnail: File missing
A Saharani Republican Army soldier patrols a checkpoint with his AKS-74 in hands.

AK-74M

AK-103

The AK-103 is availible to some of the mod's insurgent units. The AK-103 has a lot of variants, with Zenitco handguards and B-33 stocks available, along with plastic or steel mags.

Error creating thumbnail: File missing
AK-103 - 7.62x39mm
Error creating thumbnail: File missing
The AK-103 in first person view.
Error creating thumbnail: File missing
A Chernarussian insurgent slings his AK-103 behind his back to take aim with his RPG-26.
Error creating thumbnail: File missing
Some random mercenary shows his kitted out AK-103 with a Zenitco handguard, showing off the immensely beautiful DTK-3 muzzle brake. Ohh, such beauty...

AK-104

AK-105

AS VAL

VSS Vintorez

M16A4

The M16A4 Appears commonly in the hands of USMC, and less commonly in the US Army, both alongside the M4. Usually configured in the standard USMC setup of TA31 ACOG, AN/PEQ-15, and a vertical foregrip.

Error creating thumbnail: File missing
M16A4 MWS (Modular Weapon System) with railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope, very similar to the common USMC configuration in game - 5.56x45mm. NOTE: The handguard in this picture is not a KAC M5, which is the RAS used on this rifle in real life. Also note that the current configuration uses a TA31 RAS and a PEQ-15 or -16 IR laser
Error creating thumbnail: File missing
A USMC Machine gunner Assistant takes aim at a hostile.
Error creating thumbnail: File missing
The same Marine fires on said hostile.
Error creating thumbnail: File missing
The gun runs dry, and the Marine reaches for a new mag.
Error creating thumbnail: File missing
The Marine puts a fresh mag in the rifle. Something more interesting than this beautiful piece of equipment and the people shooting at him seems to have caught his attention. Note the FN rollmarks on the magwell, fire selector set to burst (which will move depending on the selected firemode), and the bolt catch in the locked position.

M4

M4A1

The M4A1 appears in plenty of flavours, with the standard furniture, Magpul Crane stocks (ingame as SOPMOD stock) and Magpul P-mags. Usually configured with a TA31 ACOG and AN/PEQ-15 in tan and vertical foregrip in black.

Error creating thumbnail: File missing
A contractor showing off his custom M4A1 in VR Arsenal.

M4A1 Block II

Mk 18 Block II

HK416

M14 EBR- Rock Island

Shotguns

Mossberg 590A1

Sniper Rifles and DMRs

SR-25EC

SR-25M

M2010 ESR

M107

SVD

SVDS

Light Machine Guns and Squad Support Weapons

M249 PIP

The M249 comes in plethora of flavours, including short and long barrels, PIP kits, and Para or solid stocks.

Error creating thumbnail: File missing
Yet another contractor admiring his friend's M249 in testing, along with two discarded AT-4 tubes for some reason.

M240B

The M240B appears in the game, being used by the USMC and US Army Machinegunners. It generally comes with an ACOG or M145 sight attached.

Error creating thumbnail: File missing
M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.
Error creating thumbnail: File missing
A USMC Machinegunner sets up his M240B to cover his comrades.
Error creating thumbnail: File missing
Another Machinegunner from the same squad moves to give his friend a hand.

M240G

M27 IAR

PKP

PKM

Launchers

M32 MGL

M320

The M320 appears as a standalone secondary or mounted on various US or NATO rifles in the mod. All variants have its feature flip-up sight.

Error creating thumbnail: File missing
A concerned contractor shows off his opened M320 on his M4, probably -very- worried with a lost of his beloved 40mm grenade.

GP25

FIM-92 Stinger

MK. 153 MOD 0 SMAW

M136 AT4

RPG7-V2

FGM-148 Javelin

9K38 IGLA

RShG-2

RPG-26

Mounted/vehicle weapons

M2HB

M240

M240C

MK19

M134D

M252

M41A4 TOW

FIM-92F

AGS-30

DShKM

KORD

NSV

SPG-9

9K38 (Djigit)

2B14-1

9K115-2

PKT

Shipunov 2A42

Bushmaster M242

Hughes M230

M197 Vulcan

M61 Vulcan

GAU/8 Avenger

AZP-23

GSh-30-2

Gsh-30-1

YakBYu