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Talk:Mafia III: Difference between revisions
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The sniper rifle Lincoln fires at about 4:02 is 100% a Springfield M1903A4, I like the weapon choices, of course there is a bit of annoyance at the presence of the AK, but overall you can tell they actually paid attention (infinitely more than other games I could mention *Black Ops*) to weapons of the era, maybe took a little artistic license with some of their availability, but they fit and add to the setting; moreso than an AUG on the battlefields of Vietnam. | The sniper rifle Lincoln fires at about 4:02 is 100% a Springfield M1903A4, I like the weapon choices, of course there is a bit of annoyance at the presence of the AK, but overall you can tell they actually paid attention (infinitely more than other games I could mention *Black Ops*) to weapons of the era, maybe took a little artistic license with some of their availability, but they fit and add to the setting; moreso than an AUG on the battlefields of Vietnam. | ||
:The presence of the AK could always be handwaved as being a battlefield bringback from Vietnam, or being smuggled into the country through Central/South America.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 05:07, 20 June 2016 (EDT) | |||
==About that "MP5"== | ==About that "MP5"== | ||
I don't think the weapon in question can be listed is an MP5A3. It's clear that the in-game weapon has the sights, forearm, & barrel of the HK54, despite using an icon of the MP5A3. The magazine of the in-game gun is not even the typical straight "waffle pattern", but an even earlier version. I see that the MP5 page has no photo of the HK54. Does someone have a photo of this weapon that we can use for this site? -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:28, 19 June 2016 (EDT) | I don't think the weapon in question can be listed is an MP5A3. It's clear that the in-game weapon has the sights, forearm, & barrel of the HK54, despite using an icon of the MP5A3. The magazine of the in-game gun is not even the typical straight "waffle pattern", but an even earlier version. I see that the MP5 page has no photo of the HK54. Does someone have a photo of this weapon that we can use for this site? -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:28, 19 June 2016 (EDT) | ||
:We do have a picture of HK54, or MP54, it's in MP5 discussion page. I'll go ahead and put it on the page and switch the MP5A3 to MP54, as I also think the weapon in game is MP54. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:48, 20 June 2016 (EDT) | :We do have a picture of HK54, or MP54, it's in MP5 discussion page. I'll go ahead and put it on the page and switch the MP5A3 to MP54, as I also think the weapon in game is MP54. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 02:48, 20 June 2016 (EDT) | ||
::OK, I didn't even think to check the discussion page! Thanks for updating that entry.--[[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 00:11, 21 June 2016 (EDT) | |||
==More Weapons== | |||
Quite a few videos have been uploaded to YouTube by gamers that attended the Mafia 3 preview event hosted by 2k, and that means loads of more info about weapons. Many of the them can be seen in this [https://youtu.be/fMRwJI1NaH8 video] that shows the weapons van. I've spotted the Remington 1100, S&W M-76, Uzi, M-14, M1903 sniper, LAW rocket, & the .44 Automag. The Automag is the only weapon I've seen that is totally anachronistic for the time period, although it was under development in '68, so it's not that far off. The M-14 can be fired full auto, and can also be obtained with a Starlight scope. Suppressed variant of the M3 is in the game. There is also a version of the Python with a scope! | |||
A couple of things bugged me, though. One is the Remington 1100--it's horribly modeled. The forearm looks like the pump of the 870. It's as if the artists took the existing 870 and just slightly modified it to make the 1100. It also has a pistol grip and full stock, which I don't believe existed at the time, at least not as a factory option. I suppose it could be argued that it's a custom stock. I also don't like the "alfredsson M200". I get the impression from it's description that it was intended to be a DA Smith, but the icon looks like a SA Ruger. This might be another case of the icon not matching the in-game weapon. I caught a glimpse of the revolvers carried by the police and they resemble DA S&Ws, not SA Rugers. Of course I'm assumimg these are the same weapon.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 20:43, 9 September 2016 (EDT) | |||
==Weapons Stashes== | |||
The pump shotguns in the weapon stash screenshots are Remington 870s, not Mossbergs. The in-game Mossberg 500 has an extended magazine tube, despite the fact the icon shows the standard capacity version.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 23:00, 23 September 2016 (EDT) | |||
==Shotgun Identification== | |||
I'm sorry, but the Remington 870 & Mossberg 500 are not "virtually identical". It's clear to me that the "Barker 390" is supposed to be a Remington 870. The most telling detail is the magazine tube cap, which has no lug attaching it to the barrel. The Mossberg has a barrel lug that connects to the magazine. This can be seen clearly in the photos of both guns on the Mafia 3 page. The screenshot used for the Ithaca 37 is also wrong. It shows the "Barker 1500", which is supposed to be a Remington 1100.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 22:02, 27 September 2016 (EDT) | |||
Also looks to have the curved trigger guard of the Remington, I'm just going to go ahead and change it if nobody has any complaints [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 06:04, 28 September 2016 (EDT) | |||
==New Weapons Video== | |||
There's a new [https://youtu.be/fq8qCFNK0rw video] on YouTube that shows all weapons available in the game in action. It appears the Alfredsson M200 is a S&W Model 15, despite the fact that the icon shows a SA Peacemaker-type revolver.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 00:42, 5 October 2016 (EDT) | |||
::They've also seem to have mixed up the icons for the Hipower and the 1911. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:54, 5 October 2016 (EDT) | |||
::::The icons are correct, check out the triggers for each one. Some of the other icons are screwed up, though.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 16:48, 5 October 2016 (EDT) | |||
:::I'm definitely going to rock the Automag. Bit anachronistic, though. Also, I've been wondering, would it be anachronistic to have black, plastic "tactical" furniture on a shotgun in 1968? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 12:48, 5 October 2016 (EDT) | |||
::::I can't find any evidence that this type of furniture existed as a factory option at the time. You could make an argument that it's a custom modification, though. I don't like some of the choices they made for the shotguns. It's almost like the shotgun configurations were chosen just so each one could have a unique icon that stands out. I really hate the modeling of the Remington 1100, forearm is wrong, and wrong magazine size for the amount of ammo the in-game gun holds. It would have been great if the devs decided to use the Remington 7180 instead.- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 16:00, 5 October 2016 (EDT) | |||
With all the attention to detail game devs spend on things in game, it's sad that firearms always seem to be the last thing they think about getting right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:55, 15 October 2016 (EDT) | |||
==Weapon Identification== | |||
The pistol identified as a Browning in the screenshots is actually a S&W Model 39. The in-game name, Alfredsson M419, can be seen in one of the screen grabs. In the Mafia series, Alfredsson=S&W products. The Browning is called "Elling 9mm" in this game. The unknown pistol is an MAB PA-15 F1.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 06:11, 9 October 2016 (EDT) | |||
:The unknown revolver is probably supposed to be a [http://www.imfdb.org/wiki/Smith_%26_Wesson_Model_15 S&W Model 15], and the unknown sniper rifle a [http://www.imfdb.org/wiki/M1903 M1903.]- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 10:29, 9 October 2016 (EDT) | |||
:: The revolver's actually a Model 19, note the shrouded ejector rod lug and bull barrel. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:04, 14 October 2016 (EDT) | |||
:::Good catch. I never got a good look at the revolver in the gameplay videos, and kind of assumed that it was supposed to be a .38 since there is another .357 in the game. Now that I took a closer look at the the screenshots, I see that it's a Model 19.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 02:19, 15 October 2016 (EDT) | |||
The "unknown shotgun" is most likely a [http://www.imfdb.org/wiki/Mossberg_500#Mossberg_500 Mossberg 500], going by the barrel lug and magazine tube cap. It also appears to have the safety on top of the receiver, as would be found on a Mossberg.-- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 10:43, 15 October 2016 (EDT) | |||
: FYI, you don't need to use full urls for pages here, you can just use the standard internal wiki links, like so - <nowiki>[[Weapon Name]]</nowiki>. EX: [[Mossberg 500]], [[Smith & Wesson Model 15]], [[M1903 Springfield]]. Even on variants or close name matches, the vast majority of the time they'll redirect to the proper page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:31, 15 October 2016 (EDT) | |||
:: Anyway, I can't really tell any switch safety on the receiver, but I do agree the reciever and pump grip shape and style match a Mossberg. That said, the tube end cap actually more closely matches that of an (anachronistic) [[Mossberg 590|590]], rather than a 500. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:48, 15 October 2016 (EDT) | |||
:::Well, if you look at the top of the receiver, there is something that, at least to me, looks as though it's supposed to represent the safety. It's just poorly rendered. The safety switch is actually much more apparent on the weapon icon. As for the magazine tube cap, it's actually not detailed enough on the in-game gun to determine if it was based on the 590. Even if it's based on the 500, it's still anachronistic as the extended tube magazine version wasn't available until the 1970's. The only explanation for it's appearance in the game would be that it's a custom modification. | |||
:::The "unknown semiauto shotgun" is probably based on the Remington 1100, since it's named "Barker", and in Mafia 3, "Barker"="Remington". It looks horrible, though. Besides the pistol grip stock, which didn't exist at the time, it has a forearm that looks like the pump from an 870. Almost as if the devs took the existing 870 model as a base to create the in-game 1100. The devs dropped the ball with some of the shotgun designs for this game, which is a shame since they did a good job with the rest of the weapons. IMO, they should have used a Mossberg 500 with standard magazine and pistol grip, given the Ithaca an extended tube magazine, and included a Remington 1100 that actually looks like an 1100 from 1968. -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 01:53, 17 October 2016 (EDT) | |||
==Anachronisms == | |||
For a minor nitpick, it is ok to believe somehow they managed to get AKs. One could say guys smuggled them from 'Nam during this time period, but the HK54 was way out of left field, but sure, I'll roll with it. It existed in the time period, sure. But what actually bothered me is how Lincoln reloads some of the guns that have the charging handles on the right side like the M14, AK and even the Garand. He's using a more modern technique where you go under the gun with your left hand and reach with your index finger and work the charging handle. Especially for the Garand, that's a technique that should not exist at this time period, especially for a Garand which no one ever does. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:28, 14 October 2016 (EDT) | |||
::My guess is the devs went to a firing range to see the real weapons in action, and whoever did the demonstration used this technique. Some dev thinks it looks cool and decides to use it for the reloading animations, not realizing it's wrong for the time period. -- [[User:Phillb36|Phillb36]] ([[User talk:Phillb36|talk]]) 18:30, 15 October 2016 (EDT) | |||
:He also uses an M9 bayonet as a combat knife... which didn't exist until the 80s. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 10:36, 14 October 2016 (ED | |||
The M16 is a weapon unlock you get when you give a certain amount of territory to Burke, but I think for an Irish guy with close ties to the IRA, the more appropriate weapon as a gift would have been an AR-18 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:01, 14 October 2016 (EDT) | |||
Would have been nice to see G3s and FALs too. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:26, 17 October 2016 (EDT) | |||
== M16A1? == | |||
Would it be more accurate if the M16 has the 20-round box magazine and/or three-prong flash hider instead? | |||
: Do remember to sign your posts. Anyway, having a three-prong flash hider would actually be inaccurate for an M16A1 - Those are correct on original M16s/SP1s and the XM16E1, but not the A1 which introduced the A1-style 'birdcage' flash hider. The magazine however is a better point - I'm not sure 30 round mags were available at all in '68, even if so they were not wipespread by any means; either way, 20 rounders would be more accurate, yes. That all having been said, the A1 itself, while introduced in 67/68 - and thus not technically inaccurate for the period in the game - would be ''very'' unlikely to have been in the hands of mob goons. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:17, 11 May 2017 (EDT) | |||
:A full auto M16 would most likely be hard to get unless in the story, the mobsters knew how to make a semi auto commercial rifle into full auto since it isn't hard to believe they could have just bought them from a store. Even before the adoption of the M16, Colt was actually making money selling them on the commercial market. But I still stand that an Irish mobster would be more interested in the AR-18 because of their background. What's unlikely is them getting AKs [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:13, 31 May 2017 (EDT) | |||
:: Good point, but keep in mind the commercial rifles were only ever SP1s during this time and for a while after; A1-style receiver commercial guns weren't around 'til the 80s. The rifle in this game, meanwhile, is clearly modeled after an M16A1. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:54, 1 June 2017 (EDT) | |||
::We could still pass this off as the mob connection to someone in the military that smuggled them some M16A1s. That's how they explained how Sam Jackson got an M16 when he starred in http://www.imfdb.org/wiki/A_Time_to_Kill#M16_.28SP1.29 but that wasn't explained in the movie, only in the book. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:14, 1 June 2017 (EDT) | |||
::: Would still be as I said very unlikely. But not impossible, certainly. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:41, 1 June 2017 (EDT) | |||
::::Don't forget this is around the time of [[American Gangster|Frank Lucas]] smuggling heroin straight from SE Asia through the US military, so it seems kinda plausible for firearms from the Vietnam conflict to come stateside this way.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:22, 1 June 2017 (EDT) | |||
I agree that the 20-round magazine would be a better option than the 30-round one in the game since either these were more common in 1968 or 30-round magazines weren't produced yet. By the way, do I sign a post? | |||
: There's a signature icon at the top of the edit field, that or just type this: <nowiki> ~~~~ </nowiki> as stated in your talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:33, 31 May 2017 (EDT) | |||
== Customized Tokarev in cutscene == | |||
Used by Aldrige, seems like a TT-33 with a muzzle brake? | |||
* https://steamuserimages-a.akamaihd.net/ugc/874118910547774095/5F49DDAB4AD09A5CD90EAC08CE6360584064854A/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black | |||
* https://steamuserimages-a.akamaihd.net/ugc/874118910549493005/D84A852309C9C27AE27241982BB7D34F8B3D94C0/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black | |||
* https://steamuserimages-a.akamaihd.net/ugc/874118910549492468/92887BCF4B56D13CB9E72F9C5AD29D153F0A78D8/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black | |||
Also, did Donovan use a Beretta 950 in the main game final cutscene? | |||
--[[User:Teslashark|Teslashark]] ([[User talk:Teslashark|talk]]) 00:32, 19 September 2017 (EDT) | |||
:I'm not sure about the "Beretta" (which is obviously some kind of M1911 variant), but the TT-33 in my opinion is almost certainly a cut weapon, since considering its appearance, it is unlikely that they created it only for the cutscene. If it so, then maybe it was "dropped" because of the strong similarity with the already existing M1911A1. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:16, 8 July 2019 (EDT) | |||
::The M1911 looks like a really shrunk version of the suppressed M1911 used in-game, maybe an early model or something similar. The Tokarev's a pre-47 alright, looks to be fitted with a similar compensator to the M1911's in The Punisher movie but I don't know what exact type. --[[User:PaperCake|PaperCake]] 14:06, 8 July 2019 (EST) | |||
:::Obviously, one of those brakes that are made now by companies such as GPW. In any case, I doubt that these things for Soviet-guns were until the 1990s (at least 1980s), when many old surpluses were massively exported. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:56, 8 July 2019 (EDT) | |||
== "Gator" Shotgun == | |||
On a closer look, it still looks like an 870, but with safety, trigger guard and forend from Mossberg 500. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:11, 20 July 2020 (EDT) |
Latest revision as of 22:11, 20 July 2020
[1] - in fact, a video of the gameplay. One can see a lot of new guns. --Slon95 (talk) 14:38, 18 December 2015 (EST)
- I saw a M1911A1 (in the magical DAO mode) something that looked like a lee-enfield boltgun, a colt python(?) and a full size Uzi. Gotta say, this game looks kinda crap, and im not talking about the graphics.--AnActualAK47 (talk) 14:47, 18 December 2015 (EST)
- It has a real crappy vibe to it... Mr. Wolf (talk) 16:49, 18 December 2015 (EST)
- It looks kinda janky and laggy for one thing, but it also just feels kinda soulless, like the devs aren't really using the environment they created as anything other then a shooting gallery filled with uncocked hammers. Oh well, we'll see how it turns out, seems to have a good soundtrack atleast.--AnActualAK47 (talk) 17:10, 18 December 2015 (EST)
- I spotted a Vz 61 Skorpion as "Czech Version B-65" around 9:10, perhaps an M1 Garand as "Mayweather .30 Battle Rifle" with what looks like a short magazine at 9:21, M1928 Thompson as "Trench 1938" at 9:46. And I do agree, it does look somewhat crappy and soulless. It feels like a generic or GTA-like free roaming shooting gallery, and I don't like the way Lincoln holds his pistol with one hand, at least Vito in Mafia II used both hands. Also I don't think that kind of knife takedowns fit in a Mafia game, and why on earth the guns don't go by their real names as many guns did in Mafia II? Of course it's in alpha stage and many things may change, but damn. EDIT: Hot damn, Paint it Black plays on car radio, I may have to buy this game :D --CnC Fin (talk) 03:42, 19 December 2015 (EST)
- The soundtrack does seem to be really good, they had The house of the rising sun and All along the watchtower in the first trailer.--AnActualAK47 (talk) 07:44, 19 December 2015 (EST)
- The alfredsson pistol appears to be a S&W Model 39. I think the shotgun is a Remington 870. I also spotted an AK. When Lincoln abandons his car and it rams the mafia thugs causing an explosion, a rifle is thrown into the air which I believe is an AK. You have to look really close to see it. I'm dissapointed with some of the weapon choices. I thought the devs would choose to include guns that criminals in the 1960s could realistically obtain. This seems to be the case as far as the choice of pistols and the inclusion the Thompson & Garand, but when I watched the gameplay I expected to see weapons such as M3, S&W M-76, M-1 Carbine, or M-14. Instead it appears anything that existed in 1968 is fair game. Sorry, but including the Skorpion is total BS...I'm going to go out on a limb and say there were exactly 0 mafia thugs using those in the 1960s. The AK is also very unlikely. Yes, some were smuggled back from Vietnam, but I highly doubt it was a common weapon in the mafia. At least all the weapons appear to be accurately modeled after their real world counterparts. As far as the quality of the game as a whole, I'll reserve judgment until I see the finished product.-- Phillb36 (talk) 00:03, 20 December 2015 (EST)
- The soundtrack does seem to be really good, they had The house of the rising sun and All along the watchtower in the first trailer.--AnActualAK47 (talk) 07:44, 19 December 2015 (EST)
- I spotted a Vz 61 Skorpion as "Czech Version B-65" around 9:10, perhaps an M1 Garand as "Mayweather .30 Battle Rifle" with what looks like a short magazine at 9:21, M1928 Thompson as "Trench 1938" at 9:46. And I do agree, it does look somewhat crappy and soulless. It feels like a generic or GTA-like free roaming shooting gallery, and I don't like the way Lincoln holds his pistol with one hand, at least Vito in Mafia II used both hands. Also I don't think that kind of knife takedowns fit in a Mafia game, and why on earth the guns don't go by their real names as many guns did in Mafia II? Of course it's in alpha stage and many things may change, but damn. EDIT: Hot damn, Paint it Black plays on car radio, I may have to buy this game :D --CnC Fin (talk) 03:42, 19 December 2015 (EST)
- It looks kinda janky and laggy for one thing, but it also just feels kinda soulless, like the devs aren't really using the environment they created as anything other then a shooting gallery filled with uncocked hammers. Oh well, we'll see how it turns out, seems to have a good soundtrack atleast.--AnActualAK47 (talk) 17:10, 18 December 2015 (EST)
- It has a real crappy vibe to it... Mr. Wolf (talk) 16:49, 18 December 2015 (EST)
The Unknown Guns
Taking a bit of a guess due to the screenshots not being the best, I think the unknown revolver is a Colt Python, from both the image as well as the various release videos they did for the game. The unknown shotgun appears to be another Remington 870 like Mafia II, just without the barrel rib. Also try to organize this discussion page, it's a pretty big mess. -- PaperCake 11:36, 18 January 2015 (EST)
New Trailer, New Gameplay, New Guns
The latest trailer & gameplay footage reveal quite a few new weapons. This gameplay video Shows: What I think is M3 "Grease Gun" at 1:19, Beretta M12 at 1:23, Remington 700 at 4:01?, sawed off Winchester 1901 at 3:02, & the Lupara at 3:25. The new trailer shows what appears to be a SVT-40 at 1:15, Ithaca 37 at 1:24, & M1 Carbine at 1:28. There is also a suppressed pistol, which appears to be a High Standard. For some reason the icon shows a 1911 with silencer. A good shot of it is in this video at 2:00 minute mark.- Phillb36 (talk) 01:56, 24 April 2016 (EDT)
- I took some screencaps of Ithaca 37 and SVT-40 from the One Way Road story trailer. And also it seems that they're using M1928 Thompson as the weapon icon for the M1A1 Thompson. --CnC Fin (talk) 04:14, 24 April 2016 (EDT)
- I noticed the Thompson icon too, maybe that's something they will fix before the game is released, but who knows. I also saw that some mafia thugs drop a pistol named "Elling 9 mm", but there is no way to identify it as there is no accompaning icon. I'm guessing it's either a Walther P38, Browning Hi-Power, or Beretta M1951..there aren't too many other choices for this time period. Will you be adding the other weapons to page?-- Phillb36 (talk) 15:03, 24 April 2016 (EDT)
- I added the Remington 870, Beretta M12 and High Standard HDM. Even though the shotgun does look like an 870, Lincoln decides not to pump the weapon after each shot, which makes me wonder whether this is just a gameplay issue (as the game is still in development phase), little ignorance from the devs or is it a semi-auto shotgun? --CnC Fin (talk) 03:37, 25 April 2016 (EDT)
- The shotgun is definitely based on a pump Remington 870, but it's possible it's supposed to be a semi auto and the devs screwed up. It seems like a dumb mistake to make If that's the case. I would think that if it is intended to be a pump gun that the animation would have been added before it was demo'd. Of course this is still in development so things could change. Also, I was able to get a good look at the other SMG in the gameplay footage, and it's definitely an M3. As for the Elling 9mm, I was able to get a very brief glimpse of it, and I'm leaning toward it being a Browning Hi-Power. -- Phillb36 (talk) 23:45, 25 April 2016 (EDT)
- I added the Remington 870, Beretta M12 and High Standard HDM. Even though the shotgun does look like an 870, Lincoln decides not to pump the weapon after each shot, which makes me wonder whether this is just a gameplay issue (as the game is still in development phase), little ignorance from the devs or is it a semi-auto shotgun? --CnC Fin (talk) 03:37, 25 April 2016 (EDT)
- I noticed the Thompson icon too, maybe that's something they will fix before the game is released, but who knows. I also saw that some mafia thugs drop a pistol named "Elling 9 mm", but there is no way to identify it as there is no accompaning icon. I'm guessing it's either a Walther P38, Browning Hi-Power, or Beretta M1951..there aren't too many other choices for this time period. Will you be adding the other weapons to page?-- Phillb36 (talk) 15:03, 24 April 2016 (EDT)
2 new guns
Hey everyone, I saw a gameplay demo tonight and spotted two new guns- the Skorpion and Winchester 1887. Added both to the page with images.
It seems like this game will have a pretty sizable arsenal to choose from, which always makes me happy. I hope we get an M14 and an AR-10 too. --PyramidHead (talk) 01:40, 25 April 2016 (EDT)
- The selection of weapons is much improved compared to the last Mafia game. The M-14 is a must, and perhaps the game will feature a sniper version. I would also like to see the Carl Gustav M/45 or a S&W M-76. And since the devs aren't trying to be too realistic in their choices, why not include weapons like the CAR-15, Stoner 63, & Remington 7188?-- Phillb36 (talk) 00:21, 29 April 2016 (EDT)
E3 Coverage
A video released at E3 shows 20 minutes of Mafia 3 gameplay. Lots more guns are seen in action, including the M16, AK47 & M60.
Other guns I spotted:
Browning Hi-Power, appears as the "Elling 9mm".
New Shotgun, the "Riot 550", probably modeled on the Mossberg 500. The shotgun animation has also been corrected. In previous videos Lincoln never pumped the shotgun after firing, he now can be seen working the pump after every shot.
M3 Grease Gun-- dropped by quite a few thugs.
At one point Lincoln is holding what I'm almost sure is an M-14.
MAB PA-15 F1, appears as the Blackburn FAF-33. At first I thought this was a Stechkin, but after looking at the trigger & other details, pretty sure it's a MAB.
The most unusual addition is the early version of the MP5, the HK54!
It's obvious that any weapon that existed in 1968 is fair game for inclusion, so who knows what else will pop up. -- Phillb36 (talk) 22:52, 13 June 2016 (EDT)
I mean if it has the slimline grips and straight mag, it's not anachronistic. The PA-15 seems like an odd choice, but given the Scorpion and AK, anything's possible. -- PaperCake 00:56, 14 June 2016 (EST)
- It's unusual because they chose early HK54 version, instead of the MP5A3. The gun may not be anachronistic, but it's safe to say there were 0 MP5s in the U.S. In 1968. From what I have read, the first few sample MP5s weren't imported until 1970. As I mentioned, it seems anything that existed in 1968 is fair game, the devs don't seem to care what was actually available in the U.S. during this time period. The MAB may seem an unusual addition, but I believe these were actually imported into the U.S. In the 1960s, so it's not far fetched. -- Phillb36 (talk) 02:26, 14 June 2016 (EDT)
- Of course anything that existed during the time period is fair game. Look at Battlefield 1 Excalibur01 (talk) 11:36, 14 June 2016 (EDT)
The sniper rifle Lincoln fires at about 4:02 is 100% a Springfield M1903A4, I like the weapon choices, of course there is a bit of annoyance at the presence of the AK, but overall you can tell they actually paid attention (infinitely more than other games I could mention *Black Ops*) to weapons of the era, maybe took a little artistic license with some of their availability, but they fit and add to the setting; moreso than an AUG on the battlefields of Vietnam.
- The presence of the AK could always be handwaved as being a battlefield bringback from Vietnam, or being smuggled into the country through Central/South America.--Aidoru (talk) 05:07, 20 June 2016 (EDT)
About that "MP5"
I don't think the weapon in question can be listed is an MP5A3. It's clear that the in-game weapon has the sights, forearm, & barrel of the HK54, despite using an icon of the MP5A3. The magazine of the in-game gun is not even the typical straight "waffle pattern", but an even earlier version. I see that the MP5 page has no photo of the HK54. Does someone have a photo of this weapon that we can use for this site? -- Phillb36 (talk) 23:28, 19 June 2016 (EDT)
- We do have a picture of HK54, or MP54, it's in MP5 discussion page. I'll go ahead and put it on the page and switch the MP5A3 to MP54, as I also think the weapon in game is MP54. --CnC Fin (talk) 02:48, 20 June 2016 (EDT)
More Weapons
Quite a few videos have been uploaded to YouTube by gamers that attended the Mafia 3 preview event hosted by 2k, and that means loads of more info about weapons. Many of the them can be seen in this video that shows the weapons van. I've spotted the Remington 1100, S&W M-76, Uzi, M-14, M1903 sniper, LAW rocket, & the .44 Automag. The Automag is the only weapon I've seen that is totally anachronistic for the time period, although it was under development in '68, so it's not that far off. The M-14 can be fired full auto, and can also be obtained with a Starlight scope. Suppressed variant of the M3 is in the game. There is also a version of the Python with a scope!
A couple of things bugged me, though. One is the Remington 1100--it's horribly modeled. The forearm looks like the pump of the 870. It's as if the artists took the existing 870 and just slightly modified it to make the 1100. It also has a pistol grip and full stock, which I don't believe existed at the time, at least not as a factory option. I suppose it could be argued that it's a custom stock. I also don't like the "alfredsson M200". I get the impression from it's description that it was intended to be a DA Smith, but the icon looks like a SA Ruger. This might be another case of the icon not matching the in-game weapon. I caught a glimpse of the revolvers carried by the police and they resemble DA S&Ws, not SA Rugers. Of course I'm assumimg these are the same weapon.- Phillb36 (talk) 20:43, 9 September 2016 (EDT)
Weapons Stashes
The pump shotguns in the weapon stash screenshots are Remington 870s, not Mossbergs. The in-game Mossberg 500 has an extended magazine tube, despite the fact the icon shows the standard capacity version.- Phillb36 (talk) 23:00, 23 September 2016 (EDT)
Shotgun Identification
I'm sorry, but the Remington 870 & Mossberg 500 are not "virtually identical". It's clear to me that the "Barker 390" is supposed to be a Remington 870. The most telling detail is the magazine tube cap, which has no lug attaching it to the barrel. The Mossberg has a barrel lug that connects to the magazine. This can be seen clearly in the photos of both guns on the Mafia 3 page. The screenshot used for the Ithaca 37 is also wrong. It shows the "Barker 1500", which is supposed to be a Remington 1100.- Phillb36 (talk) 22:02, 27 September 2016 (EDT)
Also looks to have the curved trigger guard of the Remington, I'm just going to go ahead and change it if nobody has any complaints Sandymon (talk) 06:04, 28 September 2016 (EDT)
New Weapons Video
There's a new video on YouTube that shows all weapons available in the game in action. It appears the Alfredsson M200 is a S&W Model 15, despite the fact that the icon shows a SA Peacemaker-type revolver.- Phillb36 (talk) 00:42, 5 October 2016 (EDT)
- They've also seem to have mixed up the icons for the Hipower and the 1911. --Aidoru (talk) 03:54, 5 October 2016 (EDT)
- I'm definitely going to rock the Automag. Bit anachronistic, though. Also, I've been wondering, would it be anachronistic to have black, plastic "tactical" furniture on a shotgun in 1968? --PyramidHead (talk) 12:48, 5 October 2016 (EDT)
- I can't find any evidence that this type of furniture existed as a factory option at the time. You could make an argument that it's a custom modification, though. I don't like some of the choices they made for the shotguns. It's almost like the shotgun configurations were chosen just so each one could have a unique icon that stands out. I really hate the modeling of the Remington 1100, forearm is wrong, and wrong magazine size for the amount of ammo the in-game gun holds. It would have been great if the devs decided to use the Remington 7180 instead.- Phillb36 (talk) 16:00, 5 October 2016 (EDT)
- They've also seem to have mixed up the icons for the Hipower and the 1911. --Aidoru (talk) 03:54, 5 October 2016 (EDT)
With all the attention to detail game devs spend on things in game, it's sad that firearms always seem to be the last thing they think about getting right.--AnActualAK47 (talk) 18:55, 15 October 2016 (EDT)
Weapon Identification
The pistol identified as a Browning in the screenshots is actually a S&W Model 39. The in-game name, Alfredsson M419, can be seen in one of the screen grabs. In the Mafia series, Alfredsson=S&W products. The Browning is called "Elling 9mm" in this game. The unknown pistol is an MAB PA-15 F1.-- Phillb36 (talk) 06:11, 9 October 2016 (EDT)
- The unknown revolver is probably supposed to be a S&W Model 15, and the unknown sniper rifle a M1903.- Phillb36 (talk) 10:29, 9 October 2016 (EDT)
- The revolver's actually a Model 19, note the shrouded ejector rod lug and bull barrel. StanTheMan (talk) 14:04, 14 October 2016 (EDT)
The "unknown shotgun" is most likely a Mossberg 500, going by the barrel lug and magazine tube cap. It also appears to have the safety on top of the receiver, as would be found on a Mossberg.-- Phillb36 (talk) 10:43, 15 October 2016 (EDT)
- FYI, you don't need to use full urls for pages here, you can just use the standard internal wiki links, like so - [[Weapon Name]]. EX: Mossberg 500, Smith & Wesson Model 15, M1903 Springfield. Even on variants or close name matches, the vast majority of the time they'll redirect to the proper page. StanTheMan (talk) 14:31, 15 October 2016 (EDT)
- Anyway, I can't really tell any switch safety on the receiver, but I do agree the reciever and pump grip shape and style match a Mossberg. That said, the tube end cap actually more closely matches that of an (anachronistic) 590, rather than a 500. StanTheMan (talk) 14:48, 15 October 2016 (EDT)
- Well, if you look at the top of the receiver, there is something that, at least to me, looks as though it's supposed to represent the safety. It's just poorly rendered. The safety switch is actually much more apparent on the weapon icon. As for the magazine tube cap, it's actually not detailed enough on the in-game gun to determine if it was based on the 590. Even if it's based on the 500, it's still anachronistic as the extended tube magazine version wasn't available until the 1970's. The only explanation for it's appearance in the game would be that it's a custom modification.
- The "unknown semiauto shotgun" is probably based on the Remington 1100, since it's named "Barker", and in Mafia 3, "Barker"="Remington". It looks horrible, though. Besides the pistol grip stock, which didn't exist at the time, it has a forearm that looks like the pump from an 870. Almost as if the devs took the existing 870 model as a base to create the in-game 1100. The devs dropped the ball with some of the shotgun designs for this game, which is a shame since they did a good job with the rest of the weapons. IMO, they should have used a Mossberg 500 with standard magazine and pistol grip, given the Ithaca an extended tube magazine, and included a Remington 1100 that actually looks like an 1100 from 1968. -- Phillb36 (talk) 01:53, 17 October 2016 (EDT)
- Anyway, I can't really tell any switch safety on the receiver, but I do agree the reciever and pump grip shape and style match a Mossberg. That said, the tube end cap actually more closely matches that of an (anachronistic) 590, rather than a 500. StanTheMan (talk) 14:48, 15 October 2016 (EDT)
Anachronisms
For a minor nitpick, it is ok to believe somehow they managed to get AKs. One could say guys smuggled them from 'Nam during this time period, but the HK54 was way out of left field, but sure, I'll roll with it. It existed in the time period, sure. But what actually bothered me is how Lincoln reloads some of the guns that have the charging handles on the right side like the M14, AK and even the Garand. He's using a more modern technique where you go under the gun with your left hand and reach with your index finger and work the charging handle. Especially for the Garand, that's a technique that should not exist at this time period, especially for a Garand which no one ever does. Excalibur01 (talk) 10:28, 14 October 2016 (EDT)
- My guess is the devs went to a firing range to see the real weapons in action, and whoever did the demonstration used this technique. Some dev thinks it looks cool and decides to use it for the reloading animations, not realizing it's wrong for the time period. -- Phillb36 (talk) 18:30, 15 October 2016 (EDT)
- He also uses an M9 bayonet as a combat knife... which didn't exist until the 80s. --PyramidHead (talk) 10:36, 14 October 2016 (ED
The M16 is a weapon unlock you get when you give a certain amount of territory to Burke, but I think for an Irish guy with close ties to the IRA, the more appropriate weapon as a gift would have been an AR-18 Excalibur01 (talk) 12:01, 14 October 2016 (EDT)
Would have been nice to see G3s and FALs too. Excalibur01 (talk) 17:26, 17 October 2016 (EDT)
M16A1?
Would it be more accurate if the M16 has the 20-round box magazine and/or three-prong flash hider instead?
- Do remember to sign your posts. Anyway, having a three-prong flash hider would actually be inaccurate for an M16A1 - Those are correct on original M16s/SP1s and the XM16E1, but not the A1 which introduced the A1-style 'birdcage' flash hider. The magazine however is a better point - I'm not sure 30 round mags were available at all in '68, even if so they were not wipespread by any means; either way, 20 rounders would be more accurate, yes. That all having been said, the A1 itself, while introduced in 67/68 - and thus not technically inaccurate for the period in the game - would be very unlikely to have been in the hands of mob goons. StanTheMan (talk) 02:17, 11 May 2017 (EDT)
- A full auto M16 would most likely be hard to get unless in the story, the mobsters knew how to make a semi auto commercial rifle into full auto since it isn't hard to believe they could have just bought them from a store. Even before the adoption of the M16, Colt was actually making money selling them on the commercial market. But I still stand that an Irish mobster would be more interested in the AR-18 because of their background. What's unlikely is them getting AKs Excalibur01 (talk) 10:13, 31 May 2017 (EDT)
- Good point, but keep in mind the commercial rifles were only ever SP1s during this time and for a while after; A1-style receiver commercial guns weren't around 'til the 80s. The rifle in this game, meanwhile, is clearly modeled after an M16A1. StanTheMan (talk) 02:54, 1 June 2017 (EDT)
- We could still pass this off as the mob connection to someone in the military that smuggled them some M16A1s. That's how they explained how Sam Jackson got an M16 when he starred in http://www.imfdb.org/wiki/A_Time_to_Kill#M16_.28SP1.29 but that wasn't explained in the movie, only in the book. Excalibur01 (talk) 10:14, 1 June 2017 (EDT)
- Would still be as I said very unlikely. But not impossible, certainly. StanTheMan (talk) 14:41, 1 June 2017 (EDT)
- Don't forget this is around the time of Frank Lucas smuggling heroin straight from SE Asia through the US military, so it seems kinda plausible for firearms from the Vietnam conflict to come stateside this way.--AgentGumby (talk) 17:22, 1 June 2017 (EDT)
- Would still be as I said very unlikely. But not impossible, certainly. StanTheMan (talk) 14:41, 1 June 2017 (EDT)
I agree that the 20-round magazine would be a better option than the 30-round one in the game since either these were more common in 1968 or 30-round magazines weren't produced yet. By the way, do I sign a post?
- There's a signature icon at the top of the edit field, that or just type this: ~~~~ as stated in your talk page. StanTheMan (talk) 01:33, 31 May 2017 (EDT)
Customized Tokarev in cutscene
Used by Aldrige, seems like a TT-33 with a muzzle brake?
- https://steamuserimages-a.akamaihd.net/ugc/874118910547774095/5F49DDAB4AD09A5CD90EAC08CE6360584064854A/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black
- https://steamuserimages-a.akamaihd.net/ugc/874118910549493005/D84A852309C9C27AE27241982BB7D34F8B3D94C0/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black
- https://steamuserimages-a.akamaihd.net/ugc/874118910549492468/92887BCF4B56D13CB9E72F9C5AD29D153F0A78D8/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black
Also, did Donovan use a Beretta 950 in the main game final cutscene?
--Teslashark (talk) 00:32, 19 September 2017 (EDT)
- I'm not sure about the "Beretta" (which is obviously some kind of M1911 variant), but the TT-33 in my opinion is almost certainly a cut weapon, since considering its appearance, it is unlikely that they created it only for the cutscene. If it so, then maybe it was "dropped" because of the strong similarity with the already existing M1911A1. --Slon95 (talk) 10:16, 8 July 2019 (EDT)
- The M1911 looks like a really shrunk version of the suppressed M1911 used in-game, maybe an early model or something similar. The Tokarev's a pre-47 alright, looks to be fitted with a similar compensator to the M1911's in The Punisher movie but I don't know what exact type. --PaperCake 14:06, 8 July 2019 (EST)
"Gator" Shotgun
On a closer look, it still looks like an 870, but with safety, trigger guard and forend from Mossberg 500. --Slon95 (talk) 18:11, 20 July 2020 (EDT)