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Talk:The Finals: Difference between revisions
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[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]] | [[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]] | ||
[[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]] | [[File:TheFinals M1887 (1).jpg|thumb|none|600px|The black-clad model of the M1887.]] | ||
[[File:TheFinals 1887 (1).jpg|thumb|none|600px|The Winchester 1887 in-game.]] | |||
[[File:TheFinals 1887 (2).jpg|thumb|none|600px|ADS of the shotgun.]] | |||
[[File:TheFinals 1887 (3).jpg|thumb|none|600px|Cycling the 1887's lever action.]] | |||
[[File:TheFinals 1887 (4).jpg|thumb|none|600px|From non-empty states, the user ejects the unfired chambered shell...]] | |||
[[File:TheFinals 1887 (5).jpg|thumb|none|600px|...catches, and returns it to the pipe.]] | |||
[[File:TheFinals 1887 (6).jpg|thumb|none|600px|Two more buckshot rounds are shoved into the magazine.]] | |||
[[File:TheFinals 1887 (7).jpg|thumb|none|600px|When empty, the final round is chamberloaded instead.]] | |||
=Rifles= | =Rifles= | ||
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[[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]] | [[File:TheFinals AKM (3).jpg|thumb|none|600px|Aiming the AK. It has a windage adjustable RPK rear sight.]] | ||
[[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]] | [[File:TheFinals AKM (4).jpg|thumb|none|600px|Inspecting its right side.]] | ||
[[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in | [[File:TheFinals AKM (5).jpg|thumb|none|600px|It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in ''The Finals'', so there's not really a need to retain magazines.]] | ||
[[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]] | [[File:TheFinals AKM (6).jpg|thumb|none|600px|From empty, the character does this with their left hand inverted.]] | ||
[[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]] | [[File:TheFinals AKM (7).jpg|thumb|none|600px|Rocking in the mag.]] | ||
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==FN SCAR-H STD== | ==FN SCAR-H STD== | ||
Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight | Named "FCAR" in-game, the [[FN SCAR-H]] STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight | ||
[[Image: | [[Image:Scar h std.jpg|thumb|none|450px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]] | ||
[[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]] | [[File:TheFinals SCAR-H (1).jpg|thumb|none|600px|Preview of the SCAR-H.]] | ||
[[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]] | [[File:TheFinals SCAR-H (2).jpg|thumb|none|600px|The SCAR in-game.]] | ||
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[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | [[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]] | ||
[[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]] | [[File:TheFinals M1A (1).jpg|thumb|none|600px|Preview of the SOCOM 16.]] | ||
[[File:TheFinals M1A (2).jpg|thumb|none|600px|The M1A SOCOM 16 in-game.]] | |||
[[File:TheFinals M1A (3).jpg|thumb|none|600px|The rifle's ADS.]] | |||
[[File:TheFinals M1A (4).jpg|thumb|none|600px|Taking a look at its right side.]] | |||
[[File:TheFinals M1A (5).jpg|thumb|none|600px|It reloads with both mags clasped together.]] | |||
[[File:TheFinals M1A (6).jpg|thumb|none|600px|The same happens when empty, but the user strong-arms it.]] | |||
[[File:TheFinals M1A (7).jpg|thumb|none|600px|Chambering the M1A.]] | |||
==Sako 85 Finnlight II== | ==Sako 85 Finnlight II== | ||
''The Finals''' only sniper rifle, the [[Sako 85|Sako 85 Finnlight II]] is available as the default reserve option for the Light class. It is named the "SR-84." | |||
[[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]] | [[File:Sako Finnlight II.jpg|thumb|none|450px|Sako 85 Finnlight II - 7.62x51mm NATO]] | ||
[[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]] | [[File:TheFinals Steyr Scout (1).jpg|thumb|none|600px|Loadout view of the Sako 85 Finnlight II.]] | ||
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[[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]] | [[File:Airtronic CL.jpg|thumb|none|450px|Airtronic China Lake prototype - 40x46mm]] | ||
[[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]] | [[File:TheFinals China Lake (1).jpg|thumb|none|600px|The 21st century China Lake in the loadout preview.]] | ||
[[File:TheFinals China Lake (2).jpg|thumb|none|600px|A Medium wields the China Lake on the test area's forest.]] | |||
[[File:TheFinals China Lake (3).jpg|thumb|none|600px|It aims in typical FPS fashion, without any real use of the sights.]] | |||
[[File:TheFinals China Lake (4).jpg|thumb|none|600px|The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.]] | |||
[[File:TheFinals China Lake (5).jpg|thumb|none|600px|It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.]] | |||
[[File:TheFinals China Lake (6).jpg|thumb|none|600px|Chamber-loading the Airtronic when empty.]] | |||
[[File:TheFinals China Lake (7).jpg|thumb|none|600px|It is held upside down to load up the magazine with the right hand.]] | |||
==Milkor MGL Mk 1S== | ==Milkor MGL Mk 1S== |
Latest revision as of 21:55, 31 December 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:The Finals for current discussions. Content is subject to change. |
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The Finals is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in The Finals - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco.
The following weapons appear in the video game The Finals:
Pistols
Laugo Alien
The Light class can unlock the Laugo Alien (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.
Taurus Raging Bull
The Taurus Raging Bull is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model.
Submachine Guns
Heckler & Koch MP5A3
A Heckler & Koch MP5A3 is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.
Ingram MAC-11
The MAC-11 is the starting primary for the Light role, equipped with a Werbell suppressor.
Shotguns
SRM Model 1216
The Heavy class can unlock the SRM Arms Model 1216 as its shotgun, named "SA1216" in-game.
Sawn-off Double Barrel Shotgun
A Sawn-off Double Barreled Shotgun is an option for the Light role.
Winchester Model 1887
The Winchester Model 1887 is the unlockable shotgun for the Medium class.
Rifles
AKM
The AKM is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.
FN SCAR-H STD
Named "FCAR" in-game, the FN SCAR-H STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight
Springfield Armory M1A SOCOM 16
The Light role has a Springfield Armory M1A SOCOM 16 as one of its unlockables, under the in-game name "LH1."
Sako 85 Finnlight II
The Finals' only sniper rifle, the Sako 85 Finnlight II is available as the default reserve option for the Light class. It is named the "SR-84."
Machine Guns
Lewis Gun
The Lewis Gun is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.
M60
A M60 is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.
Launchers
Airtronic China Lake
The Medium kit has access to the conceptual modernized China Lake Launcher that was an unfinished prototype by Airtronic. It appears under the name "CL-40."
Milkor MGL Mk 1S
A Milkor MGL Mk 1S is available to the Heavy, under the name "MGL32."
RPG-7
The Heavy role comes standard with an all black RPG-7. It has a cooldown period after use, then has to be reloaded once re-equipped.
Grenades & Explosives
M67 Hand Grenade
The Frag Grenade is a M67 hand grenade.
