Operation: Harsh Doorstop: Difference between revisions
Operation: Harsh Doorstop: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation: Harsh Doorstop: Difference between revisions
An [[M1911]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911 model used in Operation Michael and Overlord, lacking any markings.]]
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]
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[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]
==Walther P38==
==Walther P38==
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==Beretta M9==
==Beretta M9==
Unlike the entry above, the [[Beretta M9]] correctly appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|"Your show sucks!"]]]]
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|"Your show sucks!"]]]]
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The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM.]]
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]
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=Rifles & Carbines=
=Rifles & Carbines=
===M16A2===
==M16A2==
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]
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==AK-74==
==AK-74==
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm <br>A proper Russian made AK-74 for comparison]]
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm <br>A proper Russian made AK-74 for comparison]]
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. <br>It seems to bear a significant resemblance to the one in-game.]]
[[File:BulgarianAK-74.jpg|thumb|none|450px|A Bulgarian produced AK-74. <br>It seems to bear a significant resemblance to the one in-game.]]
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]
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==Daniel Defense Mk 18 SBR==
==Daniel Defense Mk 18 SBR==
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's does not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]
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==Custom AR-15 Variant==
==Custom AR-15 Variant==
An [[AR-15]] variant which appears to be inspired by the 14.5 Block II M4A1 appears as the "M4A1 M203 Rifle". It seems to be based on a mid length gas system AR with a 14.5" barrel, although with a FSP and A2 birdcage similar to a "Dissipator" upper albeit far shorter.
An [[AR-15]] variant appears in-game as the "M4A1 M203 Rifle." Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16" Dissipator style upper fitted with a stretched M4 RAS handguard.
[[File:SOPMODBII.jpg|450px|thumb|none|M4A1 SOPMOD Block II - 5.56x45mm NATO]]
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the Grenadier's rifle, fitted with the Merc EXPS, M203 and mostly stock M4 parts, including what is either a stretched M4 RAS or a cut down M5 RAS depending on what the base model that this rifle was based on was.]]
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question what armorer gave him this Franken-M4.]]
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]
==Heckler & Koch HK417==
==Heckler & Koch HK417==
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[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly! For some reason the selector is on safe.]]
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]
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[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]
Operation: Harsh Doorstop is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of Insurgency, Rising Storm 2: Vietnam, and Project Reality. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.
The following weapons appear in the video game Operation: Harsh Doorstop:
An M1911A1 appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.
Walther P38
The Walther P38 incorrectly appears under the nomenclature of "Luger P38" and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual Luger P08, or a Mauser C96. However, it is more accurately depicted as the sidearm for the Wehrmacht.
Beretta M9
A Beretta 92F (distinguished by the slighlty more curved dust cover), standing in for the military issue Beretta M9 appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.
Makarov PM
The Makarov appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.
Glock 19 Gen 5
A Glock 19 appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named "Triarc" in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned.
Rifles & Carbines
M16A2
The M16A2 is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.
M16A1
The M16A1 is available to the Vietnam era US forces.
AK-74
An AK-74 is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.
M1 Garand
The M1 Garand is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.
M14
The M14 is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.
M1A1 Paratrooper Carbine
The M1A1 Carbine also appears available to the Medic kit
Springfield M1903
The Springfield M1903 is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.
Karabiner 98k
The Karabiner 98k is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht.
FG42/II
The FG42 appears available to the Auto Rifleman kit in the Wehrmacht faction.
AK-47 Type II
The AK-47 Type II appears available to the NVA, Insurgents, and Russian military factions.
SKS
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.
DSA SA-58 OSW
Exclusive to the PMC team, the DSA SA-58 OSW appears as the primary weapon to the alternate Rifleman kit.
Daniel Defense Mk 18 SBR
The Daniel Defense Mk 18 SBR is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's does not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.
Custom AR-15 Variant
An AR-15 variant appears in-game as the "M4A1 M203 Rifle." Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it becomes is a franken rifle made out of an M4 lower and an 16" Dissipator style upper fitted with a stretched M4 RAS handguard.
Heckler & Koch HK417
A suppressed HK417 appears, available to the PMC Marksman kit. It features a Schmidt & Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.
Submachine Guns
Heckler & Koch MP5A5
The MP5A5 is available to the Medic kit of the PMC Faction.
Hecker & Koch MP7A1
Like the MP5 above, the MP7A1 is exclusive to the PMCs, but this time limited to the AT Rifleman kit
M1A1 Thompson
The iconic M1A1 Thompson is available exclusively to the US WWII era Squad Leader kit.
M3A1 Grease Gun
The M3A1 Grease Gun appears available to the Medic kit in the Vietnam US faction.
MP40
Like its American counterpart, the MP40 is also available to the Wehrmacht Squad Leader.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the standard rifle of the Insurgent and Russian Marksman class.
M40
The M40 is available to the Sniper kits of US forces both in Vietnam and Gulf War era.
Machine Guns
PKM
The PKM is a standard MG for the Russian armed forces, and is also used by the Insurgents.
M60
The M60 is available to the Vietnam and Gulf War US forces in the game.
Madsen Machine Gun
A Madsen appears for the Machine Gunner kit for the Imperial German Army.
Chauchat Mle. 1915
The Chauchat appears available to the US WWI Machine Gunner kit.