Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons: Difference between revisions
[[File:H3VR 92FS.jpg|thumb|none|600px|The Beretta on the instruction panel.]]
[[File:H3VR 92FS.jpg|thumb|none|600px|The Beretta on the instruction panel.]]
[[File:H3VR 92FS Bot Grabbing.jpg|thumb|none|600px|Sneaking up on an unsuspecting guard and stealing his Beretta, being sure to hold the other one on him in case he tries anything funny. Flaccid Steak starts out with nothing but some healing items and a rangefinder, so this is usually how he gets his first weapons.]]
[[File:H3VR 92FS Bot Dual.jpg|thumb|none|600px|Examining both Berettas, the guard still completely unaware.]]
[[File:H3VR 92FS Bot Aiming.jpg|thumb|none|600px|Aiming at nothing in particular; the attentive may notice that this is the same room as above, sans the guards. 3 guesses what happened to them.]]
[[File:H3VR 92FS Bot Firing.jpg|thumb|none|600px|Teaching another Sosig precisely how not to go around a corner.]]
[[File:H3VR 92FS Bot Locked.jpg|thumb|none|600px|More of the same creates an empty magazine, and a locked-open slide to let you know. Discard at will.]]
==Browning M1917==
==Browning M1917==
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[[File:H3VR SAA Bot Firing.jpg|thumb|none|600px|All the more reason to go full desperado, and not even bother trying to aim.]]
[[File:H3VR SAA Bot Firing.jpg|thumb|none|600px|All the more reason to go full desperado, and not even bother trying to aim.]]
[[File:H3VR SAA Bot Spawnlocked.jpg|thumb|none|600px|Speaking of reasons to not bother aiming properly, the fact that the Proving Ground scene allows for the spawn-locking of Sosigguns is as good a reason as any - you can't reload them, but you can always just grab more.]]
[[File:H3VR SAA Bot Spawnlocked.jpg|thumb|none|600px|Speaking of reasons to not bother aiming properly, the fact that the Proving Ground scene allows for the spawn-locking of Sosigguns is as good a reason as any - you can't reload them, but you can always just grab more.]]
[[File:H3VR SAA Bot Black.jpg|thumb|none|600px|Having successfully vanquished Revolver Saucelot during a hold, Flaccid Steak notices his new-looking gun, and immediately takes interest.]]
[[File:H3VR SAA Bot Black Aiming.jpg|thumb|none|600px|Of course, the problem with killing a boss before the hold phase actually ends is that another one shows up almost immediately.]]
[[File:H3VR SAA Bot Black Firing.jpg|thumb|none|600px|Using the weapon against a boss in this fashion is not recommended; even if you can overcome the lack of usable sights, and get lucky enough to wind up with a fully-loaded cylinder, the bosses' exceptional resilience puts paid to any claim about 6 rounds being enough.]]
[[File:H3VR SAA Bot Black Close.jpg|thumb|none|600px|Having failed to stop his approach with his own revolver, Steak tries instead to stop him with his own revolver.]]
[[File:H3VR SAA Bot Black Throwing.jpg|thumb|none|600px|This likewise proves unsuccessful.]]
[[File:H3VR SAA Bot Black Dual.jpg|thumb|none|600px|Somehow completing the fight without dying, Steak inspects his prizes; they're really just the standard Sosig SAA with a different texture. Still neat, though.]]
[[File:H3VR Range Poster.jpg|thumb|none|600px|The Amendment 35 poster, as it appears in the indoor range, revolver-wielding eagle and all. The eagle appears to be a parody of the Great Seal of the United States.]]
[[File:H3VR Range Poster.jpg|thumb|none|600px|The Amendment 35 poster, as it appears in the indoor range, revolver-wielding eagle and all. The eagle appears to be a parody of the Great Seal of the United States.]]
[[File:H3VR Poster.jpg|thumb|none|600px|A clearer image of the poster, taken from the official RUST LTD website.]]
[[File:H3VR Poster.jpg|thumb|none|600px|A clearer image of the poster, taken from the official RUST LTD website.]]
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[[File:CZ-75 D Compact.jpg|thumb|none|350px|CZ 75 D Compact - 9x19mm Parabellum]]
[[File:CZ-75 D Compact.jpg|thumb|none|350px|CZ 75 D Compact - 9x19mm Parabellum]]
[[File:H3VR Sign Pistol.jpg|thumb|none|600px|The Sampler Platter sign in question. Note that the pistol in this image appears to be reversed as the ejection port cutout and extractor can be partially seen.]]
[[File:H3VR Sign Pistol.jpg|thumb|none|600px|The Sampler Platter sign in question. Note that the pistol in this image appears to be reversed as the ejection port cutout and extractor can be partially seen.]]
==Diemaco C7A1==
As part of a running joke among the game's community, the notion of a [[Diemaco C7A1]] was added on Meatmas Day 2023; the rifle itself, however, was not, with only a Canadian-issue Thermold magazine connecting it to the physical plane.
[[File:ColtCanadaC7A1.jpg|thumb|none|450px|Diemaco C7A1 with ELCAN scope - 5.56x45mm NATO]]
[[File:H3VR C7 Box.jpg|thumb|none|600px|So no, in case you were wondering, your game wasn't bugged. There wasn't any issue with the gun not rendering correctly, or spawning a couple millimeters too low and clipping through the box into another dimension, or any other such plausible explanations. Instead, this was little more than an act of tomfoolery.]]
[[File:H3VR C7 Magazine.jpg|thumb|none|600px|At least the magazine's real - Hell, it even works, as long as you don't try to take it out of this specific scene. (For context: "Aaron" refers to a particular individual who had, prior to this, left a comment on practically every single devlog for the past couple of years that somehow segued into a request for the C7A1 and C7A2. This joke would seem a bit cruel, if not for the fact that "maybe" in this case means "definitely" - by that point, it was generally acknowledged that the C7s were on the list for the long-planned 2023 [[AR-15]] family reboot.)]]
=="Desert Vulture"==
=="Desert Vulture"==
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[[File:H3VR Vulture Bot Locked.jpg|thumb|none|600px|Even with its relatively tame fire rate, the Vulture's 14-round magazine doesn't last very long.]]
[[File:H3VR Vulture Bot Locked.jpg|thumb|none|600px|Even with its relatively tame fire rate, the Vulture's 14-round magazine doesn't last very long.]]
[[File:H3VR Vulture Bot Spraying.jpg|thumb|none|600px|Doing some "bandit shooting" with the Desert Vulture; the weapon's heavy recoil and aforementioned fire rate make the odds of actually hitting anything rather low, but when a round of .50 AE hits, it ''hits''.]]
[[File:H3VR Vulture Bot Spraying.jpg|thumb|none|600px|Doing some "bandit shooting" with the Desert Vulture; the weapon's heavy recoil and aforementioned fire rate make the odds of actually hitting anything rather low, but when a round of .50 AE hits, it ''hits''.]]
==Dragunov SVDS==
While "added" in Update #102, a new set of Sosiguns was actually made accessible (i.e. spawnable) in Update #104; these were generally patterned after ''[[Escape from Tarkov]]'', with one being an [[SVDS Dragunov]].
[[File:H3VR SVDS Bot Left.jpg|thumb|none|600px|Looking over the Sosig SVDS; unlike most of the Sosiguns with folding/collapsible stocks, this one's still extended.]]
[[File:H3VR SVDS Bot Right.jpg|thumb|none|600px|Instead, most of the length has been taken out of the front end, with the handguard cut down to just 3 vents, and the barrel shortened almost to the end of the gas block (rather like an [[SVU Dragunov]]).]]
[[File:H3VR SVDS Bot Aiming.jpg|thumb|none|600px|Aiming; oddly enough for a precision-oriented weapon, it doesn't have a proper set of irons, with the actual front sight post missing from its hood. To be fair, "precise" is a relative term when it comes to dealing with Sosiguns.]]
[[File:H3VR SVDS Bot Firing.jpg|thumb|none|600px|Additionally, as one would expect for such a weapon post-recoil-rework, it's rather... jumpy, to say the least.]]
[[File:H3VR SVDS Bot Locked.jpg|thumb|none|600px|Once all 10 rounds are expended, the SVDS locks open on empty; this is one of the cases where its behavior aligns with its real-steel counterpart - at least, it would, if not for the fact that the safety's on.]]
==FAMAS F1==
==FAMAS F1==
A Sosiggun variation of the [[FAMAS F1]] was added on Update #99.
A Sosiggun variation of the [[FAMAS F1]] was added on Update #99.
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]
[[File:H3VR FAMAS Bot Grabbing.jpg|thumb|none|600px|Repeating the procedure seen in the [[Beretta 92FS|92FS]] section above, and grabbing a clueless Sosig's FAMAS, with another at the ready just in case.]]
[[File:H3VR FAMAS Bot Dual.jpg|thumb|none|600px|And, just like that section, the next step is to pause and inspect both guns, with no regard for the guard standing within spitting distance. Granted, it's not as bad an idea here as it was there; both sections feature the same Sosig, so he now has neither a Beretta nor a FAMAS to attack with.]]
[[File:H3VR FAMAS Bot Aiming.jpg|thumb|none|600px|Aiming at nothing in particular with much the same; like the [[XM177|Colt]] above, the carrying handle is empty, leaving nothing but an empty gutter to aim through.]]
[[File:H3VR FAMAS Bot Firing.jpg|thumb|none|600px|So, you might as well just dual-wield.]]
[[File:H3VR FAMAS Bot Locked.jpg|thumb|none|600px|Once dry, the FAMAS locks open. Note that the stock apparently wasn't designed for a reciprocating bolt, causing it to clip through the buttplate when it moves back; this also shows that the bolt is little more than a two-dimensional cover plate.]]
==FN F2000==
==FN F2000==
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==Heckler & Koch PSG-1==
==Heckler & Koch PSG-1==
A [[Heckler & Koch PSG-1]] in Sosiggun form was added in Update #99.
A [[Heckler & Koch PSG-1]] in Sosiggun form was added in Update #99.
[[File:H3VR PSG-1 Bot Dual.jpg|thumb|none|600px|Discovering that double-killing bosses is more achievable than he originally realized, Flaccid Steak decides to go on an akimbo boss-weapon collecting spree. Excluding the second boss, which we're... not gonna talk about.]]
[[File:H3VR PSG-1 Bot Aiming.jpg|thumb|none|600px|Upon attempting to aim one of his pilfered PSGs, Steak discovers that, somewhat disappointingly, the relevant boss's impressive accuracy is not indicative of a good-quality optic.]]
[[File:H3VR PSG-1 Bot Firing.jpg|thumb|none|600px|As such, all he really has is a point-shootable battle rifle.]]
[[File:H3VR PSG-1 Bot Locked.jpg|thumb|none|600px|And, once all its ammo is gone, it's nothing more than a neat-looking trophy. C'est la vie.]]
==Heckler & Koch USP Match==
==Heckler & Koch USP Match==
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[[File:H3VR M1 Garand Bot Firing.jpg|thumb|none|600px|With the sphere having failed to drop a weapon and put its hands in the air, the NI responds in the only way it knows how.]]
[[File:H3VR M1 Garand Bot Firing.jpg|thumb|none|600px|With the sphere having failed to drop a weapon and put its hands in the air, the NI responds in the only way it knows how.]]
[[File:H3VR M1 Garand Bot Locked.jpg|thumb|none|600px|After 8 rounds of sphere-neutralizing .30-06 tracer ammo, the Garand runs empty; sadly, there's no pinging en-bloc clip to signify this. The locked-open bolt will have to do.]]
[[File:H3VR M1 Garand Bot Locked.jpg|thumb|none|600px|After 8 rounds of sphere-neutralizing .30-06 tracer ammo, the Garand runs empty; sadly, there's no pinging en-bloc clip to signify this. The locked-open bolt will have to do.]]
==M134 Minigun==
A Sosigun version of the [[M134 Minigun]] (separate from the Meat Fortress variant) was added in Update #99; like many such weapons, it was added primarily as a weapon for one of the bosses in the Flaccid Steak T&H gamemode.
[[File:H3VR Minigun Bot Left.jpg|thumb|none|600px|Following a run that went... less successfully than he'd originally planned, Flaccid Steak inspects his ill-gotten minigun.]]
[[File:H3VR Minigun Bot Right.jpg|thumb|none|600px|Like the standard player-usable version, it has a [[GAU-17/A]]-style flash hider (albeit without actual holes); unlike the standard version, however, it doesn't have any obvious source of ammunition.]]
[[File:H3VR Minigun Bot Firing.jpg|thumb|none|600px|Not that this stops it from spraying tracers like a fire hose, of course. Perfect for venting your frustrations in the score room.]]
==M1A1 Thompson==
==M1A1 Thompson==
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==M83 Smoke Grenade==
==M83 Smoke Grenade==
Seeing as no set of grenades would be complete without a smoke bomb, the Sosigs got access to something more or less resembling an [[M83 Smoke Grenade]] in Alpha #3 of Update #70, albeit with a colorscheme more reminiscent of its predecessor, the [[AN/M8 HC smoke grenade]].
Seeing as no set of grenades would be complete without a smoke bomb, the Sosigs got access to something more or less resembling an [[M83 smoke grenade]] in Alpha #3 of Update #70, albeit with a colorscheme more reminiscent of its predecessor, the [[AN/M8 HC smoke grenade]].
[[File:H3VR MAC-11 Bot Dual Firing.jpg|thumb|none|600px|Shredding a Sosig with the submachine guns' absurd rate of fire.]]
[[File:H3VR MAC-11 Bot Dual Firing.jpg|thumb|none|600px|Shredding a Sosig with the submachine guns' absurd rate of fire.]]
[[File:H3VR MAC-11 Bot Updated.jpg|thumb|none|600px|Of all the Sosigguns, the MAC-11 was easily the least changed (receiving little more than an update to its textures), probably in large part because it already looked like a flat-sided box to begin with.]]
[[File:H3VR MAC-11 Bot Updated.jpg|thumb|none|600px|Of all the Sosigguns, the MAC-11 was easily the least changed (receiving little more than an update to its textures), probably in large part because it already looked like a flat-sided box to begin with.]]
==Makarov PM==
Another one of the sorta-Update #104 Sosigun set was a [[Makarov PM]].
[[File:H3VR PM Bot Dual.jpg|thumb|none|600px|A pair of plastic PMs. Compared to the other Sosiguns' cartoonish appearance, these are relatively unaltered from their typical look - they even retain modeled (if not functional) hammers.]]
[[File:H3VR PM Bot Size.jpg|thumb|none|600px|Amusingly enough, they're also unique among Sosiguns in being ''larger'' than their real-steel counterparts.]]
[[File:H3VR PM Bot Aiming.jpg|thumb|none|600px|Accoringly, they also have larger sights, making them easier to aim at close range. This does hamper their precision somewhat, but then again, that was never really the point of a Sosigun. Or a regular Makarov, for that matter.]]
[[File:H3VR PM Bot Firing.jpg|thumb|none|600px|Firing; even after this update's changes to Sosigun recoil (increased more or less across the board, to discourage their use as anything other than an emergency measure), the PM still doesn't jump too much.]]
[[File:H3VR PM Bot Locked.jpg|thumb|none|600px|Oh, and about that hammer? Yeah... well, it was never gonna be perfect.]]
[[File:H3VR PKM Bot Left.jpg|thumb|none|600px|Examining the PKM.]]
[[File:H3VR PKM Bot Right.jpg|thumb|none|600px|Not quite the real deal, but as close as you're gonna get for a while.]]
[[File:H3VR PKM Bot Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are, like most of the later-added Sosiguns', rather clean and usable.]]
[[File:H3VR PKM Bot Firing.jpg|thumb|none|600px|Firing off a couple rounds. The block to the right is the feed opening, showing the clear lack of the belted ammunition this would normally require; this is largely handwaved by Sosiguns' cartoonish, toy-like nature, though if an actual mechanism had to be ascribed to it, it would presumably just be an odd square drum feeding in through the bottom of the receiver or something.]]
[[File:H3VR PKM Bot Dual.jpg|thumb|none|600px|And yes, while the lack of a normal, fully-functional PKM is lamentable, the ability of the Sosigun variant to do ''this'' does offer at least some consolation.]]
[[File:H3VR PKM Bot Locked.jpg|thumb|none|600px|After a considerable amount of dakka, the squashed GPMGs both run empty; in typical Sosigun fashion, they are shown firing from a closed bolt, with reciprocating charging handles that lock back when the last round is fired - none of these are features of a real PKM, but then again, neither is essentially anything in this image. Nor is it meant to be.]]
=="Pocket Toaster"==
=="Pocket Toaster"==
One of the five community-designed Sosigguns, the Pocket Toaster is a sidearm that appears at a glance to be a standard sci-fi laser pistol. However, according to the design submission, it actually fires a super-heated, high-velocity, armor-penetrating 1.6mm projectile, hence the name "Pocket Toaster."
One of the five community-designed Sosigguns, the Pocket Toaster is a sidearm that appears at a glance to be a standard sci-fi laser pistol. However, according to the design submission, it actually fires a super-heated, high-velocity, armor-penetrating 1.6mm projectile, hence the name "Pocket Toaster."
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[[File:H3VR Toaster Bot Right.jpg|thumb|none|600px|Also, instead of relying on friction, the in-game Pocket Toaster is held together with screws that are rather clearly armorer-only.]]
[[File:H3VR Toaster Bot Right.jpg|thumb|none|600px|Also, instead of relying on friction, the in-game Pocket Toaster is held together with screws that are rather clearly armorer-only.]]
[[File:H3VR Toaster Bot Aiming.jpg|thumb|none|600px|Aiming at a Sosig; the Toaster combines a fully-hooded front post (relatively typical for a rifle, but rather unusual for a handgun) with a fully-hooded rear notch (which is typical for more or less nothing).]]
[[File:H3VR Toaster Bot Aiming.jpg|thumb|none|600px|Aiming at a Sosig; the Toaster combines a fully-hooded front post (relatively typical for a rifle, but rather unusual for a handgun) with a fully-hooded rear notch (which is typical for more or less nothing).]]
[[File:H3VR Toaster Bot Firing.jpg|thumb|none|600px|Putting a 1.6mm hole in said Sosig; note the unique red muzzle flash. The alpha build that introduced this rifle added a glowing red impact decal, though it wasn't used for anything at the time; presumably, this was one of its intended recipients. It also introduced an M3 Trench Knife, seen in the wielder's off-hand here.]]
[[File:H3VR Toaster Bot Firing.jpg|thumb|none|600px|Putting a 1.6mm hole in said Sosig; note the unique red muzzle flash. The alpha build that introduced this pistol added a glowing red impact decal, though it wasn't used for anything at the time; presumably, this was one of its intended recipients. It also introduced an M3 Trench Knife, seen in the wielder's off-hand here.]]
[[File:H3VR Toaster Bot Locked.jpg|thumb|none|600px|After 7 more of those, the Toaster locks open. The lack of the slide's distinct "beep" upon returning to battery makes this more obvious, especially considering how long it takes the slide to do so.]]
[[File:H3VR Toaster Bot Locked.jpg|thumb|none|600px|After 7 more of those, the Toaster locks open. The lack of the slide's distinct "beep" upon returning to battery makes this more obvious, especially considering how long it takes the slide to do so.]]
[[File:H3VR Toaster Bot Reloading.jpg|thumb|none|600px|Luckily, this alpha also added a new feature to certain scenes: holstering a Sosiggun and waiting for a sufficient period of time allows it to auto-reload.]]
[[File:H3VR Toaster Bot Reloading.jpg|thumb|none|600px|Luckily, this alpha also added a new feature to certain scenes: holstering a Sosiggun and waiting for a sufficient period of time allows it to auto-reload. This was later removed (largely because it completely broke the balancing in certain modes), replaced with an option (only enabled in certain scenes) to reload them via vigorous shaking.]]
[[File:H3VR Toaster Bot Piercing.jpg|thumb|none|600px|Demonstrating the penetrative power of the Pocket Toaster, and shooting a Sosig through a wall; there are more impressive ways to demonstrate this, but that's hindsight talking.]]
[[File:H3VR Toaster Bot Piercing.jpg|thumb|none|600px|Demonstrating the penetrative power of the Pocket Toaster, and shooting a Sosig through a wall; there are more impressive ways to demonstrate this, but that's hindsight talking.]]
==PP-91 Kedr==
Yet another Sosigun that was only meaningfully added to the game in Update #104 was the [[PP-91 Kedr]].
[[File:H3VR Kedr Bot Dual.jpg|thumb|none|600px|Examining a pair of Sosigun Kedrs. Like many other folding-stocked Sosiguns, their stocks remain folded at all times, likely to keep them smaller and prevent them from getting caught on things (due to the somewhat odd, purely physical way in which Sosigs move and carry weapons).]]
[[File:H3VR Kedr Bot Aiming.jpg|thumb|none|600px|Aiming one of the SMGs at a wall; curiously, the front sight is absent, so the front sight protective wings have to be lined up with the rear sight instead, using the empty space between as an ersatz front post.]]
[[File:H3VR Kedr Bot Firing.jpg|thumb|none|600px|Though, with how hard these things are to control in full-auto, and the presence of tracers, precise aiming isn't that important anyway. Like other weapons using Russian calibers, the Kedr's tracers are green.]]
[[File:H3VR Kedr Bot Locked.jpg|thumb|none|600px|Upon running empty, the Kedrs' bolts lock open, signifying that their usefulness has come to an end.]]
=="Pulse Rifle"==
=="Pulse Rifle"==
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[[File:Remington700VTR.jpg|thumb|none|450px|Remington Model 700 VTR - .308 Winchester]]
[[File:Remington700VTR.jpg|thumb|none|450px|Remington Model 700 VTR - .308 Winchester]]
[[File:H3VR M700 VTR.jpg|thumb|none|600px|The M700 VTR on the instruction panel. Note the affixed bipod; it appears that the image above was used as a reference.]]
[[File:H3VR M700 VTR.jpg|thumb|none|600px|The M700 VTR on the instruction panel. Note the affixed bipod; it appears that the image above was used as a reference.]]
==RG-6==
The most powerful of the sorta-Update #104 Sosigun set was an [[RG-6]] grenade launcher.
[[File:H3VR RG-6 Bot Dual.jpg|thumb|none|600px|Inspecting a pair of RG-6 Sosiguns; both sides are more or less identical, so the use of two was, in hindsight, a bit redundant. Oh well.]]
[[File:H3VR RG-6 Bot Aiming.jpg|thumb|none|600px|Aiming the launcher; the majority of the sight leaf's notches have been removed, while the lowest has been extended across the middle to form a solid bar, the result effectively being an aperture sight with a giant silly window above it.]]
[[File:H3VR RG-6 Bot Firing.jpg|thumb|none|600px|Firing; the Sosigun recoil rework (and collapsed stock) certainly don't help with the weapon's considerable kick, though the main culprit is the fact that, upon introduction, the RG-6's foregrip didn't actually work, forcing the user to fire it one-handed.]]
[[File:H3VR RG-6 Bot Impact.jpg|thumb|none|600px|And, at that point, you might as well just go all in and jump the shark completely.]]
==Sawn-off Double Barreled Shotgun==
==Sawn-off Double Barreled Shotgun==
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[[File:H3VR Sawn-Off Bot Attacking.jpg|thumb|none|600px|Firing one shell creates instant bedlam.]]
[[File:H3VR Sawn-Off Bot Attacking.jpg|thumb|none|600px|Firing one shell creates instant bedlam.]]
[[File:H3VR Sawn-Off Bot Open.jpg|thumb|none|600px|Conversely, the only thing that comes from firing the other shell is a broken-open shotgun, never to be reloaded. Unless an enemy picks it up, of course - it's the least that could be done for them, considering the rather one-sided nature of the weapon-stealing mechanic.]]
[[File:H3VR Sawn-Off Bot Open.jpg|thumb|none|600px|Conversely, the only thing that comes from firing the other shell is a broken-open shotgun, never to be reloaded. Unless an enemy picks it up, of course - it's the least that could be done for them, considering the rather one-sided nature of the weapon-stealing mechanic.]]
==ShAK-12==
Yet another Sosigun "added" in Update #104 was a [[ShAK-12]]; it is known as the "Ash12" internally, referencing the prototype variant of the ShAK, the [[ASh-12.7]]. Notably, it appears to have been built off of the Sosigs' [[AA-12]] to some extent; while it functions as a rifle, it shares the squashed AA-12's semi-automatic fire and 12-round capacity, and makes shotgun shell clattering noises when shaken (as opposed to the brass clinking sounds used by rifles).
[[File:ShAK-12.jpg|thumb|none|450px|ShAK-12 with vertical foregrip - 12.7x55mm]]
[[File:H3VR ShAK Bot Left.jpg|thumb|none|600px|Examining the Sosigs' ShAK-12; the round-backed pistol grip and charging handle shape are the primary details that distinguish it as a ShAK, rather than the earlier ASh.]]
[[File:H3VR ShAK Bot Right.jpg|thumb|none|600px|The foregrip suggests that this was based on the gun in the reference image, though it has a 10-round magazine (visually; Sosiguns often have non-standard magazine capacities due to balancing concerns and general cartoonishness) rather than that gun's 20-rounder.]]
[[File:H3VR ShAK Bot Aiming.jpg|thumb|none|600px|Aiming; due to the considerably shortened front end, the front sight no longer exists, so a new one has been added to the inside of the carrying handle; the resulting sight picture is clear, if not terribly precise.]]
[[File:H3VR ShAK Bot Firing.jpg|thumb|none|600px|The weapon's impressive recoil doesn't exactly help in this regard. This may be one of the reasons (aside from what it shares with the AA-12 Sosigun) that it can't go full-auto; if it could, it would simultaneously be near-impossible to use and extremely easy for enemies to kill the player with.]]
[[File:H3VR ShAK Bot Locked.jpg|thumb|none|600px|11 more shots and one less lock later, the ShAK restores balance to the universe by bringing in a lock of its own.]]
==SIG-Sauer M17==
Update #105's "Operator" Sosigs wield various current-gen [[SIG-Sauer]] weapons; accordingly, their sidearm is the [[SIG-Sauer P320|SIG-Sauer M17]].
The standard weapon for the lightest and fastest of the three "Operator" Sosigs is the [[SIG-Sauer MCX Rattler]], fitted with a (functionless) Aimpoint ACRO-esque red-dot sight.
The middle-of-the-road "Operator" Sosigs wield [[SIG-Sauer MCX-SPEAR]]s, fitted with suppressors and (non-functional) LPVOs.
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with SLX68-MG-QD suppressor - 6.8x51mm FURY]]
==SIG-Sauer MG 338==
The heaviest of the "Operator" Sosigs use [[SIG-Sauer MG 338]]s, fitted with red-dot sights, magnifiers, and suppressors; of these attachments, only the latter is actually functional in-game.
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 with suppressor and red-dot sight - .338 Norma Magnum]]
==Smith & Wesson Model 10==
==Smith & Wesson Model 10==
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[[File:H3VR StG20 Bot Aiming.jpg|thumb|none|600px|Aiming through the ''Lange-Visier'' rear sight makes it seem even stranger than before; for whatever reason, the rear and front sights have been merged, making the actual sight picture a reversed aperture setup instead of the expected notch and hooded post.]]
[[File:H3VR StG20 Bot Aiming.jpg|thumb|none|600px|Aiming through the ''Lange-Visier'' rear sight makes it seem even stranger than before; for whatever reason, the rear and front sights have been merged, making the actual sight picture a reversed aperture setup instead of the expected notch and hooded post.]]
[[File:H3VR StG20 Bot Firing.jpg|thumb|none|600px|Blasting a Sosig with a for-some-reason-green tracer; note the reciprocating charging handle, which apparently takes the place of the original Chauchat's rather undesirable cheek-weld position (on the back end of the receiver tube) as a means of beating up the user's face.]]
[[File:H3VR StG20 Bot Firing.jpg|thumb|none|600px|Blasting a Sosig with a for-some-reason-green tracer; note the reciprocating charging handle, which apparently takes the place of the original Chauchat's rather undesirable cheek-weld position (on the back end of the receiver tube) as a means of beating up the user's face.]]
==TOZ-106==
The sole shotgun in the pseudo-Update #104 Sosigun set was the [[TOZ-106]], in keeping with the set being generally patterned after ''[[Escape from Tarkov]]''.
[[File:H3VR TOZ Bot Dual.jpg|thumb|none|600px|Examining a pair of TOZes. (TOZs? TOZi? Just TOZ?)]]
[[File:H3VR TOZ Bot Aiming.jpg|thumb|none|600px|Aiming the TOZ-106; it features a simple set of notch-and-post irons, like the real deal.]]
[[File:H3VR TOZ Bot Firing.jpg|thumb|none|600px|Firing off a shell. Unlike the player-usable version, the Sosig TOZ sidesteps the whole "can't fire with the stock folded" issue by simply not having one.]]
[[File:H3VR TOZ Bot Cycling.jpg|thumb|none|600px|The immediate aftermath of a somewhat underwhelming attempt at breaching a door; like the other Sosig bolt-actions, the bolt simply cycles itself.]]
[[File:H3VR TOZ Bot Locked.jpg|thumb|none|600px|Accordingly, it also locks open on its own once the magazine is emptied (a process which somehow takes 10 shots); note how the bolt channel in the receiver has been widened to allow the bolt to cycle without turning - to let them use as much simple, common code as possible, a Sosigun can only really have one moving component, and it can only move along one path/arc.]]
==Unknown AR-15 Carbine==
==Unknown AR-15 Carbine==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives|here]] to view the game's grenades and explosives.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives|here]] to view the game's grenades and explosives.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
Several weapons in-game are featured solely as static images (for demonstration or decorative purposes); several other, more cartoonish-looking weapons are used by enemies such as Soldier Weinerbots (SWBs for short) and Sosigs. These so-called "Sosigguns" can be wielded by the player, but to reload an empty Sosiggun, the player must shake the gun until they hear a "DING!", since they purposefully lack the same complex interactions as the game's other firearms. All Sosigguns fire tracer rounds, which help make up for the gun's lack of useable iron sights, and help the player more easily identify incoming enemy fire.
AKM
As mentioned, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs.
AN/M14 Incendiary Grenade
The headline feature of Update #70's 3rd alpha was the addition of Sosig-usable hand grenades; among these was a grenade with no player-usable equivalent (barring Molotov cocktails), an AN/M14 incendiary grenade.
Benelli M4 Super 90
The Benelli M4 Super 90 is featured as an example for a semi-automatic shotgun on the item spawner's instruction panel.
Beretta 92FS
While not directly usable in-game, a Beretta 92FS (different from the M9A1 in-game) is seen on the item spawner's instruction panel as an example handgun, showing off some standard controls and functions. A 92FS in Sosiggun form was added on Update #99.
Browning M1917
Update #77 added two new sets of Sosigguns, a "Western"-themed set and a "mid-century" set; the heaviest weapon in the latter set was a Browning M1917 machine gun, implemented before a player-usable version was made available.
"Bullpov"
One of the five community-designed Sosigguns, the Bullpov is a DMR (Designated Markswiener Rifle) that appears to take inspiration from the Bren (with its top-mounted magazine and offset sights) and the Dragunov SVU (with its bullpup layout and characteristic curved 10-round 7.62x54mmR magazine) - it is, in effect, an upside-down SVU, with the name seemingly alluding to this fact (i.e. Bullpup Dragunov).
Colt 1851 Navy
Among the former set was a Colt 1851 Navy revolver; like the Browning, it was released before a player-usable counterpart.
Colt M1911A1
Among the "mid-century" set of Sosigguns added in Update #77 was a Colt M1911A1.
Colt Model 1903 Pocket Hammerless
Another one of Update #77's "mid-century" Sosigguns was a Colt Model 1903 Pocket Hammerless, one of several of these weapons released before the existence of a player-usable counterpart.
Colt Model 607
The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish M16A1, with the resultant weapon resembling a Colt Model 607.
Colt Python
The 3rd alpha build of Update #70 added a few new options for Sosigs, one of which being a snub-nosed .357 Magnum revolver resembling a Colt Python.
Colt Single Action Army
Another member of the Western Sosiggun set in Update #77 was a Colt Single Action Army. Prior to its inclusion as both a regular firearm, and a Sosiggun two of them were featured on the "Amendment 35" poster in the indoor range. A 7.5" "Cavalry" model appears as an example for a single-action revolver on the item spawner's instruction panel.
CZ 75 Compact
One of the promotional signs in the Sampler Platter features a CZ 75 Compact sitting atop some vegetables.
Diemaco C7A1
As part of a running joke among the game's community, the notion of a Diemaco C7A1 was added on Meatmas Day 2023; the rifle itself, however, was not, with only a Canadian-issue Thermold magazine connecting it to the physical plane.
"Desert Vulture"
One of the five community-designed Sosigguns added in the first alpha of Update #97, the Desert Vulture is a PDW that's loosely based on the 10"-barreled version of the Desert Eagle, with a Sa vz. 61 Skorpion-esque stock and overall layout, a MAC-10-esque charging handle, and a folding foregrip.
Dragunov SVDS
While "added" in Update #102, a new set of Sosiguns was actually made accessible (i.e. spawnable) in Update #104; these were generally patterned after Escape from Tarkov, with one being an SVDS Dragunov.
FAMAS F1
A Sosiggun variation of the FAMAS F1 was added on Update #99.
FN F2000
Added in Update #85's first alpha, the FN F2000 is only available as a Sosiggun; as mentioned in the rifle's section back on the assault rifle sub-page, this will likely remain the case, as head developer Anton Hand has a strong distate for the rifle, and has stated on multiple occasions that it will never be available in-game.
FN M240
The derelict M1 Abrams tanks and M2 Bradley IFVs scattered throughout the Winter Wasteland map (added in the 2020 Meatmas event, which spanned the first 25 days of December), while somewhat low-poly, still have visible mounting hardware for their FN M240C and M240D machine guns.
FN P90
Added concurrently with the F2000 above, the Sosigs have access to the FN P90; unlike the player-usable version, this is an original P90 with an integrated red-dot sight, not a P90 TR.
Franchi SPAS-12
With the release of "Welldone Freemeat" as a Take & Hold character came Half-Life 2-inspired Sosigs, complete with their iconic Franchi SPAS-12s; the ones in-game seem to be the short-barreled version with a folding stock, rather than the full-length models seen in the Half-Life games and available to the player, though this could just be another artifact of their stylized appearance.
Gatling Gun
Perhaps the most significantly-shortened Sosiggun (compared to its normally-proportioned counterpart), a miniaturized Gatling Gun (reminiscent of the player-usable "Hand Crank Frank" variant in-game) was made available to Sosigs in Update #77, as part of its Western-themed set.
Glock 19
A compact-sized Glock akin to the Glock 19 (albeit with a Glock 26-length barrel and slide) was made available to SWBs (Soldier Weiner-Bots) in Update #46, although according to its Sosiggun spawn-menu name, it is apparently meant as a cartoonish Glock 17.
Heckler & Koch MP5SD1
The only strictly-dedicated suppressed weapon usable by enemies, the Heckler & Koch MP5SD1 was initially not a player-usable weapon (bar its limited functionality as a "Sosiggun"), though it was later included as one of the 28 different MP5 variants added in Update #63.
Heckler & Koch MP7A1
Another Sosiggun added in Update #85's first alpha build, the Heckler & Koch MP7A1 compliments the FN P90 as an armor-piercing SMG at the Sosigs' disposal.
The second alpha build of Update #85 added a Sosiggun variant of the Heckler & Koch USP Match, appearing occasionally on Sosigs in Take & Hold when playing as Operator Ori. The weapon's addition doesn't seem to have been intentional; apart from being absent from the alpha's patch notes, the weapon is rather evidently unfinished, capable of firing only a single shot and lacking a reciprocating/locking slide; sure enough, Alpha #4 fixed the weapon, making it properly function as a slide-cycling semi-auto.
Henry 1860
One of the Western Sosigguns added in Update #77 was a somewhat generic lever-action rifle, most closely resembling a Henry 1860.
IMI Desert Eagle
The second Sosiggun added in Update #70's 3rd alpha build was a .50 AE-chambered Desert Eagle.
IMI Micro Uzi
Prior to its addition in Update #54, the IMI Micro Uzi was, however, present in-game long before then, being featured on the icon for the "Spray & Pray" category in the M.E.A.T.S. (Modular Environment Adaptive Target Simulation) game mode. Good old backronyms.
IMI Uzi
The full-size variant of the Uzi was added to H3 in the tenth alpha of Update #52, as an optional weapon for SWBs. According to its Sosiggun spawn menu name, it's chambered in .45 ACP, an available (though less common) option.
With the release of Update #85's first alpha came a new type of Sosiggun: a rocket launcher. More specifically, it is a stylized M1 "Bazooka", which can appear in the late stages of Take & Hold mode when playing the character "Grumbly GI Grayson". Because Sosigguns cannot be reloaded by the player, the Sosiggun rocket launcher comes with a "magazine" of four rockets, much like the Meat Fortress rocket launcher.
M1 Carbine
Another member of the mid-century set from Update #77 was the M1 Carbine.
M1 Garand
Accompanying the M1 Carbine in Update #77's mid-century set of Sosigguns was the M1 Garand.
M134 Minigun
A Sosigun version of the M134 Minigun (separate from the Meat Fortress variant) was added in Update #99; like many such weapons, it was added primarily as a weapon for one of the bosses in the Flaccid Steak T&H gamemode.
M1A1 Thompson
Update #77's mid-century set's designated submachine gun was an M1A1 Thompson.
M242 Bushmaster
The aforementioned derelict Bradley IFVs also have M242 Bushmaster 25mm chainguns mounted on them; somewhat curiously, they lack their BGM-71 TOW missile launchers, though this could just be the result of damage sustained in the untold amount of time since the vehicles were actually used.
M26 Hand Grenade
The heater-style "Shield HandGrenade" features a painted-on design with 6 M26 hand grenades; these are apparently based on the one from the game's title art.
M2 Flamethrower
Added in the first alpha build of Update #85, higher-level Sosigs in Take & Hold mode on the "Grumbly GI Grayson" character preset can wield a Sosiggun variant of the M2 Flamethrower, modified to use a self-contained fuel supply tank; of course, this doesn't stop the Sosigs carrying them from wearing a fuel-tank backpack anyway, the sole apparent purpose of which is detailed below.
M60
Added in the third alpha of Update #70, the Sosigs' first dedicated support weapon is a stylized M60 machine gun, feeding from a fictional 50-round belt box; much to the ire of some, this came before the addition of a standard, player-usable version of the M60.
M67 Hand Grenade
Another Sosig-wielded grenade added in Update #70's 3rd alpha build, stylized M67 hand grenades can be thrown by the aforementioned mustard-blooded soldiers, as well as the player themselves.
M83 Smoke Grenade
Seeing as no set of grenades would be complete without a smoke bomb, the Sosigs got access to something more or less resembling an M83 smoke grenade in Alpha #3 of Update #70, albeit with a colorscheme more reminiscent of its predecessor, the AN/M8 HC smoke grenade.
M84 Stun Grenade
Rounding out the Sosigs' collection of grenades from Update #70's third alpha build is an M84 stun grenade.
MAC-11
Another Update #46 addition to the arsenals of SWBs is the MAC-11.
Makarov PM
Another one of the sorta-Update #104 Sosigun set was a Makarov PM.
"Meatal Storm"
One of the five community-designed Sosigguns, the Meatal Storm is a squad automatic weapon based on the Metal Storm series (more specifically the 36-barreled "Bertha" technology demonstrator rig), with the trigger group and stock from a Milkor MGL; it has 15 barrels arranged in a 3x5 block, and fires 9mm projectiles at a downright ludicrous rate.
Mk 14 Mod 0 EBR
Yet another Sosiggun added in the first alpha of Update #85, the Mk 14 Mod 0 EBR fulfills the role of a DMR for the Sosigs. As with the FN F2000 above, it will most likely never receive a standard counterpart, with head developer Anton Hand describing the rifle simply as "heresy".
Mk 2 Hand Grenade
Sosigs in Take & Hold mode will, when the "Grumbly GI Grayson" character is selected, use stylized Mk 2 hand grenades instead of their standard M67s.
MK3A2 Offensive Hand Grenade
The enemies of the "Welldone Freemeat" Take & Hold character also use special grenades; like the rest of the character's items and enemies, they are based on the "M83" grenades from Half-Life 2, which were in turn based on the MK3A2 Offensive Hand Grenade.
MPS AA-12 CQB
The fourth and final Sosiggun added in Update #70's 3rd alpha is an MPS AA-12 CQB; for balance reasons, it does slightly less damage than their cut-down Remington 870s, being more akin to a 20-gauge shotgun than a 12-gauge one.
Over/Under Shotgun
The standard item spawner instruction panel icon for break-action weapons is a garden-variety Over/Under Shotgun (different from the Beretta DT11 usable in-game), albeit somewhat strangely lacking any sort of trigger.
PKM
One of the Sosiguns first made accessible in Update #104 was a PKM (much to the chagrin of the people who'd wanted a normal version).
"Pocket Toaster"
One of the five community-designed Sosigguns, the Pocket Toaster is a sidearm that appears at a glance to be a standard sci-fi laser pistol. However, according to the design submission, it actually fires a super-heated, high-velocity, armor-penetrating 1.6mm projectile, hence the name "Pocket Toaster."
PP-91 Kedr
Yet another Sosigun that was only meaningfully added to the game in Update #104 was the PP-91 Kedr.
"Pulse Rifle"
The higher-tier enemies of the "Welldone Freemeat" Take & Hold character carry cartoonishly-stylized versions of Half-Life 2's "Pulse Rifle"; since Sosigguns lack secondary firemodes, the original weapon's dark energy ball launcher is absent, and they are effectively just high-powered, slow-firing battle rifles gameplay-wise.
Remington 1866 Derringer
Another one of Update #77's Western-themed Sosigguns is a Derringer, most closely resembling a Remington 1866 Derringer. Like several other weapons in this set, it was released before a player-usable counterpart was.
Remington 870
Yet another SWB-usable weapon added in Update #46 is a sawn-off Remington 870. A full-length 870 with an extended magazine tube is also used as the item spawner's instruction panel image for pump-action shotguns.
Remington Model 700 VTR
While not physically present in-game, a Remington Model 700 VTR with a bipod appears on the item spawner's instruction panel as an example of a bolt-action rifle.
RG-6
The most powerful of the sorta-Update #104 Sosigun set was an RG-6 grenade launcher.
Sawn-off Double Barreled Shotgun
Bandits in the Wurstworld scene often make use of Sawn-off Double Barreled Shotguns; between their stylized, low-detail nature, and the already-present lack of distinct identifying features on most side-by-side shotguns makes any sort of positive ID more or less impossible. A sawn-off SBS in Sosiggun form was one of the Western-themed Sosigguns added in Update #77.
ShAK-12
Yet another Sosigun "added" in Update #104 was a ShAK-12; it is known as the "Ash12" internally, referencing the prototype variant of the ShAK, the ASh-12.7. Notably, it appears to have been built off of the Sosigs' AA-12 to some extent; while it functions as a rifle, it shares the squashed AA-12's semi-automatic fire and 12-round capacity, and makes shotgun shell clattering noises when shaken (as opposed to the brass clinking sounds used by rifles).
SIG-Sauer M17
Update #105's "Operator" Sosigs wield various current-gen SIG-Sauer weapons; accordingly, their sidearm is the SIG-Sauer M17.
SIG-Sauer MCX Rattler
The standard weapon for the lightest and fastest of the three "Operator" Sosigs is the SIG-Sauer MCX Rattler, fitted with a (functionless) Aimpoint ACRO-esque red-dot sight.
SIG-Sauer MCX-SPEAR
The middle-of-the-road "Operator" Sosigs wield SIG-Sauer MCX-SPEARs, fitted with suppressors and (non-functional) LPVOs.
SIG-Sauer MG 338
The heaviest of the "Operator" Sosigs use SIG-Sauer MG 338s, fitted with red-dot sights, magnifiers, and suppressors; of these attachments, only the latter is actually functional in-game.
Smith & Wesson Model 10
The Smith & Wesson Model 10 is featured on the main menu's icon for the Sampler Platter scene (which is a combination steakhouse/shooting range, with the former having been accidentally destroyed by a gas leak.)
Smith & Wesson Model 29
A 8 3/8" Smith & Wesson Model 29 appears as the icon for the "Lightning Reflexes" category in the M.E.A.T.S gamemode, and a 6" version appears as the item spawner's instruction panel as an example for a double-action revolver.
Springfield Model 1873 Cavalry Carbine
Yet another weapon in Update #77's western-themed Sosiggun set is a Springfield Model 1873 Cavalry Carbine, also known as the "Trapdoor" carbine; this was another weapon in the set added before a player-usable version.
Standard Manufacturing DP-12
The last of the modern Sosigguns added in Update #85's first alpha was the Standard Manufacturing DP-12; as with the FN F2000 and Mk 14 Mod 0 EBR, the DP-12 will likely not get any implementation beyond this, as its dual-tube magazine setup would require a substantial re-work of most of the game's core firearm code to work.
Steyr Scout
Update #52's 10th alpha gave SWBs the ability to use Steyr Scout rifles. They boast high damage, accuracy, and range, offset by their low fire rates and capacities. This was one of the few Sosig weapons that did not have any player-usable equivalent, until Update #84 when a player-dedicated Scout was finally added.
"StG20 Nachtigal"
One of the five community-designed Sosigguns, the StG20 Nachtigal is essentially just a bullpup Chauchat in a modern chassis; it does notably feature components from several other guns, including the pistol grip from a Steyr AUG, the barrel/front sight/stacking rod of a Sturmgewehr 44, and perhaps most bafflingly, the Lange-Visier rear sight from a Mauser Gewehr 98.
TOZ-106
The sole shotgun in the pseudo-Update #104 Sosigun set was the TOZ-106, in keeping with the set being generally patterned after Escape from Tarkov.
Unknown AR-15 Carbine
The wooden hot dog soldier targets (yes, you read that right) seen in certain scenes are drawn with somewhat generic, hard-to-identify AR-15-pattern carbines. The item spawner's tutorial/example image for closed-bolt, magazine-fed firearms also features a simplistic-looking AR to illustrate the various controls involved in any such weapon's operation.
Unknown Lever-Action Rifle
Weinerbots in the Wurstworld scene will occasionally use lever-action rifles; they're a bit too generic for a positive ID to be made, though they most closely match the 1955-vintage Winchester Model 88.
Unknown Revolver
Various bandit-bots in the Wurstworld scene wield large, stylized, low-detail revolvers, vaguely resembling the Colt Single Action Army; unlike the SAA, however, their revolvers are double-action, and feature swing-out cylinders.
Winchester Model 1887
Rounding out the Western set of Update #77's Sosigguns was a sawn-off Winchester Model 1887 shotgun. The item spawner's instruction panel also features a cut-down 1887 to demonstrate its controls.
Winchester Model 1897
Likewise, the final weapon in Update #77's mid-century set was a Winchester Model 1897 shotgun, in (most of) its famous "Trench Gun" configuration.
Click here to return to the main index page, or click here to view the game's grenades and explosives.