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Mercenaries 2: World in Flames: Difference between revisions
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[[Image:M2WIF-Cover.jpg|thumb|right|300px|''Mercenaries 2: World in Flames'' (2008)]] | [[Image:M2WIF-Cover.jpg|thumb|right|300px|''Mercenaries 2: World in Flames'' (2008)]] | ||
'''''Mercenaries 2: World in Flames''''' is an open-world third-person shooter video game developed by the now defunct Pandemic Studios (known for games like '' | '''''Mercenaries 2: World in Flames''''' is an open-world third-person shooter video game developed by the now defunct Pandemic Studios (known for games like ''Full Spectrum Warrior'' or ''[[The Saboteur]]''). It is a sequel to ''Mercenaries: Playground of Destruction''. The game takes place in war-torn Venezuela following a coup by a powerful businessman. The player assumes the role of a betrayed mercenary trying to get revenge on his/her employers after a set up. | ||
The game was released by Electronic Arts in 2008 for the PC, Xbox 360, PS2 and PS3 platforms. | The game was released by Electronic Arts in 2008 for the PC, Xbox 360, PS2 and PS3 platforms. | ||
{{VG Title}} | |||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= Handguns = | = Handguns = | ||
==Beretta 92FS== | |||
The AN tanker has a low-detail [[Beretta 92FS]] in a shoulder holster. It does not feature in the game as a usable weapon. | |||
[[File:BerettaM92FS.jpg|none|400px|right|Beretta 92FS - 9x19mm]] | |||
[[File:Mercs2TankerPistol.jpg|thumb|none|400px|Close up of the AN tanker with holstered Beretta.]] | |||
==Colt M1911A1== | ==Colt M1911A1== | ||
An [[M1911A1]] pistol is engraved on Blanco's belt's plate. | An [[M1911A1]] pistol is engraved on Blanco's belt's plate. | ||
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A [[Luger P08|Luger P08 Artillery]] is used by General Carmona in several cutscenes. This weapon is not usable by the player. | A [[Luger P08|Luger P08 Artillery]] is used by General Carmona in several cutscenes. This weapon is not usable by the player. | ||
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 Artillery - 9x19mm]] | [[Image:LugerP08Artillery.jpg|thumb|none|400px|Luger P08 Artillery - 9x19mm]] | ||
[[Image: | [[Image:Mercenaries 2 Luger Jennifer Mui Carmona 1.jpg|thumb|none|600px|General Carmona pulls out the Luger P08 Artillery after betraying Jennifer during the prologue of the game.]] | ||
[[Image: | [[Image:Mercenaries 2 Luger Jennifer Mui Carmona 2.jpg|thumb|none|600px|General Carmona points his Luger P08 at Jennifer's head.]] | ||
[[Image: | [[Image:Mercenaries 2 Luger Jennifer Mui Carmona 3.jpg |thumb|none|600px|A close-up of the lazily modeled Luger which appears to miss the rear sight.]] | ||
[[Image: | [[Image:Mercenaries 2 Luger Fiona Carmona.jpg|thumb|none|600px|General Carmona points his Luger P08 at Fiona's head when he invades the PMC HQ.]] | ||
==SIG-Sauer P226== | ==SIG-Sauer P226== | ||
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[[Image:M2WiF-P226-2.jpg|thumb|none|600px|Blanco strikes an interesting pose when he takes Jen's pistol.]] | [[Image:M2WiF-P226-2.jpg|thumb|none|600px|Blanco strikes an interesting pose when he takes Jen's pistol.]] | ||
[[Image:M2WiF-P226-4.jpg|thumb|none|600px|Fiona pulls out her P226 when Eva and Jen enter the occupied villa.]] | [[Image:M2WiF-P226-4.jpg|thumb|none|600px|Fiona pulls out her P226 when Eva and Jen enter the occupied villa.]] | ||
[[Image: | [[Image:Mercenaries 2 SIG-Sauer P226 Jennifer VZ General.jpg|thumb|none|600px|Jennifer puts her P226 to one of Blanco's goon's head. The P226 is "cut-scene weapon"; she is always seen with a P226, even if she wasn't even carrying it in the level before the cut-scene.]] | ||
[[Image:M2WiF-P226-3.jpg|thumb|none|600px|Jennifer with a P226 pistol at the ready.]] | [[Image:M2WiF-P226-3.jpg|thumb|none|600px|Jennifer with a P226 pistol at the ready.]] | ||
[[Image:M2WiF-P226-6.jpg|thumb|none|600px|Jen holds a suppressed P226, known in the game as the "Covert Pistol". It is available along with the MP5SD3 in the "Covert Kit".]] | [[Image:M2WiF-P226-6.jpg|thumb|none|600px|Jen holds a suppressed P226, known in the game as the "Covert Pistol". It is available along with the MP5SD3 in the "Covert Kit".]] | ||
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[[Image:Changfeng58.jpg|thumb|none|400px|Early Model Chang Feng - 9x19mm]] | [[Image:Changfeng58.jpg|thumb|none|400px|Early Model Chang Feng - 9x19mm]] | ||
[[Image:M2WiF-CF05-1.jpg|thumb|none|600px|A Chinese sailor with an early model CF-05 submachine gun. Note the extended stock.]] | [[Image:M2WiF-CF05-1.jpg|thumb|none|600px|A Chinese sailor with an early model CF-05 submachine gun. Note the extended stock.]] | ||
[[Image:M2WiF-CF05-2.jpg|thumb|none|600px|Jennifer holds a CF-05 submachine gun while trying to rescue a captured Allied jet pilot. Due to | [[Image:M2WiF-CF05-2.jpg|thumb|none|600px|Jennifer holds a CF-05 submachine gun while trying to rescue a captured Allied jet pilot. Due to an animation mistake, she holds the gun as if it was a full-sized weapon, hence is her hand dangerously in front of the barrel.]] | ||
[[Image:M2WiF-CF05-3.jpg|thumb|none|600px|Jen quickly reloads her CF-05 in the middle of a massive firefight.]] | [[Image:M2WiF-CF05-3.jpg|thumb|none|600px|Jen quickly reloads her CF-05 in the middle of a massive firefight.]] | ||
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The [[MAC-10|Ingram MAC-10]] is one of the submachine guns used by the Pirate faction in the game. Has an incorrect 45-round magazine (instead of the correct 30-rounders) and high rate of fire. | The [[MAC-10|Ingram MAC-10]] is one of the submachine guns used by the Pirate faction in the game. Has an incorrect 45-round magazine (instead of the correct 30-rounders) and high rate of fire. | ||
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - .45 ACP]] | [[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - .45 ACP]] | ||
[[Image:M2WiF-M10-1.jpg|thumb|none|600px|A pirate points his MAC-10 submachine gun at Jennifer after | [[Image:M2WiF-M10-1.jpg|thumb|none|600px|A pirate points his MAC-10 submachine gun at Jennifer after she walks into the man's personal space.]] | ||
[[Image:M2WiF-M10-2.jpg|thumb|none|600px|Jen with a MAC-10 inside the main pirate encampment.]] | [[Image:M2WiF-M10-2.jpg|thumb|none|600px|Jen with a MAC-10 inside the main pirate encampment.]] | ||
[[Image:M2WiF-M10-4.jpg|thumb|none|600px|Jen reloads her MAC-10.]] | [[Image:M2WiF-M10-4.jpg|thumb|none|600px|Jen reloads her MAC-10.]] | ||
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==AK-47== | ==AK-47== | ||
Silhouette of an [[AK-47]] is seen on the main menu background. The AK-47 is also used on HUD and pick-up icons of the other two Kalashnikov rifles, the [[AKM]] and the [[AK-103]]. | Silhouette of an [[AK-47]] is seen on the main menu background. The AK-47 is also used on HUD and pick-up icons of the other two Kalashnikov rifles, the [[AKM]] and the [[AK-103]]. | ||
[[Image: | [[Image:AK47-PolyTechLegend.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | ||
[[Image:M2WiF-AK47-1.jpg|thumb|none|600px|An AK-47 and an RPG-7 on a fictional 100 dollar bill.]] | [[Image:M2WiF-AK47-1.jpg|thumb|none|600px|An AK-47 and an RPG-7 on a fictional 100 dollar bill.]] | ||
[[Image:M2WiF-AK47-2.jpg|thumb|none|600px|A few dropped AK's and some oil on the ground.]] | [[Image:M2WiF-AK47-2.jpg|thumb|none|600px|A few dropped AK's and some oil on the ground.]] | ||
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==AKM== | ==AKM== | ||
The [[AKM]] is the standard issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction. | The [[AKM]] is the standard issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction, after the prologue mission, it is the starting weapn for the player in Free Roam. | ||
[[Image:AKMRifle.jpg|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]] | ||
[[Image:M2WiF-AKM-1.jpg|thumb|none|600px|General Carmona's troops fire their AKM rifles.]] | [[Image:M2WiF-AKM-1.jpg|thumb|none|600px|General Carmona's troops fire their AKM rifles.]] | ||
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==Colt M4A1== | ==Colt M4A1== | ||
The [[M4A1 Carbine]] is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics also. The model of the M4A1 lacks the rear sight, yet still, it has good accuracy. | The [[M4A1 Carbine]] is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics also. The model of the M4A1 lacks the rear sight, yet still, it has good accuracy. Jennifer and Matthias can carry a total of 12 magazines, while Chris Jacobs (being the "strong" mercenary) can carry 16. | ||
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with carrying handle removed - 5.56x45mm NATO | [[Image:ColtM4A1-2.jpg|thumb|none|400px|'''Photoshopped''' Colt M4A1 with carrying handle removed - 5.56x45mm NATO]] | ||
[[Image:M2WiF-M4A1-1.jpg|thumb|none|600px|Jennifer holds her M4A1 during the prologue mission of the game.]] | [[Image:M2WiF-M4A1-1.jpg|thumb|none|600px|Jennifer holds her M4A1 during the prologue mission of the game.]] | ||
[[Image:M2WiF-M4A1-2.jpg|thumb|none|600px|Jennifer examines the weapons she has to deliver to the Universal Petroleum faction's base of operations. As the HUD shows, the whole cargo is worth only 9,500 dollars, while in real life one single M4 Carbine costs more than a thousand dollars.]] | [[Image:M2WiF-M4A1-2.jpg|thumb|none|600px|Jennifer examines the weapons she has to deliver to the Universal Petroleum faction's base of operations. As the HUD shows, the whole cargo is worth only 9,500 dollars, while in real life one single M4 Carbine costs more than a thousand dollars.]] | ||
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==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
The [[Heckler & Koch XM8]] is the standard issue weapon of the Allied Nations faction in the game. Known as "Combat Rifle". The rifle has a 40-round magazine in the game, despite only having a 30-round capacity in reality. A total of 10 magazines can be carried for it. | The [[Heckler & Koch XM8]] is the standard issue weapon of the Allied Nations faction in the game, having been adopted by the US Armed Forces in the ''Mercenaries'' universe. Known as "Combat Rifle". The rifle has a 40-round magazine in the game, despite only having a 30-round capacity in reality. A total of 10 magazines can be carried for it. | ||
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler & Koch XM8 - 5.56x45mm NATO]] | [[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler & Koch XM8 - 5.56x45mm NATO]] | ||
[[Image:M2WiF-XM8-1.jpg|thumb|none|600px|A "Combat Rifle" on the ground.]] | [[Image:M2WiF-XM8-1.jpg|thumb|none|600px|A "Combat Rifle" on the ground.]] | ||
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==Norinco QBZ-95== | ==Norinco QBZ-95== | ||
The [[ | The [[Norinco QBZ-95]] is the standard issue weapon of the Chinese faction. Called simply "Bullpup Rifle" in the game. It is accurate, but has a low damage and ROF. | ||
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 Assault Rifle - 5.8x42mm]] | [[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 Assault Rifle - 5.8x42mm]] | ||
[[Image:M2WiF-QBZ95-1.jpg|thumb|none|600px|Jennifer with a QBZ-95 rifle.]] | [[Image:M2WiF-QBZ95-1.jpg|thumb|none|600px|Jennifer with a QBZ-95 rifle.]] | ||
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= Sniper Rifles = | = Sniper Rifles = | ||
==Barrett M95== | ==Barrett M95== | ||
The [[Barrett M95]] is available through the .50 Cal Anti- | The [[Barrett M95]] is available through the .50 Cal Anti-Materiel Rifle Kit from the AN. For some reason, it fires in semi-auto instead of being bolt-action (although there is a short delay between shots). | ||
[[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]] | [[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]] | ||
[[Image:M2WiF-M95-1.jpg|thumb|none|600px|Jen holds the Barrett.]] | [[Image:M2WiF-M95-1.jpg|thumb|none|600px|Jen holds the Barrett.]] | ||
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==KSVK== | ==KSVK== | ||
The [[KSVK sniper rifle|KSVK]] is available through the 12.7mm Anti- | The [[KSVK sniper rifle|KSVK]] is available through the 12.7mm Anti-Materiel Rifle Kit from the PLA. Statistically identical to the Barrett M95, which means that this is also shown as semi-auto. | ||
[[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]] | [[Image:Ksvk.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]] | ||
[[Image:M2WiF-KSVK-1.jpg|thumb|none|600px|A KSVK rifle on the ground.]] | [[Image:M2WiF-KSVK-1.jpg|thumb|none|600px|A KSVK rifle on the ground.]] | ||
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==Norinco QBU-88== | ==Norinco QBU-88== | ||
The [[ | The [[QBU-88]] is used by the PLA faction of the game. Statistically identical to the SVD. The gun has an interesting reload animation: the characters only pull the charging handle, but do not change magazines at all. | ||
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]] | [[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 - 5.8x42mm]] | ||
[[Image:M2WiF-QBU88-1.jpg|thumb|none|600px|Close-up of a QBU-88 on the ground.]] | [[Image:M2WiF-QBU88-1.jpg|thumb|none|600px|Close-up of a QBU-88 on the ground.]] | ||
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[[Image:M2WiF-SVD-3.jpg|thumb|none|600px|Jennifer reloads the SVD. As with the QJY-88, she is inserting an AKM/103 magazine, which changes into the correct shape when the reload is done. Note how the HUD icon of the rifle has a side-folding buttstock like the SVD-S.]] | [[Image:M2WiF-SVD-3.jpg|thumb|none|600px|Jennifer reloads the SVD. As with the QJY-88, she is inserting an AKM/103 magazine, which changes into the correct shape when the reload is done. Note how the HUD icon of the rifle has a side-folding buttstock like the SVD-S.]] | ||
==Accuracy International Arctic Warfare Magnum== | |||
What appears to be a slightly changed [[Accuracy International Arctic Warfare Magnum]] appears only in the PS2 version of the game, it is the only new weapon as the PS2 version of Mercs 2 only has guns from ''Playground of Destruction'' otherwise, it does not appear in the main "NextGen" versions of the game, it is called the "Covert Sniper". | |||
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWM - .338 Lapua Magnum]] | |||
[[Image:Mercs2AWP.jpg|thumb|none|400px|In the official trailer for the PS2 version, Jennifer holds the Covert Sniper after sniping a target.]] | |||
= Launchers = | = Launchers = | ||
==FIM-92A Stinger== | ==FIM-92A Stinger== | ||
The [[FIM-92A Stinger]] is a powerful weapon that is used by all factions. Has both free-fire and lock-on firing modes. Known as the "Anti-Air Launcher" in the game. | The [[FIM-92A Stinger]] is a powerful weapon that is used by all factions. Has both free-fire and lock-on firing modes. Known as the "Anti-Air Launcher" in the game. | ||
[[ | [[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | ||
[[Image:M2WiF-Stinger-2.jpg|thumb|none|600px|A FIN-92A Stinger on the ground.]] | [[Image:M2WiF-Stinger-2.jpg|thumb|none|600px|A FIN-92A Stinger on the ground.]] | ||
[[Image:M2WiF-Stinger-1.jpg|thumb|none|600px|Jen with a Stinger on her shoulder after taking out a VZ patrol helicopter.]] | [[Image:M2WiF-Stinger-1.jpg|thumb|none|600px|Jen with a Stinger on her shoulder after taking out a VZ patrol helicopter.]] | ||
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[[Image:M2WiF-MGL140-3.jpg|thumb|none|600px|Jen takes a photo of a Venezuelan HVT (High Value Target) to verify his death to her employers.]] | [[Image:M2WiF-MGL140-3.jpg|thumb|none|600px|Jen takes a photo of a Venezuelan HVT (High Value Target) to verify his death to her employers.]] | ||
==Mk 153 | ==Mk 153 SMAW== | ||
The [[Mk 153 | The [[Mk 153 SMAW]] is known as the "Anti-Tank Launcher" and is used by Allied Nations troops. | ||
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | [[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]] | ||
[[Image:M2WiF-SMAW-2.jpg|thumb|none|600px|A SMAW launcher on the ground.]] | [[Image:M2WiF-SMAW-2.jpg|thumb|none|600px|A SMAW launcher on the ground.]] | ||
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[[Image:M2WiF-DSHK-4.jpg|thumb|none|600px|A DShK mounted on the commander's hatch of a tank.]] | [[Image:M2WiF-DSHK-4.jpg|thumb|none|600px|A DShK mounted on the commander's hatch of a tank.]] | ||
[[Image:M2WiF-DSHK-5.jpg|thumb|none|600px|A DShK mounted on an "Iguana" jeep, which is called "Iguana MG" if a machine gun is mounted on it.]] | [[Image:M2WiF-DSHK-5.jpg|thumb|none|600px|A DShK mounted on an "Iguana" jeep, which is called "Iguana MG" if a machine gun is mounted on it.]] | ||
==General Electric GAU-8/A Avenger== | |||
The [[General Electric GAU-8/A Avenger]] cannon is the primary armament of AN A-10 Thunderbolt II ground attack aircraft. | |||
[[File:GAU-8 Avenger contrast.jpg|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]] | |||
[[File:Mercs2GAU8.jpg|thumb|none|600px|An AN A-10 overflies Pirates HQ with his landing gear down for some reason.]] | |||
==General Electric M134 Minigun== | ==General Electric M134 Minigun== | ||
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==M61 Frag Grenade== | ==M61 Frag Grenade== | ||
The [[M26 hand grenade|M61 Frag Grenade]] is used by all factions, the player's character can hold 9 grenades in total. A note of interest is that the HUD icon of the M61 is the M67, while the pick-up icon is an Mk 2 grenade. | The [[M26 hand grenade|M61 Frag Grenade]] is used by all factions, the player's character can hold 9 grenades in total. A note of interest is that the HUD icon of the M61 is the M67, while the pick-up icon is an Mk 2 grenade. | ||
[[ | [[File:M61 Grenade.jpg|thumb|none|600px|M61 hand grenade, improved version of the M26]] | ||
[[Image:M2WiF-M26-1.jpg|thumb|none|600px|Jennifer throws an M61 grenade.]] | [[Image:M2WiF-M26-1.jpg|thumb|none|600px|Jennifer throws an M61 grenade.]] | ||
[[Image:M2WiF-M26-2.jpg|thumb|none|600px|Jen drops the grenade she took from the driver into the tank. This preset animation occurs when the player successfully hits the keys shown on the screen, and then hijacks an enemy armor.]] | [[Image:M2WiF-M26-2.jpg|thumb|none|600px|Jen drops the grenade she took from the driver into the tank. This preset animation occurs when the player successfully hits the keys shown on the screen, and then hijacks an enemy armor.]] | ||
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Naval mines are seen all across the game, usually deployed by the UP or VZ factions. | Naval mines are seen all across the game, usually deployed by the UP or VZ factions. | ||
[[Image:M2WiF-Mine-1.jpg|thumb|none|600px|Naval mines planted in a bay.]] | [[Image:M2WiF-Mine-1.jpg|thumb|none|600px|Naval mines planted in a bay.]] | ||
Latest revision as of 22:19, 31 December 2022
Mercenaries 2: World in Flames is an open-world third-person shooter video game developed by the now defunct Pandemic Studios (known for games like Full Spectrum Warrior or The Saboteur). It is a sequel to Mercenaries: Playground of Destruction. The game takes place in war-torn Venezuela following a coup by a powerful businessman. The player assumes the role of a betrayed mercenary trying to get revenge on his/her employers after a set up.
The game was released by Electronic Arts in 2008 for the PC, Xbox 360, PS2 and PS3 platforms.
The following weapons appear in the video game Mercenaries 2: World in Flames:
Handguns
Beretta 92FS
The AN tanker has a low-detail Beretta 92FS in a shoulder holster. It does not feature in the game as a usable weapon.
Colt M1911A1
An M1911A1 pistol is engraved on Blanco's belt's plate.
IMI/Magnum Desert Eagle Mark XIX
Jamaican Pirates are using Desert Eagle Mark XIX pistols. It incorrectly holds 15 rounds and, strangely, its performance is identical to the P226's.
Luger P08 Artillery
A Luger P08 Artillery is used by General Carmona in several cutscenes. This weapon is not usable by the player.
SIG-Sauer P226
As in real life, the Venezuelan Army uses SIG-Sauer P226 pistols. They are also seen in UP or PLAV hands. Appears simply as "Pistol" in the game.
Smith & Wesson Model 500
Blanco carries a Smith & Wesson Model 500 with wooden grips. Can be obtained by the player after killing Blanco. Also can be obtained by players in "Blanco's Favorites" supply drop with cheats. Very powerful, often a one hit kill.
Submachine Guns
Chang Feng CF-05
An early version of the Chang Feng CF-05 SMG is carried by Chinese sailors and officers, as well as tank drivers and rocket carrying troops. The CF-05 holds a correct 50 rounds, but offers low damage and lame accuracy.
Heckler & Koch MP5SD3
The internally-suppressed Heckler & Koch MP5SD3 is one of the many purchasable Supply Drops in the game (Known as "Covert Kit")
IMI Micro Uzi
The Micro Uzi appears as "Machine Pistol" in the game and has incorrect 45-round capacity. This is one of the submachine guns used by the Pirate faction in the game, also used by some VZ HVTs. Identical to the MAC-10 save for it's appearance.
Ingram MAC-10
The Ingram MAC-10 is one of the submachine guns used by the Pirate faction in the game. Has an incorrect 45-round magazine (instead of the correct 30-rounders) and high rate of fire.
KBP Instrument Design Bureau PP-2000
The PP-2000 has a good stopping power, can be obtained by the player by completing Level 2 of one of Fiona's challenges at the PMC. Can be found under "Fiona's Favorites" in the supply drop list. Called "PDW" in the game.
Shotgun
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is used by Pirates and the PLAV, and VZ officers. Can be purchased via the "CQB Kit". Holds 7 shells. A pumping sound is heard between shots, even though no pumping animation occurs.
Assault Rifles
AK-47
Silhouette of an AK-47 is seen on the main menu background. The AK-47 is also used on HUD and pick-up icons of the other two Kalashnikov rifles, the AKM and the AK-103.
AK-103
As in real life, the Venezuelan (VZ) military faction in the game uses AK-103 rifles. It correctly shares ammunition with the AKM. It is slightly more accurate than the AKM, but the player can carry less extra ammo for it.
AKM
The AKM is the standard issue weapon of the People's Liberation Army of Venezuela faction, and also it can be seen being used by the Pirate faction, after the prologue mission, it is the starting weapn for the player in Free Roam.
Colt M4A1
The M4A1 Carbine is the standard issue weapon of the Universal Petroleum mercenaries and can be seen being carried by Allied Nations medics also. The model of the M4A1 lacks the rear sight, yet still, it has good accuracy. Jennifer and Matthias can carry a total of 12 magazines, while Chris Jacobs (being the "strong" mercenary) can carry 16.
Heckler & Koch XM8
The Heckler & Koch XM8 is the standard issue weapon of the Allied Nations faction in the game, having been adopted by the US Armed Forces in the Mercenaries universe. Known as "Combat Rifle". The rifle has a 40-round magazine in the game, despite only having a 30-round capacity in reality. A total of 10 magazines can be carried for it.
Norinco QBZ-95
The Norinco QBZ-95 is the standard issue weapon of the Chinese faction. Called simply "Bullpup Rifle" in the game. It is accurate, but has a low damage and ROF.
Machine Guns
FN M249
The first pattern M249 is used by UP mercenaries and AN soldiers. In-game, its bipod is unfolded and is fitted with a heat-shield. Only holds 100 rounds despite being fitted with the 200-round belt box.
Norinco QJY-88
The QJY-88 machine gun is used by the PLA. Has exactly the same stats as the RPK, but a glitch allows it to shoot a virtually straight stream of bullets, giving it amazing accuracy.
RPK
RPKs with 75-round drum magazines are used by the PLAV and VZ factions. It appears as "Automatic Rifle" in the game.
Sniper Rifles
Barrett M95
The Barrett M95 is available through the .50 Cal Anti-Materiel Rifle Kit from the AN. For some reason, it fires in semi-auto instead of being bolt-action (although there is a short delay between shots).
KSVK
The KSVK is available through the 12.7mm Anti-Materiel Rifle Kit from the PLA. Statistically identical to the Barrett M95, which means that this is also shown as semi-auto.
Norinco QBU-88
The QBU-88 is used by the PLA faction of the game. Statistically identical to the SVD. The gun has an interesting reload animation: the characters only pull the charging handle, but do not change magazines at all.
SVD Dragunov
The SVD Dragunov is used by the PLAV, VZ forces and UP mercenaries. A glitch in the game occasionally makes the characters hold it like a pistol. On the buy menu, it is mislabeled as the "7.72mm Sniper".
Accuracy International Arctic Warfare Magnum
What appears to be a slightly changed Accuracy International Arctic Warfare Magnum appears only in the PS2 version of the game, it is the only new weapon as the PS2 version of Mercs 2 only has guns from Playground of Destruction otherwise, it does not appear in the main "NextGen" versions of the game, it is called the "Covert Sniper".
Launchers
FIM-92A Stinger
The FIM-92A Stinger is a powerful weapon that is used by all factions. Has both free-fire and lock-on firing modes. Known as the "Anti-Air Launcher" in the game.
Milkor MGL Mk 1L
The Milkor MGL Mk 1L grenade launcher is seen in the hands of UP Mercenaries and can be attained via the "Grenade Launcher Drop". It appears that the reload animation of the launcher was recycled from the M4 Super 90's, because the characters do not open the cylinder, but insert the grenades as if it had a tubular magazine.
Mk 153 SMAW
The Mk 153 SMAW is known as the "Anti-Tank Launcher" and is used by Allied Nations troops.
PF-97
Chinese copy of the RPO-A 'Schmel' thermobaric rocket launcher. Known as the "Fuel-Air RPG" and used by PLA troops. Possibly the most powerful rocket-launcher in the game. Capable of destroying most buildings and all tanks with one hit.
RPG-7
The RPG-7 is used by the PLAV, VZ, UP and the Pirate faction. This is a simple rocket launcher that can be purchased in the "RPG Drop".
Emplaced Weapons
Browning M2A2 Heavy Machine Gun
Browning M2A2 HMGs are seen mounted on Allied Nations, Universal Petroleum, Pirate and PLAV vehicles.
M242 Bushmaster Chain Gun
The M242 Bushmaster Chain Gun is seen mounted on various AN and Chinese light armored vehicles.
DShK
The DShK heavy machine gun is mounted on various VZ and Chinese vehicles and boats, as well as carried by VZ troops in the opening cutscene. It is worth noting that the Venezuelan Army uses the Browning M2, not the DShK as their heavy machine gun.
General Electric GAU-8/A Avenger
The General Electric GAU-8/A Avenger cannon is the primary armament of AN A-10 Thunderbolt II ground attack aircraft.
General Electric M134 Minigun
GE M134 Miniguns are mounted on the "Rogue Assassin" helicopter, as the gunner's weapon on the "Diplomat Heavy Tank" and on various other vehicles and boats.
General Electric M61 Vulcan
The M61 Vulcan is mounted on various AA vehicles.
General Dynamics M197 Vulcan
The General Dynamics M197 Vulcan is mounted on The "Vulcan 4x4", "Ambassador Gunship" the "Warsong Attack Helicopter" and on other vehicles.
M60D
M60Ds are mounted on PLAV and Pirate vehicles and ships. Strangely, performs and sounds like the M2 heavy machine gun.
Mk 19 grenade launcher
Mk 19 grenade launchers are seen mounted on the UP "Warhorse Patrol Boat" and "Raven GL". Some challenges include practicing with the Mk 19 grenade launcher at the PMC HQ.
Type 87
Type 87 twincannons are seen mounted on Chinese AA vehicles.
ZU-23
The Venezuelan Army uses ZU-23 twincannons in the game, as well as in the real life. They are often seen in high-level VZ bases. The ZU-23 appears as "Scorpion" in the game.
Recoilless Rifle
A mounted semi-automatic cannon. Seen around numerous faction sandbags and bunkers.
Explosives
M34 White Phosphorous grenade
The M34 White Phosphorous grenade is used as a smoke grenade in the game. It is used to designate targets for the friendly helicopter, or mark airstrike targets.
M61 Frag Grenade
The M61 Frag Grenade is used by all factions, the player's character can hold 9 grenades in total. A note of interest is that the HUD icon of the M61 is the M67, while the pick-up icon is an Mk 2 grenade.
M67 Hand Grenade
Silhouette of an M67 hand grenade appears on the screen each time the player unlocks a new item for purchase.
Mk 2 Frag Grenade
After starting the game, several Mk 2 hand grenades fall down, and when they explode, they form Pandemic Studio's logo.
C4 Plastic Explosive
Used by the player's character only. A total of 5 C4 packs can be carried. Can stick to any surface.
Naval mines are seen all across the game, usually deployed by the UP or VZ factions.