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My repository for semi-ID-able stuff, mostly from sci-fi games and whatnot. | |||
__TOC__<br clear=all> | |||
='''Titanfall'''= | |||
'''The following weapons appear in the video game ''Titanfall'':''' | '''The following weapons appear in the video game ''Titanfall'':''' | ||
==Pistols== | |||
=Pistols= | ==="Hammond P2011"=== | ||
=="Hammond P2011"== | |||
The standard issue handgun in the game - seemingly based on the [[Springfield XD]] series of pistols as seen in its grip design and grip safety, while the segmented slide resembles an airsoft WE Tech Hi-CAPA 1911-based pistol. | The standard issue handgun in the game - seemingly based on the [[Springfield XD]] series of pistols as seen in its grip design and grip safety, while the segmented slide resembles an airsoft WE Tech Hi-CAPA 1911-based pistol. | ||
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]] | [[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]] | ||
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[[File:Titanfall P2011 (3).jpg|thumb|none|600px|Reloading; the hammer is inexplicably attached to the slide.]] | [[File:Titanfall P2011 (3).jpg|thumb|none|600px|Reloading; the hammer is inexplicably attached to the slide.]] | ||
=="RE-45 Autopistol"== | ==="RE-45 Autopistol"=== | ||
A presumably .45-caliber machine pistol also available from the start in the game, the "RE-45" shares the same [[Springfield XD]]-like grip of the "Hammond P2011" but has a longer frame and slide, as well as a compensator. | A presumably .45-caliber machine pistol also available from the start in the game, the "RE-45" shares the same [[Springfield XD]]-like grip of the "Hammond P2011" but has a longer frame and slide, as well as a compensator. | ||
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]] | [[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]] | ||
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[[File:Titanfall RE-45 (4).jpg|thumb|none|600px|About to pull the slide using the competition-style side charging handle - the RE-45 uses different animations compared to the other pistols.]] | [[File:Titanfall RE-45 (4).jpg|thumb|none|600px|About to pull the slide using the competition-style side charging handle - the RE-45 uses different animations compared to the other pistols.]] | ||
=="Smart Pistol MK5"== | ==="Smart Pistol MK5"=== | ||
Also available from the beginning of the game for the pilot loadouts is the "Smart Pistol MK5," though it is actually classified as a primary weapon. The "Smart Pistol" has the rather whimsical ability to lock onto targets (including multiples at one time) and fires self-guiding bullets. It also shares the [[Springfield XD]]-esque frame of the other pistols, but has its own unique slide assembly. As a primary weapon, it can also be upgraded with extended magazines, a suppressor, or an "Enhanced Targeting Module" that increases the size of its lock on crosshairs. | Also available from the beginning of the game for the pilot loadouts is the "Smart Pistol MK5," though it is actually classified as a primary weapon. The "Smart Pistol" has the rather whimsical ability to lock onto targets (including multiples at one time) and fires self-guiding bullets. It also shares the [[Springfield XD]]-esque frame of the other pistols, but has its own unique slide assembly. As a primary weapon, it can also be upgraded with extended magazines, a suppressor, or an "Enhanced Targeting Module" that increases the size of its lock on crosshairs. | ||
[[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]] | [[File:SpringFieldXD9.jpg|thumb|none|350px|Springfield Armory XD-9 Service Model - 9x19mm]] | ||
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[[File:Titanfall Smart Pistol (4).jpg|thumb|none|600px|Looking at some sort of grounded space station with a suppressed Smart Pistol.]] | [[File:Titanfall Smart Pistol (4).jpg|thumb|none|600px|Looking at some sort of grounded space station with a suppressed Smart Pistol.]] | ||
=Submachine Guns, Assault Rifles, and Sniper Rifles= | ==Submachine Guns, Assault Rifles, and Sniper Rifles== | ||
=="R-97 Compact SMG"== | ==="R-97 Compact SMG"=== | ||
The "R-97 Compact SMG" is an alleged submachinegun that features a high rate-of-fire and 40-round magazines by default. It resembles stylized AR-15 lower and upper receivers, featuring the same style of buffer tube, charging handle, ejection port, and magwell (albeit canted rearwards, a bit like modern pistol magazine lower receivers for AR-15 PCCs). | The "R-97 Compact SMG" is an alleged submachinegun that features a high rate-of-fire and 40-round magazines by default. It resembles stylized AR-15 lower and upper receivers, featuring the same style of buffer tube, charging handle, ejection port, and magwell (albeit canted rearwards, a bit like modern pistol magazine lower receivers for AR-15 PCCs). | ||
[[Image:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm. Image used to show left-side AR receiver details compared to image below.]] | [[Image:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm. Image used to show left-side AR receiver details compared to image below.]] | ||
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[[File:Titanfall R-97 5.jpg|thumb|none|600px|Removing the magazine on a customized R-97.]] | [[File:Titanfall R-97 5.jpg|thumb|none|600px|Removing the magazine on a customized R-97.]] | ||
=="C.A.R. SMG"== | ==="C.A.R. SMG"=== | ||
Unlocked at level 34 is the "C.A.R. SMG," the other submachinegun in the game. Its receiver resembles a mix of the rear half of [[Bushmaster ACR]] combined with front end of an [[FN SCAR-L]], and seems to be a truncated version of the R-101 Carbine's receiver housing. It also has a short and enlarged [[TDI Vector]]-like magwell, and also features what appears to be a stylized AK-like railed handguard with a stylized [[Heckler & Koch MP7A1]] folding foregrip. | Unlocked at level 34 is the "C.A.R. SMG," the other submachinegun in the game. Its receiver resembles a mix of the rear half of [[Bushmaster ACR]] combined with front end of an [[FN SCAR-L]], and seems to be a truncated version of the R-101 Carbine's receiver housing. It also has a short and enlarged [[TDI Vector]]-like magwell, and also features what appears to be a stylized AK-like railed handguard with a stylized [[Heckler & Koch MP7A1]] folding foregrip. | ||
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]] | [[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]] | ||
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[[File:Titanfall CAR (5).jpg|thumb|none|600px|An earlier frame of the magazine swap, this time in more human hands.]] | [[File:Titanfall CAR (5).jpg|thumb|none|600px|An earlier frame of the magazine swap, this time in more human hands.]] | ||
=="R-101C Carbine"== | ==="R-101C Carbine"=== | ||
The default fully-automatic assault rifle of the game, the "R-101C Carbine" is one of the most common and used primary weapons of ''Titanfall'', by both player and AI riflemen alike. It bears some design resemblances to the [[Bushmaster ACR]] and [[FN SCAR-L]] in its receiver, and also sports a very [[TDI Vector]]-like magwell. | The default fully-automatic assault rifle of the game, the "R-101C Carbine" is one of the most common and used primary weapons of ''Titanfall'', by both player and AI riflemen alike. It bears some design resemblances to the [[Bushmaster ACR]] and [[FN SCAR-L]] in its receiver, and also sports a very [[TDI Vector]]-like magwell. | ||
[[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]] | [[File:SCAR-L CQC.jpg|thumb|500px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]] | ||
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[[File:Titanfall R-101C (7).jpg|thumb|none|600px|A customized R-101C.]] | [[File:Titanfall R-101C (7).jpg|thumb|none|600px|A customized R-101C.]] | ||
==="Longbow DMR Sniper"=== | ===="Longbow DMR Sniper"==== | ||
A further development of the "R-101C" style rifle, the "Longbow DMR" is a similar rifle equipped with a different stock, a sniper scope, a presumed caliber-conversion, and features an unused vertical grip and bipod. | A further development of the "R-101C" style rifle, the "Longbow DMR" is a similar rifle equipped with a different stock, a sniper scope, a presumed caliber-conversion, and features an unused vertical grip and bipod. | ||
[[File:Titanfall Longbow profile.jpg|thumb|none|600px|Render of the Longbow DMR. Note the change of the M249-like cover to an open AR-like ejection port and dust cover.]] | [[File:Titanfall Longbow profile.jpg|thumb|none|600px|Render of the Longbow DMR. Note the change of the M249-like cover to an open AR-like ejection port and dust cover.]] | ||
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[[File:Titanfall Longbow (4).jpg|thumb|none|600px|Pulling the right side charging handle.]] | [[File:Titanfall Longbow (4).jpg|thumb|none|600px|Pulling the right side charging handle.]] | ||
=="Hemlok BF-R"== | ==="Hemlok BF-R"=== | ||
A fairly fictitious burst-firing assualt rifle, the "Hemlok BF-R" is unlocked at level 29. The weapon model does have a few real world components, such as an AR-15-like forward assist on the right side of the rifle, an AR-like magwell and magazine catch, and rather oddly, appears to feed from [[Heckler & Koch G3]]-like magazines that fit almost entirely into the magwell. The iron sights also resemble Magpul MBUS sights. | A fairly fictitious burst-firing assualt rifle, the "Hemlok BF-R" is unlocked at level 29. The weapon model does have a few real world components, such as an AR-15-like forward assist on the right side of the rifle, an AR-like magwell and magazine catch, and rather oddly, appears to feed from [[Heckler & Koch G3]]-like magazines that fit almost entirely into the magwell. The iron sights also resemble Magpul MBUS sights. | ||
[[File:Colt AR15 Match Target Competition HBAR II 6731.jpg|thumb|500px|none|Colt AR-15 Match Target HBAR II (Model MT6731) with 5-round magazine - 5.56x45mm. Imaged used to show the AR-15 magazine well.]] | [[File:Colt AR15 Match Target Competition HBAR II 6731.jpg|thumb|500px|none|Colt AR-15 Match Target HBAR II (Model MT6731) with 5-round magazine - 5.56x45mm. Imaged used to show the AR-15 magazine well.]] | ||
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[[File:Titanfall Hemlok (5).jpg|thumb|none|600px|A BF-R with a suppressor and "AOG" scope.]] | [[File:Titanfall Hemlok (5).jpg|thumb|none|600px|A BF-R with a suppressor and "AOG" scope.]] | ||
=="G2A4 Rifle"== | ==="G2A4 Rifle"=== | ||
Unlocked at level 18 is the "G2A4 Rifle," a semi-automatic rifle that despite its name, heavily resembles an [[M14]] in a JAE-100 G3 or ProMag Archangel chassis. The receiver is re-stylized and features a more rounded bolt and ambidextrous charging handles. It performs similarly to the Longbow DMR but with the tradeoff of less damage for usable iron sights and lower zoom scopes and increased base magazine sizes. | Unlocked at level 18 is the "G2A4 Rifle," a semi-automatic rifle that despite its name, heavily resembles an [[M14]] in a JAE-100 G3 or ProMag Archangel chassis. The receiver is re-stylized and features a more rounded bolt and ambidextrous charging handles. It performs similarly to the Longbow DMR but with the tradeoff of less damage for usable iron sights and lower zoom scopes and increased base magazine sizes. | ||
[[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]] | [[File:M1A JAE-100.jpg|thumb|none|500px|M1A with JAE-100 G3 stock - .308 Winchester]] | ||
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[[File:Titanfall G2A4 (6).jpg|thumb|none|600px|Holding a customized G2A4.]] | [[File:Titanfall G2A4 (6).jpg|thumb|none|600px|Holding a customized G2A4.]] | ||
=="Kraber-AP Sniper"== | ==="Kraber-AP Sniper"=== | ||
The final weapon unlock in the game, the "Kraber-AP Sniper" is a massive 14.5x114mm anti-material rifle adept at taking down man-sized targets in a single round and deals decent damage against Titans. It combines design elements from several firearms - namely, the left side-feeding magazine and bolt action are similar to the [[Mechem NTW-20]], the stock and pistol grip resemble the Walther KK300 competition sporting rifle, and the side-stowed bipod resembles the [[Gepard GM6 Lynx]]. | The final weapon unlock in the game, the "Kraber-AP Sniper" is a massive 14.5x114mm anti-material rifle adept at taking down man-sized targets in a single round and deals decent damage against Titans. It combines design elements from several firearms - namely, the left side-feeding magazine and bolt action are similar to the [[Mechem NTW-20]], the stock and pistol grip resemble the Walther KK300 competition sporting rifle, and the side-stowed bipod resembles the [[Gepard GM6 Lynx]]. | ||
[[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]] | [[File:NTW-20 with bipod.jpg|thumb|none|400px|Mechem NTW-20 - 20x82mm MG151]] | ||
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[[File:Titanfall Kraber-AP (5).jpg|thumb|none|600px|In with a new one while the HUD helpfully reminds the user of what weapon he's wielding.]] | [[File:Titanfall Kraber-AP (5).jpg|thumb|none|600px|In with a new one while the HUD helpfully reminds the user of what weapon he's wielding.]] | ||
=Shotguns and Launchers= | ==Shotguns and Launchers== | ||
=="EVA-8 Shotgun"== | ==="EVA-8 Shotgun"=== | ||
The lone shotgun available in the game is the "EVA-8 Shotgun," available from rank 5 when players unlock custom classes. It is a semi-automatic shotgun fed from detachable drum magazines (with a rather meager 6-round capacity; though this upgrades to 9 with the "Extended Magazine"), and despite being modeled with a left-side charging handle, apparently the shotgun rechambers from empty by pumping its forend. Its overall design somewhat resembles the Chinese [[QBS-09]], with influences from tactical rail-equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns in regards to feeding from detachable drum magazines. Other upgrades include a suppressor or "Leadwall," which increases the pellet spread. The "Amped" burn card variation fires in full-auto. | The lone shotgun available in the game is the "EVA-8 Shotgun," available from rank 5 when players unlock custom classes. It is a semi-automatic shotgun fed from detachable drum magazines (with a rather meager 6-round capacity; though this upgrades to 9 with the "Extended Magazine"), and despite being modeled with a left-side charging handle, apparently the shotgun rechambers from empty by pumping its forend. Its overall design somewhat resembles the Chinese [[QBS-09]], with influences from tactical rail-equipped [[Saiga-12]] or [[Fostech Origin-12]] shotguns in regards to feeding from detachable drum magazines. Other upgrades include a suppressor or "Leadwall," which increases the pellet spread. The "Amped" burn card variation fires in full-auto. | ||
[[Image:Qbs-09.jpg|thumb|none|500px|QBS-09 - 12 gauge]] | [[Image:Qbs-09.jpg|thumb|none|500px|QBS-09 - 12 gauge]] | ||
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[[File:Titanfall EVA-8 (5).jpg|thumb|none|600px|A suppressed EVA-8 on the Boneyard level.]] | [[File:Titanfall EVA-8 (5).jpg|thumb|none|600px|A suppressed EVA-8 on the Boneyard level.]] | ||
=="MAG Launcher"== | ==="MAG Launcher"=== | ||
The "MAG Launcher" is a belt-fed Anti-Titan grenade launcher unlocked at level 22 that fires grenades that can stick to metal opponents (namely enemy Titans and Spectres). Rather curiously, it seems to be made straight from a [[Kel-Tec KSG]] shotgun, converted into a belt-fed, break action system that fires ~20/25mm rounds. It is semi-automatic and feeds from a short 5-round belt; the amped version is fully-automatic with an increased fire rate and feeds from 8-shell belts. | The "MAG Launcher" is a belt-fed Anti-Titan grenade launcher unlocked at level 22 that fires grenades that can stick to metal opponents (namely enemy Titans and Spectres). Rather curiously, it seems to be made straight from a [[Kel-Tec KSG]] shotgun, converted into a belt-fed, break action system that fires ~20/25mm rounds. It is semi-automatic and feeds from a short 5-round belt; the amped version is fully-automatic with an increased fire rate and feeds from 8-shell belts. | ||
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | [[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | ||
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[[File:Titanfall MAG Launcher (5).jpg|thumb|none|600px|Snapping the system shut.]] | [[File:Titanfall MAG Launcher (5).jpg|thumb|none|600px|Snapping the system shut.]] | ||
=="Sidewinder"== | ==="Sidewinder"=== | ||
One of the two default Anti-Titan weapons available by default is the "Sidewinder" that fires 20mm rockets/high velocity grenades with shaped warheads intended mainly to damage enemy mechs. It has a somewhat similar barrel assembly and cutlass-pistol grip to the [[Heckler & Koch XM25]] and it also is somewhat similar to the [[Denel PAW-20]] Neopup/Ikunzi PAW. | One of the two default Anti-Titan weapons available by default is the "Sidewinder" that fires 20mm rockets/high velocity grenades with shaped warheads intended mainly to damage enemy mechs. It has a somewhat similar barrel assembly and cutlass-pistol grip to the [[Heckler & Koch XM25]] and it also is somewhat similar to the [[Denel PAW-20]] Neopup/Ikunzi PAW. | ||
[[File:XM25.jpg|thumb|none|400px|XM25 prototype mockup - 25x40mm]] | [[File:XM25.jpg|thumb|none|400px|XM25 prototype mockup - 25x40mm]] | ||
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[[File:Titanfall Sidewinder (3).jpg|thumb|none|600px|Reloading the belt box. Note the M249 SAW-like carry handle.]] | [[File:Titanfall Sidewinder (3).jpg|thumb|none|600px|Reloading the belt box. Note the M249 SAW-like carry handle.]] | ||
=="Triple Threat"== | ==="Triple Threat"=== | ||
The final primary weapon unlock for Titans and the only one that has some resemblance to a real world firearm, the "Triple Threat" is a rotary grenade launcher that does resemble a [[Milkor MGL]], albeit massively upscaled and somehow employs a cluster of three in-line barrels. As a result, it fires three shots in a horizontal spread of low velocity, spherical HE grenades on a delayed timer. | The final primary weapon unlock for Titans and the only one that has some resemblance to a real world firearm, the "Triple Threat" is a rotary grenade launcher that does resemble a [[Milkor MGL]], albeit massively upscaled and somehow employs a cluster of three in-line barrels. As a result, it fires three shots in a horizontal spread of low velocity, spherical HE grenades on a delayed timer. | ||
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MGL32.jpg|thumb|none|450px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
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[[File:Titanfall Triple Threat (2).jpg|thumb|none|600px|The ADS function zooms in and causes the cylinder and barrel cluster to swing out to the right side, offering a vertical spread to the shot.]] | [[File:Titanfall Triple Threat (2).jpg|thumb|none|600px|The ADS function zooms in and causes the cylinder and barrel cluster to swing out to the right side, offering a vertical spread to the shot.]] | ||
[[File:Titanfall Triple Threat (3).jpg|thumb|none|600px|Reloading simply involves dumping out a spent drum and inserting a new cluster of cylinders.]] | [[File:Titanfall Triple Threat (3).jpg|thumb|none|600px|Reloading simply involves dumping out a spent drum and inserting a new cluster of cylinders.]] | ||
='''Miscellaneous stuff'''= | |||
==Destiny Opening cinematic== | |||
Astronaut-white [[Mk 18]] carbines are carried by the first fireteam (and first of mankind) that lands on Mars. | |||
[[File:Mk18SpecializedArmaments.jpg|thumb|none|450px|Mk 18 Mod 0 - 5.56x45mm]] | |||
[[File:Destiny Mk18 (1).jpg|thumb|none|600px]] | |||
[[File:Destiny Mk18 (2).jpg|thumb|none|600px]] | |||
[[File:Destiny Mk18 (3).jpg|thumb|none|600px]] | |||
[[File:Destiny Mk18 (4).jpg|thumb|none|600px]] |
Latest revision as of 17:07, 12 March 2021
My repository for semi-ID-able stuff, mostly from sci-fi games and whatnot.
Titanfall
The following weapons appear in the video game Titanfall:
Pistols
"Hammond P2011"
The standard issue handgun in the game - seemingly based on the Springfield XD series of pistols as seen in its grip design and grip safety, while the segmented slide resembles an airsoft WE Tech Hi-CAPA 1911-based pistol.
"RE-45 Autopistol"
A presumably .45-caliber machine pistol also available from the start in the game, the "RE-45" shares the same Springfield XD-like grip of the "Hammond P2011" but has a longer frame and slide, as well as a compensator.
"Smart Pistol MK5"
Also available from the beginning of the game for the pilot loadouts is the "Smart Pistol MK5," though it is actually classified as a primary weapon. The "Smart Pistol" has the rather whimsical ability to lock onto targets (including multiples at one time) and fires self-guiding bullets. It also shares the Springfield XD-esque frame of the other pistols, but has its own unique slide assembly. As a primary weapon, it can also be upgraded with extended magazines, a suppressor, or an "Enhanced Targeting Module" that increases the size of its lock on crosshairs.
Submachine Guns, Assault Rifles, and Sniper Rifles
"R-97 Compact SMG"
The "R-97 Compact SMG" is an alleged submachinegun that features a high rate-of-fire and 40-round magazines by default. It resembles stylized AR-15 lower and upper receivers, featuring the same style of buffer tube, charging handle, ejection port, and magwell (albeit canted rearwards, a bit like modern pistol magazine lower receivers for AR-15 PCCs).
"C.A.R. SMG"
Unlocked at level 34 is the "C.A.R. SMG," the other submachinegun in the game. Its receiver resembles a mix of the rear half of Bushmaster ACR combined with front end of an FN SCAR-L, and seems to be a truncated version of the R-101 Carbine's receiver housing. It also has a short and enlarged TDI Vector-like magwell, and also features what appears to be a stylized AK-like railed handguard with a stylized Heckler & Koch MP7A1 folding foregrip.
"R-101C Carbine"
The default fully-automatic assault rifle of the game, the "R-101C Carbine" is one of the most common and used primary weapons of Titanfall, by both player and AI riflemen alike. It bears some design resemblances to the Bushmaster ACR and FN SCAR-L in its receiver, and also sports a very TDI Vector-like magwell.
"Longbow DMR Sniper"
A further development of the "R-101C" style rifle, the "Longbow DMR" is a similar rifle equipped with a different stock, a sniper scope, a presumed caliber-conversion, and features an unused vertical grip and bipod.
"Hemlok BF-R"
A fairly fictitious burst-firing assualt rifle, the "Hemlok BF-R" is unlocked at level 29. The weapon model does have a few real world components, such as an AR-15-like forward assist on the right side of the rifle, an AR-like magwell and magazine catch, and rather oddly, appears to feed from Heckler & Koch G3-like magazines that fit almost entirely into the magwell. The iron sights also resemble Magpul MBUS sights.
"G2A4 Rifle"
Unlocked at level 18 is the "G2A4 Rifle," a semi-automatic rifle that despite its name, heavily resembles an M14 in a JAE-100 G3 or ProMag Archangel chassis. The receiver is re-stylized and features a more rounded bolt and ambidextrous charging handles. It performs similarly to the Longbow DMR but with the tradeoff of less damage for usable iron sights and lower zoom scopes and increased base magazine sizes.
"Kraber-AP Sniper"
The final weapon unlock in the game, the "Kraber-AP Sniper" is a massive 14.5x114mm anti-material rifle adept at taking down man-sized targets in a single round and deals decent damage against Titans. It combines design elements from several firearms - namely, the left side-feeding magazine and bolt action are similar to the Mechem NTW-20, the stock and pistol grip resemble the Walther KK300 competition sporting rifle, and the side-stowed bipod resembles the Gepard GM6 Lynx.
Shotguns and Launchers
"EVA-8 Shotgun"
The lone shotgun available in the game is the "EVA-8 Shotgun," available from rank 5 when players unlock custom classes. It is a semi-automatic shotgun fed from detachable drum magazines (with a rather meager 6-round capacity; though this upgrades to 9 with the "Extended Magazine"), and despite being modeled with a left-side charging handle, apparently the shotgun rechambers from empty by pumping its forend. Its overall design somewhat resembles the Chinese QBS-09, with influences from tactical rail-equipped Saiga-12 or Fostech Origin-12 shotguns in regards to feeding from detachable drum magazines. Other upgrades include a suppressor or "Leadwall," which increases the pellet spread. The "Amped" burn card variation fires in full-auto.
"MAG Launcher"
The "MAG Launcher" is a belt-fed Anti-Titan grenade launcher unlocked at level 22 that fires grenades that can stick to metal opponents (namely enemy Titans and Spectres). Rather curiously, it seems to be made straight from a Kel-Tec KSG shotgun, converted into a belt-fed, break action system that fires ~20/25mm rounds. It is semi-automatic and feeds from a short 5-round belt; the amped version is fully-automatic with an increased fire rate and feeds from 8-shell belts.
"Sidewinder"
One of the two default Anti-Titan weapons available by default is the "Sidewinder" that fires 20mm rockets/high velocity grenades with shaped warheads intended mainly to damage enemy mechs. It has a somewhat similar barrel assembly and cutlass-pistol grip to the Heckler & Koch XM25 and it also is somewhat similar to the Denel PAW-20 Neopup/Ikunzi PAW.
"Triple Threat"
The final primary weapon unlock for Titans and the only one that has some resemblance to a real world firearm, the "Triple Threat" is a rotary grenade launcher that does resemble a Milkor MGL, albeit massively upscaled and somehow employs a cluster of three in-line barrels. As a result, it fires three shots in a horizontal spread of low velocity, spherical HE grenades on a delayed timer.
Miscellaneous stuff
Destiny Opening cinematic
Astronaut-white Mk 18 carbines are carried by the first fireteam (and first of mankind) that lands on Mars.