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Carnivores Triassic: Difference between revisions
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[[Image:CarnT USP 1.jpg|thumb|none|600px|The USP on the select screen. It appears the old model was modified slightly to better fit the texture. If you look closely, you can see the trademarks and caliber on the side of the slide, though the trademark on the grip seems to be misplaced.]] | [[Image:CarnT USP 1.jpg|thumb|none|600px|The USP on the select screen. It appears the old model was modified slightly to better fit the texture. If you look closely, you can see the trademarks and caliber on the side of the slide, though the trademark on the grip seems to be misplaced.]] | ||
[[Image:CarnT USP 2.jpg|thumb|none|600px|As the Hunter aims his USP, one can almost hear a certain robot say "''[[Star Wars|What a desolate place this is.]]''"]] | [[Image:CarnT USP 2.jpg|thumb|none|600px|As the Hunter aims his USP, one can almost hear a certain robot say "''[[Star Wars|What a desolate place this is.]]''"]] | ||
[[Image:CarnT USP 3.jpg|thumb|none|600px|The Hunter reloads his USP, where, if you look closely, you'll see that the magazine has bullets textured onto the top of | [[Image:CarnT USP 3.jpg|thumb|none|600px|The Hunter reloads his USP, where, if you look closely, you'll see that the magazine has bullets textured onto the top of it.]] | ||
==Dan Wesson PPC .357== | ==Dan Wesson PPC .357== | ||
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=Shotguns= | =Shotguns= | ||
==Remington 870== | ==Remington 870== | ||
The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[ | The [[Remington 870]] MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a [[Ithaca Mag-10 "RoadBlocker"|Remington SP-10]] hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The "SP-10" has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump). | ||
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]] | [[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]] | ||
[[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]] | [[Image:CarnT Shotgun 1.jpg|thumb|none|600px|The leopard 870 on the select screen. It's not clear what kind of backdrop this is supposed to blend into, other than a wall of leopard skins. The description erroneously refers to this shotgun as a Remington Model SP-10.]] | ||
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[[Image:CarnT Shotgun 3.jpg|thumb|none|600px|The Hunter racks the action ''very'' slowly, ejecting a blue casing. According to the description, the shotgun is chambered for 10 Gauge shells. Note that the magazine tube seems to have been shortened slightly, perhaps done in an attempt to make a better look-a-like for the SP-10. However, the SP-10 isn't a pump-action shotgun.]] | [[Image:CarnT Shotgun 3.jpg|thumb|none|600px|The Hunter racks the action ''very'' slowly, ejecting a blue casing. According to the description, the shotgun is chambered for 10 Gauge shells. Note that the magazine tube seems to have been shortened slightly, perhaps done in an attempt to make a better look-a-like for the SP-10. However, the SP-10 isn't a pump-action shotgun.]] | ||
[[Image:CarnT Shotgun 4.jpg|thumb|none|600px|The Hunter reloads his garish shotgun, which can only hold three rounds at a time. Although this is a bit more accurate than putting a tiny box magazine directly into the magazine tube (Like in the last two games), the slower reload, coupled with the sluggish racking of the pump, makes this weapon less than ideal to use in most situations.]] | [[Image:CarnT Shotgun 4.jpg|thumb|none|600px|The Hunter reloads his garish shotgun, which can only hold three rounds at a time. Although this is a bit more accurate than putting a tiny box magazine directly into the magazine tube (Like in the last two games), the slower reload, coupled with the sluggish racking of the pump, makes this weapon less than ideal to use in most situations.]] | ||
[[Image:CarnT GLAR 1.jpg|thumb|none|600px|What appears to be a solid gold 870 appears, which is called a G-LAR , or Golden Lever-Action Rifle). This name is fairly odd, primarily because the select screen image shows a pump-action shotgun. | [[Image:CarnT GLAR 1.jpg|thumb|none|600px|What appears to be a solid gold 870 appears, which is called a G-LAR , or Golden Lever-Action Rifle). This name is fairly odd, primarily because the select screen image shows a pump-action shotgun. The ingame model, however, is a lever-action rifle.]] | ||
==KS-23== | ==KS-23== | ||
The rifle from the first game, which actually resembled a [[KS-23]] shotgun with an incorrect box magazine, reappears in ''Carnivores Triassic'' in several different styles. Firstly, the KS-23 is used as a select screen image for the aforementioned FN FAL, but with sights removed and replaced with a crude looking scope. The same scoped KS-23 image from the previous games also appears, but this time the weapon is identified as an [[M40A3 Sniper Rifle]], which it only shares a vague similarity with. Finally, a retextured KS-23 is used to represent the [[SPAS-15]] (See the next entry). | The rifle from the first game, which actually resembled a [[KS-23]] shotgun with an incorrect box magazine, reappears in ''Carnivores Triassic'' in several different styles. Firstly, the KS-23 is used as a select screen image for the aforementioned FN FAL, but with sights removed and replaced with a crude looking scope. The same scoped KS-23 image from the previous games also appears, but this time the weapon is identified as an [[M40A3 Sniper Rifle]], which it only shares a vague similarity with. Finally, a retextured KS-23 is used to represent the [[Franchi SPAS-15]] (See the next entry). | ||
[[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock - 23 mm]] | [[Image:Ks23-1.jpg|thumb|none|400px|KS-23 with a fixed wooden stock - 23 mm]] | ||
[[Image:CarnT FAL 1.jpg|thumb|none|600px|A KS-23 on the select screen, erroneously identified as an FN FAL. The constant reuse of the model was probably done to save on time and resources.]] | [[Image:CarnT FAL 1.jpg|thumb|none|600px|A KS-23 on the select screen, erroneously identified as an FN FAL. The constant reuse of the model was probably done to save on time and resources.]] |
Latest revision as of 05:07, 27 June 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Carnivores Triassic for current discussions. Content is subject to change. |
Carnivores Triassic is a popular, yet unofficial, title in the Carnivores hunting simulator video game franchise. Due to the lackluster response of the series' fourth title, Carnivores Cityscape, many fans of the series treat Triassic as a true sequel to the original three games. Based on the engine used for Carnivores Ice Age, Triassic offers improved AI for prey (dinosaurs and archosaurs in this title), various new anaimals, new maps, and a variety of new weapons. Several of the new weapons are based on the weapons from the previous games, but several completely new weapons appear as well.
The following weapons appear in the video game Carnivores Triassic:
Handguns
Heckler & Koch USP
Replacing the previous games' pistol is a Heckler & Koch USP. The model seems to be the same model used for the pistol in the previous games (which weakly resembled a Browning BDA), but it has been re-textured in order to make it look like a USP. Though not that powerful, the gun carries a hefty 14-round magazine that can be pumped into any prehistoric beast that's unlucky enough to get caught in the player's line of sight.
Dan Wesson PPC .357
A black Dan Wesson PPC .357 revolver with wooden grips appears as an all new weapon, replacing the series' signature X-Bow weapon. It's more powerful than the USP, but power comes at the cost of only six rounds to fire before having to reload. The reload animation, however, is rather bizarre: After running dry, the Hunter will jerk the revolver backwards, as if trying to eject the spent casings. The thing is, the cylinder doesn't swing out. The Hunter will then lift an empty hand, slap the gun on the back, and call it a day.
Rifles
Z-M LR 300
A Z-M LR 300 rifle appears as a new weapon, acting as the series' first assault rifle. It has the fastest rate of fire of any gun in the game, and is fairly powerful. However, the weapon is also very loud, and can scare prey away. On the select screen, the weapon is referred to as both a "LR300" and an "M4 Carbine Assault Rifle." The select screen image also happens to show an M4 styled weapon. The weapon in the select screen does not appear in the most recent version of the game, and appears to be a leftover from a cut or removed weapon.
M4/M4A1 Carbine
Some kind of M4 carbine weapon appears on the weapon select screen, representing the aforementioned LR 300 rifle. Despite being labeled as an LR 300 in the weapon list, the description refers to the pictured M4, which does not actually appear ingame. Other than the general shape, details are difficult to acquire due to how small the image is, though it clearly boasts some kind of optics.
FN FAL
A new weapon appears in the game, labeled as an FN FAL, which comes equipped with "built in crosshairs." The select screen image, however, is clearly based off of the rifle seen in the previous games, which best resembles a KS-23 shotgun. The ingame model for the FN FAL also seems to be based on the existing KS-23 model, but since we only ever see the weapon from the top, it's hard to tell. Note, though, that the scope is placed on the handguard.
Shotguns
Remington 870
The Remington 870 MCS Entry shotgun from the previous two games appears again in the game's select screen, representing a Remington SP-10 hunting shotgun. Ingame, it's basically an 870 without the rear sights that appeared on the shotguns that appeared before (making it further resemble an 870). The "SP-10" has a leopard camo. There's also a gold 870 on the select screen, called the Golden Lever-Action Rifle (Despite the shotgun clearly having a pump).
KS-23
The rifle from the first game, which actually resembled a KS-23 shotgun with an incorrect box magazine, reappears in Carnivores Triassic in several different styles. Firstly, the KS-23 is used as a select screen image for the aforementioned FN FAL, but with sights removed and replaced with a crude looking scope. The same scoped KS-23 image from the previous games also appears, but this time the weapon is identified as an M40A3 Sniper Rifle, which it only shares a vague similarity with. Finally, a retextured KS-23 is used to represent the Franchi SPAS-15 (See the next entry).
Franchi SPAS-15
A SPAS-15 appears in the game as a new weapon - sort of. It's actually the previously seen KS-23 shotgun model, but completely retextured in order to resemble a SPAS-15. One can make out all of the SPAS-15's details, such as the pump, the magazine, and the receiver. The only things that are amiss are the elongated barrel and the lack of a carrying handle. As the pump is only textured onto the gun, the weapon, perhaps rather obviously, fires in its semi-automatic mode.
Sawed-Off Double-Barreled Shotgun
Some kind of generic Sawed Off Double Barreled Shotgun appears in the hands of poachers, enemies who will come to collect you as a trophy if your dinosaur trophy room starts to get really full. These enemies were actually supposed to appear in Carnivores Ice Age, but were cut for unknown reasons. Triassic has re-implemented the poacher.