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Talk:Arma 3

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Arma 3 Creator DLC: Global Mobilization - Cold War Germany

Handguns

Walther P1

The Walther P1 appears as the standard handgun of West Germany.

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Walther P1 - 9x19mm

Makarov PM

The Makarov PM appears as the standard handgun of East Germany.

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Makarov PM with black grips - 9x18mm Makarov

Heckler & Koch P2A1

The Heckler & Koch P2A1 appears as the standard flare gun of West Germany.

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Heckler & Koch P2A1 - 26.5mm

Leuchtpistole

The Leuchtpistole appears as the standard flare gun of East Germany, under the name LP-1.

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Leuchtpistole - 26.65mm

Submachine Guns

IMI Uzi

The IMI Uzi with the metal folding stock appears as a West German submachine gun, under its Bundeswehr designation MP2A1.

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IMI Uzi with buttstock extended - 9x19mm

Assault Rifles

MPi AK-74

The MPi AK-74 appears as an East German rifle. It comes in three variants: the full-length, full stocked MPi AK-74, the MPi AKS-74 with an East German-styled folding stock, and the MPi AKS-74K with a shortened barrel and folding stock.

MPi KM-72

The MPi KM-72 appears as an East German rifle. It comes in two variants: the MPi KM-72 with a solid stock, and the MPi KMS-72 with a folding stock.

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MPi-KM-72 - 7.62x39mm
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MPi-KMS-72 - 7.62x39mm

Heckler & Koch G3

The G3 appears as the standard rifles of West Germany and Denmark. There are two variants: the full stocked G3A3, and the sliding stocked G3A4, both using 20-round magazines.

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Heckler & Koch G3A3 - 7.62x51mm NATO
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Heckler & Koch G3A4 - 7.62x51mm NATO

Machine Guns

MG3

The MG3 appears as the machine gun of West Germany and Denmark.

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MG3 - 7.62x51mm NATO

PKM

The PKM appears as the medium machine gun of East Germany, under the name HMG PKM.

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PKM - 7.62x54mm R

RPK

The RPK appears as the light machine gun of East Germany, under the name LMG RPK. There are two variants: RPK-74 chambered in 5.45x39mm, using either 30-round or 45-round magazines, and RPK chambered in 7.62x39mm, using 75-round drums or 30-round magazines.

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RPK-74 - 5.45x39mm
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RPK - 7.62x39mm

Rocket/Missile Launchers

RPG-7

The RPG-7 appears as the East German rocket launcher.

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RPG-7 - 40mm

PzF 44

The PzF 44 appears as the West German rocket launcher, under the name PzF 44-2.

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Panzerfaust 44 - 44mm

Carl Gustaf M2

The Carl Gustaf M2 appears as the recoilless gun of West Germany and Denmark, under its German designation, PzF 84.

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Carl Gustaf M2 - 84x246mm R

9K111 Fagot

The 9K111 Fagot appears as the East German static missile launcher.

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9K111 Fagot - 120mm

Arma 3 Creator DLC: Western Sahara

Assault Rifles

"XMS"

The XMS is a bullpup assault rifle used exclusively by ION private military contractors. It is heavily based on the Heckler & Koch XM8, just altered into a bullpup form.

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Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note "birdcage" flash hider replacing the old "duckbill," and four PCAP accessory mounting holes added to the handguard.
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IMI Galil ARM

The Galat ARM is a Assault rifle used by both the SFIA and Tura tribesmen. It's chambered for 7.62x39mm.

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IMI Galil ARM with wood hand-guard - 5.56x45mm
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Vektor R4

The Velko R4 is a Assault rifle used by UNA peacekeepers.

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Vektor R4 - 5.56x45mm The Rifle in the film had a 35 round magazine as opposed to a 50 round magazine.
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FN FAL

The SLR is a Battle rifle used by both the SFIA and Tura tribesmen. It's chambered for 7.62x51mm.

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FN FAL 50.00 - 7.62x51mm NATO
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Machine Guns

Vektor SS-77

The SA-77 is a Machine Gun used by both the SFIA and Tura tribesmen.

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Vektor SS-77 belt-fed machine gun - 7.62x51mm NATO
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Shotguns

The AA40 is a Shotguns used by ION private military contractors and CTRG Special Forces.

AA-12

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AA-12 - 12 Gauge
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Grenade Launchers

Beretta GLX-160 A1

The GLX is a Grenade Launcher used by CTRG Special Forces.

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Beretta GLX-160 A1 grenade launcher - 40x46mm
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Attachments

Side Attachments

These mount on the right side of the weapon.

IR Pointer

The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR.

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A soldier takes cover under a street light, his IR Pointer illuminated in the night.
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A night-sight shot, showing his aim point with his IR Pointer.

Flashlight

The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though.

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In the pale moonlight, a soldier watches in silence, with his Flashlight mounted.
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The same soldier breaks stealth, and illuminates his path.

Optics

These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do.

ACO (Advanced Colliminator Optic)

The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR. It appears to be based on the C-More Railway reflex sight. With the release of the Marksmen DLC on the 8th of April, 2015, two more ACOs were added, zeroed for SMGs.

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FPS view of the ACO. The 3D view of the ACO is the same for both versions of the sight.
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The red version, seen here, is used by BLUFOR.
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The green one is used by OPFOR and INDFOR.
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A NATO soldier, and his handy ACO sight.
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The NATO SMG ACO has a nifty cross pattern.
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While the CSAT one is a bit weirder.

Holosight

The Holosight is an EOTech-like sight, used by all factions. It is based on the EOTech XPS3.

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FPS view of the Holsight, mounted on an Varmit.
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Sighted view of the Holosight. It's hard to see, but it has a small dot under the primary dot for drop comp.
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The SMG variant of the Holosight.
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A soldier takes close aim with his Holosight.

RCO (Rifle Combat Optic)

The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction. It is based on the Leupold HAMR scope.

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FPS view of an MX with an RCO attached.
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The upper holosight on the RCO, used by a soldier camping in some bushes.
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The scope of the RCO. You can see the drop comp markers.
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A BLUFOR soldier targets a suspicious looking forest with his RCO.

ARCO (Advanced Rifle Combat Optic)

Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction.

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FPS view of an ARCO, mounted to a Katiba rifle. That power pole looks awful nasty.
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Holo sight of the ARCO. It seems that OPFOR sights have a predisposition to green.
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The scope of the ARCO. Still quite green. Also, note the built in drop comp.
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An OPFOR soldier poses in a field with his ARCO.

MRCO (Multi Range Combat Optic)

The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions.

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An INDFOR soldier aims at some prime real estate, with his MRCO mounted to his Mk 20.
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The non-zoomed view of the MRCO, presumably added for balancing reasons.
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Zoomed view. The MRCO also features drop comps.
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Hiding by a dying bush, an Altian fighter aims down his MRCO.

SOS (Sniper Optical Sight)

The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions.

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FPS view of an SOS mounted on an M320, looking over a small Altis street.
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The BUIS of the SOS.
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Scoped view of the SOS. An odd reticle, but rather nifty, don't you think?.
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A sniper takes cover by a wall, and prepares his shot.

NVS (Night Vision Sight)

The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight.

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A BLUFOR soldier aims his rifle down, his NVS mounted atop it.
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Said soldier takes aim down the street with his NVS.
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A moonlit view of the NVS.

TWS (Thermal Weapon Sight)

The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions.

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A NATO soldier hides behind a wall, a TWS mounted to his anti-mat rifle.
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White hot view down the TWS, aimed at a troupe of soldiers.
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Those same soldiers, in Black hot view.
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The Daylight view of the TWS.
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The TWS MG, in White hot view.
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The Black hot view of the TWS MG.
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Daylight view of the TWS MG.
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Hiding by some trees, a NATO takes very precise aim. The 3D model of the TWS and TWS MG are both the same.

Nightstalker

The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction.

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First person view of the Nightstalker, mounted on the Zafir. The thing is huge, and fills the view of the user very efficiently.
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The backup sight of the Nightstalker. Rather awkward to use.
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Daylight view of the Nightstalker.
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It's a little hard to see in the Night Vision view, but those diagonal green lines indicate when one is aiming at a target, whether it be a soldier, or a vehicle.
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Black hot view of the Nightstalker. This is the only attachment not to use plain BW thermal views.
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White hot view of the Nightstalker.
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An OPFOR soldier lies in the dirt, taking aim down his fancy new Nightstalker sight.

MRD

The MRD is a pistol mounted collimator sight, mounted exclusively on heavy pistols. It's used by BLUFOR, and is typically on their 4-five pistols.

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A soldier by some walls, with an MRD on his 4-five.
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Down the sights of the pistol mounted collimator.
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World view of the MRD, as a BLUFOR soldier camps by some sandbags.

Yorris J2

The Yorris J2 is a pistol mounted collimator sight, mounted on heavy pistols. It's a rough equivilent to the MRD, except for the OPFOR side.

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An OPFOR officer aiming up a hill with his rather bulky revolver.
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Down the sights of the the Yorris.
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I doubt this OPFOR officer is likely to stop anytime soon.

DMS

The DMS is a marksman optic with 12x zoom. It's used by the OPFOR side, typically mounted on their Rahim rifles. It has a small RDS mounted on the top, as well.

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HUD view of the DMS, as a soldier monitors a few walls closely.
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This layout is very similar to that of the PSO-1. Those drop compensators and rangefinders work.
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The RDS of the DMS.
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A soldier sights in with his DMS.

AMS (*)

The AMS was added, along with the bevy of new weapons in the Marksmen DLC, on 8/4/15. It's a fairly standard sniper sight, apart from the RDS on the top of it. It seems to be tied to NATO soldiers but I'm not sure. It comes in Black, Tan and Green.

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the FPS view of the AMS, mounted on a Gepard.
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The dot sight is clearer than a lot of other sights available in this game.
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Those drop comps are a bit vague.
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The AMS, mounted on a Gepard. I think this is a faction mismatch, actually.

Kaliha (*)

The Kaliha is a CSAT opposite to the AMS, also released on 8/4/15. It doesn't have an RDS, unfortunately. It comes in Black, Hex Camo, Tan, and interestingly, Old variants.

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FPS view of the Kaliha down a runway.
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Red as that fibre optic sight is, it's just not an RDS. *Sigh*
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Scope view of the Kaliha.
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Look up, in the sky! It's a Kaliha.
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Interestingly, the Kaliha also has an Old variant. It doesn't come with the attached iron sights, and is a bit rusty, useful for the FIA guerilla faction.

ERCO (Enhanced Rifle Combat Optic (*)

The ERCO was added with the Apex expansion. It features a RDS, a 4x magnification, and mounts on most weapons.

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Where better to test out your new optic, than a big hill near a volcano?
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RDS view. Ooh, lovely.
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A splendid magnification.
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Fits all AK-12 rifles as standard.

Suppressors

These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha.

6.5mm Suppressor

This is used by every 6.5mm weapon, namely assault rifles.

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An MX rifle, with a 6.5mm suppressor snapped on.

5.56mm Suppressor

This is used on 5.56mm weapons, like the TRG-21, and the Mk 20.

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The long end of a 5.56 suppressor.

6.5mm LMG Suppressor

This is used exclusively by the Mk 200 machine gun, and the MX SW.

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A Mk 200 with a 6.5mm LMG suppressor attached.

7.62mm Suppressor

Used by 7.62mm weapons, like the Mk 18, and the Zafir.

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A MK 18 with a 7.62mm suppressor attached.

9mm Suppressor

These snap on 9mm weapons, like pistols and SMGs.

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A PDW2000 with a 9mm suppressor attached.

.45 Suppressor

Used by .45 weapons, like the ACP-C2, and the Vermin SMG.

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The business end of the .45 suppressor looks suspiciously small.

.338 Suppressor (*)

Added with the Marksmen DLC, and attaches, predictably, to .338 weapons. It comes in Black, Green, and Sand.

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A brooding black.
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A spiffy green.
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Ninja-kick, ho! Also, tan.

9.3mm Suppressor (*)

Added with the Marksmen DLC, the 9.3mm suppressor attaches to weapons like the Cyrus. It comes in Black and Tan.

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A 9.3mm suppressor screwed onto a Cyrus.
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A tan one, too.

Bipods (*)

Bipods were added were added as part of the Marksmen update on 8/4/15 They mount on the bottom of the weapon, if the weapon can mount a bipod. Some can't, like carbines, but the CSAT main rifle can't, either. Also, if a weapon had a bipod pre-update, that was essentially useless on the gun, it was made useful! How nifty.

NATO Bipod

The NATO Bipod is found commonly, on NATO weapons.

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A NATO soldier models a stunning black Bipod.
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And then an MTP model.
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This Tan one compliments his MX 6.5 perfectly, even if Arma 3 isn't totally perfect at modelling bipods.

CSAT Bipod

The CSAT Bipod is predictably on CSAT weapons.

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A quick horizonal scan with his Black bipod deployed.
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I'm not sure why this Hex bipod doesn't actually have a Hex design, but these pews are supporting it expertly.
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Comment

AAF Bipod

The AAF Bipod is, surprise! Commonly found on AAF weapons.

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A Black one. There are a lot of these.
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It's kind of hard to say anything interesting. So have a floating bipod!

Cut Weapons

As of the moment the following weapons have been removed from the game despite being fully functioning in earlier builds. The developers say that they might make their way back in post-release, "maybe".

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "M4 SASS" during the pre-release Alpha development builds.

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Benelli M4 Super 90 with 6-shot tube - 12 Gauge
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Down the sights of the M4 SASS.

Kel-Tec KSG

The Kel-Tec KSG is a cut weapon found in pre-release materials.

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Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge.
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A NATO soldier aiming a Kel-Tec KSG, fitted with front and rear BUISs, C-More red dot sight, and a RIS foregrip.

Heckler & Koch XM25

The H&K XM25 appeared in pre-release screenshots.

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Heckler & Koch XM25 - 25x40mm.
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The NATO soldier circled in red is holding a H&K XM25.

General Dynamics GAU-22/A

The F-35B Lightning II is a vehicle shown in pre-release materials. It most likely has the GD GAU-22/A as its main armament. The F-35B served as a placeholder for jets during development.

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General Dynamics GAU-22/A - 25x137mm
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A pair of F-35Bs in flight. The GAU-22/A could be mounted on them.

Discussion

F2000 Foregrip

The F2000's foregrip is a Monolith Arms Tri-Rail System. Since Monolith Arms got bought by Magpul, Magpul may start producing them. I don't know. But that's why the F2000 has the P90 style foregrip. http://i78.photobucket.com/albums/j112/Halomfg/DSCN5779.jpg?t=1257801238 --1SAZ 03:35, 23 June 2011 (CDT)

If they started producing them again I might actually take a look at buying an FS 2000. That Monolith Arms foregrip is just too badass. --AdAstra2009 22:17, 10 July 2012 (CDT)

Sniper rifle on the poster.

I put it down as a Barrett M99, but can't be absolutely certain that its not a Barrett M95 without seeing the magazine (of lack thereof), but the length of the forend makes me think M99. Can anyone who knows more about these confirm? Jimmoy 09:52, 23 June 2011 (CDT)


Well, the guys on BIS forums are guessing M95. Also, about that unknown gun, it kinda sorta could be the new Skorpion. The EVO one? Tanaj 18:20, 26 June 2011 (CDT)

I think your very well right about the unknown gun being the CZ SCORPION EVO 3 A1, yep, it's defiantly it, way to go Tanaj! :) Mr. Wolf 21:51, 26 June 2011 (CDT)
Well, to be honest I looked it up on their forum. But to my credit it was one of my guesses even before that. :) Tanaj 09:02, 1 July 2011 (CDT)

Machine gun - Caseless ammo?

Anyone else notice that the ammo appears to look like the LSAT's caseless round? (http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/06/lsat_ammunition-tfb.jpg for reference) --Chrausis 09:50, 28 June 2011 (CDT)

Difficult to say, might be just an early model, but I do remember seeing a screenshot from the E3 presentation with a reload/pickup prompt with some more exotic round. 6.8 I think, but I'm not sure. Tanaj 09:02, 1 July 2011 (CDT)

Any ideas?

on what the unknown rifle is? i've seen the stock somewhere but the straight mag throws me (Could be for 6.5/6.8mm rounds) http://i.imgur.com/wUNOD.jpg Source:http://www.youtube.com/watch?feature=player_embedded&v=0tOSjYgGvHw#!

Looks to just be Bohemia's take on the Remington ACR, similar to their take on the KAC LMG. Stock seems to be a cross between the ACR adjustable stock and a Magpul UBR, receiver configuration looks to have the same profile. Same overall weapon profile, with some key differences (Like location of the charging handle, and rail system). But my money is that it was just based off of the ACR. Halorocka888 18:50, 1 June 2012 (CDT)

Confirmed by a inside source, its in game name is the MX, its the NATO standard rifle and it fires the 6.5 Grendel. scarecrow 06:36, 7 June 2012 (CDT)
Not so much inside source as its name being plastered on all the E3 infantry gameplay.Temp89 06:31, 7 June 2012 (CDT)
No, inside source, I've known for a few months but haven't been on the site for a while; the gurrilla's also use the tavor... scarecrow 06:36, 7 June 2012 (CDT)
Tavor was one of the first weapons shown. Post something unknown for credibility. Temp89 10:07, 7 June 2012 (CDT)
Well i would love to but i prefer to avoid breaking my NDA and losing €25,000... scarecrow 19:22, 14 June 2012 (CDT)

Is it just me or does the magazine look too small for 6.5mm Grendel? Or maybe the scaling is just off in that first screenshot. Also, it is odd they have made the magazine straight, as the 6.5mm Grendel roung has a taper so the mag would need to be curved just like a .223. --commando552 06:45, 7 June 2012 (CDT)

That said, could it perhaps be chambered in some fictional caseless round? From what I understand (which is, granted, only stuff freely available online), the LSAT concept using a 5.56mm round isn't finalised and could be subject to change (assuming it ever sees the light of day). I suspect that this might be Bohemia's guess at what the LSAT rifle might look like. Just conjecture, but I thought it couldn't hurt to float the idea. Jimmoy 20:10, 4 July 2012 (CDT)

Glock 19

As noted as a PO7, it is most likely a place holder for the CZ PO7 Duty, thoughts? scarecrow 01:49, 10 July 2012 (CDT)

It's probably just a fictionalized name. ArmA II used G17 for it, and it looks like a nearly photo identical model was used for ArmA III. Dannysaysnoo 18:19, 2 February 2013
Well, everything is possible. We'll just wait and see :P --RaNgeR (talk) 13:49, 3 February 2013 (EST)
Something fun I noticed during a trawl through some Gamescon 2012 footage.
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Click on that and expand it. The "Glock" is chambered in 9x21mm. It seems to mention a weapon similar to the PP-2000 as well. Dannysaysnoo 21:49, 8 Febuary 2013

Alpha release on March 5th

The alpha release will be on March 5th. We've been promised 12 weapons. I'll try and find out which as soon as I can. Dannysaysnoo 22:48, 26 Febuary 2013

Extended list of guns in the final game

In the Alpha a list of gun references were extracted from the files (with BIS's blessing). It may not be final or complete but it has some interesting entries:

  • M200 LMG (KAC LMG)
  • P07 (pistol)
  • MK26 (revolver)
  • Rook 40 (pistol)
  • PDW2000 (pistol)
  • P99 (pistol)
  • Rhino (revolver)
  • ACPC2 (pistol)
  • Herstal 45 Tactical (pistol, FNP-45)
  • Flaregun
  • Tripwire flare (in the mines folder)
  • MK16 (very few references)
  • MK17 (very few references)
  • MK20 (F2000)
  • MX
  • MX LMG
  • MX DMR
  • MX CQC
  • TRG 20 (CTAR)
  • TRG 21 (Tavor)
  • Titan launcher
  • RPG-32
  • NLAW
  • M26 explosives
  • IED
  • Scorpion
  • SDAR (Keltec RFB)
  • Keltec KSG
  • M14 EBR
  • Khaybar
  • Cheytac M200 (called the M320 ingame)
  • AA-40 (shotgun)
  • Vector
  • M4 SSAS (shotgun)
  • Lynx GM6
  • AK-107 (very few references)
  • MM-1 (very few references)
  • M67 grenade
  • M18 smoke
  • PDM-1M mine
  • PMR-3 mine

Beta Weapons Added

I just added the

-Scorpion -Vector -1911 alike -F2000 -Negev -Titan

I couldn't properly identify the 1911 and the Titan, so I've left them up for others to identify.

How to Take Good Close-up Pics

In this case the game let's us skip having to position the player so we can get a good angle on a gun.

In the editor place any soldier. Then go to Empty -> Ammo and you will see a list of Ammo Crates you can place that contain any and every infantry weapon in the game. Click Preview to go ingame and then press Escape. Click the Camera button and the game will pause. You now have full control of the camera from position to depth of field to blur. You can zoom as close to any object as you want.Temp89 (talk) 12:57, 4 August 2013 (EDT)

I'll keep that in mind. I'm going to to a total recall on all pictures when the game is on general release, and make new ones. I'm not happy with a lot of them. Mainly, I'm going to take pictures in more varied locations, with more varied soldiers. It always bugs me when it's obvious someone is farming screenshots. Dannysaysnoo 01:41, 4 August 2013 (GMT)

Final game inventory pics from official site

http://www.arma3.com/launch-countdown

Under the weapons section the page has been updated with all the inventory pics of every gun in every single configuration. STK CPW is the PDW2000.Temp89 (talk) 18:44, 27 August 2013 (EDT)

Seperation of Cut weapons and Final weapons

Very good, I wanted to do this at some point after release. I remained naive, asking for the KSG for ages. Dannysaysnoo (talk) 07:19, 28 August 2013 (EDT)

COMPLETE REFRESH OF PAGE FOR RELEASE VERSION

That's it. It took me about 7 hours straight, but I've replaced every blurry, grainy, useless image with a clean one from the release version. I've also added the Mk32 GMG, and added some text in some places. I'm real tired, and I need a nap. *Drops the mic* - Dannysaysnoo (talk) 00:54, 13 September 2013 (EDT)

How I Arranged The Page.

Part of my post-release screenshot fest was a severe rearranging of the order of firearms. I arranged them, by faction. NATO > CSAT > AAF > FIA. For the mounted weapons, I also arranged them by Mounted > Aircraft Mounted. Dannysaysnoo (talk) 19:33, 13 September 2013 (EDT)

Change the name of guns to their real life name

With most all of the guns in the game having fictional names, it's handy that a friend of mine produced a mod that changes names to something less silly. You can get it here. https://www.dropbox.com/s/2sere6rpapdwk21/@FA_warname.zip Dannysaysnoo (talk) 12:21, 10 January 2014 (EST)

New guns being added

The Marksmen DLC adds 7 new guns. Only artworks available so far. One has been IDed as the LWMMG. http://arma3.com/marksmen-challenge#.VPMudGdyY2g Temp89 (talk)

The "Mk4 EMR" most definitely looks like a SIG SG-556 with features from the SG-556 DMR, and some sort of fictional .338 Magwell to me.
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SIG SG 556 - 5.56x45mm with ACOG scope
--Sergeant Simpleton (talk) 11:59, 1 March 2015 (EST)
The final two weapons are the H&K HK121 (as the "Navid") and the M-14.--Markit (talk) 17:36, 3 March 2015 (EST)
According to the livestream, the MAR-10 is based on the Noreen Bad News rifle, the Mk4 EMR is based on the SG556 DMR (there is a large caliber variant called the 556xi but the look is quite different. Has practically no magwell to fit a banana mag), Mk14 is obvious, ASP-1 was a futirised VSS/VKS, the Cyrus is inspired by the Dragunov (don't really see it IMO), they didn't mention the LMG origins but they're rather obvious.Temp89 (talk)
The Cyrus' ejection port and stock match the SVDS, but the rest of it looks ARish. The area above the model's hand on the ASP-1 looks like a SCAR receiver, too.AgentGumby (talk) 16:59, 7 March 2015 (EST)

SCAR-L

In multiplayer (and possibly singleplayer, haven't checked) the primary weapon slot when empty has an icon of a SCAR-L. Is that worth mentioning on the main page? Majorcamo (talk) 22:53, 5 June 2015 (EDT)

I don't see why not. Maybe make a separate section for it or something. Dannysaysnoo (talk) 20:36, 6 June 2015 (EDT)


Battle Rifles

We currently have weapons such as the Mk.14 and M14 under the Sniper Rifle category. But we also have the RFB under the Assault Rifle category. Should we move the rifles such as the M14 to the Assault Rifle category and rename it "Assault Rifles and Battle Rifles." I just think it would make more sense as we combine the two on other pages and some the weapons under the Sniper Rifle category fire in full-auto. Majorcamo (talk) 22:00, 11 July 2015 (EDT)


Official P90 mod + RHS:Escalation

First off: Bohemia released the first ever official mod on the steam workshop in the form of the PS90, the P90 TR, and normal P90, under the name of "ADR-97". We should probably include this in the page. Second, a bit less likely to have a page is RHS: Escalation, which, if created, should have its own page. I ask for this page to be created because a) It includes pretty much every firearm currently used by the US and Russian forces, b) Bohemia themselves awarded it one of the top prizes in the mod competition, and c) It is one of the most popular and well-known mods in the ArmA series. I HIGHLY recommend making a page for this, as the quality of the weapons are some of the greatest I've ever seen in a game. --BlackHawk510 (talk) 13:44, 15 May 2016 (EDT)

If it ain't official then it won't get an entry, i think.--AnActualAK47 (talk) 14:10, 15 May 2016 (EDT)
Well Project Reality has it's own page, I don't see why RHS couldn't.AgentGumby (talk) 14:19, 15 May 2016 (EDT)
Also, Firearms:Source, Forgotten hope, Insurgency, etc weren't official, but do have entries. Do note that I'm pretty sure that the Bohemia devs have played with RHS, or officially sponsored tournaments using it. Also, the rules dictate that a mod CAN have its own entry if it is very well known, which is certainly the case with RHS. --BlackHawk510 (talk) 15:08, 15 May 2016 (EDT)
It's probably not unreasonable under those circumstances. So long as you're willing to put in the time and the page is done properly, I don't think the admins would have a problem with you making it. Sergeant Simpleton (talk) 20:30, 16 May 2016 (EDT)
Thank you, I'll be sure to put a lot of effort into it when I have time.--BlackHawk510 (talk) 18:45, 17 May 2016 (EDT)

Tanoa weapons

Tanoa was added to the development branch and people extracted the weapons data.

https://paste.ee/p/trUzi

Lines 11249 & 11587 & 13000 onwards, looks like AKS-74U, AKM, AK-12, RPG-7, Makariv PM, SCAR-L, SCAR-H, SCAR-L-CQC, QBZ-95, QBZ-95B, QBB-95, QBU-88, and a few others. There are also models of 3 crashed WW2 planes on the island.

http://i.imgur.com/2uJx7CO.png

Temp89 (talk)
Pretty such the SPAR-16/17 is supposed to be an HK416, and HK417, given that the 416 appears on the official poster for APEX.--BlackHawk510 (talk) 17:24, 7 June 2016 (EDT)

Tanoa Artillery Ruins

On Tanoa, ruins of military installations from WWII can often be found, and they tend to feature broken artillery pieces as well. (they're also assets available in the Eden editor) Can somebody identify what artillery this is? --Wuzh (talk) 10:29, 8 September 2020 (EDT)

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