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Serious Sam 3: BFE
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Serious Sam 3: BFE for current discussions. Content is subject to change. |
Serious Sam 3: BFE (Before First Encounter) is a first-person shooter game developed by Croteam. With a history before the events of The First Encounter, the game promises to take the player to old known places, as well new locations and new monsters.
The following weapons appear in the video game Serious Sam 3: BFE:
Pistols
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX is used by Serious Sam as the default handgun. It is called the "SOP38 Semi Automatic Pistol" and holds an impossible 10 rounds per magazine; this is the weapon's only limitation, since it seems to have inherited the "techno-magical ammo replenisher" of his old revolvers and never runs out of ammunition. When Sam finds it for the first time, he states: "Mr. Smith, Mr. Wesson, glad you could make it." Apparently they actually couldn't.
Shotguns
Hawk Type 97-2
The Hawk Type 97-2 is simply referred to as the "12 Gauge Pump Action Shotgun." It shares the "5.56x40mm" magazine well marking of the HK416, presumably making it the only shotgun in the world chambered in 444 gauge. While it has iron sights fitted, they cannot be used; it also has an equally useless rail mount and has a spare shell holder which is always empty. It is only ever shown being fed using magazines anyway; these have a capacity of ten rounds, despite looking like they could barely hold three.
Double Barrel Shotgun
The Double Barrel Shotgun returns, back to full glory from the sawed-down abomination it was in Serious Sam 2. It is referred to as the "Double Barrel Coach Gun." Being a classic Doom-style "super shotgun" it has only one trigger which fires both barrels together for a larger spread than the Hawk Tactical but more than double the damage. Like the Hawk Tactical, the iron sights cannot be used.
Assault Rifles
Heckler & Koch HK416
The Heckler & Koch HK416 appears in game with a EOTech sight and a vertical foregrip, using a 40-round magazine. It is referred to as the "M29 Infantry Assault Rifle," implying it is supposed to be a Heckler & Koch M27 IAR, though it lacks the extended handguard and longer barrel distinctive of this version. It has a lowered rate of fire (600 RPM as opposed to 700–900 RPM for the standard HK416); while this is incorrect, some information at the time the game was released (before the full adoption of the M27) did indicate that the fire rate would be reduced to around this level.
Sniper Rifles
FR F2
The French made FR F2 appears as the "Raptor 16mm Sniper Rifle". Like its ingame name states, it uses 16mm rounds, although the weapon itself is unaltered both scale- and design-wise from the original design. The weapon has no visible bolt-operating animation, but the bolt is off-screen anyway; it does make mechanical sounds after each shot fired, though the delay between firing a shot and these sounds playing is longer than the delay between firing once and being able to fire again. It features a long-range scope with a built-in rangefinder and variable zoom, from 1x to 4x, operated by holding the aim button. The weapon is not really integrated into the campaign, apparently being a last-minute addition by Croteam at the behest of fans; a few secret rifles and ammo caches are tucked away throughout the game, however, particularly in the Jewel of the Nile DLC levels.
Machine Guns
Hand Held M134 Minigun
The Hand Held M134 Minigun, a Serious Sam staple, is present, referred to as the "XM214-A Minigun." Unlike the somewhat cartoonishly exaggerated M134-style weapons shown in previous games, the one in BFE is basically unaltered. Miniguns are first seen rigged upside-down to sentry rigs which define their radius of fire with a red laser beam; these fire on anything, including Sam, but can be turned on and off using switches. Sam is later tasked with protecting a ground-based mounted minigun; after the encounter concludes, he is then able to pick it up and use it himself.
Being an old-school videogame minigun, it takes all 500 rounds of ammunition that can be carried in one go, with no reloading. The rate at which it uses ammo is pegged at 1,200 RPM, in line with movie handheld miniguns and much, much slower than a full-speed M134. The game claims it has a "built-in magazine," which is a fancy way of saying it is never depicted with an ammo feed of any kind.
Explosives
M112 C4 Demoilition Charge
In lieu of using grenades, Sam can pick up remote-triggered C4 charges. These are made from two green M112 Demolition Charge duct-taped together and fitted with a detonator; throughout the game Sam refers to them as "dynamite," but then Sam isn't exactly supposed to be a genius. All monsters have a glowing red placement point when C4 is equipped; hitting reasonably close to this mark will stick the C4 to the monster, killing most lower-level and even some high-level monsters instantly when it is detonated.
Launchers
"AS-24 Devastator"
The AS-24 Devastator (or simple the "Devastator") is a fictional moster-of-a-weapon of what appears to be a hybrid of an Armsel Protecta and a Hawk MM1 grenade launcher (with a name inspired by the AA-12, including a reference to Maxwell Atchisson in NETRICSA's description for the weapon) which can be found later in the game and via a few secrets. It holds a massive 20 rounds (despite being modeled with a 10-round magazine) of explosive armor piercing rounds capable of penetrating a line of small enemies, making it possibly the most ridiculously powerful weapon in the game and a weapon of choice for crowd control. Players who ordered the Serious Digital edition of the game would receive an added zoom scope on the weapon similar in function to that of the Sniper Rifle.
Mounted Weapons
M230 Chain Gun
The M230 Chain Gun is seen mounted on AH-64 Apache attack helicopters, although it is absolutely never shown mounted where it is supposed to be. An Apache is sent to pick up Sam early on; precisely how the two-seat helicopter was planning to do this is never clear, but never really becomes an issue since it is quickly shot down and posessed by a monster.