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Serious Sam 3: BFE

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Serious Sam 3: BFE for current discussions. Content is subject to change.

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Serious Sam 3: BFE (2011)

Serious Sam 3: BFE (Before First Encounter) is a first-person shooter game developed by Croteam. With a history before the events of The First Encounter, the game promises to take the player to old known places, as well new locations and new monsters.

The following weapons appear in the video game Serious Sam 3: BFE:


Pistols

IMI/Magnum Research Desert Eagle Mark XIX

The Desert Eagle Mark XIX is used by Serious Sam as the default handgun. It is called the "SOP38 Semi Automatic Pistol" and holds an impossible 10 rounds per magazine; this is the weapon's only limitation, since it seems to have inherited the "techno-magical ammo replenisher" of his old revolvers and never runs out of ammunition. When Sam finds it for the first time, he states: "Mr. Smith, Mr. Wesson, glad you could make it." Apparently they actually couldn't.

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IMI/Magnum Research Desert Eagle Mark XIX - .50AE
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NETRICSA image of the Desert Eagle. Note the slide lettering which states it is a "Desert Reaper" chambered in ".44 SOP."
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NETRICSA herself seems to have other ideas about this, claiming it is chambered in .45 ACP.
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The lettering on the other side states it was made by "Advanced Research Inc" with a "Made In Croatia" line underneath.
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Sam fires his Desert Eagle at Mental's forces.
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Reloading the Desert Eagle; this animation shows a 7-round .50AE magazine.
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Sam uses the iron sights of his Desert Eagle to discharge whatever it's decided to actually fire at a group of Beheaded Kamikazes...
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...With suitably messy consequences.

Shotguns

Hawk Type 97-2

The Hawk Type 97-2 is simply referred to as the "12 Gauge Pump Action Shotgun." It shares the "5.56x40mm" magazine well marking of the HK416, presumably making it the only shotgun in the world chambered in 444 gauge. While it has iron sights fitted, they cannot be used; it also has an equally useless rail mount and has a spare shell holder which is always empty. It is only ever shown being fed using magazines anyway; these have a capacity of ten rounds, despite looking like they could barely hold three.

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Hawk Type 97-2 - 12 Gauge
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NETRICSA display of the Hawk shotgun; note the marking on the magazine well indicating a rather non-standard shotgun gauge. The tiny magazine certainly bears out this theory.
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The shotgun apparently fires "slug pellets." So it's good for killing and gardening.
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Further terminological confusion leads to it being loaded using a "cartridge" full of shells; the correct term would be "magazine."
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Under assault from Gnaars, which were apparently much uglier in the past, Sam is grateful for his shotgun.
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Sam takes a shot at a classic Serious Sam major enemy, the Adult Arachnoid.

Double Barrel Shotgun

The Double Barrel Shotgun returns, back to full glory from the sawed-down abomination it was in Serious Sam 2. It is referred to as the "Double Barrel Coach Gun." Being a classic Doom-style "super shotgun" it has only one trigger which fires both barrels together for a larger spread than the Hawk Tactical but more than double the damage. Like the Hawk Tactical, the iron sights cannot be used.

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Remington SPR210 Shotgun - 12 gauge
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NETRICSA image of the double barrel shotgun.
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Sam discovers his most reliable friend on a highway overpass, alongside a box of shotgun cartridges so oversized they'd only really belong in an underbarrel launcher.

Assault Rifles

Heckler & Koch HK416

The Heckler & Koch HK416 appears in game with a EOTech sight and a vertical foregrip, using a 40-round magazine. It is referred to as the "M29 Infantry Assault Rifle," implying it is supposed to be a Heckler & Koch M27 IAR, though it lacks the extended handguard and longer barrel distinctive of this version. It has a lowered rate of fire (600 RPM as opposed to 700–900 RPM for the standard HK416); while this is incorrect, some information at the time the game was released (before the full adoption of the M27) did indicate that the fire rate would be reduced to around this level.

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Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO
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NETRICSA image of the HK416; note what is apparently a 40-round 30-round magazine, and that the rifle has ejection ports on both sides. Defying videogame conventions, however, it actually ejects to the right.
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A later text box shows that the weapon has the lower 600 RPM rate of fire which was thought at the time to be a feature of the M27 IAR.
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Sam holds his HK416 as he discovers Wormsign the likes of which even God has never seen.
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Reloading the HK416; note that for some reason the white pointer arrow does not point directly at the selected fire mode. As is common in games, it points in the general direction of semi-auto rather than full-auto, despite the weapon firing on full auto.
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Sam uses the EOTech sight to blast some of Mental's goons. The sight allows Sam to move at only slightly reduced speed, and switches the HK416 from having very little deviation in fullauto to basically having none at all.
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He soon comes across both another HK416 and two bottles of suspicious life-restoring pills, and wonders if it's Christmas already.
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Sam and his new friend Kleer Skeleton Skull look over the large ammo pickup for the HK416. Kleer Skeleton Skull points out that this ammo box was obviously based on one that had never been used, noting the blank spaces where the lot number and weight are supposed to be.

Sniper Rifles

FR F2

The French made FR F2 appears as the "Raptor 16mm Sniper Rifle". Like its ingame name states, it uses 16mm rounds, although the weapon itself is unaltered both scale- and design-wise from the original design. The weapon has no visible bolt-operating animation, but the bolt is off-screen anyway; it does make mechanical sounds after each shot fired, though the delay between firing a shot and these sounds playing is longer than the delay between firing once and being able to fire again. It features a long-range scope with a built-in rangefinder and variable zoom, from 1x to 4x, operated by holding the aim button. The weapon is not really integrated into the campaign, apparently being a last-minute addition by Croteam at the behest of fans; a few secret rifles and ammo caches are tucked away throughout the game, however, particularly in the Jewel of the Nile DLC levels.

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FR F2 - 7.62x51mm NATO
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Sam runs with his FR F2. Despite the fictional name given to it, "FR F2 7.62 N" is clearly visible on the side of the receiver.
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Sam gets a view through the scope as he proceeds to end the life of a Female Gnaar.
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Sam wields an FR F2 during the second mission of the Jewel of the Nile campaign DLC, which adds three new levels and makes the sniper and laser rifles more accessible to the players.

Machine Guns

Hand Held M134 Minigun

The Hand Held M134 Minigun, a Serious Sam staple, is present, referred to as the "XM214-A Minigun." Unlike the somewhat cartoonishly exaggerated M134-style weapons shown in previous games, the one in BFE is basically unaltered. Miniguns are first seen rigged upside-down to sentry rigs which define their radius of fire with a red laser beam; these fire on anything, including Sam, but can be turned on and off using switches. Sam is later tasked with protecting a ground-based mounted minigun; after the encounter concludes, he is then able to pick it up and use it himself.

Being an old-school videogame minigun, it takes all 500 rounds of ammunition that can be carried in one go, with no reloading. The rate at which it uses ammo is pegged at 1,200 RPM, in line with movie handheld miniguns and much, much slower than a full-speed M134. The game claims it has a "built-in magazine," which is a fancy way of saying it is never depicted with an ammo feed of any kind.

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Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
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The Kleer Skeletons are just as happy to see the minigun as Sam.

Explosives

M112 C4 Demoilition Charge

In lieu of using grenades, Sam can pick up remote-triggered C4 charges. These are made from two green M112 Demolition Charge duct-taped together and fitted with a detonator; throughout the game Sam refers to them as "dynamite," but then Sam isn't exactly supposed to be a genius. All monsters have a glowing red placement point when C4 is equipped; hitting reasonably close to this mark will stick the C4 to the monster, killing most lower-level and even some high-level monsters instantly when it is detonated.

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M112 C4 demolition charge. Note lettering.

Launchers

"AS-24 Devastator"

The AS-24 Devastator (or simple the "Devastator") is a fictional moster-of-a-weapon of what appears to be a hybrid of an Armsel Protecta and a Hawk MM1 grenade launcher (with a name inspired by the AA-12, including a reference to Maxwell Atchisson in NETRICSA's description for the weapon) which can be found later in the game and via a few secrets. It holds a massive 20 rounds (despite being modeled with a 10-round magazine) of explosive armor piercing rounds capable of penetrating a line of small enemies, making it possibly the most ridiculously powerful weapon in the game and a weapon of choice for crowd control. Players who ordered the Serious Digital edition of the game would receive an added zoom scope on the weapon similar in function to that of the Sniper Rifle.

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MM1 Grenade Launcher - 40mm
Armsel Protecta - 12 Gauge
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Sam holding the "AS-24 Devastator". This is the Gold Edition Devastator that is equipped with the FR F2's scope.
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A view through the Devastator's scope.
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With the single pull of a trigger, the Devastator rips through a wave of small enemies with ease.
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Reloading the AS-24 Devastator. It holds 20 grenades in story mode, but only 10 in competitive multiplayer.

Mounted Weapons

M230 Chain Gun

The M230 Chain Gun is seen mounted on AH-64 Apache attack helicopters, although it is absolutely never shown mounted where it is supposed to be. An Apache is sent to pick up Sam early on; precisely how the two-seat helicopter was planning to do this is never clear, but never really becomes an issue since it is quickly shot down and posessed by a monster.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm
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An Apache goes the way of all videogame helicopters. Note that the M230 is incorrectly shown here attached to the front of the nose sensor suite. The landing gear is also missing.
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After being infested by a "Polyzooidal Cyber-Parasite" the Hydra rocket pods on the Apache are replaced with two M230s, while the one on the nose vanishes.