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Dead Island: Riptide

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Revision as of 09:39, 15 December 2015 by SSgt LuLZ (talk | contribs) (Added new weapons and descriptions, in preparation of uploading new screenshots.)
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Nice, but where's the trigger?

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Dead Island Riptide
Release Date: 2013
Developer: Techland
Publisher: Deep Silver
Series: Dead Island
Platforms: PC, PS3, Xbox 360
Genre: First-Person Shooter


Dead Island Riptide is a full standalone sequel to Dead Island. It features most of the firearms seen from the previous game, as well as some newer weapons.

The following weapons appear in the video game Dead Island: Riptide:


Handguns

Pistols in Riptide are the most commonly found firearm in the game that can be looted from crates and are used by several NPCs, including hostile human enemies. All weapons in this category shares the same 'Pistol Ammo' despite the obvious size differences between 9mm pistols and magnum-calibre revolvers.

Beretta 92FS Inox

Some pre-release screenshots show Purna and Xia Ming with the Beretta 92FS Inox. Presumably there were placeholders of Dead Island's "McCall's 9mm", a legendary-grade pistol which did not make it into Riptide.

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Beretta 92FS Inox - 9x19mm
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Xia with the 92 Inox.
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Purna with a Beretta 92 Inox with what appears to be a underbarrel flashlight.
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Purna with a Beretta 92 Inox circled in red.

Beretta 92FS

The Beretta 92FS returns from the first game as the 'Pistol'. It holds 15 rounds in a magazine and will sport a coloured compensator that corresponds to it's respective elemental mod, if modified with one.

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Beretta 92FS - 9x19mm
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New playable character John Morgan holds the 'Pistol' as he escapes the ship in the prologue
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John Morgan reloads the Pistol

Beretta 92SB

A new screenshot shows a Beretta 92SB.

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Beretta Model 92SB - 9x19mm
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A screenshot shows a very worn out Beretta 92SB.

Colt Python

Another screenshot shows a Colt Python.

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Colt Python - .357 Magnum
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Xia Ming holds a Colt Python.
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Purna fire the Python in the They Thought Wrong" trailer.

Desert Eagle Mark I

The Desert Eagle Mark I from the first game returns as the 'Heavy Pistol'. It has a default 9-round capacity and modding the weapon with an elemental mod (such as fire, electric or poison rounds) will add a coloured compensator that would magically bestow the elemental properties.

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Magnum Research Desert Eagle MK I - .357 Magnum

Shotguns

Shotguns in Riptide are uncommon firearms that excel in close range engagements with the ability to easily dismember enemies and even dispatch high-level bosses with one shot if aimed carefully. Fixing elemental mods (such as electric, fire or poison mods) will add a coloured choke to the shotgun, which will somehow magically imbue the shotshells with the corresponding elements.

Combo Shotgun

The Remington 870 /TOZ-194 combo shotgun from the first game appears in a screenshot in the They Thought Wrong" trailer.

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Remington 870 with folding stock extended - 12 Gauge.
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TOZ-194 - 12 Gauge.
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The shotgun against the barricade.
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Franchi SPAS-12

While somewhat hard to see in the photo below; closer inspection reveals that the shotgun is the Franchi SPAS-12 from the first game.

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Franchi SPAS-12 - 12 Gauge
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Logan holds the SPAS 12.

Mossberg 590 Compact Cruiser

The Mossberg 590 Compact Cruiser makes a return from the first game as the 'Short Shotgun'.

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Mossberg 590 "Compact Cruiser" - 12 gauge
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John points the 'Short Shotgun' at a zombified marine who decided to sit and pout.
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John, after putting the pouting zombie out of it's misery, pumps the shotgun
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He proceeds to reload the shotgun in his quest to find more pouty zombies (NOTE: The odd effect at the top of the screen is simulating your character in the rain.

Rifles

Assault rifles in Riptide are initially scarce, but will later make more appearances mid-game and onwards being used by human NPCs both friendly and hostile. It offers additional firepower through the varying rates of fire, which is identified by the descriptions: Auto Rifle, Burst-Shot Rifle and Single-Shot Rifle. Each rifle type in turn, is based off a certain family of weapons: "Auto Rifles" are mostly Kalashnikov rifles; "Burst-Shot Rifles" are varying M16 models and "Single-Shot Rifles" are AR-15 variants.

AK-74

The AK-74 and the AK-74M variants return from the first game as a 'Auto Rifle'.

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AK-74 5.45x39mm
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AK-74M 5.45x39mm
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John Morgan fires the 'Auto-Rifle' at the incoming horde of the dead
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John reloads the Auto-Rifle after emptying the magazine. Not the thumb clipping through the magazine

AR-15 Carbine

The AR-15 Carbine appears as a 'Single-Shot Rifle'.

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Colt AR-15 Carbine - 5.56x45mm.
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Purna with the AR-15.
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Purna fires the AR-15 Carbine at attacking zombies.
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Purna reloads the AR-15 in the "They Thought Wrong" trailer.

Colt M16A1

The M16A1 rifle appears as a 'Burst-Shot Rifle'. As the name suggests, it incorrectly fires in 3-round bursts.

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M16A1 - 5.56x45mm.
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Logan with an M16A1.

Sniper Rifles

Sniper rifles make their debut in Riptide. Rare and extremely powerful, sniper rifles offer long range options against enemies and shares it's ammo pool with assault rifles by using 'Rifle Ammo'. However, to balance their high damage output, no modification options are available for sniper rifles in-game.

Norinco NDM-86

The Norinco NDM-86 appears as the 'Semi-Auto Sniper Rifle' and can only be bought from rare vendors, usually in Henderson Town. It is depicted with a 5-round magazine and lighter wood furniture, compared to an original Dragunov SVD. A friendly NPC, Zoey also sells one after completing all of her three requests.

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Norinco NDM-86 - 7.62x51mm NATO

Remington 700PSS

The Remington 700PSS with an OD finish appears as the 'Bolt-Action Sniper Rifle'. It can be bought from certain vendors, but one Common Quality rifle will always spawn on top of a bilboard advertistment at Pinai Ferry Station. It is depicted as a single shot weapon, as the player pulls the bolt back and chambers a new round before locking the bolt back.

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Remington Model 700PSS Sniper rifle - .300 Winchester Magnum

Others

GE M134

The GE M134 minigun can be found unassembled in certain 'hub areas' or base camps. Initially collapsed and kept in storage condition, the player(s) must carry them to pre-designated positions around their base and assemble them before being able to mount and fire the minigun. Contrary to common videogame depictions, it has limited ammo pool of 2000 rounds, but otherwise has a unrealistic sluggish rate of fire compared to the real thing.

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General Electric M134 - 7.62x51mm NATO
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The GE M134 minigun (boxed in red) is seen in the "They Thought Wrong" trailer. .

M72 LAW

The M72A2 LAW appears in the game as the 'M72 Launcher'. The launcher first appears on the ground during the story mission 'Evacuation'. It correctly holds only one shot, but incorrectly depicted as reloadable (instead of it's real-life disposable nature), with up to 6 additional rockets held by the player. It is also shown being able to fire without extending the tube stock, despite the inventory logo image depicting the launcher in its extended position.

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M72A2 LAW - 66mm
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Logan fires the M72A2 LAW at a Australian Air Force helicopter in the "They Thought Wrong" trailer.

IMI Uzi

Sam. B has the same IMI Uzi tattoo from the first game.

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IMI Uzi - 9x19mm
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Sam. B with his tattoo of the Uzi.