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Talk:Payday 2

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Getting Started

Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --eelikay 10:23, 2 August 2013 (CDT)

Gimmie some time, I can get default screenshots for most every beta game. --Dannysaysnoo 00:34, 3 August 2013 (GMT)

Not a Heat reference

Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. Excalibur01 (talk) 00:17, 3 August 2013 (EDT)

I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the FN FNC, if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. Dannysaysnoo 11:27, 3 August 2013 (GMT)
It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. Excalibur01 (talk) 11:28, 3 August 2013 (EDT)

The AUG is MASR STG ?

AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - KINKI'boy (talk) 13:46, 3 August 2013 (JST)

Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--Crazycrankle (talk) 09:46, 3 August 2013 (EDT)
Also the foregrip is the KAC vertical grip instead of the folding grip Excalibur01 (talk) 11:29, 3 August 2013 (EDT)

All beta weapons added

That's every single weapon from the beta capped, and added. Dannysaysnoo 17:27, 3 August 2013 (GMT)

You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.Temp89 (talk) 17:28, 4 August 2013 (EDT)
No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. Dannysaysnoo 01:40, 4 August 2013 (GMT)

Screenshots

I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person ex: http://imageshack.us/a/img203/7945/0tfc.jpg (This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)

Kona (talk) 17:31, 21 August 2013 (EDT)

Weapon Variants

So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:

CAR-4 (M4A1- furniture mods can turn it into a LR300.

UAR (AUG A2)- A3 forend mod.

M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.

Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper "C" carbine barrel though.

AMR-16 (M16A4)- can get the A1 handguard.

Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun. AgentGumby (talk) 13:53, 13 September 2013 (EDT)

This ist LR 300 ??

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Lr300 ???

--MTOOO (talk) 14:17, 13 September 2013 (EDT)

I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --RaNgeR (talk) 14:37, 13 September 2013 (EDT)

Finish

Article finished. Make any other screenshots? --MTOOO (talk) 11:01, 15 September 2013 (EDT)

Anyone know what rifle this is?

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This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--Lynx (talk) 12:09, 12 October 2013 (EDT)

DLC weapons

A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point.

Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).

http://www.overkillsoftware.com/armoredtransport/

The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify.

http://www.overkillsoftware.com/gageweaponpack01/

- Mutant1988 (talk)

The unidentified handgun seems to be a Sig Sauer P226.

I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some descriptions and correctly identify the Sig Sauer model. - Mutant1988 (talk)


I got both DLCs so I'll upload the screencap a when I get the chance. Kona (talk) 11:46, 28 December 2013 (EST)

The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:

http://www.youtube.com/watch?v=e8CMPB03-pw&feature=player_detailpage#t=45 - Mutant1988 (talk)

Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video:

https://www.youtube.com/watch?v=sNs9yQcc5ew

Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. Mutant1988 (talk)

Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.AgentGumby (talk) 17:24, 6 May 2014 (EDT)

"Barret seems weirdly semi auto.". Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --Mutant1988 (talk) 20:53, 6 May 2014 (EDT)


I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the "Gage Shotgun Pack" DLC. --Mutant1988 (talk) 03:13, 4 September 2014 (EDT)

MP5A2/A3/KN?

Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --yocapo32 (talk) 15:15, 8 June 2014 (EDT)

Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\ Mr. Wolf (talk) 00:24, 4 July 2014 (EDT)
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Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me?

I m newbie, so don't know too much about it.....

FN FNC

The "Belgian Heat" handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?

Kona (talk) 22:14, 21 August 2014 (EDT)

PSG-1 from Modded G3?

I have noticed that modding Gewehr 3 with DMR Kit, Precision foregrip, grip and stock will create a gun that heavily resembles H&K PSG-1, should it be included in the list? and if so, under what category should it be in?, since the ridle is not a proper sniper rifle in game so to speak

Here's the said rifle:

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alt text

--Pyronite (talk) 00:50, 5 October 2014 (EDT)

It looks like Heckler & Koch SR9TC.

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H&K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm. The TC version has the PSG buttstock as well as the trigger pack.

--Seganamcofan (talk) 10:40, 5 October 2014 (EDT)

It actually uses the original PSG-1 parts so it's not a SR9TC, even though, I'd say it's more a hybrid than other. --James Dalcan

That gun is a total mongrel, it is no real G3 variant. Firstly, there is a paddle mag release which rules out the SR9 and PSG-1. The combination of a front sight post and the PSG style handguard might suggest an MSG90A1, however it has a plain barrel, the trigger pack is the original metal type rather than the polymer Navy type used on the MSG90, and the rear sight is a normal diopter rather than the one used on the MSG90. Technically, I would say that it is a G3 fitted with a PSG-1 handguard, butt and trigger shoe, and a plain heavy barrel (it is not the normal PSG-1 one though, it is too short). --commando552 (talk) 20:27, 5 October 2014 (EDT)
That is exactly what it is in game, it's essentially G3 modded with PSG-1 parts (possible in reality or not aside), now the question is that is it worth mentioning somewhere in the main article or not, even as Modded variant and another gun itself. --Pyronite (talk) 21:27, 5 October 2014 (EDT)

John Wick DLC

OVERKILL released a new DLC based on John Wick, which added John as a playable character, a Glock 26, three new accessories for the pistols, two new grips for the Glocks, and the ability the dual wield the Glock 26, the Operator, the Beretta 92 (a shout-out to Matrix, perhaps?) and the Desert Eagle.

They added another weapon, a SPAS 12, with it's own sets of mods and all.

Gage Historic Pack DLC

OVERKILL is making a new weapon pack full of WWII era weapons. The weapons are, at least by my guess, to be a MG42, a Mauser C96, either a Sten gun or a Sterling, and a sniper version of the Mosin-Nagant. So apparently with the purchase of the pack, you get to murder cops with an 100 year old handgun. (PaperCake)

http://overkillsoftware.com/gagehistoricalpack/ AgentGumby (talk) 19:18, 11 November 2014 (EST)

Well, I was close, the weapons in it are an MG42, named the Buzzsaw 42, a Sterling, named the Pratchett L2A1, the C96 is named the Broomstick, and the Mosin 91/30 is named the Mosin-Nagant. Even so, you get to murder cops with WWII-era weaponry. (PaperCake)

Chicago Typewriter

A M1928 was added the game to celebrate two million people joining the PAYDAY Steam Group.

http://www.overkillsoftware.com/2million/

Still haven't unlocked any mods since they're dropped in the Payday instead of being unlocked via achievements, but still, it's pretty neat. --yocapo32 (talk) 21:22, 4 December 2014 (EST)

L85 is upcoming , in Clover Character Dlc

http://www.overkillsoftware.com/games/thediamond/

The Bomb Heists DLC Weapons

The HS Produkt VHS-2 and HS Produkt HS2000 40SW model is added on The Bomb Heists DLC. Its named "Lion’s Roar rifle" and "LEO pistol". --Seganamcofan

It's an Springfield Armory XDM, actually. --yocapo32 (talk) 03:22, 26 January 2015 (EST)

XDM/HS2000

I'm a bit perplexed by the XDM, since it has the serrations of a XDM, and yet they still went out of their way to label it HS. It appears that Springfield just markets the HS2000 in the US, everything is still manufactured in Croatia. Is there an international version of the XDM that HS sells? --Funkychinaman (talk) 23:03, 1 February 2015 (EST)

Why do the images have the weapons' actual names in quotes?

It seems kind of weird having image descriptions that state things like; 'The player holds the "Brügger & Thomet TP9-US".' despite the fact that those are the actual names of the weapons. Wouldn't it be more fitting to say; 'The player holds the "CMP".', or at least remove the quotes? The way that it's set up just really bothers me. --Sergeant Simpleton (talk) 00:38, 2 February 2015 (EST)

It's standard practice to include the name of the actual weapon, and there's nothing wrong with having the alias in quotes. I see nothing wrong here. --Funkychinaman (talk) 07:11, 2 February 2015 (EST)
Well, I gotta admit seeing the quoted weapon name on almost every in-game thumbnail does look a bit annoying, not to mention a wee bit redundant perhaps. But as said, there's nothing actually wrong with it. StanTheMan (talk) 13:04, 2 February 2015 (EST)
Oh, you mean in the captions. Yes, that's a bit annoying. I wouldn't object if someone took them out. --Funkychinaman (talk) 13:44, 2 February 2015 (EST)
I think it's an artifact of Mateogala not really speaking English, he puts the in-game weapon name in quotes I guess because he saw a page where that was done with a fictional or hybrid weapon. If anyone's doing a find / replace for that, could they also swap "player" for "player character?" That one always bugs me, the player isn't the guy in the game. Evil Tim (talk) 17:55, 2 February 2015 (EST)
Yeah, I was referring to the captions, should've been a bit more concise. There's nothing inherently wrong with it, it's just ever so slightly bothersome to me personally. --Sergeant Simpleton (talk) 22:18, 3 February 2015 (EST)

We are getting a Minigun and AT4

https://www.youtube.com/watch?v=EWpeEe6qxHc But one thing confuse me is in the video, it shows an AT4, but in store page, the introduction says it's RPG.

We are going to get a MAC 11

http://media.overkillsoftware.com/2015/02/hlm2_jacket_gun_screen.png

Unlock it through purchase Hotline Miami 2 digital pack on March 10.

It's a MAC 11, right?

Looks more like a Cobray M11/9. Hi, My Name Is GameZone (talk) 18:07, 25 February 2015 (EST)

OVERKILL DLC

The weapons have been announced for the DLC. They are a handheld M134 Minigun and an RPG-7. This is gonna be fun. PaperCake 12:29, 6 March 2015 (EST)

M134 Barrels

The article mentions that they don't move, but they actually do, at least with the short and Vulcan-esque barrels. --yocapo32 (talk) 09:21, 7 March 2015 (EST)

Okay, I just checked, the default and Aerial Assault barrel definitely move, but I'm still not sure about the short ones, I have no money in game at the moment, so I can't check right now. --yocapo32 (talk) 09:40, 7 March 2015 (EST)

I just read a lot of people saying they didn't spin on the forums and reddit, I didn't actually check myself. I just watched a video and they were spinning in first person, so maybe they just don't spin in 3rd person or maybe those people were wrong. S3anyBoy (talk) 14:25, 7 March 2015 (EST)

After some testing, I managed to find out that if your game is running at 30, 60 or 120 FPS the barrels appear to not rotate due to the monitor not being able to actually register the spin before it refreshes. In 45, 50, 75, and 135 the barrel jumps around, but some rotation can be seen. So in conclusion, yeah, they do spin. --yocapo32 (talk) 01:01, 8 March 2015 (EST)

Do you know if the 3rd person model spins as well? S3anyBoy (talk) 14:44, 8 March 2015 (EDT)

https://www.youtube.com/watch?v=_hS6h4NTd3w&feature=youtu.be --Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr (talk) 17:26, 8 March 2015 (EDT)

I have a feeling this might be the same optical illusion that causes car wheels to stop spinning or rotate backwards: if the barrels are in the same position every time the screen refreshes, the minigun will appear to not be turning even though it actually is. The reason it appears to be totally stopped is the lack of motion blur on them, I think. Evil Tim (talk) 17:33, 8 March 2015 (EDT)
If I knew how to record at around 600-1200 FPS (Which can be done) I could make a video showing the barrels rotating. --yocapo32 (talk) 01:00, 9 March 2015 (EDT)

I've seen videos of first person showing them spinning (I don't have enough to buy the weapon myself yet.) What I'm asking is if the 3rd person model spins as well. Payday 2 (like lots of games) has separate models for first person and 3rd person, the 3rd person models are significantly lower quality and the animations for them are less precise (look at this mod that replaced the 3rd person models with the 1st person ones to see https://steamcommunity.com/app/218620/discussions/15/558754900072790886). The only person I saw using the minigun ingame only had it for a few seconds and I didn't get a chance to see if the barrels spun in 3rd person. Regardless I removed the part about them not spinning, but may add a note if they don't spin in 3rd person. S3anyBoy (talk) 13:16, 9 March 2015 (EDT)

P30L?

I'm thinking of buying this game since it's on sale on Steam (along with it's ludicrous amount of DLC). BUT, didn't Overkill really add H&K P30Ls with the John Wick update? I was kinda hoping I'd see them in the game. --Warejaws (talk) 08:10, 10 March 2015 (EDT)

They added a Glock 26 (Chimano Compact) with John Wick as his signature gun. S3anyBoy (talk) 10:03, 10 March 2015 (EDT)

There isn't a P30L in the game, but there are pistols in the game that you can mod to look similar to it, like the USP (Interceptor .45 in game) with either the Facepunch Compensator or the Match slide, the Signature .40 (SIG P226) modified with the Facepunch compensator also looks similar, then the Chimano Custom (Glock 22C) kinda sorta but not really looks like it with the Facepunch again. But your best bet would be the Interceptor .45Kornflakes89 (talk) 22:34, 12 March 2015 (EDT)

I got the game a couple of days ago. I'm fine with the USP Expert, but they are not the same as P30Ls. Oh, and I've never been a fan of modifying my weapons in games, and I haven't modified the Expert yet. --Warejaws (talk) 04:53, 13 March 2015 (EDT)
Modifying most of your guns to be useful is a pretty key feature in PayDay 2. Most of the weapons are not at their highest capability stock, and some of them are even detrimental as so. It does suck at times, because you often have to make your gun look ridiculously stupid in order for it to be useful, but that's just the way the game works. --Sergeant Simpleton (talk) 06:49, 13 March 2015 (EDT)
I know, right. I've played the first one, which honestly felt a bit frustrating at times (partially because every enemy took almost 15+ rounds to kill depending on the weapon), and the Payday 2 beta. This one is less frustrating. I'm currently using the SCAR-H and the Expert, or the 1911, 'cause they take only a couple of shots to kill the enemies (well, cops, let's be honest) even without any modifications. --Warejaws (talk) 07:31, 13 March 2015 (EDT)

New Over-Under Shotgun

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Introduced with (free) Bonnie character pack March 13th. A 12 Gauge Over-Under. Anyone know what kind? I think a Beretta, but not sure.S3anyBoy (talk) 20:28, 16 March 2015 (EDT)

Beretta 682 Gold E. Hi, My Name Is GameZone (talk) 20:53, 16 March 2015 (EDT)

Looks like a Beretta S3 O/U and CZ Redhead Deluxe O/U hybrid so I added it as such. Kona (talk) 01:39, 19 March 2015 (EDT)

Butcher Mod pack

There's new mods for most of the old weapons (And a stealth mod for the saw, thank God), the new lower reciever for the AUG turns it into a EF88, the CQC barrel for the Ak 5 turns it to an Ak 5c and I haven't bought them yet, but there's mods for both the MP5 (An straight magazine that rechambers it to 10mm), and a barrel jacket and suppressor for the P90. --yocapo32 (talk) 18:04, 19 March 2015 (EDT)

Oh, and Big Boss' M1911's suppressor for Metal Gear Solid 3 was added. --yocapo32 (talk) 18:16, 19 March 2015 (EDT)

AA12, M32 grenade launcher is coming soon

http://www.overkillsoftware.com/games/bbq/

Don't know what the Flamethrower is, looks cool

In the very articulate words of Hiimdaisy's rendition of Yosuke from Persona 4: "Dude, dude, dude, duuude[...]" Also, the flamethrower is a prop made by the special effects artist of the studio where Overkill recorded this and the Overkill Pack trailer. --yocapo32 (talk) 01:17, 27 March 2015 (EDT)

Animation update

Not only did they add new animations for practically everything, the P90, G36, AUG and the Expert Mag have bullets that are removed when you fire them. --yocapo32 (talk) 18:52, 16 April 2015 (EDT)

Butchers Western Pack & Butchers BBQ Pack

"Make your bullets count with the Peacemaker .45 Revolver where six bullets is enough to see six helmets fly. For those who need a few bullets more there is the Repeater 1874 Sniper Rifle. The Plainsrider Bow if you need no bullets at all. An arrow kills and doesn't make a sound. Unless you attach a pack of dynamite to it, which you can. The dynamite also comes as a throwable so you don't need to go through the potential hassle of having a bow. Ride off into the sunset with four new masks, patterns and achievements. Giddy up!"

The revolver appears to be the Colt Single Action Army and the lever action rifle appears to be based on the Winchester Model 1894.


"• Piglet Grenade Launcher, 12G Steakout Shotgun • Did we mention the Flamethrower Mk.1"

The Piglet Grenade Launcher is the M32 MGL, the Steakout 12G is the AA-12 (though the Ithica Stakeout would have been more suitable, no?) and the

Kona (talk) 03:30, 9 May 2015 (EDT)

--flamethrower is entirely fictional. Based off of the prop used in the BBQ Pack trailer. And the rifle is actually based on the Winchester Model 1873. Hi, My Name Is GameZone (talk) 18:00, 9 May 2015 (EDT)

Alesso heist

So far, there's only one weapon added, a Mateba 2006 which, probably intentionally, is called Matever, like in the English translation of Ghost in the Shell. --yocapo32 (talk) 22:37, 20 May 2015 (EDT)

My word this is a huge article

There's room to pack it down. Given the unholy assload of guns and variants and combinations that's not going to get any shorter, I think it'd be a good idea to arrange the guns not in absolute alphabetical order, but rather ordered, bunched and combined according to the game's own lists - the article for Far Cry 2 already shows it works. The screenshots can also show off and tell much more with a way smaller amount of images, not to mention cutting out the HUD crap and bringing them up to date with the animation overhaul.

I've redone the AMCAR (Colt Model 733) and AK5 (Bofors Ak 5, FN Herstal FNC) sections in the way I mean, although I'd still double-stack all those thumbnails. Let me know if this doesn't fly. --AVK (talk) 16:38, 16 June 2015 (EDT)

While a change like that would be drastic, maybe removing all those screenshots and sub-articles about guns (like how the Mosin-Nagant can be modified into the carbine and sniper version) and just have "here is gun X" a few screenshots of that gun, and then some text saying "Gun X can be modified into gun Y and Z" Doing that would save a lot of space and time.
I think you're right, blowing up the main index can wait and see. I don't know how austere you're aiming for with the subtypes, though. There's tons of trivia and other stuff to tell and the subtypes/showcase of minor mods can all be packed into the screenshots showing off the unique stuff like reloads and sight pictures. The AK5 pileup is a good indicator of what I'm going for (and I mean to stay the course for now), but that can always be stripped down further if it's still too heavy a read. --AVK
I also think we should remove the "modified versions of {gun modified to look like a variant of the gun)", because, Jesus Christ, it's already modified. Hi, My Name Is GameZone (talk) 14:24, 17 June 2015 (EDT)
What you did with the Ak5 was really good AVK. Maybe the entire article should be restructured in that style? I'm not the one to decided but it would be a good idea.
I don't really see why having a long page is that big of an issue if there indeed that many guns in the game. Unless users are having issues loading the page, and AFAIK no one is, then there's no point worrying about it. And why would the FNC be under the Ak5? Isn't the Ak5 a variant of the FNC and not the other way around? --Funkychinaman (talk) 17:55, 17 June 2015 (EDT)
The Ak5 is the base weapon unlocked in game, which can be modified into a suedoFNC with attachments. I think the page should be cleaned up in the above manner.AgentGumby (talk) 19:12, 17 June 2015 (EDT)
If I can put my two cents into this, I like the way that AVK has structured the AK5 and AMCAR sections, it is both nice to read, injects some humor into the page and is much more nicer than having ten pictures per entry detailing everything about the weapon. I say restructure the article. --PaperCake 19:48, 17 June 2015 (EST)
Lose the right justification on the weapon image. We don't have that anywhere else on the site, and there's no reason to start now. --Funkychinaman (talk) 20:02, 17 June 2015 (EDT)
It's an exception, but so is the bizarre imaginary halfbreed end result itself - hence it being listed after all the relevant Ak 5 stuff. The placement follows the game's logic and considering the spiritual status of the gun (major role in Heat), it doesn't deserve to be smooshed down into a sidenote in the captions either. It may be a breach of order, but I think that's the way it makes the most sense. --AVK (talk) 13:53, 18 June 2015 (EDT)