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Geist
WIP
Geist is a first-person shooter for the Gamecube. You being the game as part of a special forces team infiltrating a rogue company, before things quickly go from bad to worse and your soul is ripped from your body. As a non-corporeal entity you can possess a person if their mental defenses are weak enough, say from being scared witless by a poltergeist. There are many lab technicians, soldiers and inanimate objects you can possess.
Pistols
Beretta 92fs Inox
As the technical member of the team you only carry a sidearm.
Submachine Guns
Micro Uzi
The Micro Uzis are the first SMG you come across in the game and like the pistols can be dual wielded any way you choose. Called by its real name in game.
Heckler & Koch UMP
UMPs are called by their real world name in game and are common all the way up until the final levels. The weapon can be dual wielded with other one handed weapons and has a grander stopping power than the Micro Uzi.
Heckler & Koch MP7
MP7s with red-dot sights are also called by their real world name in game. Like the pistols and other SMGs they can be dual wielded. They have the highest capacity of all the SMGs but the stopping power is less than the HK UMP. They are rarer than most weapons but appear in abundance in later levels. This appearance of the PDW is also one of a few games where the draw animation when using it alone is of him deploying the under barrel foregrip.
Shotguns
The Darkness II is the only game to have come out in which pressing the (PS3 Controls) L1 Button immediately after firing the shotgun allows the user to quickly rack the shotguns pump, enabling the user to pump successively round after round. One of the upgrades enables each quick pump to tighten the spread of the shotgun pellets, giving the user the power of a shotgun with the accuracy of a rifle.
Winchester 1300
The first shotgun in the game is a Winchester 1300 called the Defender. It has a moderate capacity and a good stopping power. It is available in the early levels but rarely appears later in the game. The receiver is reversed with the ejection port on the left side.
Remington 870
Remington 870 is called the Sawn off in game and looks to be based on a 14 inch model, with a shell rack and a Picatinny rail. A rarity for games these days is the shell carrier is not just there for show and is actually used once Jackie gets down to the last six rounds of shotgun ammo.
Winchester Model 1887
The Winchester Model 1887 is called the M1887 and does not appear until very late in the game. The gun is not carried by enemies and only appears once. It is the most powerful shotgun in the game so it is possibly based on the 10 gauge version.
Assault Rifles
AKS-74U
The AKS-74U appears as "Kalashnikov". Surprisingly for a common assault rifle in real life it does not appear much in the game.
M4A1
The M4A1 appears in game as the Carbine. More common than the Kalashnikov but only appears more in later levels. The stopping power is not much different between the two assault rifles but it fires in a three round burst mode only.
Kel-Tec RFB
The Kel-Tec RFB appears in the game as the Striker. It is a semi automatic rifle with a red dot sight and is the closest thing to a sniper rifle that this game has. The RFB is the most powerful rifle in the game and is very common in later levels.