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Half-Life

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Half-life (1998)

The following weapons appear in the game video Half-Life and its expansions:


Handguns

Glock 17

The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack. The Glock (and the 92FS in the HD pack) can fire underwater.

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Glock 17 (2nd Gen) - 9x19mm

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Dr. Freeman holds the Glock 17.
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Dr. Freeman reloads the Glock 17. Note that it uses windowed magazines.
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Reloading the Glock from empty. Empty or not, the ejected magazine is so empty that it doesn't even have a spring.
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Cpl. Shepherd holds the Glock 17. Note the different texture.
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A suppressed Glock 17 in the hands of a dead Black Ops assassin.

Beretta 92FS

The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.

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Beretta 92FS - 9x19mm
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The Beretta 92FS in the HD version of Half-Life. It operates in DAO mode.
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The 92FS locks empty.
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Freeman reloads his Beretta.
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The world-model of the 92FS.

Colt Python

The .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire. Reloading is done with the help of a speedloader, but it is still slower than the pistol's.

In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.

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Colt Python with 6" Barrel - .357 Magnum

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The original Half-Life version of the Python without the HD patch.
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Dr. Freeman holds the Colt Python.
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The multiplayer version of the revolver with laser sight under the barrel.
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Midway through reloading the Python.
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The Python in idle. Note that the trigger actually moves backwards when Dr. Freeman pushes the hammer down.
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A Python lies next to a dead Black Mesa security guard.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. Marines. The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, the iron sights are removed from the first person model (whereas the third person one has them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle.

In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. It's also very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.

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Desert Eagle Mark XIX - .50AE
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The Desert Eagle in first-person view.
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Cpl. Shephard reloads the Desert Eagle.
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Reloading the Desert Eagle from empty.
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Cpl. Shephard discovers a Desert Eagle.

Shotgun

Franchi SPAS-12

The SPAS-12 shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel.

Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.

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SPAS-12 with no stock - 12 Gauge
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The original version of the SPAS-12 without stock. Note the Stakeout HUD icon.
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Franchi SPAS-12 - 12 Gauge
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Dr. Freeman with the SPAS-12 shotgun after the HD patch.
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Reloading the shotgun.
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Dr. Freeman pumps the SPAS-12.
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A SPAS-12 on a desk.

Automatic Weapons

Heckler & Koch MP5SD3

The H&K MP5SD3 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. As seen in early gameplay videos, it was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.

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Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
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Heckler & Koch MP5A3 with mounted M203 Grenade Launcher. This is the weapon used by Arnold Schwarzenegger's character Jericho Cane in the film End of Days. It is a fairly close real-world representation of the in-game weapon.
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Freeman holds an MP5SD3.
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Freeman kills a Vortigaunt with his MP5SD3. Note that there is no peep hole on the rear sight.

Heckler & Koch MP5A3

The world-model of the SD3, and the submachine guns used by the Marines are actually MP5A3s. (The inventory icon of the MP5SD3 is also an A3 model, but it strangely has a AR-15-style front sight.)

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Heckler & Koch MP5A3 with original "slimline" foregrip - 9x19mm
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Even if there is no trigger mechanism, the dead Marines' submachine guns are clearly the A3 variants.
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A Marine aims with his MP5A3.
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Cpl. Shepherd holds his reanimated MP5SD3 while examining a retextured MP5A3.

Colt Model 727

The High Definition pack replaces the MP5 with the Colt Model 727, denoted by its A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M727 has a separate ammo supply and enemies tend to avoid close quarters with it.

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Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO
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A discarded M727 on the ground. Note that the M203 grenade launcher has no trigger mechanism on this 3rd-person model.
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The M727 and a STANAG magazine.
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The M727 in idle.
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Dr. Freeman engages a Gargantua with the M727.

FN M249E2 SAW

The FN M249E2 SAW machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Cpl. Shephard slides backwards if he fires it continuously.

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FN M249E2 SAW - 5.56x45mm NATO
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The M249E2 SAW in first-person view.
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Reloading the SAW. Due to an animation glitch, when Cpl. Shephard removes the drum, the ammo link stays on and disappears after a very short delay.
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Firing the M249.
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An M249E2 SAW lying on the ground. The world-model has a bipod attached.
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Ammo pickup for the SAW.

Sniper Rifle

Remington/USMC M40A1

The M40A1 Sniper Rifle appears only in the Opposing Force expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a box magazine, whereas the real M40A1 has an integral magazine. The updated M40A5 is the variant that has the 5-round box magazine. Also, due to an oversight, the character only pulls back the bolt before each shot and pulls it back then forward before reloading an empty magazine. A fixed model that makes the weapon operate correctly can be found on GameBanana.

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Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO
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An M40A1 on the ground, next to its former user.
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Cpl. Shephard holds the M40A1. Unlike the Crossbow, the sniper rifle has no hip-fire crosshair.
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Cpl. Shephard operates the bolt of the rifle.
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Cpl. Shephard reloads his M40A1.
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Ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the bullet add only 5 rounds in total.

Launchers

M203PI Grenade Launcher

The M203 grenade launcher is attached to the MP5 (and the Colt M727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight. The M203 is not capable of being mounted on an unmodified MP5 in real life.

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M203 grenade launcher - 40mm
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M203 grenade launcher mounted on the MP5SD3. Note the missing trigger mechanism.
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M203 grenade launcher mounted on the M727. Note correct trigger mechanism.
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Two 40mm grenades.

Armbrust (Futuristic)

Referred to as the "GAM14B". The in-game model is a more futuristic version of the Armbrust ATW. It is shown as being reloadable and laser-guided.

File:Amburst Rocket Launcher.jpg
Armbrust ATW - 67mm
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Dr. Freeman holds the futuristic Armbrust during the level "Surface Tension". This is the HD version of the launcher. The original version has an unusable scope on the top instead of the ladder sight.
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Dr. Freeman reloads the Armbrust.
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A modified Armbrust on the ground.

Explosives

Mk 2 hand grenade

The Mk 2 hand grenade is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).

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Mk 2 hand grenade
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Original version of the Mk 2 grenade.
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The frag grenade of the game.
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Dr. Freeman holds a frag grenade.
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Dr. Freeman pulls the pin of the Mk2 grenade.

Satchel Charge

Satchel Charges act as command-detonated bombs with very high damage and blast radius.

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Freeman holds the satchel charge.
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The detonator for the satchel charge.

Emplaced Weapons

Browning M2HB

The Browning M2HB appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on monopods and tanks. The Brownings have unlimited ammunition, and are used pretty often by the "Opposing Force".

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Browning M2HB on M3 tripod - .50 BMG
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One Browning M2HB also appears mounted on the hull of an Abrams tank in a very strange way. This is from the pre-patched version. The updated M2 looks almost like this but has a sharper texture.
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A Browning M2 on a tripod.
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Dr. Freeman opens fire on the incoming wave of Vortigaunts.
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M2 Browning mounted on an Abrams tank.
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U.S. Marines with M2 machine guns during the live-fire training in the tutorial level of Half-Life: Opposing Force.

M230 Chain Gun

U.S.M.C. and Black Ops Apache helicopters are armed with M230 Chain Guns.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm
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An enemy helicopter prepares to engage Dr. Freeman.

M202 FLASH

The M202 FLASH appears in the form of an emplaced rocket turret with some sort of magazine mounted on the side for bigger capacity. OpFor soldiers use it the original game. This turret cannot be used by Gordon.

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M202 FLASH - 66mm
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Modified M202 FLASH on a tripod.

Bushmaster M242 Chain Gun

The M242 Bushmaster Chain Gun is seen mounted on several Bradley IFV's.

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M242 Bushmaster Chain Gun - 25mm
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M242 Chain Gun mounted on a Bradley.
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Another Bradley, this time from the original game and without the BGM-71 TOW launchers.

BGM-71 TOW

The BGM-71 TOW is also seen mounted on the Bradley IFV's. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW.

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BGM-71 TOW mounted on M220 tripod - 152mm
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BGM-71 TOW mounted on a Bradley IFV.