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Talk:Arma 3

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Attachments

Side Attachments

These mount on the right side of the weapon.

IR Pointer

The IR Laser Pointer gives the user a beam of light down the muzzle, giving off a NV-visible only laser that indicates the user's muzzle point. It's used by both BLUFOR and OPFOR.

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A soldier takes cover under a street light, his IR Pointer illuminated in the night.
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A night-sight shot, showing his aim point with his IR Pointer.

Flashlight

The Flashlight is used as a low tech alternative to other night vision devices. It compromises one's visibility, though.

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In the pale moonlight, a soldier watches in silence, with his Flashlight mounted.
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The same soldier breaks stealth, and illuminates his path.

Optics

These mount atop the weapon, on the optic rail. If a weapon has folding iron sights, they will fold down, but not all do.

ACO (Advanced Colliminator Optic)

The ACO is one of the few attachments with two versions, one for BLUFOR, and one for OPFOR and INDFOR. It appears to be based on the C-More Railway reflex sight.

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FPS view of the ACO. The 3D view of the ACO is the same for both versions of the sight.
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The red version, seen here, is used by BLUFOR.
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The green one is used by OPFOR and INDFOR.
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A NATO soldier, and his handy ACO sight.

Holosight

The Holosight is an EOTech-like sight, used by all factions. It is based on the EOTech XPS3.

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FPS view of the Holsight, mounted on an Varmit.
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Sighted view of the Holosight. It's hard to see, but it has a small dot under the primary dot for drop comp.
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A soldier takes close aim with his Holosight.

RCO (Rifle Combat Optic)

The RCO gives a 12x image, and has built in drop comp and a red dot sight mounted atop the optic. Used by the BLUFOR faction.

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FPS view of an MX with an RCO attached.
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The upper holosight on the RCO, used by a soldier camping in some bushes.
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The scope of the RCO. You can see the drop comp markers.
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A BLUFOR soldier targets a suspicious looking forest with his RCO.

ARCO (Advanced Rifle Combat Optic)

Despite the Advanced moniker, these are very similar to the RCO, both having built in drop comp, dot sight and 12x zoom. Used by the OPFOR faction.

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FPS view of an ARCO, mounted to a Katiba rifle. That power pole looks awful nasty.
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Holo sight of the ARCO. It seems that OPFOR sights have a predisposition to green.
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The scope of the ARCO. Still quite green. Also, note the built in drop comp.
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An OPFOR soldier poses in a field with his ARCO.

MRCO (Multi Range Combat Optic)

The MRCO is a simple, 10x optic, that can be toggled between non-zoomed, and zoomed view. It's used by the INDFOR AAF, and the BLUFOR FIA factions.

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An INDFOR soldier aims at some prime real estate, with his MRCO mounted to his Mk 20.
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The non-zoomed view of the MRCO, presumably added for balancing reasons.
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Zoomed view. The MRCO also features drop comps.
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Hiding by a dying bush, an Altian fighter aims down his MRCO.

SOS (Sniper Optical Sight)

The SOS is used with the anti-materiel rifles. It has a variable 10 to 84x zoom, and can be adjusted to hit up to 2300m targets. It's shared by all factions.

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FPS view of an SOS mounted on an M320, looking over a small Altis street.
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The BUIS of the SOS.
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Scoped view of the SOS. Those mil-dots work, incidentally.
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A sniper takes cover by a wall, and prepares his shot.

NVS (Night Vision Sight)

The NVS is used by the BLUFOR and INDFOR factions, and is a 10x night vision sight.

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A BLUFOR soldier aims his rifle down, his NVS mounted atop it.
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Said soldier takes aim down the street with his NVS.
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A moonlit view of the NVS.

TWS (Thermal Weapon Sight

The TWS is a high tech thermal/day sight, and comes in two variants. One for standard weapons, with a zoom range of 10-23x and rangefinding, and one designed for machine guns, with a zoom range of 10-27x. The TWS MG does not have zeroing, but does have drop comp markers. Both variants are universal between the factions.

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A NATO soldier hides behind a wall, a TWS mounted to his anti-mat rifle.
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White hot view down the TWS, aimed at a troupe of soldiers.
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Those same soldiers, in Black hot view.
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The Daylight view of the TWS.
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The TWS MG, in White hot view.
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The Black hot view of the TWS MG.
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Daylight view of the TWS MG.
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Hiding by some trees, a NATO takes very precise aim. The 3D model of the TWS and TWS MG are both the same.

Nightstalker

The Nightstalkers is a high tech nightvision/thermal/day sight, with a zoom range of 5-25x, and a rangefinder. It has the unique feature of identifying targets, the display of the rifle lighting up as one aims at a target. It is exclusive to the OPFOR faction.

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First person view of the Nightstalker, mounted on the Zafir. The thing is huge, and fills the view of the user very efficiently.
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The backup sight of the Nightstalker. Rather awkward to use.
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Daylight view of the Nightstalker.
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It's a little hard to see in the Night Vision view, but those diagonal green lines indicate when one is aiming at a target, whether it be a soldier, or a vehicle.
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Black hot view of the Nightstalker. This is the only attachment not to use plain BW thermal views.
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White hot view of the Nightstalker.
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An OPFOR soldier lies in the dirt, taking aim down his fancy new Nightstalker sight.

MRD

The MRD is a pistol mounted collimator sight, mounted exclusively on heavy pistols. It's used by BLUFOR, and is typically on their 4-five pistols.

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A soldier by some walls, with an MRD on his 4-five.
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Down the sights of the pistol mounted collimator.
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World view of the MRD, as a BLUFOR soldier camps by some sandbags.

Yorris J2

The Yorris J2 is a pistol mounted collimator sight, mounted on heavy pistols. It's a rough equivilent to the MRD, except for the OPFOR side.

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An OPFOR officer aiming up a hill with his rather bulky revolver.
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Down the sights of the the Yorris.
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I doubt this OPFOR officer is likely to stop anytime soon.

DMS

The DMS is a marksman optic with 12x zoom. It's used by the OPFOR side, typically mounted on their Rahim rifles. It has a small RDS mounted on the top, as well.

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HUD view of the DMS, as a soldier monitors a few walls closely.
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This layout is very similar to that of the PSO-1. Those drop compensators and rangefinders work.
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The RDS of the DMS.
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A soldier sights in with his DMS.

Suppressors

These mount on the Muzzle slot of the weapon. No weapon needs to change ammo type if a suppressor is attached, though this may change post-Alpha.

6.5mm Suppressor

This is used by every 6.5mm weapon, namely assault rifles.

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An MX rifle, with a 6.5mm suppressor snapped on.

5.56mm Suppressor

This is used on 5.56mm weapons, like the TRG-21, and the Mk 20.

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The long end of a 5.56 suppressor.

6.5mm LMG Suppressor

This is used exclusively by the Mk 200 machine gun, and the MX SW.

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A Mk 200 with a 6.5mm LMG suppressor attached.

7.62mm Suppressor

Used by 7.62mm weapons, like the Mk 18, and the Zafir.

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A MK 18 with a 7.62mm suppressor attached.

9mm Suppressor

These snap on 9mm weapons, like pistols and SMGs.

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A PDW2000 with a 9mm suppressor attached.

.45 Suppressor

Used by .45 weapons, like the ACP-C2, and the Vermin SMG.

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The business end of the .45 suppressor looks suspiciously small.

Other Variants

FN F2000 Tactical

The Mk 20 comes in two colour variants. The green camo variant is detailed on the main page. The plain brown version is on display here.

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HUD view of the Mk 20 in Brown.
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World view of the Mk 20 in Brown.
File:Mk20cPLAINhud.jpg
HUD view of the Mk 20 C in Brown.
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World view of the Mk 20 C in Brown.
File:Mk20eglmPLAINhud.jpg
HUD view of the MK 20 EGLM in Brown.
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World view of the Mk 20 EGLM in Brown.

Discussion

F2000 Foregrip

The F2000's foregrip is a Monolith Arms Tri-Rail System. Since Monolith Arms got bought by Magpul, Magpul may start producing them. I don't know. But that's why the F2000 has the P90 style foregrip. http://i78.photobucket.com/albums/j112/Halomfg/DSCN5779.jpg?t=1257801238 --1SAZ 03:35, 23 June 2011 (CDT)

If they started producing them again I might actually take a look at buying an FS 2000. That Monolith Arms foregrip is just too badass. --AdAstra2009 22:17, 10 July 2012 (CDT)

Sniper rifle on the poster.

I put it down as a Barrett M99, but can't be absolutely certain that its not a Barrett M95 without seeing the magazine (of lack thereof), but the length of the forend makes me think M99. Can anyone who knows more about these confirm? Jimmoy 09:52, 23 June 2011 (CDT)


Well, the guys on BIS forums are guessing M95. Also, about that unknown gun, it kinda sorta could be the new Skorpion. The EVO one? Tanaj 18:20, 26 June 2011 (CDT)

I think your very well right about the unknown gun being the CZ SCORPION EVO 3 A1, yep, it's defiantly it, way to go Tanaj! :) Mr. Wolf 21:51, 26 June 2011 (CDT)
Well, to be honest I looked it up on their forum. But to my credit it was one of my guesses even before that. :) Tanaj 09:02, 1 July 2011 (CDT)

Machine gun - Caseless ammo?

Anyone else notice that the ammo appears to look like the LSAT's caseless round? (http://cdn1.thefirearmsblog.com/blog/wp-content/uploads/2010/06/lsat_ammunition-tfb.jpg for reference) --Chrausis 09:50, 28 June 2011 (CDT)

Difficult to say, might be just an early model, but I do remember seeing a screenshot from the E3 presentation with a reload/pickup prompt with some more exotic round. 6.8 I think, but I'm not sure. Tanaj 09:02, 1 July 2011 (CDT)

Any ideas?

on what the unknown rifle is? i've seen the stock somewhere but the straight mag throws me (Could be for 6.5/6.8mm rounds) http://i.imgur.com/wUNOD.jpg Source:http://www.youtube.com/watch?feature=player_embedded&v=0tOSjYgGvHw#!

Looks to just be Bohemia's take on the Remington ACR, similar to their take on the KAC LMG. Stock seems to be a cross between the ACR adjustable stock and a Magpul UBR, receiver configuration looks to have the same profile. Same overall weapon profile, with some key differences (Like location of the charging handle, and rail system). But my money is that it was just based off of the ACR. Halorocka888 18:50, 1 June 2012 (CDT)

Confirmed by a inside source, its in game name is the MX, its the NATO standard rifle and it fires the 6.5 Grendel. scarecrow 06:36, 7 June 2012 (CDT)
Not so much inside source as its name being plastered on all the E3 infantry gameplay.Temp89 06:31, 7 June 2012 (CDT)
No, inside source, I've known for a few months but haven't been on the site for a while; the gurrilla's also use the tavor... scarecrow 06:36, 7 June 2012 (CDT)
Tavor was one of the first weapons shown. Post something unknown for credibility. Temp89 10:07, 7 June 2012 (CDT)
Well i would love to but i prefer to avoid breaking my NDA and losing €25,000... scarecrow 19:22, 14 June 2012 (CDT)

Is it just me or does the magazine look too small for 6.5mm Grendel? Or maybe the scaling is just off in that first screenshot. Also, it is odd they have made the magazine straight, as the 6.5mm Grendel roung has a taper so the mag would need to be curved just like a .223. --commando552 06:45, 7 June 2012 (CDT)

That said, could it perhaps be chambered in some fictional caseless round? From what I understand (which is, granted, only stuff freely available online), the LSAT concept using a 5.56mm round isn't finalised and could be subject to change (assuming it ever sees the light of day). I suspect that this might be Bohemia's guess at what the LSAT rifle might look like. Just conjecture, but I thought it couldn't hurt to float the idea. Jimmoy 20:10, 4 July 2012 (CDT)

Glock 19

As noted as a PO7, it is most likely a place holder for the CZ PO7 Duty, thoughts? scarecrow 01:49, 10 July 2012 (CDT)

It's probably just a fictionalized name. ArmA II used G17 for it, and it looks like a nearly photo identical model was used for ArmA III. Dannysaysnoo 18:19, 2 February 2013
Well, everything is possible. We'll just wait and see :P --RaNgeR (talk) 13:49, 3 February 2013 (EST)
Something fun I noticed during a trawl through some Gamescon 2012 footage.
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Click on that and expand it. The "Glock" is chambered in 9x21mm. It seems to mention a weapon similar to the PP-2000 as well. Dannysaysnoo 21:49, 8 Febuary 2013

Alpha release on March 5th

The alpha release will be on March 5th. We've been promised 12 weapons. I'll try and find out which as soon as I can. Dannysaysnoo 22:48, 26 Febuary 2013

Extended list of guns in the final game

In the Alpha a list of gun references were extracted from the files (with BIS's blessing). It may not be final or complete but it has some interesting entries:

  • M200 LMG (KAC LMG)
  • P07 (pistol)
  • MK26 (revolver)
  • Rook 40 (pistol)
  • PDW2000 (pistol)
  • P99 (pistol)
  • Rhino (revolver)
  • ACPC2 (pistol)
  • Herstal 45 Tactical (pistol, FNP-45)
  • Flaregun
  • Tripwire flare (in the mines folder)
  • MK16 (very few references)
  • MK17 (very few references)
  • MK20 (F2000)
  • MX
  • MX LMG
  • MX DMR
  • MX CQC
  • TRG 20 (CTAR)
  • TRG 21 (Tavor)
  • Titan launcher
  • RPG-32
  • NLAW
  • M26 explosives
  • IED
  • Scorpion
  • SDAR (Keltec RFB)
  • Keltec KSG
  • M14 EBR
  • Khaybar
  • Cheytac M200 (called the M320 ingame)
  • AA-40 (shotgun)
  • Vector
  • M4 SSAS (shotgun)
  • Lynx GM6
  • AK-107 (very few references)
  • MM-1 (very few references)
  • M67 grenade
  • M18 smoke
  • PDM-1M mine
  • PMR-3 mine

Beta Weapons Added

I just added the

-Scorpion -Vector -1911 alike -F2000 -Negev -Titan

I couldn't properly identify the 1911 and the Titan, so I've left them up for others to identify.

How to Take Good Close-up Pics

In this case the game let's us skip having to position the player so we can get a good angle on a gun.

In the editor place any soldier. Then go to Empty -> Ammo and you will see a list of Ammo Crates you can place that contain any and every infantry weapon in the game. Click Preview to go ingame and then press Escape. Click the Camera button and the game will pause. You now have full control of the camera from position to depth of field to blur. You can zoom as close to any object as you want.Temp89 (talk) 12:57, 4 August 2013 (EDT)

I'll keep that in mind. I'm going to to a total recall on all pictures when the game is on general release, and make new ones. I'm not happy with a lot of them. Mainly, I'm going to take pictures in more varied locations, with more varied soldiers. It always bugs me when it's obvious someone is farming screenshots. Dannysaysnoo 01:41, 4 August 2013 (GMT)

Final game inventory pics from official site

http://www.arma3.com/launch-countdown

Under the weapons section the page has been updated with all the inventory pics of every gun in every single configuration. STK CPW is the PDW2000.Temp89 (talk) 18:44, 27 August 2013 (EDT)

Seperation of Cut weapons and Final weapons

Very good, I wanted to do this at some point after release. I remained naive, asking for the KSG for ages. Dannysaysnoo (talk) 07:19, 28 August 2013 (EDT)

COMPLETE REFRESH OF PAGE FOR RELEASE VERSION

That's it. It took me about 7 hours straight, but I've replaced every blurry, grainy, useless image with a clean one from the release version. I've also added the Mk32 GMG, and added some text in some places. I'm real tired, and I need a nap. *Drops the mic* - Dannysaysnoo (talk) 00:54, 13 September 2013 (EDT)

How I Arranged The Page.

Part of my post-release screenshot fest was a severe rearranging of the order of firearms. I arranged them, by faction. NATO > CSAT > AAF > FIA. For the mounted weapons, I also arranged them by Mounted > Aircraft Mounted. Dannysaysnoo (talk) 19:33, 13 September 2013 (EDT)

Change the name of guns to their real life name

With most all of the guns in the game having fictional names, it's handy that a friend of mine produced a mod that changes names to something less silly. You can get it here. https://www.dropbox.com/s/2sere6rpapdwk21/@FA_warname.zip Dannysaysnoo (talk) 12:21, 10 January 2014 (EST)