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Wolfenstein: The New Order

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Wolfenstein: The New Order for current discussions. Content is subject to change.

Wolfenstein: The New Order (2014) is a first-person shooter developed by Machinegames and Betheda Software. The game continues the story of BJ Blazkowicz, a year or so on from the events of the Wolfenstein semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...

Handguns

Luger P08

Called "Handgun 1946", it appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.

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Luger P08 - 9x19mm.
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During the "Aryan test" from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.

Handgun 1960

A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big.

The 1960 version of the pistol. Note the small silencer.

Shotguns

Double barreled shotgun

William can use a double-barreled shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.

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Double Barreled Shotgun 1960 era produced - 12 gauge.
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BJ wields his shotgun against one of the many robot Nazi hounds. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon.

Fictional Belt-fed shotgun

A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a MG42. The weapon is weakly based off of the M1014 - seemingly anachronistic, seeing that Benelli shotguns were not produced before end of the 1970s. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.

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M1014 - 12 gauge.
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A side view of the shotgun.
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Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that I'm complaining...

Submachine guns

Thompson M1928A1

Blazkowicz and his fellow troops uses this dieselpunk Thompson during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the "SMG". It actually appears to eject small rifle casings.

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Thomson M1928A1 - .45 ACP.
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William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.

Assault Rifles

STG-44

A retro-futuristic (and lumpy) STG-44 called "Assaut Rifle 1946" is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an MP40). On a side note the magazine will always have at 5-6 bullets in it,even when the gun is empty.

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Sturmgewehr 44 - 7.92x33mm.
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BJ holds his weapon in Wolfenstein 3D "nightmare" in 1960. This is not a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.
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A side view of the assault rifle.

Assault Rifle 1960

A strange hybrid of the STG-44, Heckler & Koch G3/MP5 and FN FAL that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on Kampfpistole Z): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.

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A little bit of this...
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A little dash of that...
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And a pinch of this for that extra diesel-like flavour.
And voila! The rocket launcher still makes no sense.
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First person view.

Battle rifles

AR Marksman

A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It weakly based on FN SCAR, possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN does not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.

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FN SSR - 7,62x51mm (.308 Winchester).
In-game model of AR Marksman

Machine Guns

Machine gun 1946

A bizarre weapon called "Machine gun 1946" resembling a bulkier MG42 with a minigun assembly made of four MG42 barrels appears in 1946, and after a fight with several Ubersoldats in 1960.

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The in-game model of Machine gun 1946.
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The MG42 minigun on a mounted turret.
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First-person view of it.

Machine gun 1960

The MG42 minigun is then replaced for an equally MG42-like weapon in 1960. Except it shoots lasers this time, but that's normal by this game's standards.

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Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?
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Side view. Concept art by Axel Torvenius.

Other

Einhandgranate 39

A Model 39 Eihandgranate is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.

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Einhandgranate Model 39

Stielhandgranate 24

Model 24 Stielhandgranate is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the "Telsa Grenade" that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use it.

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Model 24 Stielhandgranate
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Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.