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Postal 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 02:17, 18 February 2014 by Kadorhal (talk | contribs)
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Postal 2 (2003)

The following weapons were used in the video game Postal 2


Desert Eagle

The main pistol is a Desert Eagle .50 AE, which has good range and accuracy, and can kill most targets in two or three hits. A shiny chrome version with a suppressor and "M@D" markings on the slide is added in some versions of the officially-recognized "A Week in Paradise" mod.

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IMI Desert Eagle Mark XIX - .50 Action Express
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Hi there... The Postal Dude in combat with butchers, using a Desert Eagle.

Glock

The second available pistol in the game is a Glock 18. It has good range and is able to fire in Single, Burst, or Fully Automatic; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto.

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Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing
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The Postal Dude wielding the Glock outside his trailer, ready for a new day.
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The Postal Dude firing the Glock at nothing important.

Remington 870 Police Folder

The main shotgun in the game is a Remington 870 Police Folder with an extended magazine tube, a black foregrip, and a Mossberg heat-shield. It is a twelve-gauge shotgun with a powerful punch which can blow someone's head up with a single close-range shot. Cats found in-game can be used as an effective "silencer", but the cat will only survive for nine shots before flying off the barrel and gibbing.

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Remington 870 Police Magnum with stock folded - 12 Gauge
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Remington 870 Police Folder with extended magazine tube - stock extended - 12 Gauge
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The 870 Folder as it appears in the Postal Dude's hands.

Unknown Sawed-Off Shotgun

The second available shotgun in the game is a Sawed-Off Shotgun and is usually found in the empty stores of the Paradise Mall. Very powerful at close range, it is able to blow people in half with ease. It's also one of the three guns to have a reload animation (the other two are the Grenade Launcher and the Napalm Launcher).

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The Postal Dude wielding the Sawed-Off Shotgun in Apocalypse Weekend.
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After the carnage, The Dude finds time to reload his gun while, surprisingly, displaying good trigger discipline.

Heckler & Koch MP5N

The MP5N is the second 'assault weapon' in the game you can acquire. Behaving just like the M16, it's medium powered, but can't accept the cat-silencer. In a surprise design choice, you can switch the weapon from full-auto to semi-auto; the Postal Dude will actually adjust the selector switch to accommodate the player's choice.

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Heckler & Koch MP5-N an A2 model with a Navy Trigger Group - 9x19mm
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The Postal Dude, in police uniform no less, decides to attack the precinct with his acquired MP5 set on Full-Auto.
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But, deciding to save on ammo, he switches the gun to semi-auto; for some reason, he chooses to use his off hand to adjust the selector switch within easy reach of his firing hand's thumb, but not for the more awkwardly-positioned Glock's.
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Now on semi-auto, he goes to continue his rampage.

M16A2

The M16A2 is the sole automatic rifle in the game. It has a medium powered punch, and can take down gangs easily, though it is rather inaccurate at range. The cat-silencer can be used on this weapon as well, though again it will only last for nine shots - which, given the rate of fire, means the player will use it up within a second. The in-game rifle also comes equipped with a Pachmayr Vindicator pistol grip. Though the weapon fires full-auto, the model's safety lever is set on Semi.

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M16A2 - 5.56x45mm
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The Postal Dude in combat with ATF personnel with the M16.

M24 SWS

The M24 is the only sniper rifle in the game. The rate of fire is exceptionally slow and the gun is nearly useless without using the attached scope (accuracy is severely lowered when firing without it). When being used by the player, the model is reversed, with a left-sided bolt handle. Later versions of the A Week in Paradise mod included in the Fudge Pack release of the game have an alternate version of the weapon, with synthetic furniture and a suppressor attached. It is also perfectly accurate even without aiming through the scope, though otherwise is identical to the base game's sniper rifle.

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M24 sniper rifle with Harris bipod - .300 Winchester Magnum
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A pair of M24's on a gun rack. Note the correct bolt placement on the gun's world model.
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The suppressed version from AWP in the Postal Dude's hands. Note the left-sided bolt.

Grenade Launcher

The Grenade Launcher, based on the M79 Grenade Launcher, is one of the three explosive weapons in the game that you can acquire and the only one of the three that can be reloaded. Although the reload animation shows the Postal Dude loading in the correct ammo, the actual shot that comes out of the tube is the model for the hand grenades and behaves just like them.

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M79 Grenade Launcher - 40x46mm
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The Postal Dude using the Grenade Launcher in Apocalypse Weekend to fight the "Kosher Mad-Cow Zombie, God of Hellfire".
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The Postal Dude reloading the Grenade Launcher during the last boss fight of Apocalypse Weekend.

M26 hand grenade

The M26 hand grenade is the game's sole type of grenade, with an effective blast radius. The grenade can also be placed on the ground to act as an improvised mine, at which point it can also be kicked at people to detonate on impact.

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M26 HE Frag hand grenade

M136 AT4

This is one of the two rocket launchers in the game. It launches slow-moving rocket-propelled grenades that can home in on targets. A darker-green variant with an M26 icon in place of the fuel-charging meter acts as another variant of the grenade launcher.

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M136 AT4 Anti-Tank recoilless launcher with AN/PVS-4 night-vision scope - 84mm
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The AT4 in-game.

Trivia

Napalm Launcher

The Napalm Launcher is the last weapon in the 'launcher' style of guns in Postal 2 and also the only gun in the game not based on any real-life weapon, although it does reload like an RPG, making the third gun in the game to have a reload animation. Shooting a container of napalm, the trail it leaves will light on fire almost instantly, torching anyone and anything in its path (Yes including you).

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The Postal Dude wonders who or what he's gonna torch with his Napalm Launcher.
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Deciding to test it out, the Dude reloads the Napalm Launcher after firing it near his trailer.