Takedown is a Tactical Shooter in the same vein as the Rainbow Six and SWAT series and follows the missions of a PMC. It was launched through crowd-funding by the company Serellan LLC and utilises the UE3 engine.
The Glock 17 is not a user-selectable weapon in the released game. It is unlikely, but possibly a weapon the player can pick up from killed enemy NPCs.
Available suppressed and unsuppressed in both .45 ACP and 10mm Auto as the 1911 and "1911 Elite", with the only visual differences being the suppressor and lack of muzzle flash.
As the "M5SD SMG" fitted with a UMP-style folding stock, flashlight and vertical foregrip.
It's only able to use subsonic ammo ingame, most likely to simulate that the MP5SDs barrel is ported to bleed off velocity rendering supersonic ammo subsonic.
There's AR-15 varients with barrel lenghts from 7.5" to 18" in the following calibers: 9mm, .40S&W, 5.56x45mm, .300blk, 6.8x43SOCOM, 7.62x51mm and .458SOCOM. Although there's no more than 5 ingame models in total for all of these. All varients are select fire and have a permanently attatched flashlight.
18" AR-10 with Magpul MOE-esque handguard and standard M4 style buttstock.
Available in both 7.62x51 and 6.8x43mm SOCOM using the same model even if 6.8SOCOM is based on the 5.56x45mm.
As the "SA-47T" with an AR buttstock, RIS handguard, flashlight and vertical foregrip. Unlike the other AK variants it is able to mount all attachments, but in return it has the AK's stereotypically terrible accuracy.
Might be a heavily customized AKM.