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Talk:Aliens: Colonial Marines
- Valant 5/23/12 15:35 PST
I am a die hard fan of the Alien franchise, especially the second movie which holds to me as my favorite movie (cant count how many times I have seen it). I wanted to start a forum discussion relating to one of the only characters from the movie who has a slight chance of making it into the game: Private Hudson (Bill Paxton's character). *SPOILER ALERT FOR FILM* He was seen being dragged down into the depths of the ground, and proved himself a powerful soldier. I have a theory that he will appear in the movie if not as a main character than at least a cameo. Newt was able to survive on the planet for an extended period of time and the screen shots do show Hadley's Hope not completely destroyed. I hope this becomes a reality and wanted to get all of your feedback
- I don't see how that would be possible, are you forgetting about the gigantic nuclear explosion that destroyed the whole colony? --commando552 18:47, 23 May 2012 (CDT)
- Valant 5/29/12 13:42 PST*
I thought the same thing to about the Nuclear Explosion, then again they show in the E3 2011 footage large portions of the colony left intact, that or in the Aliens Colonial Marines Technical Manual at the end of the book there are some transcripts from Weyland Yutani Representatives who state that the spaceship could have been left intact because of the blast radius did not reach it. Maybe he made it to the Derlict Space Jockey craft because of a rover or some Sci Fi BS. If did it would not be to upset.
I'm willing to bet that there will be an achievement for maybe finding his body or his gun since it shows up in the main page of this game. That'd be interesting, like 10 points and the achievement is called "Game over, Man! Game Over!" Just a thought. I however find it unlikely he survived that assault let alone surviving on that planet for 17 weeks. --Bad Boy (talk) 22:51, 11 February 2013 (EST)
- According to one review, there is an achievement with that name, but it's for finishing the game. --Funkychinaman (talk) 14:33, 12 February 2013 (EST)
Disappointing
This game...wow. Aside from calling mags clips even the magazine tube in shotguns clips, they also mistake a pump action for semi auto. That's what it saids. I couldn't stop laughing at the stupid when the shotgun called "Pump Shotgun" has listed fire mode as "Semi automatic" Excalibur01 (talk) 13:52, 12 February 2013 (EST)
- If they're the only problems with the game, frankly I'll be a happy man.--Leigh Burne (talk) 03:35, 13 February 2013 (EST)
- I wish that was the only problem with the game. That's just related to guns. The game is crap with bad graphics, cheesy story, stupid AI and clunky controls Excalibur01 (talk) 08:19, 13 February 2013 (EST)
Not to mention the limbs clipping through the walls and shitty dialogue/writing. Can't believe it took them 7 years to make this game. Duke Nukem Forever all over again... AVP2010 is much better in my opinion. bozitojugg3rn4ut (talk) 09:09, 13 February 2013 (EST)
- Ehh, I wouldn't go that far. AVP 2010 was pretty damn lousy and at least in this one the NPCs aren't quite so enthusiastic about nagging you to death. Also you don't have a Predator trying to stab himself in the eyes with his wristblades. Evil Tim (talk) 09:44, 13 February 2013 (EST)
AVP had a problem because we focused at 3 different factions and 3 different types of story and gameplay. So they had to deal with multiple things. This game, they only had to focus on the Marines in the singleplayer...multiplayer aside, they had ONE faction to deal with. The Marines. Oh how they fucked it up. The graphics look like PS2 graphics. The enemy AI and your friendly AI clip through walls, don't follow you and seem very lifeless in conversation. Excalibur01 (talk) 12:04, 13 February 2013 (EST)
- Having now played this myself... It's not that bad. The graphics are certainly above PS2 standard, saying that's just unfair. The lighting's well done. But it's by no means Killzone 2 in the graphics department. The nostalgic touches are great, but I guess they'll only influence people like me who love the film. The AI's pretty poor. But the absolute worst sin the game commits is by failing to make the Aliens scary. They're just cannon fodder. At least AvP's Marine campaign was freaky.--Leigh Burne (talk) 03:40, 14 February 2013 (EST)
- http://www.youtube.com/watch?v=ck836MIeYwo here is a great review of the game. The guy mentions pretty much everything I have problems with. - bozitojugg3rn4ut (talk) 06:23, 14 February 2013 (EST)
- Holy hell, that screen tearing. That doesn't happen on PC. Neither does the texture draw-in. I guess they mained on PC (which has a vsync option) and the other two platforms are ports which aren't optimised for a console's amount of graphics RAM (Xbox 360 has ten megs of graphics RAM and 512 megs general, decent gaming PC has 2+ gigs of graphics RAM and 10+ gigs general). Rage had the same problem with main development being on PC, and since that used megatextures it had texture draw-in for the entire game world.
- I gotta be honest, I haven't noticed any real graphical glitches yet (admittedly I'm only about halfway through the game), with the exception of one Alien who ran straight through a door that was actually closed.--Leigh Burne (talk) 06:56, 14 February 2013 (EST)
http://www.youtube.com/watch?v=UGX2WE4QUw8 This is another good reviewer that talks about the game and how it fails. Oh and take a look at this one, where it compares the demo to the final product. Night and day differences in quality http://www.youtube.com/watch?v=3z2qVebxlUo Excalibur01 (talk) 15:16, 14 February 2013 (EST)
- This would explain the disparity between the demo and final product. --Funkychinaman (talk) 15:41, 14 February 2013 (EST)
Oh my god, the AI is crap. My squadmates don't shoot back, the Aliens run pass me and don't detect me shooting at them, and I literally ran through an entire level without firing a single shot Excalibur01 (talk) 15:17, 14 February 2013 (EST)
- Yeah, I had the opposite problem. My squadmates shot back, ALL of the Aliens ran at me and bypassed my teammates, it took me half a magazine to kill ONE and I had to shoot everything in every level.--Bad Boy (talk) 19:26, 14 February 2013 (EST)
- I played the game on the hardest setting and ran through a lot of it because someone told me that I could, so I tried. Ran passed enemies and didn't even get hurt that much. An alien glitched so badly that it looked like it was dancing like in the Spaceballs scene Excalibur01 (talk) 22:11, 14 February 2013 (EST)
Its like Big Rigs all over again.Mr.Ice (talk)
- Games like these make me realize all the more how great Aliens vs. Predator 2 was--its singleplayer was well written, well scripted, and had some classic scares. Its multiplayer three-way inter-species combat with each faction having its own unique abilities and weaponry. Much as I wish Monolith Productions would get the next AvP game, a game like AvP2 will not likely be made again for the franchise--the original had 21 well-made levels (7 missions for each of the three singleplayer factions) along with all the work that had to go into multiplayer, and with the rising costs of game production it's unlikely anyone could fund a project of that magnitude today without a lot of "catering to the lowest common denominator." --Mazryonh (talk) 23:22, 14 February 2013 (EST)
- The only real problem AVP2 had was the Predator campaign, which took a player character which would work great in an open stealth-focused game and stuffed them into narrow corridors. Though you can fix that and have a proper version by playing Crysis and roaring whenever you kill someone. Evil Tim (talk) 03:14, 15 February 2013 (EST)
- Yeah, AvP2 was released in 2001, after all. Though the hypothetical mod you mention would definitely be something worth seeing (I hope they import the excellent Predator voice clips from AvP2 into such a mod, such as the inappropriate laughter when you score a headshot with the Speargun or the roar when you take a trophy or gib something). And tight corridors did at least make sense for most of the AvP2 Predator campaign that took place indoors, such as Xenomorph tunnels (who are used to crawling on all fours), the Forward Observation Pods (prefab suspended habitation units lowered in one piece from outer space, so open space is at a premium), and Pilot (AKA the Xenomorph creators) archaeology sites.--Mazryonh (talk) 17:23, 15 February 2013 (EST)
- Oh well, Monolith did try to justify it through their writing team, at least. Mission 1 is somewhat open-ended hunting by the Predator player character, mission 2 is tracking an APC carrying the player character's captured clan mates, mission 3 is infiltrating the Forward Observation Pods, mission 4 is escaping the pods, and missions 5 - 7 is tracking down the bastard who stole your Predator mask through Xenomorph tunnels and ancient extraterrestrial excavation sites. While I would like an open-ended Predator game, the Monolith devs did at least make the Predator campaign fun and compelling, even with a character who can't speak intelligibly. The ending to the Predator campaign in the Primal Hunt expansion is also quite a shock, assuming you haven't played the Alien campaign first in that game. --Mazryonh (talk) 18:37, 16 February 2013 (EST)
a wasted opportunity --Seekerdude (talk) 06:59, 19 May 2013 (EDT)
Bullpup
The unknown bullpup looks like the SMR from BO2. --Funkychinaman (talk) 10:14, 15 February 2013 (EST)
- Fairly sure they based it on one of the battle rifle designs from the Halo games, the DMR from Halo 4 which is derived from the same designs looks pretty similar if you ignore the silly underbarrel accessory and give it a full-barrel handguard. Real gun basis is probably a TAR-21 given the grip and stock. SMG looks like what happens when you bash a TDI Vector against a Pulse Rifle until they become one, and the other rifle is just some ugly attempt to make an accurised Pulse Rifle. Which spellcheck is recommending 'accursed' for. I think it's right about that. Evil Tim (talk) 07:59, 16 February 2013 (EST)
M1911?
The in-game description of the M1911 states that it is chambered in 9mm. M1911's are .45 ACP.-Gunner5
- Correct but there are 1911 variants chambered for 9mm.Mr.Ice (talk) 13:51, 18 May 2013 (EDT)
- Yes, that is true. However the 1911 in-game has a grip safety, I didn't think Star pistols had grip safety's.-Gunner5
- There are real M1911s in 9mm. --Funkychinaman (talk) 23:23, 19 May 2013 (EDT)
- Not sure if Colt ever did it with their standard 1911, but lots of other companies like RIA made 1911s in 9mm. However you need to bear in mind that this gun isn't' a Colt M1911A1, it is the fictional "Armat M4A3 Service Pistol". It just uses the look of the M1911A1, it can be whatever caliber they say it is. --commando552 (talk) 04:30, 20 May 2013 (EDT)
- There are real M1911s in 9mm. --Funkychinaman (talk) 23:23, 19 May 2013 (EDT)
- Yes, that is true. However the 1911 in-game has a grip safety, I didn't think Star pistols had grip safety's.-Gunner5
New Alien Game Announced
https://www.youtube.com/watch?v=l7A_kVPSMnc Looks like Outlast which is a good thing. I hope they dont fuck it up. - bozitojugg3rn4ut (talk) 10:56, 11 January 2014 (EST)