Uncharted: Golden Abyss is a PS Vita exclusive video game, the fourth entry in the acclaimed Uncharted series. The game takes place before the events of Uncharted: Drake's Fortune.
Notice: The PS Vita system puts the game's title in the lower right corner of the screenshots taken using its built-in screengrab feature.
The following weapons can be seen in the video game Uncharted: Golden Abyss:
The Beretta 92FS Brigadier Inox appears as the "92FS-9mm" and has a standard 15-round magazine and black controls. It is used by General Guerro, Jason Dante, and many goons throughout the game.
The Colt Defender is Nate's starting pistol in the game. Even though it is called ".45 Defender", it holds 9 rounds in the magazine, which is the capacity of the 9mm Colt Defender in real life.
The Desert Eagle Mark XIX is known as the "Desert-5" and has a 7-round magazine. It is a one-shot kill weapon, like the Smith (not counting armored targets). Jason Dante carries a Desert Eagle in the first part of the game.
The Smith & Wesson Model 629 Classic appears as the "Wes-44" and can kill normal enemies with one shot. As in other Uncharted games, this is Victor Sully's weapon of choice.
The SPAS-12 appears in-game as the "SAS-12". In reality, the SAS-12 was a version of the SPAS-12 that was limited to pump-action fire. Another variant was the LAW-12, which was semi-auto only.
The SVD appears as the "Dragon Sniper Rifle" and is modeled with the magazine immediately in front of the trigger guard. It holds only 5 rounds instead of the correct 10.
The M79 grenade launcher appears in two different forms in the game: The "M79" is a standard M79 grenade launcher with a pistol grip and no stock, and the "GP32-BND", which has a shorter barrel and looks like an over-sized revolver shooting frag grenades.
A portable Minigun with 5 barrels instead of 6, referred to as the "GAU-19". It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun.
The Browning M1919A4 is seen mounted throughout the game. It is depicted with spade grips. Has unlimited ammunition. In one scene, Sully refers to it as a .50 caliber machine gun that will chew the hide off a rhino.
The M67 hand grenade is the resident fragmentation grenade used in the game. Referred to as "Mk-NDI". The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.