ArmA III is an upcoming military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on May 19, 2011, and is built around the new Real Virtuality 4 engine owned by BIS. Release date for the game is to be announced during 2013. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013.
The storyline is set in mid-2030s during an international conflict between NATO and the Iranian Armed Forces in the Aegean Sea. The main protagonist is Captain Scott Miller, a former United Kingdom Special Forces (UKSF) operator who becomes stranded on a 350km² fictional Mediterranean island called "Altis" (Based upon the 475km² Greek island, Lemnos), and must fight his way out by building an effective resistance force in the process and cooperate with the local population.
Traditionally with the ArmA series, the player will also be able to play with three more characters: Lieutenant Jeff Larkin, a helicopter pilot; Sergeant Rick Hutchinson, a (possibly) tank commander; and Corporal Ben Kerry, a light infantry soldier - all are serving in different units of the United States Army 7th Infantry Division (7th US Army Europe).
The following weapons are currently seen in early release footage and the playable alpha of the upcoming video game ArmA III:
The Walther P99 serves as the standard sidearm of NATO forces. It's in game designation is P07, and it's chambered for 9x21mm, the same as the OPFOR pistol.
Error creating thumbnail: File missingWalther P99 - 9x19mm. 'Bump' on the trigger guard, small serrations on the slide, slightly angled trigger guard, all indicative of the earlier, pre-2004 models making it unlikely that such models would be in the hands of 2030-plus-something front line troops.File:Arma3 P99 1.jpgWorld model of P07. Image taken from Alpha.File:Arma3 p99 2.jpgKerry wields his P07 during a lovely sunset. Image taken from Alpha
MP-443 Grach
The MP-443 Grach appears as the OPFOR pistol under the fictional classification of Rook 40. Like the P99, it is chambered in 9x21mm, and their magazines are interchangable.
The ACP C2 is the sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the Kimber Desert Warrior and the Colt Rail Gun. It is chambered in .45 ACP and has a magazine a capacity of nine.
File:Arma3 1911 1.jpgWorld view of the ACP-C2. The ejection port is quite high, higher than most 1911 models. Image taken from Beta.File:Arma3 1911 2.jpgFPS view. In FPS view, it is always seen with the hammer down, for some reason. Image taken from Beta.File:Arma3 1911 3.jpgA GREENFOR sniper models his pistol. Image taken from Beta.
Submachine guns
CZ SCORPION EVO 3 A1
The CZ SCORPION EVO 3 A1 is the OPFOR SMG of choice. It's known in game as the Scorpion EVO-4 9mm, but appears to be just the EVO 3. It uses 9x21mm ammo.
A fictional variant of the FN F2000 Tactical is used by GREENFOR soldiers and appears as the Mk 20. It features the Monolith Arms rail system, and can be customized with a variety of attachments. A grenade launcher is available for the weapon and called the "Mk 20GL". It is based on the FN GL-1.
Error creating thumbnail: File missingFN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.File:Scr08.jpgAn American soldier running with a F2000 Tactical, fitted with red dot sight and vertical foregrip.File:Arma3-e3-3.jpgAn American soldier fires a F2000 Tactical, fitted with red dot sight, laser sight, and the presumably FN GL-1. Note that the barrel is shorter than the one seen above.File:Arma3 f2000 1.jpgWorld models of the variety of F2000 models. .Image taken from Beta.File:Arma3 f2000 2.jpgFPS view of the rifle variant. Image taken from Beta.File:Arma3 f2000 3 Retry.jpgFPS view of the carbine variant. Image taken from Beta.File:Arma3 f2000 4.jpgFPS view of the launcher variant. Image taken from Beta.
DIO KH2002 Sama
Iranian soldiers are seen with a fictional variant of the DIO KH2002 Sama, known in game as the Katiba 6.5mm. It fires caseless 6.5mm rounds. The front sight has been removed and the carrying handle has been lowered and modified with a rail system. Like the other assault rifles, the KH2002 can be customized with various attachments.
In pre-Alpha footage, Iranian soldiers we're seen using a variety of Tavor TAR-21s as their standard issue weapon; there is a rumor that presumably obtaining it from the Israelis after conquering Israel. With the release of the Alpha, the standard issue weapon of the Iranian soldiers was changed to the Iranian-made DIO KH2002 Sama, with the model of the TAR-21 changed to the Airsoft Ares Tavor TAR-21 model (distinguished by the small top rail and sand color scheme), also using the in-game designation "TRG-21".
Error creating thumbnail: File missingIMI Tavor TAR-21 with Kimber Mepro 21 red dot sight - 5.56x45mm NATOError creating thumbnail: File missingAirsoft Ares Tavor TAR-21File:Arma3-tavor-1.jpgA pre-Alpha promotional image, showing the various attachments available for the TAR-21 (as well as for other weapons featured in the game); among the attachments are two types of ELCAN scopes, C-More red dot sight, AN/PEQ-15 ATPIAL-based IR designator, and a Noveske Rifleworks-style flash suppressor.File:Arma3-tavor-2.jpgA pre-Alpha image of Iranian soldiers aiming TAR-21s. Note the mounted C-More red dot sights.File:Arma 3 steam aug16 2 4.jpgAnother pre-Alpha image of Iranian soldiers with TAR-21s.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine, appears as the SDAR 5.56mm, is used by NATO and Iranian combat divers in-game and appears to be modified into a fictional underwater weapon, but remains visually identical.
U.S. Army soldiers use a fictional assault rifle (designed by real-life CMMG, Inc.), that has design elements borrowed from the Remington ACR and Robinson Armament XCR. Compact and light machine gun variants are also available. By default, it fires caseless 6.5mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.
Error creating thumbnail: File missingRobinson Armament XCR-L Standard - 5.56x45mmError creating thumbnail: File missingBushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATOFile:Armxcr.jpgA MX Rifle with a Leupold HAMR sight.File:Arma3 MX 1.jpgStandard rifleman variant of the MX 6.5. Unfortunately, that AFG is not removeable, and neither are any grip or underbarrel launcher attachments. Image taken from Alpha.File:Arma3 MX 2.jpgCarbine variant of the MX 6.5. Image taken from Alpha.File:Arma3 MX 3.jpgSquad Weapon variant of the MX 6.5. It utilizes 100 round casket magazines for standard issue, but is also able to use other 30 round variants. The casket magazines are exclusive to the MX SW, though. Image taken from Alpha.File:Arma3 3GL 1.jpgMX 6.5 with underbarrel 3GL. Image taken from Alpha.File:Arma3 MX 4.jpgMarksman variant of the MX 6.5. Image taken from Alpha.
Error creating thumbnail: File missingMk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.File:Scr01.jpgThe soldier in the far left and the soldier in the right are holding the Mk. 14.File:Arma3-M14-1.jpgThe far left soldier is armed with a scoped Mk. 14.File:Arma3 mk14.jpgA first-person view of the Mk. 14 used by the player and fitted with RIS foregrip and night vision optical sight.
CheyTac M200
The CheyTac M200 is the anti-materiel rifle of the BLUFOR faction, and is labelled as the M320 LRR .408 ingame. It is chambered in .408 CheyTac, and shares a rifle optic with the GM6 Lynx.
Error creating thumbnail: File missingCheyTac M-200 - .408 CheyTacFile:Arma3 m320.jpgWorld view of the M320 LRR. The bipod is folded up. Image taken from Alpha.File:Arma3 M320-2.jpgHUD view of the M320 LRR. It's effective range is slightly beyond 2km, but using iron sights such a shot would be near-impossible. Image taken from Alpha.
Machine Guns
Knight's Armament Company Light Machine Gun
The KAC LMG, appearing as the Mk200 6.5mm, is one of the machine guns available to OPFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5mm caseless ammunition.
The IMI Negev is the OPFOR medium machine gun, chambered in 7.62mm, and appears as the Zafir 7.62mm. It is fitted with a variety of modern furniture.
Error creating thumbnail: File missingIMI Negev with 200-round cloth ammo bag - 5.56x45mmFile:Arma3 negev 1.jpgWorld model of the Zafir. Image taken from Beta.File:Arma3 negev 2.jpgFPS view of the Zafir. The front iron sight does not fold down, as it does with many other weapons in ArmA 3. This makes mounting sights, while possible, a bit irritating.
Launchers
Heckler & Koch XM25
The H&K XM25 is a confirmed weapon to be featured in the game.
The NLAW (British designation for the MBT LAW) is the standard launcher of NATO troops. Currently, in the Alpha build, anti-tank launchers can also be used as guided missile launchers. This will be remedied before finalization.
The Browning M2HB is seen mounted on the Unmanned Ground Vehicle (UGV) used by the NATO faction in-game, alongside a possibly unknown model of a grenade launcher. The M2HB is also mounted on the "Panther" Armored Personnel Carrier (derived from the Namer APC), as well as the armed variant of the "Hunter" light armored vehicle (derived from the Oshkosh M-ATV), both used by the Iranian Armed Forces faction.
The GD GAU-19/A is seen mounted on the "Mi-48 Kajman" attack helicopter (derived from the Mi-28 "Havoc") used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the Shipunov 2A42, although this reason could be for ArmA III's futuristic background.