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Perfect Dark Zero
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The following firearms appear in the game Perfect Dark Zero.
WORK IN PROGRESS
Pistols
P9P
Walther P99 with a mounted rail for attachments with optional suppressor and a tactical flashlight. In cutscenes that feature it, it features no attachments. It holds 9 rounds and can be dual-wielded.
Falcon
Resembles a Glock 17L with an unusable attached LAM. The secondary fire uses the 18 round magazine as an improvised grenade.
DY357 Magnum
The only revolver in the game, it is a Colt Python with minor visual differences. It is Jack's weapon of choice and also in use by Zhang Li's elite guards. Strangely, while Jack can be seen firing the weapon in double action mode, Joanna will only fire it in single-action, except when the chambers are all empty.
Magsec 4
A pistol holding 9 rounds. It bears a strong resemblance to the Auto 9, of Robocop fame.
Psychosis Gun
Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.
Submachine Guns
DW-P5
A nearly-unmodified H&K MP5A3, featuring a detachable suppressor, red dot scope, and tactical light. Holds 24 rounds.
UGL Liberator
An IMI Uzi-based submachine gun. Capacity is 24 Rounds. Secondary function is booby trap, turning the gun into an improvised proximity mine. It can be dual-wielded.
CMP-150
A fast-firing SMG based on the Steyr TMP, holding 24 rounds and featuring a "hologram projector". Dual-wieldable.
RCP-90
Another SMG with a fast ROF, based on the FN P90. Secondary and tertiary functions are Threat Detector and Reprogram. Unlike the real P90, the RCP-90 holds only 40 rounds.
Assault Rifles
Plasma Rifle
No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely-disguised FAMAS G2. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.
KSI-74
A Kalashnikov-style assault rifle - despite its name suggesting it is an AK-74, it has the overall appearance of a standard AK-47, fitted with the straight stock of an AKM. It holds 30 rounds per magazine, and features a Soviet ballistic knife as a bayonet, which can only hold a single knife at a time.
FAC-16
An assault rifle based on the Colt Model 727, with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher underneath the barrel. Can use a suppressor. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.
Superdragon
An assault rifle resembling an H&K G36K with a mounted magazine-fed, semi-auto grenade launcher resembling the Heckler & Koch AG36 or M320. It holds 20 rounds while the launcher holds 6. Features Night Vision as the secondary function.
Laptop Gun
A fake laptop able to transform into an assault rifle with the appearance of a FAMAS, holding 30 rounds per magazine. It can also be deployed as a sentry turret.
Unique/Heavy Weapons
DEF-12 Shotgun
Based on a shortened, stockless Franchi SPAS-12 and holding 6 rounds with radar sweep and mimic as secondary and tertiary functions.
Jackal
A bolt-action sniper rifle, resembling an Accuracy International Arctic Warfare series rifle. Rather than being magazine-fed, the gun loads a single round at a time.
M60
The only gun to actually feature its real-life name, the M60 is an LMG with an 80-round capacity. Secondary fire uses four bullets to place a caltrop, injuring players that run over them.
Rocket Launcher
A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".