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Talk:Max Payne (video game)

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Revision as of 07:25, 12 June 2013 by Pandolfini (talk | contribs)
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Some suggestions

There's actually an Uzi in the game. In one of the graphic novel cutscenes, a few guys are wielding full-size Uzis. Another suggestion is trimming down the spoilers. It's a game with a really good plot and it ruins the experience for some to spoil it. Great article though.

Others explosive

An incendiary weapon used by all sides. For some reason no one using them is ever shown to ignite the rag, but it explodes in a flaming pool on impact anyway.

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A Molotov Cocktail on a shelf in Jack Lupino's hotel.
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Some mobsters in Jack Lupino's hotel pay a hot price for being caught unaware.

In Memoriam

For a game centreing around a personal tragedy and the lengths one will go to remedy (get it?) it, I think it was more than a coincidence that the audio adjust screen features this as the background.

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Max Payne: "There are only personal apocalypses. Nothing's a cliche when it's happening to you."
Not long after the game's release in July 2001, there were 3000+ more personal apocalypses in Noir York city.

In any case, this game and its sequel is now available on Steam for paid download and anyone looking forward to Max Payne 3 should experience them at least once. The first game's atmosphere and raw energy is one of a kind, even after so many years. Furthermore, it has no compunctions about challenging its players--no mollycoddling features such as bullet time that recharges on its own without having to kill enemies, and Max's movements and bullets don't speed up faster and faster as he kills more enemies in bullet time. Even its easiest difficulty can be challenging to people used to the "casual" era of gaming. --Mazryonh 08:10, 26 September 2011 (CDT)