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Fallout: New Vegas
Fallout: New Vegas is the fifth installment in the long-running Fallout series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (Alpha Protocol) and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. Ron Perlman, Danny Trejo, Kris Kristofferson and Matthew Perry can be found among the voice actors of the game.
Fallout: New Vegas has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the discussion page.
(*) is a DLC only indicator.
The following weapons are seen in the video game Fallout: New Vegas:
Handguns
Browning Hi-Power
The Browning Hi-Power appears as "9mm Pistol". It can be modified with an extended magazine and a scope. A unique version called "Maria", decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy engraving, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.
Colt Single Action Army
The Colt Single Action Army Appears as ".357 Revolver". It is chambered in .357 Magnum. Can be modified with a "Cavalry" barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%. A unique version called "Lucky" can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black and gold finish.
Smith & Wesson Model 29
The Smith & Wesson Model 29 returns from Fallout 3, now simply referred to as the ".44 Magnum Revolver". It can be modified with a heavy frame that increases its durability and a scope. A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'.
SIG-Sauer 12.7mm Pistol
Based on the SIG-Sauer 14mm Pistol from Fallout and Fallout 2 except chambered for the fictional 12.7mm intermediate round (essentially the .50BMG cartridge with shortened projectile and case length), one of the rarest ammo types in the game, it can be modified with a suppressor. A unique variant is added through the addition of the Gun Runners Arsenal DLC, called Lil Devil, is a short overall compact variant of the standard 12.7mm Pistol acting as a Holdout weapon.
N99 10mm Pistol
The 10mm Pistol returns from Fallout 3. A laser sight, suppressor, and extended magazine can be added to the gun.
LAPD 2019 'Blaster'
The pistol from Blade Runner makes a return to the Fallout series. Called "That Gun" in-game, in reference to "That Gun from Fallout 1 and 2", the .223 pistol. Like its predecessor, it chambers 5.56x45mm NATO. The Gun Runners' DLC adds a non-unique variant of this weapon, called the "5.56mm pistol".
Ruger 22/45
The Ruger 22/45 appears as the "Silenced .22 Pistol", The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons.
Colt New Service*
The Colt New Service appears in the first New Vegas DLC Dead Money as the "Police Pistol". It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver. The inclusion of this pistol is a reference to The Treasure of the Sierra Madre, which was a major influence for the DLC.
Magnum Research BFR
The Hunting Revolver is the Magnum Research BFR (Big Frame Revolver) Chambered in .45-70 Govt'. With the addition of the Gun Runners Arsenal DLC, it adds a DLC variant which can accept modifications, this includes a 6 shot cylinder and a match barrel, decreasing weapon spread. The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading "20 Years" on the underside, and "For Honorable Service" and "Against All Tyrants" engraved on the different sides of the barrel. The Fallout version differs from the real BFR by being double-action and having a swing-out cylinder, while the actual BFR is single-action and uses a loading gate.
Colt M1911A1*
The Honest Hearts DLC introduces the M1911A1 as the ".45 Auto Pistol." Joshua Graham describes the gun as "designed by one of my tribe almost four hundred years ago," referring to fellow LDS follower John Moses Browning. The Dead Horses make extensive use of this weapon. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights, this ended up being cut and these sights are permanent on the default weapon in the final game. It holds seven rounds.
Colt Officer's ACP*
Joshua Graham from the "Honest Hearts" DLC carries a unique .45 Auto pistol, a modified Colt Officer's ACP with a snakeskin-pattern grip, a guttersnipe sight, skeletonized hammer and trigger, and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) "And the light shineth in darkness and the darkness comprehended it not," whence the weapon's name "A Light Shining in Darkness" is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds six rounds in its magazine.
Submachine Guns
10mm SMG (Heckler & Koch SMG-2)
The 10mm SMG from Fallout 3 is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the Prototype from the Defunct H&K SMG Programme, though the pistol grip and trigger guard are that of the Thompson line of submachine guns. Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target. Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can "kite" melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.
The Gun Runners DLC adds a unique variant known as "Sleepytime" which has an integral suppressor and greater damage and rate of fire. It is also a Holdout weapon that can be carried into Casinos and is the ONLY Automatic Holdout weapon available.
M3 "Grease Gun"
An M3 Grease Gun appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the "9mm SMG" in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. A unique version can be acquired, "Vance's 9mm submachine gun", with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine.
American-180
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The American-180 can be upgraded with a larger drum magazine that increases capacity by 60 rounds.
Thompson Sub-Machine Guns
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.
M1928 Thompson
An M1928 Thompson modified to be an energy weapon appears as the Laser RCW. It also resembles the Tommy Gun-esque laser guns from the TV show Futurama, as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&K G36C's.
Thompson M1A1 Submachine gun*
The M1A1 Thompson appears as the .45 Auto SMG, introduced in the "Honest Hearts" DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.
Rifles
Colt Model 733
The Colt Model 733 appears as "Assault Carbine" with a 20-round magazine. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants.
Colt Model 933
There are 2 variants of this rifle in the game, but basically they both look like the Colt Model 933 with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well.
Colt M16A1
NCR soldiers wield the M16A1, which is called the "Service Rifle" in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a "U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment." It is based on the AR-15 .50 Beowulf upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words Stop and Arrêt! are scrawled onto the stock of the weapon, a stamp on the receiver reads "PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL," and a stamp above the trigger reads "LONG BRANCH ARSENAL ONTARIO, USA TERRITORY."
PGM Ultima Ratio 'Hecate II'
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber "Anti-Materiel Rifle". It's the only rifle in the game to use the .50 BMG round. A variant added through the Gun Runner's Arsenal DLC, gives it the capability to mount modifications such as a Carbon Fibre body which decreases weight, a custom bolt increasing rate of fire and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the guns extremely loud report to a more comfortable level.
Varmint Rifle
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the "Ratslayer" which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right.
M1 Garand
The M1 Garand was supposed to appear in Fallout: New Vegas as the "Battle Rifle", but withheld from the final product. However, its unique variant was left in, called This Machine (as in Woody Gunthrie's 'This Machine Kills Fascists'; 'Well This Machine Kills Commies' is inscribed on the left side of the gun). The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO. It has poor accuracy, but high damage and rate of fire. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game.
Winchester 1886
The Winchester 1886 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the Henry 1860 in Fallout 3 (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.
Marlin Model 336
The Marlin Model 336 appears in game as the "Trail Carbine", firing .44 Magnum. It can only be modified with a scope.
Hunting Rifle
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. A unique variant added through the Gun Runner's Arsenal DLC, is called the "Paciencia" (which is Spanish for Patience) holds 3 rounds and has extra damage and reliability with a mexican flag wrapped around the stock as a makeshift cheek rest.
Brush Gun
The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, "The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun," alhough it appears to be based solely on the Marlin Model 1895. The Gun Runner's Arsenal DLC adds a unique variant known as the "Medicine Stick", which superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight. It also has an American Indian Dream Catcher planted on the stock of the weapon.
Machine Guns
FN Minimi
What appears to be an FN Minimi with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the "ultimate refinement of the sniper's art", has a light stainless or nickle finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine.
M1918A2 Browning Automatic Rifle*
The M1918A2 Browning Automatic Rifle, modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, Dead Money as the "Automatic Rifle", firing .308 rounds.
Shotguns
Remington 870 Field Gun
The Remington 870 Field Gun (with the magazine tube cap of a Winchester) appears as the "Hunting Shotgun". It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The unique version, the Dinner Bell, has synthetic camo furniture.
Over-and-Under Shotgun
A 20-Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.
Hawk Semi-Auto Tactical
A drum-magazine fed semi-automatic shotgun based on the Hawk Semi-Auto Tactical, sans the "tactical" features and with a wooden pistol-grip and handguard, appears as the "Riot Shotgun".
Winchester 1887
This Winchester 1887 differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.
New England Pardner
The New England Firearms Pardner is used by the Powder Gang and lower level enemies. Called "Single Shotgun" in game.
Launchers
M79 Grenade Launcher
The M79 Grenade Launcher is called the "Grenade Rifle", with a unique version called "Mercenary 40mm Grenade Rifle" available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range. There is also another special variant called "Thump-Thump" found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock. Lonesome Road adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.
China Lake Launcher
The China Lake Launcher is called the "Grenade Launcher" ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels. A modified one called "Holo-Rifle" Appears with in the Dead Money DLC with a futuristic scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles.