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Binary Domain
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Binary Domain for current discussions. Content is subject to change. |
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Binary Domain is a 2012 third-person shooter developed and published by Sega for PS3, Xbox 360 and PC. Created by Toshihiro Nagoshi, the creator of the Yakuza game series, Binary Domain takes place in a flood-devastated 2080 where rising sea levels have engulfed much of civilisation. To survive, cities were built above the crumbling ruins of their former selves, with the massive labour demands met by armies of mass-produced robots, creating new industrial superpowers in the process. Truly intelligent robots, however, were outlawed by Clause 21 of the New Geneva Convention, and special multinational taskforces known as "Rust Crews" were created to hunt down all violators and terminate them.
The player takes on the role of a member of such a crew, an American Sergeant named Dan Marshall, as he and his support gunner Roy "Big Bo" Boateng make their way into the isolationist fortress-state of Japan, investigating reports of "Hollow Children," robots so lifelike that they are unaware they are not human, being manufactured by Japan's Amada corporation.
The following weapons are seen in the video game Binary Domain:
Hybrid Pistol
A pistol closely based on the SIG-Sauer P220 with some stylings from the Heckler & Koch USP is a common sight in the hands of NPCs during cutscenes.
IMI Desert Eagle Mk XIX
Rust Crew members carry a Desert Eagle Mark XIX as their sidearm, using the picatinny railed barrel. The version in the game is referred to as the "Soldado 38P Auto" and is customised with a flat-fronted muzzle with striking spikes and a threaded barrel (!), and the weapon has a more than slightly impossible capacity of 12 rounds. Like all sidearms, the Desert Eagle has infinite ammunition.
TDI Vector
Rust Crew leader Charles Gregory carries a TDI Vector, referred to in-game as the HIG-PDW44 Submachine Gun; this weapon can also be purchased at Ammo Transit vending stations for Dan's secondary slot, or occasionally found in the levels. The version in game has a custom stock and extended muzzle striking piece, and is fitted with an EOTech sight.
Bushmaster ACR
Dan's SOWSAR-17 rifle is a highly customised (and rather large) Bushmaster ACR, equipped with an HK-style front right, flip-up rear sight, an EOTech-style optic, a large serrated muzzle extension seemingly designed for striking, and a fictional "Shock Burst" underbarrel device which can be charged up to fire a large energy ball which knocks enemies aside. The rifle is Dan's standard weapon throughout the campaign and cannot be discarded; it can be customised to improve its performance in various categories, and when fully upgraded is one of the most powerful weapons in the game.
Barrett Model 98 Bravo
The sole remaining member of the Rust Crew's Chinese contingent, a sniper named Fai Lee, uses a modified Barrett Model 98 Bravo throughout the game. This weapon has the charging handle of a semi-automatic Barrett instead of its usual bolt handle, and mounts an odd underbarrel grip which appears to be present so that the weapon could use the same hand positions as Dan's standard rifle when it is used by him.
Mk 46 Mod 0
Roy "Big Bo" Boateng, as the squad's support gunner, carries a Mk 46 Mod 0 light machine gun, with an extended barrel, SAW-style grip and para stock. For reasons which are unclear, the weapon is also fitted with an enormous wedge-shaped striking piece under the barrel.
Panzerfaust 3
The Rust Crew's demolitions expert, Rachel Townsend, carries a bulked-up Panzerfaust 3 launcher, with the weapon's stock turned into a grip and the trigger shifted to this position.