Operation 7 is an online first person shooter that is characteristic for its high level of realism to the weapons, almost all of which can be customized in some way, the primary weapons are far more customizable secondary weapons.
among the aspects that can be chosen to build the primary weapon are: barrels, scopes, rifle, Receivers, chargers, camouflage / finishes, handles can even choose the ammo to use, the secondary weapons can only be customized with different camouflage / finishes and ammo.
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
Another feature of the game is that all parts of the weapons have some weight, the more you weigh the arms, will be more hard to aim and sprinting ability is also affected
Pistols
Beretta 92FS/M9 and 92FS Inox
The Beretta 92FS/M9 is the starting pistol for default in game, is balanced but not particularly powerful and iron sights can be quite obstructive to shoot in medium-long distances.
Also available the Beretta 92FS Inox among the camouflage options on the gun, but the change is only visual.
Curiously, the weapon is referred to as much as 92FS and M9, in-game in choosing Inox finish the gun is still called 92FS/M9.
The Colt M1911A1 is one of the first weapons that can be acquired with gold, and has more power than regular 9mm guns but limited charger can be a problem.
The gun comes with 3 finishes available, the first is finished GI model, the second finish is a two-tone finish that looks like a Colt MK IV Series 80 Combat Elite and third finish available seems to have been gold plated sliding black and carved ivory grips
Recently added, the M29 is the only gun in the game (for now) also use exclusively (for now) .44 magnum ammo, due to the nature of gun, the gun can not keep a bullet in the chamber as the others in the game is reloaded with a curiously invisible, speedloader, ammunition to be loaded are also invisible until last second when the character removed the hand.
You can also buy a S&W Model 629 by changing the camouflage/finish but like the Beretta 92FS with 92FS Inox, the change is purely visual and does not affect gameplay.
This is the first series of SMG available to buy in the game from level 1 with gold, it is interesting to note a couple of errors in the fire selector, model the game has a regular fire selector of 3 positions lock - semi-auto - auto what make its a MP5A2 but in the gameplay the selector includes the bursts making it an MP5A4.
parts available to customize the MP5 type weapons are:
stocks fixed A2 style, retractable A3 style, folding PDW style, the only barrels are available are standard length, with and without suppressor, magazines of 15 and 30 rounds, handguards "tropical" style, slimline with different frontsight and one with an MP5K foregrip but longer way so that they fit with the standard barrel, there are 2 sights of beyond the iron sights, one are holographic and the other are a red dot, there no other receivers available.
Since the game cannot handle variable firing rates in the same fire mode, the AN-94's unique automatic firing mode, which fires the first two-rounds at 1800 RPM (like the burst option) and subsequent shots at 600 RPM, has been restricted to 600 RPM. The burst function still fires at 1800 RPM.
Error creating thumbnail: File missingFAMAS-F1. First pattern with 25 round straight magazine and distinctive ribbed barrel.File:FAMAS F2.jpgFAMAS-G2 5.56mm. Notable changes are the full grip guard instead of a trigger guard and the ability to accept NATO STANAG magazines
The WA 2000 is a semi-automatic bullpup sniper rifle that was produced by the Carl Walther GmbH Sportwaffen company.[1] It was produced in three different calibers. Production of the rifle was limited and it was shortly stopped because it was too expensive to achieve widespread sales. The rifle is currently rare and very valuable.