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Arma 2

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Arma 2 for current discussions. Content is subject to change.


ArmA II
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PC Boxart
Release Date: 2009
Developer: Bohemia Interactive Studio
Publisher: 505 Games
Atari
Series: ArmA
Platforms: PC
Genre: Tactical Shooter


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ArmA II: Operation Arrowhead (2010)
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ArmA 2: British Armed Forces (2010)
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ArmA 2: Private Millitary Company (2011)
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ArmA II: Reinforcements (2011)
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ArmA II: Army of the Czech Republic (2012)

ArmA II is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on August 22, 2007, and was built on the Real Virtuality 3 engine owned by BIS. The game was released between June 17-July 20, 2009 in various countries, and on June 26 in the same year for Steam.

On June 26, 2010, a stand-alone expansion pack called Operation Arrowhead (OA) was released, featuring a new campaign, new maps, new units, new vehicles, and new weapons, as well as new gameplay elements.

On August 29, 2010, a downloadable content pack called British Armed Forces (BAF) was released, featuring content of the British Army. Later on, a second downloadable content pack called Private Military Company (PMC) was released, featuring content of a fictional private military company faction. Both DLC's were bundled onto a pack called Reinforcements (RFT), and was released on April 1, 2011.

On June 4, 2012, a third downloadable content pack called Army of the Czech Republic (ACR) was announced, and will feature content of the Czech Republic military forces. It was released on August 1st, 2012.

The following weapons are featured in ArmA II, Operation Arrowhead, Reinforcements, and Army of the Czech Republic:


ArmA 2

Weapons featured in the original game. Almost all of the weapons from the original feature in the other campaigns.

Handguns

Beretta M9

The Beretta M9 returns from ArmA: Armed Assault, and it is the standard sidearm of the USMC & US Army factions, typically carried by squad leaders and officers. A suppressed version of the M9 is available (fitted with AAC EVOLUTION 9mm suppressor), and used mainly by members of the Force Recon unit 'Razor' team.

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Beretta M9 - 9x19mm.
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In-game Beretta M9
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In-game suppressed Beretta M9. Note: Advanced Armament Corp. logo on the suppressor.
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Beretta M9 in game.
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Beretta M9 in game.
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Beretta M9 in game.

Beretta M9 Silenced

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Beretta M9 Silenced in game.
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Beretta M9 Silenced in game.
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Beretta M9 Silenced in game.

Colt M1911A1

The Colt M1911A1 is incorrectly the standard sidearm of USMC Force Recon units and snipers, as the M-45 is the accurate sidearm. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the Reinforcements expansion, substituting for the L9A1 pistol.

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Colt M1911A1 - .45 ACP.
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In-game M1911A1.
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Colt M1911A1 in game.
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Colt M1911A1 in game.
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Colt M1911A1 in game.

Makarov 6P9 PB

The 6P9 PB.

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6P9 PB - 9x18mm Makarov with integral silencer.
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The in-game 6P9 PB.

The

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Makarov 6P9 PB in game.
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Makarov 6P9 PB in game.
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Makarov 6P9 PB in game.

Makarov PM

Both the Makarov PM and its 6P9 PB suppressed version, returns from ArmA: Armed Assault. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army, Chernarussian Defence Forces, ChDKZ rebels, NAPA insurgents and the Takistani Army. The 6P9 PB is used mainly by Russian Spetsnaz operatives.

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Russian Makarov PM - 9x18mm Makarov.
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The in-game Makarov PM.
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Makarov PM in game.
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Makarov PM in game.
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Makarov PM in game.

Submachine guns

Heckler & Koch MP5A5

The MP5A5 returns from ArmA: Armed Assault, and used by USMC pilots.

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Heckler and Koch MP5A5 - 9x19mm.
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Heckler & Koch MP5A5 in game.
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Heckler & Koch MP5A5 in game.
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Heckler & Koch MP5A5 in game.

Heckler & Koch MP5SD6

The MP5SD6, distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions.

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Heckler & Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.
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The in-game MP5SD6.
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Heckler & Koch MP5SD6 in game.
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Heckler & Koch MP5SD6 in game.
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Heckler & Koch MP5SD6 in game.

PP-19 Bizon-2-03

The PP-19 Bizon-2-03 is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers.

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Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.
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The in-game PP-19 Bizon-2-03, fitted with a suppressor.
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PP-19 Bizon-2-03 in game.
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PP-19 Bizon-2-03 in game.
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PP-19 Bizon-2-03 in game.

PP-19 Bizon-2-03 + Suppressor

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PP-19 Bizon-2-03 + Suppressor in game.
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PP-19 Bizon-2-03 + Suppressor in game.
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PP-19 Bizon-2-03 + Suppressor in game.

Shotguns

Benelli M1014 Joint Services Combat Shotgun

The Benelli M1014 JSCS, appearing simply as the "M1014", is the standard combat shotgun of the USMC faction. It fires both slug and pellet ammunition (as of v1.53), both of which have a very limited range compared to other rifles.

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Benelli M1014 (M4 Super 90) - 12 Gauge
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In-game M1014. Note the lack of charging handle, although the handle is visible from first-person view.
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Benelli M1014 Joint Services Combat Shotgun in game.
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Benelli M1014 Joint Services Combat Shotgun in game.
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Benelli M1014 Joint Services Combat Shotgun in game.

Izhmash Saiga-12K

The Izhmash Saiga-12K, appearing as the "Saiga 12K", is the standard combat shotgun of the Russian Federation faction, featuring an 8-round magazine, and same as the Benelli M1014 JSCS, the Saiga-12K fires both slug and pellet ammunition.

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Izhmash Saiga-12K - 12 Gauge
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In-game Saiga 12K. Note the front iron sight and different flash hider, which for some reason, aren't seen from first-person view nor third-person view whatsoever.
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Izhmash Saiga-12K in game.
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Izhmash Saiga-12K in game.
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Izhmash Saiga-12K in game.

Assault Rifles and Carbines

AK-74

The AK-74 returns from ArmA: Armed Assault, and it is the standard issue rifle of the CDF, and available with a GP-25 grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the Operation Arrowhead expansion.

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AK-74 - 5.45x39mm.
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The in-game AK-74 fitted with a GP-25.
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AK-74 in game.
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AK-74 in game.
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AK-74 in game.

AK-74 + GP-25

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AK-74 + GP-25 in game.
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AK-74 + GP-25 in game.
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AK-74 + GP-25 in game.

AKS-74

The AKS-74 is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The Operation Arrowhead expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight.

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AKS-74 - 5.45x39mm.

AKS-74 + Kobra RDS

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AKS-74 + Kobra RDS in game.
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AKS-74 + Kobra RDS in game.
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AKS-74 + Kobra RDS in game.

AKS-74 + PSO-1

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AKS-74 + PSO-1 in game.
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AKS-74 + PSO-1 in game.
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AKS-74 + PSO-1 in game.

AKS-74U

The AKS-74U is used by tank crew and pilots of the CDF, ChKDZ, NAPA, Russian factions & Takistani Army. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).

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AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm.
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The AKS-74UN in-game, fitted with a Kobra sight.
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AKS-74U in game.
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AKS-74U in game.
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AKS-74U in game.

AKS-74UN + Kobra RDS + PBS-4 Silencer

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AKS-74UN + Kobra RDS + PBS-4 Silencer in game.
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AKS-74UN + Kobra RDS + PBS-4 Silencer in game.
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AKS-74UN + Kobra RDS + PBS-4 Silencer in game.

AK-107

The AK-107 is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a GP-30 grenade launcher.

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AK-107 - 5.45x39mm.
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AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).
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An in-game AK-107 variant, fitted with a Kobra sight.
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Another in-game AK-107 variant, fitted with PSO-1 scope and GP-25.

AK-107 + Kobra RDS

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AK-107 + Kobra RDS in game.
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AK-107 + Kobra RDS in game.
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AK-107 + Kobra RDS in game.

AK-107 + Kobra RDS + GP-25

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AK-107 + Kobra RDS + GP-25 in game.
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AK-107 + Kobra RDS + GP-25 in game.
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AK-107 + Kobra RDS + GP-25 in game.

AK-107 + PSO-1 + GP-25

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AK-107 + PSO-1 + GP-25 in game.
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AK-107 + PSO-1 + GP-25 in game.
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AK-107 + PSO-1 + GP-25 in game.

AK-107 + PSO-1

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AK-107 + PSO-1 in game.
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AK-107 + PSO-1 in game.
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AK-107 + PSO-1 in game.

AKM

The AKM is used by ChKDZ insurgents and NAPA guerrillas. In the Operation Arrowhead' expansion, the AKM is used by Takistani militiamen.

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AKM - 7.62x39mm.
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The AKM in-game.
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AKM in game.
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AKM in game.
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AKM in game.

AKMS

The AKMS is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in Call of Duty 4: Modern Warfare) is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the Operation Arrowhead expansion.

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AKMS - 7.62x39mm.
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The AKMS in-game,
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AKMS in game.
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AKMS in game.
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AKMS in game.

AKMS Gold Plated

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AKMS Gold Plated in game.
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AKMS Gold Plated in game.
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AKMS Gold Plated in game.

Colt M4A1 Carbine

The M4A1 returns from ArmA: Armed Assault, and by far has the most variants of any available weapon in-game (with a total of ten variants). In ArmA II, M4A1s are used by vehicle crews, Force Recon operators (including "Razor" team), scouts, engineers, corpsmen (incorrectly referred to as "medics"), and officers of the USMC faction. This variants are available with carry handles/iron sights, Aimpoint M68 CCOs, Trijicon TA01NSN 4x32 ACOG scopes, EOTech 551 Holographic sights, unknown model of SureFire WeaponLights, AN/PEQ-2 TPIAL IR designators, Knight's Armament QDSS-NT4 suppressors, Knight's Armament vertical foregrips, and Knight's Armament M203A1 grenade launchers with leaf sights, as well either in black or woodland color schemes. Two new variants were introduced with the Operation Arrowhead stand-alone expansion and used by Czech special forces operators, appearing as the "M4A3"s with desert camouflage scheme but featuring different accessories: the first is fitted with M68 CCO and a KAC vertical foregrip, whilst the other is fitted with TA01NSN ACOG scope, AN/PEQ-2 TPIAL IR designator, and a KAC M203A1 grenade launcher with leaf sight. Also, some units of the Private Military Company DLC are also using M4A1s. A modeling mistake showing every M4A1 has an M16A1 pistol grip.

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Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO
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In-game M4A1 CCO. This variant is fitted with M68 CCO. Note the M16A1 pistol grip.
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In-game M4A1 M203 Holo CAMO. This variant has woodland camouflage scheme and fitted with EOTech 551, KAC M203A1 with leaf sight.
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Colt M4A1 Carbine in game.
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Colt M4A1 Carbine in game.
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Colt M4A1 Carbine in game.

Colt M4A1 Carbine + KAC M203A1 + ACOG

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Colt M4A1 Carbine + KAC M203A1 + ACOG in game.
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Colt M4A1 Carbine + KAC M203A1 + ACOG in game.
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Colt M4A1 Carbine + KAC M203A1 + ACOG in game.

Colt M4A1 Carbine + KAC M203A1 + EOTech 551

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Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.
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Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.
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Colt M4A1 Carbine + KAC M203A1 + EOTech 551 in game.

Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo

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Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo in game.
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Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo in game.
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Colt M4A1 Carbine + KAC M203A1 + EOTech 551 + Silencer + Camo1 in game.

Colt M4A1 Carbine + Aimpoint M68

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Colt M4A1 Carbine + Aimpoint M68 in game.
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Colt M4A1 Carbine + Aimpoint M68 in game.
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Colt M4A1 Carbine + Aimpoint M68 in game.

Colt M4A1 Carbine + Aimpoint M68 + Camo

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Colt M4A1 Carbine + Aimpoint M68 + Camo in game.
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Colt M4A1 Carbine + Aimpoint M68 + Camo in game.
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Colt M4A1 Carbine + Aimpoint M68 + Camo in game.

Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo

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Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo in game.
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Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo in game.
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Colt M4A1 Carbine + Aimpoint M68 + Silencer + Camo in game.

Colt M16A2

The M16A2 is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the M203 grenade launcher is also available, and is used by Takistani soldiers and militants in the Operation Arrowhead expansion. Same as the M4A1s and M16A4s in-game, all of the M16A2s are erroneously modeled with an A1 pistol grip.

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M16A2 Rifle - 5.56x45mm NATO.
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M16A2 (5.56x45mm) with M203 grenade launcher (40mm).
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The M16A2 in-game.
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Colt M16A2 in game.
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Colt M16A2 in game.
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Colt M16A2 in game.

Colt M16A2 + M203

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Colt M16A2 + M203 in game.
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Colt M16A2 + M203 in game.
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Colt M16A2 + M203 in game.

Colt M16A4

The M16A4 is the standard issue weapon of the USMC faction in-game, and there are four variants available. Same as the M4A1s in-game, all of the M16A4s are erroneously modeled with an A1 pistol grip.

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M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.
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Artwork of an M16A4 rifle - 5.56x45mm NATO with ACOG scope and M203A2 grenade launcher - 4x460mm
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In-game M16A4 M203 RCO. This variant is fitted with Trijicon TA31 4x32 ACOG scope, KAC M5 RAS handguard, AN/PEQ-2 TPIAL designator, and an M203A2 grenade launcher with leaf sight.

Colt M16A4 + M203A2

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Colt M16A4 + M203A2 in game.
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Colt M16A4 + M203A2 in game.
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Colt M16A4 + M203A2 in game.

Colt M16A4 + ACOG

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Colt M16A4 + ACOG in game.
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Colt M16A4 + ACOG in game.
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Colt M16A4 + ACOG in game.

Colt M16A4 + Aimpoint M68

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Colt M16A4 + Aimpoint M68 in game.
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Colt M16A4 + Aimpoint M68 in game.
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Colt M16A4 + Aimpoint M68 in game.

Colt M16A4 + M203A2 + ACOG

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Colt M16A4 + M203A2 + ACOG in game.
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Colt M16A4 + M203A2 + ACOG in game.
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Colt M16A4 + M203A2 + ACOG in game.

Heckler & Koch G36

The Heckler & Koch G36 rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the Operation Arrowhead expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons.

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Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO
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Heckler & Koch G36 in game.
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Heckler & Koch G36 in game.
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Heckler & Koch G36 in game.

Heckler & Koch G36C

The Heckler & Koch G36C.

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Heckler & Koch G36C - 5.56x45mm NATO
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In-game G36C with suppressor and a EOTech sight
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Heckler & Koch G36C in game.
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Heckler & Koch G36C in game.
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Heckler & Koch G36C in game.

Heckler & Koch G36C + Silencer + EOTech

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Heckler & Koch G36C + Silencer + EOTech in game.
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Heckler & Koch G36C + Silencer + EOTech in game.
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Heckler & Koch G36C + Silencer + EOTech in game.

Heckler & Koch G36K

The Heckler & Koch G36K.

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Heckler & Koch G36K - 5.56x45mm NATO
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In-game G36K
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Heckler & Koch G36K in game.
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Heckler & Koch G36K in game.
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Heckler & Koch G36K in game.

Heckler & Koch XM8 Carbine

The Heckler & Koch XM8 is one of the available assault rifles in-game, and was originally intended to be used in ArmA: Combat Operations, but later was cut-out of developing and ported to ArmA II. The whole XM8 family is included in the game, and ION Mercenaries of the Private Military Company DLC are using the XM8 as their standard issue weapon.

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Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note "birdcage" flash hider replacing the old "duckbill," and four PCAP accessory mounting holes added to the handguard.
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Early version of Heckler & Koch XM8 - 5.56x45mm NATO.
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The in-game XM8 Carbine with XM320 grenade launcher. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the "duckbill" flash hider.
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Heckler & Koch XM8 in game.
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Heckler & Koch XM8 in game.
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Heckler & Koch XM8 in game.

Heckler & Koch XM8 + XM320

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Heckler & Koch XM8 + XM320 in game.
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Heckler & Koch XM8 + XM320 in game.
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Heckler & Koch XM8 + XM320 in game.

Heckler & Koch XM8 Compact Carbine

The Heckler & Koch XM8 Compact Carbine.

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Heckler & Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.
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The in-game XM8 Compact version.
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Heckler & Koch XM8 Compact Carbine in game.
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Heckler & Koch XM8 Compact Carbine in game.
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Heckler & Koch XM8 Compact Carbine in game.

Sniper Rifles

Barrett M107

The Barrett M107 is used by USMC anti-material snipers. In Operation Arrowhead, a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers.

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Barrett M107 long range sniper rifle - .50 BMG
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In-game Barrett M107 - distinguished by its full length picatinny rail system.
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Barrett M107 in game.
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Barrett M107 in game.
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Barrett M107 in game.

CZ 550 Hunting Rifle

The Czech-designed, Mauser based CZ 550 Hunting Rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.

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CZ-550 hunting rifle - 9.3x62mm
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In-game CZ 550.
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CZ 550 Hunting Rifle in game.
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CZ 550 Hunting Rifle in game.
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CZ 550 Hunting Rifle in game.

Heckler & Koch XM8 Sharpshooter Rifle

The Heckler & Koch XM8 Sharpshooter Rifle.

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Heckler & Koch XM8 Sharpshooter Rifle - 5.56x45mm
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Heckler & Koch XM8 Sharpshooter Rifle in game.
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Heckler & Koch XM8 Sharpshooter Rifle in game.
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Heckler & Koch XM8 Sharpshooter Rifle in game.

KSVK

Russian anti-material snipers use the KSVK sniper rifle.

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KSVK anti-material rifle - 12.7x108 mm
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KSVK in game.
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KSVK in game.
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KSVK in game.

M14 Designated Marksman Rifle

The M14 DMR is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall "Ice Cold" Sykes.

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M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.
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M14 DMR in-game.
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M14 Designated Marksman Rifle in game.
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M14 Designated Marksman Rifle in game.
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M14 Designated Marksman Rifle in game.

Mk 12 Mod 0 Special Purpose Rifle

The Mk 12 Mod 0 SPR rifle is used by USMC Force Recon marksmen.

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Mark 12 Mod 0 SPR - 5.56x45mm NATO
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Mk 12 Mod 0 Special Purpose Rifle in game.
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Mk 12 Mod 0 Special Purpose Rifle in game.
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Mk 12 Mod 0 Special Purpose Rifle in game.

Remington M24 Sniper Weapon System

The M24 SWS returns from ArmA: Armed Assault, appearing simply as the "M24". Though not issued to any ArmA II faction, it is available in the mission editor. The Operation Arrowhead stand-alone expansion introduced a desert-camouflaged M24 and is the standard sniper rifle of US Army snipers.

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Remington M24 SWS - .300 Winchester Magnum
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In-game M24 SWS with woodland camouflage and cover. This image is inaccurate as the M24 model in game is not featured with a woodland cover, unlike the M40A3.
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Remington M24 Sniper Weapon System in game.
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Remington M24 Sniper Weapon System in game.
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Remington M24 Sniper Weapon System in game.

Remington M40A3

The M40A3, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.

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M40A3 - 7.62x51mm NATO
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Remington M40A3 in game.
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Remington M40A3 in game.
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Remington M40A3 in game.

SVD Dragunov

The SVD Dragunov is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In Operation Arrowhead, a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers.

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SVD Dragunov sniper rifle - 7.62x54mmR
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In-game SVD Dragunov
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SVD Dragunov in game.
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SVD Dragunov in game.
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SVD Dragunov in game.

SVD Dragunov Camo

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SVD Dragunov Camo' in game.
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SVD Dragunov Camo' in game.
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SVD Dragunov Camo' in game.

VSS Vintorez

The suppressed VSS Vintorez sniper rifle is used by Russian Spetznaz and MVD units.

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VSS Vintorez with PSO-1 scope - 9x39mm
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VSS Vintorez in-game
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VSS Vintorez in game.
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VSS Vintorez in game.
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VSS Vintorez in game.

Machine Guns

FN M240G

The M240G is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In Operation Arrowhead, ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see M240Bs instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.

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FN M240G - 7.62x51mm NATO.
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In-game M240G.
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FN M240G in game.
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FN M240G in game.
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FN M240G in game.
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In-game M240G mounted on Takistani UH-1H.

FN M249 SAW

U.S Marines use the M249 SAW as their standard infantry support weapon.

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FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO
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In-game M249 SAW with 200 round box magazine
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FN M249 SAW in game.
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FN M249 SAW in game.
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FN M249 SAW in game.

FN Mk 48 Mod 0

USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged Mk 48 Mod 0 machine guns as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in Operation Arrowhead.

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Mk. 48 Mod 0 machine gun - 7.62x51mm NATO
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In-game Mk. 48 Mod 0 with Aimpoint sight
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FN Mk 48 Mod 0 in game.
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FN Mk 48 Mod 0 in game.
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FN Mk 48 Mod 0 in game.

Heckler & Koch MG36

The Heckler & Koch MG36 is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights mounted on a G36C carrying handle. The weapon always appears with the Beta C-Mag in-game, even if the player loads a standard 30-round STANAG or G36 magazine.

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Heckler & Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO
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In-game MG36
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Heckler & Koch MG36 in game.
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Heckler & Koch MG36 in game.
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Heckler & Koch MG36 in game.

Heckler & Koch XM8 Automatic Rifle

The Heckler & Koch XM8 Automatic Rifle is another XM8 variant available in the editor.

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Heckler & Koch XM8 Automatic Rifle - 5.56x45mm NATO
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Heckler & Koch XM8 Automatic Rifle in game.
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Heckler & Koch XM8 Automatic Rifle in game.
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Heckler & Koch XM8 Automatic Rifle in game.

PKM

The PK Machine Gun is used by the CDF, ChKDZ rebels, NAPA insurgents,Russian Army. In Operation Arrowhead, It is used by the Takistani Army, Republican Militia and guerillas. It is also used by ION mercenaries in the Private Military Company DLC. It is also seen in fixed positions and in tanks as the PKT.

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PKM with classic (most seen) version of the flash hider - 7.62x54mmR
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In-game PKM
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PKM in game.
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PKM in game.
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PKM in game.

PKP Pecheneg

The PKP Pecheneg is used exclusively by Russian forces, and is equipped with an optical sight.

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PKP Pecheneg - 7.62x54mmR
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PKP Pecheneg in game.
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PKP Pecheneg in game.
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PKP Pecheneg in game.

RPK-74

The RPK-74 light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.

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RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
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In-game RPK-74 with (incorrect) drum magazine.
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RPK-74 in game.
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RPK-74 in game.
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RPK-74 in game.

Grenade Launchers

Heckler & Koch XM320

The Heckler & Koch XM320 grenade launcher is mounted on the XM8 rifle.

Heckler & Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.
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Early Heckler & Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the "duckbill" flash hider.

KBP Instrument Design Bureau AGS-30

The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps.

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AGS-30 grenade launcher - 40mm
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KBP Instrument Design Bureau GP-30

The GP-30 grenade launcher can be mounted on AK-74 and AK-107 rifles.

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GP-30 grenade launcher 40mm mounted on AK-74 5.45x39mm
File:Arma2 AK-107PSO.jpg
AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm

M203 / KAC M203A1 / M203A2

Same as in ArmA: Armed Assault, the M203 grenade launcher is featured in three different models in-game: the original M203 mounted on the Takistani M16A2s, the KAC M203A1 mounted on the US M4A1 and Czech M4A3 carbines, as well as the M203A2 mounted on the USMC M16A4s. All M203s can fire HE (high explosive) rounds, as well as flare rounds available in green, red, white, and yellow.

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Original M203 - 40x46mm
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Knight's Armament Company M203A1 - 40x46mm
File:ArmA2 M4A1M203.jpg
In-game M4A1 Holo M203. This variant has woodland camouflage scheme and is fitted with EOTech 551 Holographic sight and KAC M203A1 with leaf sight. This is the weapon of choice by both 1stSgt. Patrick "8-Ball/Baller" Miles and MSgt. Matthew "Coops" Cooper of "Razor" team in ArmA II's campaign.

Mk 19 Automatic Grenade Launcher

The Mk 19 grenade launcher is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.

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Mk 19 grenade launcher in vehicle mounting - 40x53mm.
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Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.
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Mk 19 in game, static version.

Anti-Tank launchers

FGM-148 Javelin

The FGM-148 Javelin is used by both USMC and U.S Army anti-tank troops, also used by the British army.

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FGM-148 Javelin - 127mm.
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In-game FGM-148 Javelin, only without the CLU system.
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FGM-148 Javelin in game.
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FGM-148 Javelin in game.
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FGM-148 Javelin in game.

M136 AT4

The M136 AT4 is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.

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M136 AT4 Anti-Tank rocket launcher - 84mm.
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The in-game M136 AT4.
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M136 AT4 in game.
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M136 AT4 in game.
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M136 AT4 in game.

RPG-7

The RPG-7 is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the OG-7V anti-infantry rocket or the PG-7VR tandem high-explosive anti-tank rocket.

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RPG-7 - 70mm
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The RPG-7 in-game.
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RPG-7 in game.
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RPG-7 in game.
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RPG-7 in game.
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RPG-7 in game.

RPG-18

The RPG-18 is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's M136 AT4.

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RPG-18 - 64mm
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In-game RPG-18
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RPG-18 in game.
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RPG-18 in game.
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RPG-18 in game.

Mk. 153 Mod 0 SMAW

The Mk. 153 Mod 0 SMAW rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds.

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Mk. 153 Mod 0 SMAW - 83mm
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Mk. 153 Mod 0 SMAW in game.
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Mk. 153 Mod 0 SMAW in game.
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Mk. 153 Mod 0 SMAW in game.

AT-13 Saxhorn-2

The AT-13 Saxhorn-2 (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-71 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.

AT-13 Saxhorn-2 launcher and missile - 130mm
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AT-13 Saxhorn-2
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AT-13 Saxhorn-2 in game.
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AT-13 Saxhorn-2 in game.
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AT-13 Saxhorn-2 in game.

BGM-71 TOW

BGM-71 TOW launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player.

BGM-71 TOW mounted on M220 tripod - 152mm

Anti-Air Launchers

FIM-92F Stinger

The FIM-92F Stinger MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the British Armed Forces DLC also uses the Stinger.

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FIM-92A Stinger - 70mm.
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In-game FIM-92F Stinger.
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FIM-92F Stinger in game.
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FIM-92F Stinger in game.
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FIM-92F Stinger in game.

SA-7 Grail

The SA-7 Grail (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers.

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SA-7 Grail - 70mm
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In-game SA-7 Grail.
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SA-7 Grail in game.
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SA-7 Grail in game.
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SA-7 Grail in game.

SA-18 Grouse

The SA-18 Grouse (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces.

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SA-18 Grouse launcher and missile - 72mm.
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In-game SA-18 Grouse.
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SA-18 Grouse in game.
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SA-18 Grouse in game.
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SA-18 Grouse in game.

Vehicle-mounted and Static Weapons

Browning M2HB

Browning M2 machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the British Armed Forces DLC use the L111A1, a version of the Browning M2 with an ACOG sight.

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Browning M2HB on vehicle mount - .50 BMG
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In-game Browning M2HB.
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DShKM Heavy Machine Gun

The DShK heavy machine guns are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces.

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DShKM heavy machine gun on tripod - 12.7x109mm
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Tripod-mounted DShKM heavy machine gun

Gryazev-Shipunov GSh-23L

The Gryazev-Shipunov GSh-23L is mounted on L-39ZA Albatros used by the Takistani Army faction.

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Grayzev-Shipunov GSh-23 with ammo belt - 23mm
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In-game GSh-23L mounted on Takistani Army L-39ZA.

Gryazev-Shipunov GSh-30-1

The Gryazev-Shipunov GSh-30-1 is mounted on Su-27S "Flanker-B", Su-30 "Flanker-C" and Su-34 "Fullback" used by the Russian Armed Forces faction.

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Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.

Gryazev-Shipunov GSh-30-2

The Gryazev-Shipunov GSh-30-2 is mounted on Mi-24P "Hind-F" and Su-25 / Su-25K / Su-39 "Frogfoot" used by Eastern factions.

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Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.
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In-game GSh-30-2 mounted on Russian Mi-24P "Hind-F".
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In-game GSh-30-2 mounted on Russian Su-25 "Frogfoot".

FN M240C

The coaxial-mounted M240C is mounted on U.S. Army and USMC vehicles, including M1 Abrams, M2 Bradleys, and LAV-25s.

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M240C vehicle coaxial-mount version - 7.62x51mm NATO.
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M240C coaxial-mounted on US Army M1A2 Abrams.
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M240C coaxial-mounted on US Army M2A2 Bradley.

General Dynamics GAU-12/U

A pair of GAU-12/U are mounted on USMC's AV-8B Harrier II.

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General Dynamics GAU-12/U with unfired rounds - 25mm.
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A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.

General Dynamics GAU-17/A

The GAU-17/A is mounted on UH-1Y Venom helicopter used by the USMC faction, the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction, as well as mounted on a unique modified version of a SUV introduced with the Private Military Company DLC. It is also incorrectly mounted on the AH-6J Little Bird instead of the M134 Minign. For some reason, the GAU-17/A mounted on the right side of an helicopter, is modeled reversed from the GAU-17/A mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.

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General Dynamics GAU-17/A - 7.62x51mm NATO
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In-game GAU-17/A mounted on a USMC UH-1Y Venom. This is an example of the GAU-17/A mounted on the right side, showing the modeling error of the rail.
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In-game GAU-17/A mounted on a US Army AH-6J Little Bird.

General Dynamics GAU-22/A

The GAU-22/A is mounted on USMC's F-35B Lightning II.

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General Dynamics GAU-22/A - 25mm.
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GAU-22/A mounted on a USMC's F-35B Lightning II in-game.

General Dynamics M197 Vulcan

The General Dynamics M197 Vulcan is mounted on USMC's AH-1Z Viper.

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M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.
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M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.

General Electric GAU-8/A Avenger

The General Electric GAU-8/A Avenger is mounted on U.S. Air Force's A-10 Thunderbolt II.

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GAU-8 Avenger - 30mm.
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GAU-8 mounted on an A-10A.

Kord Heavy Machine Gun

The Kord heavy machine gun is available as a static weapon mounted on a tripod, also mounted on MBTs used by OPFOR factions, including the T-72 and T-90.

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Kord heavy machine gun on 6T7 infantry tripod - 12.7x108mm
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Tripod-mounted Kord heavy machine gun.

M230 Chain Gun

The M230 Chain Gun is mounted on U.S. & British Army factions' AH-64D Apache Longbow.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm.
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M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.

M242 Bushmaster chaingun

The M242 Bushmaster chaingun is mounted on USMC LAV-25s and U.S. Army M2 Bradleys and M6 Linebackers.

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M242 Bushmaster chaingun - 25mm.
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M242 mounted on an Army's M2A2 Bradley.
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M242 Mounted on a USMC's LAV-25.

PKT

The coaxial-mount version of the PK Machine Gun is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55, T-72 and T-90.

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PKT machine gun with 250-round ammo drum - 7.62x54mmR.

Shipunov 2A42

The Shipunov 2A42 is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2, as well as the Ka-52 "Alligator" attack helicopter operated by the Russian Federation.

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Shipunov 2A42 30mm automatic cannon - 30x165mm
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In-game Shipunov 2A42 mounted on Russian BTR-90.
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In-game Shipunov 2A42 mounted on Russian Ka-52 "Alligator".

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is mounted on Mi-24D used by CDF and Takistani Army factions, also mounted on Mi-24V used by the Russian Federation faction.

Yakushev-Borzov Yak-B - 12.7x108mm
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In-game Yak-B mounted on a Russian Mi-24V.

Explosives

M15 Anti-Tank Mine

The M15 anti-tank mine is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.

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M15 Anti-Tank mine.
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M15 Anti-Tank Mine i game.

M18 Smoke Grenade

The M18 smoke grenade is used by both BluFor and OpFor (inaccurately) factions, and available in white, red, green, yellow, orange, purple and blue colors.

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M18 smoke grenade.

M67 Fragmentation Grenade

The M67 hand grenade is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.

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M67 fragmentation grenade.
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M67 Fragmentation Grenade in game.

RGD-5 Frag Grenade

The RGD-5 frag grenade returns from ArmA: Armed Assault, incorrectly again as the "RGO Frag Grenade", and is used by OpFor factions.

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RGD-5 High-Explosive Fragmentation hand grenade.
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RGD-5 Frag Grenade i game.

TM-46

The TM-46 anti-tank mine is used by both US and RACS factions in-game.

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TM-46 Anti-Tank mine
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TM-46 Anti-Tank Mine i game.

Fire Support

SPG-9 Recoilless Rifle

The SPG-9 recoilless rifle is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps.

SPG-9 Recoilless Rifle - 73mm
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ZU-23-2 Anti-Aircraft gun

The ZU-23-2 is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.

ZU-23-2 - 23x152mm
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In-game ZU-23-2 anti-aircraft cannon

Podnos 2B14 82mm mortar

The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction.

In-game Podnos 2B14 mortar

M252 Mortar

The M252 mortar is the American equivalent of the Podnos 2B14, and functions similarly in-game.

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M252 Mortar 81mm
In-game M252 mortar

ArmA 2: Operation Arrowhead

Weapons introduced in the stand-alone expansion pack.

Handguns

Glock 17

The Glock 17 is a weapon introduced in the Operation Arrowhead expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the HK P8 as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.

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Glock 17 (3rd Generation) with OD Green frame - 9x19mm.
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The in-game Glock 17, fitted with a Glock tactical flashlight.

Taurus Tracker Model 455

The Taurus Tracker Model 455 is a weapon introduced in the Operation Arrowhead expansion, and simply referred to as the "Revolver" in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.

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Taurus Tracker Model 455 - .45 ACP.
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The in-game Taurus Tracker Model 455.
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The in-game gold-plated Taurus Tracker Model 455.

Submachine Guns

IMI Micro Uzi

The Micro Uzi was introduced in the Operation Arrowhead expansion, and simply referred to as the "PDW" (Personal Defense Weapon). A suppressed version is also available. Even though it is technically an SMG, it is carried as if it were a sidearm.

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IMI Micro Uzi with 32 round magazine - 9x19mm.
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The in-game Micro Uzi.
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The in-game suppressed Micro Uzi.

SA Vz 61 Skorpion

The SA Vz.61 Skorpion was introduced in the Operation Arrowhead expansion, and referred to as the "Sa-61 Scorpion". Even though it is technically an SMG, it is carried as if it were a sidearm.

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SA Vz.61 Skorpion - .32 ACP.
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The in-game SA Vz.61 Skorpion.
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A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.

Assault Rifles and Carbines

FN SCAR-L (Mk 16 Mod 0)

The FN SCAR-L, appearing as the "Mk16", was introduced in the Operation Arrowhead stand-alone expansion pack and depicts as the standard issue rifle of the US Army faction, assuming that the US Army decided to replace the M4 carbines and M16A4 rifles with SCAR-Ls. There are total eight variants of the SCAR-L available in the game.

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Third-Generation FN SCAR-L CQC - 5.56x45mm NATO
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Third-Generation FN SCAR-L - 5.56x45mm NATO
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In-game Mk16 CQC Holo. This variant is fitted with EOTech 551 Holographic sight, SureFire M900 Vertical Foregrip WeaponLight, and a 10" barrel.
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In-game MK16 EGLM TWS. This variant is fitted with AN/PAS-13C(V)1 thermal scope, AN/PEQ-15 ATPIAL IR designator, FN EGLM, and a 14.5" barrel with Noveske-style flash hider.
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An early promotional image of Operation Arrowhead, showing a US Army soldier aiming a Mk16 Mk4CQ/T. Note that the AN/PEQ-15 ATPIAL designator is missing, but was added in the final game.
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A US Army soldier is checking a civilian Takistani vehicle with Mk16 Holo in his hands during roadblock duty.
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A complete display of all eight variants of the SCAR-L available in the game (from top left corner to bottom right corner): Mk16, Mk16 CQC Holo, Mk16 CQC EGLM Holo, Mk16 CCO SD, Mk16 Holo, Mk16 Mk4CQ/T, Mk16 EGLM RCO, Mk16 EGLM TWS.

SA Vz.58

The SA Vz.58 was introduced in the Operation Arrowhead expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both have an RIS foregrip and painted in desert camouflage.

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Czech SA Vz.58P (Pěchotní aka "Infantry") with fixed stock - 7.62x39mm.
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SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.
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The in-game SA Vz.58P.
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The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.
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A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.
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Battle Rifles

FN-FAL

The paratrooper 18" version of the FN FAL is the standard issue weapon of the Takistani Army soldiers in Operation Arrowhead expansion. It is also used by the Takistani Republican Militia, the Takistani locals and some ION mercenaries. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.

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FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO.
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In-game FN FAL.
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In-game FN FAL with AN/PVS-4 sight

FN SCAR-H (Mk 17 Mod 0)

The FN SCAR-H was introduced in the Operation Arrowhead stand-alone expansion, appearing as the "Mk17" and is the standard issue weapon of special forces operators of the US Army faction in-game. The SCAR-H is available in six different variants.

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Third Generation FN SCAR-H CQC - 7.62x51mm NATO
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In-game Mk17 CCO. This variant is fitted with an Aimpoint M68 CCO, SureFire M900 Vertical Foregrip WeaponLight, and a 13" barrel with Noveske-style flash hider.
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In-game Mk17 Sniper SD. This variant is fitted with a sniping scope, Tango Down vertical foregrip, bipod, and a 20" barrel with suppressor.
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An early promotional image of Operation Arrowhead, showing a pair of US Army special forces operators, with the one in the foreground has a Mk17 Sniper, while the other has an M14.
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A US Army special forces team conducting a mission during night time. The operator in the middle has a Mk17 EGLM RCO while the one in the left has a Mk17 CCO. The operator in the right has a Mk 48.
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A pair of US Army special forces operators armed with Mk17 CCO SD (foreground) and Mk17 Sniper (background).
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A complete display of all six variants of the SCAR-H available in the game (from top left corner to bottom right corner): Mk17 CCO, Mk17 EGLM RCO, Mk17 CCO SD, Mk17 TWS SD, Mk17 Sniper, Mk17 Sniper SD.

Lee-Enfield No.4 Mk. I

The Lee-Enfield No.4 Mk.I was introduced with the Operation Arrowhead stand-alone expansion, and is used by Takistani militiamen.

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Lee-Enfield No.4 Mk.I - .303 British.

M14

The M14 was introduced with the Operation Arrowhead stand-alone expansion, and available only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by SFOD-D Sergeant Terry Graves during Operation Arrowhead's campaign.

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M14 rifle - 7.62x51mm NATO.
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A U.S. Army SFOD-D operator aiming an M14.

Sniper Rifles

Knight's Armament Company M110 SASS

U.S Army Special Forces soldiers can use the KAC M110 SASS in the Operation Arrowhead expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock. It lacks the ambidextrous bolt release catch of the M110, meaning it is based on an XM110, an SR-25 or an inaccurate airsoft replica.

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M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO
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In-game M110 with Thermal Weapon Sight

Machine Guns

FN M249 SAW Paratrooper

The M249 SAW Paratrooper, appearing simply as the "M249", was introduced in the Operation Arrowhead stand-alone expansion and depicts as the standard automatic rifle of the US Army faction. There are total of three variants available in the game, either with iron sights, an ELCAN M145 Machine Gun Optic or an AN/PAS-13C(V)1 thermal scope, with the latter two fitted with Tango Down vertical foregrips, but all are fitted with AN/PEQ-15 ATPIAL IR designators.

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FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO.
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Corporal Howard "Hitman" Drake, one of Operation Arrowhead's storyline characters, is using M249 scope as his weapon of choice.
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A US Army automatic rifleman with M249 scope. Visible in the background are a pair of M4A1s and a M136 AT4.

M60E4

The M60E4 Machine Gun appears in Operation Arrowhead and used by Czech special forces operatives.

M60E4 machine gun - 7.62x51mm NATO
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In-game M60E4.

Grenade Launchers

FN EGLM (Mk 13 Mod 0)

The FN EGLM is a weapon introduced with the Operation Arrowhead expansion, and mounted on FN SCAR-L rifles, used by the United States Army faction. It is also available in a standalone version.

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Second Generation FN SCAR-L fitted with FN Mk 13 Mod 0 - 5.56x45mm NATO / 40x46mm
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FN EGLM - 40x46mm
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In-game, a US Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.
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In-game, a US Army special forces operator aiming a stand-alone EGLM.

M79 Grenade Launcher

The M79 grenade launcher was introduced with the Operation Arrowhead stand-alone expansion. Though not issued to any faction, the M79 is available through the game's mission editor.

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M79 grenade launcher - 40x46mm

Milkor MGL Mk 1L

The Milkor MGL Mk 1L, appearing as the "M32", was introduced with the Operation Arrowhead stand-alone expansion and used by the US Army faction. This is in inaccurate, since the US Army doesn't operate Milkor MGLs in real life. A stock-less MGL Mk 1L with black finish is, hilariously, mounted on Kamov Ka-60 helicopters introduced with the Private Military Company DLC.

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Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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In-game, a US Army special forces operator aiming an M32.

Anti-Tank Launchers

M47 Dragon

The M47 Dragon is a new addition to Operation Arrowhead, and is used by Takistani militants friendly to American forces.

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M47 Dragon - 140mm
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The M47 Dragon in-game.

Carl Gustav M3 MAAWS

Introduced in the Operation Arrowhead expansion, the Carl Gustav M3 Medium Anti-Armor Weapons System acts as the equivalent of the SMAW for U.S. Army soldiers.

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Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.
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The Carl Gustav M3 in-game.
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ArmA 2: British Armed Forces

Weapons introduced in the first downloadable content pack for Operation Arrowhead.

Assault Rifles and Carbines

Enfield L85A2

The L85A2 was introduced with the British Armed Forces DLC, and is the standard issue weapon of British soldiers. The in-game model features the new RIS handgaurd currently used by the British Army in Afghanistan, and is available with ACOG 4x32 scope (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series), SUSAT scope, EOTech Holographic sights, as well as the L17A2 grenade launcher.

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L85A2 with railed forend, ACOG, Grippod foregrip and "Vortex" flash hider - 5.56x45mm NATO
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In-game L85A2 with SUSAT scope, RIS handguard, AN/PEQ-2 TPIAL designator, and vertical foregrip.
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A pair of British Army solders carrying L85A2s, with the one in the background has an L17A2 mounted on his weapon.

Sniper Rifles

Accuracy International AS50

The Accuracy International AS50 is used by British anti-material snipers in the British Armed Forces DLC. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively.

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Accuracy International AS50 - .50 BMG
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In-game version of the AS50

Accuracy International L115A3 Long Range Rifle

The L115A3 LRR was introduced in the British Armed Forces DLC, and is the standard sniper rifle of British Army snipers in-game.

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Accuracy International AWSM - .338 Lapua Magnum
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In-game L115A3 LLR.
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A British Army sniper team with the L115A3 LRR visible in the foreground.

Machine Guns

FN L7A2

The L7A2 machine gun was introduced in the British Armed Forces DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. The in-game model inaccurately uses the same model of the M240G used by both the USMC and US Army factions.

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British L7A2 General Purpose Machine Gun - 7.62x51mm NATO.
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L7A2 mounted on a Jackal AWV.

FN L110A1

The L110A1 was introduced with the British Armed Forces DLC and is fitted with an Aimpoint CompM4 red dot sight and AN/PEQ-15 ATPIAL designator. It features a number of inaccuracies for the L110A1 variant including a railed handguard, M249 heatshield, MIL-STD-1913 sight rail and regular Minimi/M249 rear sight. The real life L110A1 does not have a heatshield, uses an FN Minimi handguard and mounts a unique rear sight on a 19mm dovetail rail.

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FN Minimi Para with 100-round camo cloth ammo bag - 5.56x45mm NATO
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In-game L110A1.

Enfield L86A2

The L86A2 LSW was introduced in the British Armed Forces DLC, and is available only with a Trijicon TA31F-RMR 4x32 ACOG scope (as with the L85A2 in-game, mounted on the standard ACOG rail mount rather than the SA80 series' TA61 mount). As in the real world, it is used as a designated marksman rifle rather than a light support weapon - BAF marksmen can start with this weapon rather than the L115A3 LRR if they choose.

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L86A2 with SUSAT - 5.56x45mm NATO
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In-game, a British Army marksman demonstrating the L86A2.

Grenade Launchers

Heckler & Koch GMG

The Heckler & Koch GMG is available to British troops in the British Armed Forces DLC.

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Heckler & Koch GMG on tripod mount - 40x53mm

Anti-Tank Launchers

Saab-Bofors MBT LAW

The Saab-Bofors MBT LAW appears as the NLAW in the British Armed Forces DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.

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Saab-Bofors NLAW - 115mm

ArmA 2: Private Millitary Company

Weapons introduced in the second downloadable content pack for Operation Arrowhead.

Shotguns

AA-12 CQB

The AA-12 CQB was introduced with the Private Military Company DLC, firing several types of ammunition including the high-explosive FRAG-12 round.

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AA-12 CQB - 12 Gauge
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In-game AA-12 CQB.

ArmA 2: Army of the Czech Republic

Weapons introduced in the third downloadable content pack for Operation Arrowhead.

Handguns

CZ 75 D COMPACT

The CZ 75 D COMPACT was introduced in the upcoming Army of the Czech Republic DLC.

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In-game render of the CZ 75 D COMPACT.

CZ 75 P-07 DUTY

The CZ 75 P-07 DUTY was introduced in the upcoming Army of the Czech Republic DLC.

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In-game render of the CZ 75 P-07 DUTY.

CZ 75 SP-01 PHANTOM

The CZ 75 SP-01 PHANTOM was introduced in the upcoming Army of the Czech Republic DLC.

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CZ 75 SP-01 PHANTOM - 9x19mm
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In-game render of the CZ 75 SP-01 PHANTOM.

Submachine Guns

CZ SCORPION EVO 3 A1

The CZ SCORPION EVO 3 A1 was introduced with the upcoming Army of the Czech Republic DLC, and also will be featured in ArmA III, the upcoming third installment of the series.

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CZ SCORPION EVO 3 A1 - 9x19mm
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In-game render of the CZ SCORPION EVO 3.
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In-game render of the CZ SCORPION EVO 3 CCO.
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In-game render of the CZ SCORPION EVO 3 CCO SD.

Assault Rifles and Carbines

CZ 805 BREN

The CZ 805 BREN was introduced with the Army of the Czech Republic DLC, featuring various accessories, including: ZD-DOT red dot sight, EOTech 556 Holographic sight, Trijicon TA01NSN-RMR 4x32 ACOG scope, an unknown laser module, and a CZ 805 G1 grenade launcher.

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CZ 805 BREN A1 with DV-Mag 3 manigifer, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO
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In-game render of the CZ 805 BREN A1.
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In-game render of the CZ 805 BREN A1 G1.
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In-game render of the CZ 805 BREN A2 SD.
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The leader in the foreground is carrying a CZ 805 BREN A1, Trijicon TA01NSN-RMR ACOG and a CZ 805 G1.
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A rifleman in the foreground carrying a CZ 805 BREN A1 fitted with ZD-DOT and a laser module.
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Two Czech riflemen take cover atop a hill. The left one has a CZ 805 BREN A1, equipped with a holographic sight and sound suppressor.

Sniper Rifles

CZ 750 S1 M1

The CZ 750 S1 M1 was introduced in the Army of the Czech Republic DLC.

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CZ 750 S1 M1 - 7.62x51mm NATO
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In-game render of the CZ 750 S1 M1.

Machine Guns

UK vz. 59

The UK vz. 59 will be introduced in the Army of the Czech Republic DLC.

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UK vz. 59 - 7.62x54mmR
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In-game render of the UK-59.

Grenade Launchers

CZ 805 G1

The CZ 805 G1 will be introduced in the Army of the Czech Republic DLC, and seen fitted on CZ 805 BREN A1 rifles in screenshots. It is unknown if it will be available as a stand-alone weapon like the FN EGLM above.

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CZ 805 G1 - 40x46mm

Anti-Tank Launchers

Saab Bofors Dynamics RBS 70

The RBS 70 will be introduced in the Army of the Czech Republic DLC.

RBS 70 - 106mm
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In-game render of the RBS 70.

See Also