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Darkest Hour: Europe '44-'45
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Darkest Hour: Europe '44-'45 for current discussions. Content is subject to change. |
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Darkest Hour: Europe '44-'45 is a popular and critically-acclaimed game mod for Red Orchestra: Ostfront 41-45. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO), adding new features such as:
1) New Armies and Campaigns: Players can control American, British and Canadian soldiers battling across Normandy, jumping into occupied Holland and holding the line against the German counterattack in Belgium.
2) New Weapons and Vehicles: Over a dozen new weapons and vehicles can be used, including several new Wehrmacht weapons.
3) More Classes: Players can call in artillery from the front lines with the help of Artillery Officers and Radio Telephone Operators (RTO's), and deploy playable mortars for fire support.
4) New Gameplay Features: Players under fire can hear supersonic ballistic cracks, suffer dehabilitating bullet suppression, be temporarily dazed by artillery and explosions, suffer wounds specific to body parts (i.e, getting shot in the legs impedes movement), mantle walls and, in some maps, parachute in from the skies.
The following firearms appear in the video game Red Orchestra 2: Ostfront 41-45:
Allied Weapons
Sidearms
Colt M1911A1
The Colt M1911A1 is the main sidearm for the US faction in-game. It is carried by Sergeants, Snipers, Support Gunners, Machine Gunners, Artillery Officers, Anti-tank soldiers Riflemen and Tank/Reconnaissance Vehicle Commanders and Crewmen. Some maps allow for all the classes to carry a back-up .45.
Enfield No.2 Mk. I*
The Enfield No.2 Mk. I* appears in-game as the sidearm for British and Canadian troops, carried by Corporals, Snipers, Machine Gunners, Artillery Officers, Tank Hunters and Tank/Reconnaissance Vehicle Commanders and Crewmen. Some maps allow for all the classes to carry the revolver as a back-up weapon.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson is the main submachine gun for the US faction in-game and a secondary for the British and Canadian factions. It is carried by Sergeants, British and Canadian Corporals, Lance Corporals and Tank/Reconnaissance Vehicle Commanders. It fires from a 20-round magazine and can switch between semi-automatic or full-automatic.
M3A1 "Grease Gun"
The M3A1 "Grease Gun" appears in-game as a secondary submachine gun for the US faction. It often appears as an alternative to the M1A1 Thompson or the M1 Carbine. It can be carried by Sergeants, Anti-Tank soldiers, Combat Engineers, RTO's and Tank/Reconnaissance Vehicle Commanders.
Sten Mk II
The Sten Mk II is the main submachine gun for the British and Canadian factions. It can be switched between semi-automatic and full-automatic. It is carried by Corporals, Lance Corporals, Tank Hunters and Tank/Reconnaissance Vehicle Commanders.
Rifles
M1903A4 Springfield
The M1903A4 Springfield, fitted with an M84 scope, is used by the US faction Sniper class.
M1 Garand
The M1 Garand is the main battle rifle of the US in-game. It can be fitted with an M7 bayonet. It is the standard weapon of the Corporal, Rifleman, Artillery Officer, RTO and Mortar Observer classes.
M1 Carbine
The M1 Carbine is also used by the US faction. It is mainly issued to the Ant-Tank Soldier, Combat Engineer and Mortar Operator classes, and some maps allow it as an alternative weapon for the Tank/Reconnaissance Vehicle Commander, Rifleman and RTO classes. Note that the animation includes the twin-magazine pouch on the buttstock.
Lee-Enfield No.4 Mk.I
The Lee-Enfield No.4 Mk.I is the main weapon for the British and Canadian faction. It can be fitted with a "pigsticker" bayonet. It is carried by the Rifleman, Combat Engineer, Artillery Officer, RTO, Mortar Observer and Mortar Operator classes.
Lee-Enfield No.4 Mk.I(T)
The Lee-Enfield No.4 Mk.I(T) is used by the British and Canadian Sniper class, fitted with a No.32 Mk.I scope.