Spec Ops: The Line is a squad-based third-person shooter video game developed by Yager and published by 2K Games. The player controls a Delta Force member whose squad is sent to Dubai to rescue a captured U.S. Army Colonel. The story was very much influenced by Joseph Conrad's classic novella Heart of Darkness, as well as the Vietnam-era adaptation of it: Apocalypse Now.
The following weapons appear in the video game Spec Ops: The Line:
The Beretta M9 with grey-ish slide is the starting pistol of Walker. It is also used by rebels very often. As in many non-simulator shooters, the gun operates in incorrect DAO instead of the correct DA. Also, the reload is kinda "old school", where the slide does not lock back, instead the characters pull it after every reload. The developers should not be blamed for this, as reload animations in Third-Person Shooters are usually incorrect, plus there are no separate animations for reloading with a bullet in the chamber, and without.
IMI/Magnum Research Desert Eagle
A Desert Eagle handgun can be seen in the trailer.
Colt Python
The Colt Python appears at the end of the demo, you can see Walker holding it to an insurgent after he takes him down.
The Micro Uzi appears in the game as the "Micro 9mm". Has a 32-round capacity, even though it is modeled with a 15-rounder mag. The secondary fire key toggles the suppressor.
The M4A1 appears correctly as the "M4A1" in the game. It is possible to attach a suppressor anytime during gameplay. (Of course Walker will not remove the flash hider before doing so.)
The FN SCAR-H appears in the game with a CQB barrel and M16-style flash hider.
IMI Tavor TAR-21
Steyr AUG A1
AK-103
The AK-103 (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wooden stock and handguard appears in the game as the "AK-47". Features a highly incorrect 3-round burst mode. Its appearance is very similar to the AK in Far Cry 3, just without the top rail system.