Ghost Recon Advanced WarfighterGhost Recon Advanced Warfighter - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesGhost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter or G.R.A.W. is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox & PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective.
The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels.
The following weapons appear in the video game Ghost Recon: Advanced Warfighter:
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
The player can customize his weapons before each mission, however putting too many attachments on a gun will increase its weight and that will result in a moving, aiming and reloading penalty.
When a gun is reloaded all the remaining bullets in the magazine are lost.
Handguns
Beretta M9
The standard-issue sidearm of the U.S. Military and the Ghost Squad is the Beretta M9. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor, but in the X360 version of the game, the "M9" and "M9-SD" are two separate weapons.
Glock 18C
Ghost Team machine pistol. Appears as "G18" but it is actually a Glock 18C. Holds 19+1 rounds and cannot be modified. Available only in the PC version.
Submachine Guns
Heckler & Koch MP5SD6
The H&K MP5SD6 is used by just about every NATO counter-terrorist group in the world. The SMG of choice for the Ghost squad's covert-ops. In G.R.A.W. appears as "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon in the game.
Assault Rifles and Battle Rifles
AK-47
The Type I AK-47 appears in the Xbox 360 version of the game. Another variant with a 75-round drum mag can be obtained through a DLC for the X360 version of the game.
Barrett M468
The Barrett M468 with sliding stock and non-removable suppressor appears in the Xbox 360 version of the game. A variant with H&K XM320 grenade launcher can be obtained through a DLC for the X360 version of the game.
Colt M16A4
The M16A4 appears as "A4 Rifle" in the Xbox 360 version of the game. Hold 30 rounds, fires correctly in semi-auto or 3-round burst modes.
Crye Associates MR-C
The Crye Associates MR-C is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. The main rifle of the Ghost Team, can be modified with holographic sight, sound suppressor and grenade launcher. Can fire in semi-auto, 3-round burst and full-auto modes and has a 50-round magazine.
FN SCAR-L
The FN SCAR-L appears with a desert (tan) finish. Has a capacity of 30+1 rounds. Used by the Ghost team, can be equipped with an Enhanced Grenade Launcher Module (EGLM), fore-grip, sound suppressor and Aimpoint sight.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the Xbox 360 version of the game as a usable assault rifle.
FN SCAR-H
The FN SCAR-H with standard barrel can be obtained through a DLC for the Xbox 360 version of the game. It is fitted with an M16-style flash hider, grippod and ACOG. Unlike the SCAR's in the PC version, this one has its front sight folded forward and not removed.
FN SCAR-H CQC
The FN SCAR-H CQC fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. (The 7.62x45mm round was in service in the 1950's in Czechoslovakia and there is no modern rifle using it.)
Heckler & Koch G36K
The G36K is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)
In the Xbox 360 version, the G36K is a usable weapon. It is known as "36k Carbine".
Heckler & Koch XM8
The Heckler & Koch XM8 can be equipped with an XM320 grenade launcher, precision sight and sound suppressor. In the Xbox version of the game, the M320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The M320's barrel actually pivots to the side.
Heckler & Koch XM8 Compact
Smaller version of the XM8 rifle, the Heckler & Koch XM8 Compact with a sliding stock is used as a secondary weapon by the Ghost Team. Can be modified with a sound suppressor. Has an incorrect 3-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire 3 rounds in a burst. The XM8C appears as "M8 Carbine" in the game. G.R.A.W. is the first game to feature the XM8 Compact.
Heckler & Koch XM29 OICW
A Ghost operative is seen wielding an XM29 OICW fitted with a vertical foregrip in the short movie that is being played on the main menu background. The OICW is likely a cut weapon.
Norinco QBZ-95
The Norinco QBZ-95 is in the game X360 version of the game, known as the "Type 95".
SA80A2
The SA80A2 can only be used in the Xbox 360 version of the game. Has a 30-round magazine, and is called "SA80" in-game. Can have a 2x or 4x scope.
Sniper Rifles
Accuracy International AS50
The AS50 appears as "SR AS50" in the Xbox 360 version of the game. Has a 5-round capacity.
Barrett M99
The Barrett M99 is the bolt-action single shot sniper rifle of the Ghost Team. Appears with a short barrel and a sight bridge instead of the picatinny rail the real variant has. This weapon cannot be modified. Appears as "M99 Sniper" in the game and is chambered in .50 BMG.
Barrett M107 LRSR
The Barrett M107 is in the X360 version of the game as the "M107 Sniper".
Heckler & Koch PSG-1
This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The Heckler & Koch PSG-1 is usable only in the Xbox 360 version of the game, where it has a 10-round capacity.
Knight's Armament Company SR-25
The SR-25 is in the Xbox 360 version of the game. A suppressed variant can be obtained in a DLC.
Norinco QBU-88
The Norinco QBU-88 sniper rifle is in the Xbox 360 version of the game as the "KJY-88 Sniper".
Machine Guns
2A42 Automatic Cannon
Enemy Mi-28 "Havoc" helicopters are armed with 2A42 Automatic Cannons during the mission "Ready for bear".
Browning M2HB
The Browning M2HB is seen mounted on various armored vehicles in the Xbox 360 version of the game.
Browning M2A2
The Browning M2A2 / M2 QCB (Quick Change Barrel) heavy machine gun is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player.
FN Minimi SPW
The FN Minimi SPW light machine gun comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "Mk 48", the 7.62x51mm variant of the M249 SAW, despite the game stating that it fires 5.56x45mm rounds.
FN M240C
The FN M240C machine gun is coaxial-mounted on the Abrams tanks the Mexican rebels are using.
Heckler & Koch HK21E
The Heckler & Koch HK21E is carried by Mexican machine gunners as well as being mounted on the Panhard APCs. Cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons - including those that fire 5.56mm rounds. In the Xbox 360 version, it is called "MG21" and can be used by the player.
In the Xbox 360 version of the game, the XM312 is listed in the game as the M50. It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the Browning M2HB, but the rate of fire was deemed too low. In game it lacks the scope assembly.
Hughes/Alliant Techsystems M230 Chain Gun
During the third mission "VIP2 Is Down", and the fifth mission "Mayday! Mayday!" the Apache helicopters are armed with M230 Chain Guns. The player can give orders to these choppers, or send them to attack various targets. They will never use the M230 Chain Gun however, only their AGM-114 missiles.
M60E4
The M60E4 machine gun appears in the X360 version of the game, only usable in multiplayer. It has a 100 round magazine. Known simply as "M60" in the game.
Norinco QBB-95
The Norinco QBB-95 is in the game as the T-95 LMG, only usable in the X360 version. It has a 75 round magazine
The 40mm FN MK 13 appears as simply "Grenade Launcher" in the game. Can be mounted on the SCAR-L and SCAR-H rifles.
Heckler & Koch XM320
The Heckler & Koch XM320 UBGL can be mounted on the XM8 and Barrett M468 (Xbox 360 only) rifles. Called "Grenade Launcher" or "GL" in the PC version, but appears as "320" in the Xbox 360 port.
Anti-Armor
Lockheed Martin/IMI FGM-172 SRAW
The FGM-172 SRAW (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. Can be used as a special weapon, but it is very heavy and can slow down the operator significantly. Called "ZEUS MPAR" in the game.
RPG-7
The RPG-7 is used by Mexican soldiers, mainly during the "Ready for Bear" mission.
Explosives
M61 Hand Grenade
The M61 hand grenade (an improved version of the M26 hand grenade) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the M67 hand grenade after the Vietnam War.
AN/M8 Smoke Grenade
The AN/M8 smoke grenade can be used in the multiplayer part of the game. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized M83 would make more sense.
M112 C4 Demolition Charge
The M112 C4 Charge is used by the Ghost Team to destroy various objectives, such as air defense artillery, mobile SAM sites, and bunkers. The player's character is always the one who must plant them.