Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Wolfenstein
Wolfenstein is a direct sequel to the 2001 game Return to Castle Wolfenstein, developed by Raven Software and Id and published by Activision. Starring returning protagonist BJ Blazkowicz, the story begins with the discovery of a strange device which uses rare crystals to produce powerful effects; these crystals come from only one place on earth, an occupied city implied to be in the German state of Baden-Württemberg called Isenstadt. BJ is sent there to discover what the Nazis have planned and put a stop to it, soon once again finding that the entire war could be decided by the mysterious forces his enemies are preparing to unleash.
The following weapons appear in the video game Wolfenstein:
Overview
Wolfenstein allows the player to carry all eight usable weapons at once, as well as a number of hand grenades. Weapons are picked up at set points during the campaign, and can be upgraded at Black Market locations using gold found within the levels and awarded for completing them.
Weapons
Pistols
M1911A1
B.J. Blazkowicz uses an M1911A1 while aboard the Tirpitz to shoot at Germans manning an AA gun and uses his last bullets to shoot at a rope holding a boat to easily defeat the German AA gun crew.
M1911
A British M1911 can be seen on the table on the vendor's table at the Black Market, but not usable.
Luger P08
Several German officers and Nazis use Luger P08s in cutscenes. Another can be seen on a table at the Black Market, but not usable. The Luger P08 is only usable in multiplayer.
Submachine guns
MP40
The first weapon you have in the game is the ubiquitous German MP40. Among the upgrades available are a suppressor, recoil compensator, drum mag and larger bore for heavier rounds. The recoil compensator rather comically replaces the entire barrel with a pair of flash hiders joined end-on-end, which doesn't stop a supressor mounted on the end of them still functioning normally. The drum magazine is actually an oversized Trommelmagazin 08, a 32-round magazine used by the "Artillery" version of the Luger P08.
Rifles
Karabiner 98k
The second weapon you receive is the Karabiner 98k, one of the longest serving bolt action rifles in the world. It's rate of fire and one shot kills makes it an excellent weapon. Upgrades include stripper clips, sniper scope, suppressor and bayonet. While obscure, there actually was a suppressor model made for the Kar 98, called HUB-23 and paired with a subsonic Nahpatrone 7.92mm round with a muzzle velocity of 722 feet per second. The device shown in the game, however, is a Gewehrgranatengerät rifle grenade launching cup.
Sturmgewehr 43
The immediate forerunner of the more "well known" Sturmgewehr 44 is seen in the hands of various bad guys as well as Blazkowicz. The available upgrades include a recoil compensator, drum mag and tactical scope. Rather bizarrely, the drum magazine is actually the 50-round drum used by the MG34 and MG42 machine guns in the light machine gun role.
Machine guns
Browning Automatic Rifle
Several Browning Automatic Rifles can be seen behind the counter of the Black Market weapons dealers, but never available for use.
MG42
The MG42 appears in the games only on fixed mounts. The weapon features a heat gauge and infinite ammuntion, despite that the model shown in the game is not actually loaded. A modified version of the MG42 stock is also used as the rear of the "Particle Cannon" and "Liechenfaust 43" weapons.
Launchers
Gewehrgranatengerät
A Gewehrgranatengerät rifle grenade launcher is the model used for suppressor accessories; it can be added to the MP40 and Kar 98, and concept art shows that it was planned as an accessory for the MP43 as well. It is not clear why a grenade launching cup was used to stand in for a suppressor, but the concept art of the MP43 includes notes showing the artist was fully aware of what the device actually was.
Panzerschreck
The German answer to the bazooka also is available in the game. Upgrades include stabilized rockets, and improved explosives. The "magazine" add-on replaces the rear part of the tube with a 3-round gravity feed loading system; amusingly, the rockets are held together for loading with a simple steel band, so this is one time it would actually be correct to call the loading system a clip feed.
Flammenwerfer 35
Seized from the hands of the German "Drachen (Dragon) Troopers" is the German Flammenwerfer 35. Upgrades allow it to have more fuel and produce hotter flame for increased damage.
Explosives
Model 24 Stielhandgranate
The Model 24 Stielhandgranate, a.k.a. the "potato masher," is available throughout the game with upgrades allowing a greater explosive charge and a satchel for carrying more grenades.
No 74 ST Grenade
Several No 74 ST Grenades can be seen on a shelf behind the Black Market vendor, but not usable.
Heavy weapons
Flak 38
B.J. uses several Flak 38s in AA configuration to shoot at the Queen Geist and her egg sacks at the castle where Caroline Becker is held. Several more can be seen on the zeppelin in the end and at the airfield B.J. infiltrates. The barrels seem to fire at random, rather than in diagonal pairs as on the real weapon, and it is shown with infinite ammunition and a heat gauge.
Unknown AA Gun
In the intro cutscene, we see the German AA gun crew man some kind of AA gun to shoot at B.J. before being killed by a collapsing boat and B.J.'s M1911A1. The weapon appears to be a dual water-cooled machine gun of some kind; regardless, it is completely incorrect for the Tirpitz, whose smallest dual guns were 37mm SK C/30 AA guns which required a crew of 6.