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GoldenEye 007

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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GoldenEye 007 (1997)

Goldeneye 007 is a 1997 first-person shooter video game for the N64 developed by Rare and published by Nintendo. A license of the 1995 movie Goldeneye, the game went though numerous revisions as first a platform game using pre-rendered sprites and then an on-rails shooter based on Virtua Cop, before finally becoming one of the earliest successful console FPS games.

A port to the Xbox 360 with enhanced graphics was planned and according to some reports fully finished, but ultimately was never released due to conflicts over intellectual property between Microsoft and Nintendo. Instead the identically named 2010 game Goldeneye 007 was released for the Nintendo Wii, later ported to the Xbox 360 and PS3 with enhanced graphics as Goldeneye: Reloaded.

The following weapons were used in the video game GoldenEye 007:


Overview

Goldeneye allows the player to hold every weapon they encounter during a level in their inventory. Weapons are divided by class, with all weapons in a class using the same pool of ammunition; most pistols and all SMGs, for example, draw from one pool, despite including weapons which use everything from .32 ACP to 5.7mm rounds. Weapons are referred to by fictional names which approximate their real ones; early builds used real weapon names, but apparently Rare were advised there may be legal issues in using the correct names in the final game without proper licensing.

One sacrifice made by the game due to the N64's poor texture buffer memory is that weapons used by enemies in a particular level tend to "inherit" textures used in the level in question; this means many weapons end up made from clearly incorrect materials, such as the all-black P90 ending up with white and brown wood textures.

Weapons

Pistols

Walther PPK

James Bond's distinctive Walther PPK is included in the game as the "PP7." In the first half of the game it is suppressed, with the last such weapon appearing in the mission "Bunker 2." It is Bond's main weapon, and is used in all the single-player missions. Boris fumbles one in Control. Silver and gold versions can be unlocked, which deal damage equal to the Cougar Magnum and the Golden Gun, respectively.

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Walther PPK - .380 ACP
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The "PP7" in GoldenEye 007. Note the hammer is modelled as part of the rear of the slide, and recoils with it.
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Walther PPK with suppressor - .380 ACP
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The "PP7" in GoldenEye 007, fitted with suppressor

Tokarev TT-33

The Tokarev TT-33 is present in the game, called the "DD44 Dostovei." The weapon is dual-wielded by enemies in the missions Bunker 2 and Archives and can sometimes be found singly in the hands of officers, such as the one in the mission Dam. It is used by General Ourumov in Silo, and if attacked Defence Minister Mishkin will draw one in Archives. A TT-33 will be also be drawn by some neutral NPCs (such as scientists) if the player attacks them.

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Tokarev TT-33 - 7.62x25mm Tokarev
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The "DD44 Dostovei" in GoldenEye 007

Ruger Blackhawk

A stainless steel Ruger Blackhawk is called the "Cougar Magnum," though in early builds of the game it is known to have been called both the "Ruger Magnum" and "Blackhawk Magnum." The weapon has the ability to fire through doors and multiple enemies. It can only be unlocked with cheats outside multiplayer; the only time it is seen in the singleplayer campaign is in the hands of Natalya in the mission Jungle.

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Stainless steel Ruger Blackhawk - .44 Magnum
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The "Cougar Magnum" in GoldenEye 007

"Golden Gun"

The Golden Gun weapon, used by Christopher Lee in The Man With The Golden Gun, can be found in the Egyptian bonus level. It can also be unlocked and used in multiplayer mode. The weapon is usually an instant kill to anyone it hits, and started a tradition of "golden" instant kill weapons in video games.

The Golden Gun prop from the James Bond movie The Man with the Golden Gun.‎
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The "Golden Gun" in GoldenEye 007

Submachine guns

Micro Uzi

The "ZMG (9mm)" is a Micro Uzi with the folding stock removed, scaled up to the size of a regular Uzi. Carried by Alec Trevelyan's most loyal guards.

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Micro Uzi with 32-round magazine - 9x19mm
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The "ZMG 9mm" being dual-wielded in GoldenEye 007.

Heckler & Koch MP5K

A Heckler & Koch MP5K is available in the game, referred to as the "D5K Deutsche." Standard weapon for Janus mercenaries. Bond uses one with a suppressor on the Frigate.

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Heckler & Koch MP5K - 9x19mm
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The "D5K Deutsche" in GoldenEye 007.

SITES Spectre M4

A grey SITES Spectre M4 missing the top-folding stock is available, referred to as the "Phantom" and only present in the mission Frigate. The weapon seems to have been something of an afterthought in development; early builds do not have it at all, and it does not appear in multiplayer modes or even have its own firing sound, instead using the one for the KF7 Soviet.

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Spectre M4 - 9x19mm
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The "Phantom" being dual-wielded in GoldenEye 007.

Sa. Vz.61 Skorpion

A Sa. Vz.61 Skorpion with the top-folding stock folded is present, referred to as the "Klobb" after Rareware employee Ken Lobb. It was originally called the Spyder, and later changed to Klobb; this was apparently due to fears the game's "paintball mode" would lead to infringement claims from the manufacturers of a paintball gun called the "Spyder." It is still listed in the game files alphabetically as if it were named Spyder. The Klobb is generally considered to be the most lackluster firearm in the game, having poor hitting power, a weak firing sound effect, dismal accuracy, and a small magazine size. It is carried by Spetznaz and FSB agents, often in pairs.

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Sa. Vz.61 Skorpion - .32 ACP
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The "Klobb" being dual-wielded in GoldenEye 007.

FN P90

The "RC-P90" is a highly inaccurate reproduction of the FN P90, with wooden grips, no optical sight, and an 80 round magazine due to an error in programming (50 in hexidecimal is 80 in decimal). Rare seem to have been unaware of what the magazine was, resulting in it becoming a huge white block taking up most of the midsection of the weapon. Carried by Xenia Onatopp in combination with the grenade launcher in the "Jungle" level, and used by Janus soldiers in "Caverns."

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Fabrique Nationale P90 - 5.7x28mm
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The "RC-P90" in GoldenEye 007. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.

Shotguns

Generic pump-action shotgun

The Shotgun is a pump action shotgun with a pistol grip, no stock, and an extended tube magazine. With the extra shells mounted on top of the receiver, it resembles the Remington 870 folding stock seen in Terminator 2: Judgement Day. It is not used in either the single player campaign or multiplayer deathmatches, and can only be accessed with the "all guns" cheat. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.

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Superficially similar Remington 870 folding stock - 12 gauge
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The "Shotgun" in GoldenEye 007. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.

Generic semi-automatic shotgun

The "Automatic Shotgun" is a short-barrelled semiautomatic shotgun with a pistol grip, no stock, and a ventilated heat shield. Trevelyan's hit squad uses them in the "Statue" level, and they're also seen at the very end of the Caverns level. Notably, the visible shells attached to the weapon will be equal to the amount of shells in reserve if that number is five or lower.

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The "Automatic Shotgun" in GoldenEye 007

Rifles

Norinco Type 56-1

The "KF7 Soviet" appears to be based on the Norinco Type 56-1, modified to resemble an AKS-74 as seen in GoldenEye, despite being called the "Kalashnikov AK-47" during development. It is shown with the hooded front sight distinctive to the Type 56, along with a long AK-74 style muzzle brake. As with other weapons in the game with folding stocks, the stock is not present in the game. Like the "AR33" rifle, it is capable of firing fullauto by holding the trigger, three-round bursts by tapping it, or single shots by tapping while using the zoom mode.

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Norinco Type 56-1 modified to resemble an AKS-74 as seen in the movie GoldenEye - 7.62x39mm
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The "KF7 Soviet" in GoldenEye 007; as ever, looking like it's bent in the middle.

M16A2 Rifle

A very inaccurately rendered M16A2 rifle is present as the "AR33," and was called "M16 A/2" in development. Unlike the real rifle, it can fire in both fullauto mode (by holding the fire button down) and burst (by tapping it); it is also able to fire single shots while the zoom mode is used. Carried by Janus mercenaries in Jungle and Caverns, and Drax security in Aztec. Trevelyan himself uses one in Cradle. In Aztec, Jaws dual-wields them when he is faced as a boss; in Caverns a hidden pair allow Bond to do this himself.

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M16A2 - 5.56x45mm
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The "AR33" in GoldenEye 007

Generic sniper rifle

The "Sniper Rifle" is a silenced semi-automatic sniper rifle with wooden furniture; it bears a passing resemblance to a couple of real-life sniper rifles, but none clearly enough to make a good judgment as to precisely what it was based on. Notably, the midsection is completely undetailed, the weapon having no clear action or magazine location. However, the rifle's scope layout and markings appear similar to the night vision scope on Bond's Walther WA 2000 in The Living Daylights.

When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the buttstock of the rifle as a makeshift melee club. The weapon uses a telescopic sight, though this simply zooms the entire screen in and out, and is found only in the missions Dam and Surface 1.

Leaked footage of the cancelled XBox version showed the high-definition version of the weapon would have been depicted as a bolt-action rifle.

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The "Sniper Rifle" in GoldenEye 007
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The "Sniper Rifle" in the pause menu
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Bond with his WA2000 in The Living Daylights. The series of markings is replicated on the actual scope of Goldeneye's sniper rifle, with the exception of the final band; the markings are white rather than silver. The overall shape of the scope tube is also the same.

Launchers

Fictional multi-shot grenade launcher

The "grenade launcher" is a fictional weapon possibly loosely based on the custom grenade launcher used in the movie Predator. The weapon is a rare sight in singleplayer, appearing once in the mission Surface 1, and later in Streets in the hands of Russian soldiers. Xenia Onatopp uses a grenade launcher rather awkwardly paired with a P90 when she appears as the boss of the level Jungle.

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The "Grenade Launcher" in GoldenEye 007

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Inventory Screen

Type 69 RPG

The rocket launcher is aesthetically similar to the Type 69 RPG, both having a single pistol grip and an exposed warhead. The differences being the grey color scheme, lack of a carrying handle, and unintelligible markings. Russian soldiers use rocket launchers to attack Bond in the level Streets, and a cache including a rocket launcher and ammunition can be found in Depot.

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Type 69 RPG - 40mm
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The "Rocket Launcher" in GoldenEye 007. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie Operation Petticoat.

Explosives

Mk 2 hand grenade

Simply called the "grenade," the Mk 2 hand grenade is commonly used by enemies in the game, who will occasionally pull out and throw a grenade instead of firing their main weapon; even some neutral NPCs will draw a grenade if injured by the player. Unusually even for a modern first-person shooter, the grenades are thrown with the pin and safety lever clearly detached, and unusually for the time they can be "cooked" by holding down the fire button. A grenade makes a distinctive metallic "clink" regardless of what kind of surface it lands on.

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Mk 2 High-Explosive Fragmentation hand grenade
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The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines are seen, three based on the fictional Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and large disc-shaped anti-tank mines seen in the level "Streets." All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

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The "Remote Mine" in GoldenEye 007

Other weapons

"Moonraker Laser"

The Moonraker Laser, referred to as "Military Laser" in the watch menu, is a copy of the prop weapon from the movie Moonraker, in turn based on a plastic toy IMI Uzi. The weapon only appears in multiplayer and the unlockable mission Aztec, and has unlimited ammunition and the ability to shoot through doors and destructable objects.

Publicity still of James Bond and Holly Goodhead (Lois Chiles) with lasers, made for the movie Moonraker.
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Goldeneye 007 secret level "Aztec" is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws.

"Tazer"

A comically designed weapon known in-game as the "Tazer," can be unlocked with the "All Guns" cheat. This weapon appears to have been designed as a contact electroshock device (holding down the fire button holds the weapon out in front of the player) but in terms of game mechanics the weapon is simply a gun which fires a single weak bullet.

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The "Tazer Boy" in GoldenEye 007

Generic rotary gun

In the single-player levels Runway, Bunker 2, Control, Caverns, Aztec and Egyptian, numerous automated gun turrets equipped with low-detail multi-barrel guns are present. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. A second type of drone gun, a stand with two mounted guns, is seen in the level Jungle.

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An automated Minigun turret in GoldenEye 007. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.
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The second design of the automated Minigun is only seen in the level "Jungle."

See Also