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Return to Castle Wolfenstein

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Return to Castle Wolfenstein for current discussions. Content is subject to change.

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Return to Castle Wolfenstein (2001)

The following weapons can be seen in the video game Return to Castle Wolfenstein:


Pistols

Luger P08

The first gun available in the game is a Luger P08 pistol. Despite having an unthreaded barrel, it can later fit a screw-on suppressor; in a rather odd model glitch, the animation for this being attached has the toggle lock lag slightly behind the rest of the gun model, making it look like it is shaking from side to side.

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Luger P08 - 9x19mm
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B.J. Blazkowicz holds the Luger on a civilian.
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Blazkowicz reloads the Luger P08.
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A Luger P08 on the ground, next to its former owner.
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Blazkowicz fires the Luger at an annoyingly strong undead skeleton.
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Screwing on the sound suppressor.
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Blazkowicz wields a suppressed P08.

Colt M1911A1

The Colt M1911A1 first appears in the mission prior to the V2 sabotage, dropped by parachute in a small island across a lake, along with .45 caliber ammunition, which will come in handy for the player when he gets the Thompson as he picks up the M3 in the same level. In one level the player is given a pair of M1911A1 pistols to use, and can dual-wield them. Unusually, they are both reloaded entirely on-screen, rather than just releasing the magazines on-screen and then dropping them out of sight to avoid this as many games do.

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World War 2 issued Colt M1911A1 Pistol - .45 ACP.
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B.J. Blazkowicz wields the M1911A1. Note "8" on the HUD; for some reason the M1911A1 holds 8 rounds instead of the correct 7.
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A close look on the M1911A1. Note the M1911-style grips.
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Reloading the M1911A1.
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Blazkowicz pulls the slide of his M1911A1, which appear to have the slide stop broken, as the slide never locks back.
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Blazkowicz dual-wilds two Colts. The player with the secondary fire key can switch between dual and single M1911s. The dual-wield gives the player more firepower, but increases the reload time. Strangely, the accuracy is not affected by the number of pistols held.
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Blazkowicz fires one of his dual Colts. Note the incorrect DAO operating principle.

Submachine Guns

MP40

The most common weapon used by German soldiers, as usual in fictional WW2 settings, and is the third weapon the player can pick up. Ammunition for the MP40 is extremely common throughout most of the game.

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MP40 submachine gun - 9mm
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Blazkowicz wields the MP40.
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Blazkowicz opens fire with the MP40.

Sten

The Sten is presented as a silenced weapon using the same ammunition as the MP40, and must be fired in bursts to prevent it overheating; if it overheats, there is a brief pause when it can't fire and steam [?] escapes from the barrel shroud. On another note, the Elite Guards use this gun as thier standard weapon, which seems strange for the normal player, but those could be "Gerät Potsdam" weapons, identical bootleg copies of the Sten manufactured in Germany for infiltration and sabotage acts.

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Sten Mk II fitted with silencer 9x19mm
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Blazkowicz holds the Sten submachine gun.
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A Sten SMG on a shelf.

Thompson M1A1

The player is given a M1A1 Thompson submachine gun by a local Resistance member in a village. The .45 ACP ammo for it is unfortunately extremely rare. However, this is balanced out by making it the most powerful submachine gun of the game, unable to overheat, but boasting about the same power as the Sten. It feeds from 30-round magazines, rather than the other SMGs using 32-round mags.

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M1A1 Thompson with 30-round magazine - .45 ACP
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Blazkowicz switches to his Thompson after stabbing a drunk guard in the back.

Rifles & Carbines

Karabiner 98k

The first long-ranged weapon the player acquires is a Karabiner 98k. Later in the game a scope can be found for it to make it even more effective; it is sometimes seen in the hands of enemies, but is nothing like as common as the MP40. Oddly is depicted as a semi-automatic rifle with a integral 10 round magazine. (Not really, you can hear the bolt working, but you can´t see anything of it. Some rumors go that the K98k was supposed to be the M1 Garand in the beta version but got changed later, hence the strange reload where the player puts a clip into the integral magazine along with the stripper clip, which disappears after firing.)

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Karabiner 98k - 7.92x57mm Mauser
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Karabiner 98k with Zeiss ZF42 scope 7.92x57mm Mauser

FG42

Used by German paratroops and as per videogame norms is a supergun; the FG 42 combines the power of a rifle with reasonably fast fire [automatic, but at semi-auto speed] and a scope. In the late game it is more or less the default weapon the player will be using.

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FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser
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Blazkowicz holds a newly acquired FG42.

M3 Carbine

The M3 Carbine is presented in the game as an OSS-modified weapon called the "Snooper Rifle" fitted with a suppressor [the barrel is the same shape as the normal M3, however] and using special ammunition, it uses the same scope configuration as the M3, and, surprisingly, is depicted with a realistic black-and-white image rather than the normal red or green tint seen in movies and video games. Ammunition for this weapon is extremely rare, and hardly ever seen. The M3 was first used in the invasion of Okinawa in 1945, two years after the setting of this game.

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M3 Carbine with active IR "snooper" scope - .30 Carbine

Shotgun

Winchester Model 1912

The Winchester Model 1912 appears as "Shotgun" in the Xbox version of the game, called "Tides of War". It is modeled with an unrealistically long forend.

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Winchester Model 1912 Riot Gun - 12 Gauge

Heavy Weapons

MG42

In several levels mounted MG42 machine guns are present. Like in Medal of Honor: Allied Assault, the rate of fire and distinct report are nowhere near accurate. They have unlimited ammuntion and feed from an invisible ammo source.

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MG42 Light Machine Gun 7.92x57mm
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An MG42 machine gun on a tripod inside Castle Wolfenstein.

MG34

The MG34 machine gun is seen in the hull mount of the Panzer tank during Chapter 4.

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MG34 - 7.92x57mm Mauser

"Venom Minigun"

Around halway through the game, the player acquires a prototype of a fictional portable belt-fed gatling gun called the "Venom." The tech manual you pick up in the game says it uses 7.92mm saboted light armour piercing rounds. However, this is at odds with the 12.7mm (.50 cal) ammunition the gun uses in game. Like the Sten, it can also overheat when fired for longer periods of time, but thanks to the gatling-type design it takes longer (about 100-150 rounds in Multiplayer, 150-200 in Singleplayer) to do so.

M2 Flamethrower

The M2 Flamethrower is used by German troops after Chapter 3. It is a powerful CQC weapon, but finding "ammo" for it can be a problem.

M2 Flamethrower
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Blazkowicz wields the M2 Flamethrower.

Panzerfaust

Panzerfaust devices are the game's version of a rocket launcher; as usual, these are incorrectly depicted as launching rocket-assisted projectiles rather than being recoilless rifles. A smoking tube is left on the ground after each shot.

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Panzerfaust

Grenades

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears as the default hand grenade in the game. It is used by Axis forces in the MP part of the game.

Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade
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Blazkowicz holds a Model 24 Stielhandgranate.

Mk 2 Hand Grenade

The Mk 2 hand grenade is first introduced in Chapter 4. Performs as the Model 24. In multiplayer, it is used by the Allies.

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Mk 2 hand grenade
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Blazkowicz holds an Mk 2 hand grenade.

M18 Smoke Grenade

The M18 smoke grenade is used by both Allied and Axis forces in the multiplayer part of the game. It is used to mark the position of a devastating airstrike, killing anything in its way. Only Lieutenants can use the M18 smoke grenade.

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M18 red smoke grenade