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Left 4 Dead 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons appear in the video game Left 4 Dead 2:

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Left 4 Dead 2 (2009)

Pistols

SIG-Sauer P226

A custom SIG-Sauer P226 is now one of standard handguns for the Survivors. Although it says "Triton P220" on the slide, it actually modeled after a P226 with a shorter than standard slide and barrel. The gun also features a custom reverse two-tone finish, custom sights, and an underbarrel tactical flashlight/laser sight unit (the later of which is, unfortunately, unusable).

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SIG-Sauer P226 with custom reverse two-tone finish - 9x19mm
File:L4D2sig.JPG
The pistol used in the game, which is modeled after the P226, note the bulges on the side of the frame. Also note the frame-mounted thumb safety, only found on the P220 SAO.
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Nick opens a cash register with his "Triton P220"
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Ellis holding a custom SIG-Sauer P226.
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Rochelle duel-wielding a custom SIG-Sauer P226 and a Glock.

Hybrid Glock

A Glock pistol is seen used as the second handgun for dual wielding, The Glock is actually not a 17 directly, being instead a hybrid of several Glocks. The shape of the forend of the slide is the shape of some of the subcompact models like the 26, the dimensions of the Glock itself have the slide length of a standard frame like a Glock 17 but the grip seems stunted and off a slightly smaller compact model like the 15-round Glock 19. It does not have a mounted flashlight on it.

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Glock 17 (3rd Generation) - 9x19mm
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Glock 19 (3rd Generation) - 9x19mm
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Glock 26 Subcompact Pistol - 9x19mm
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The in-game Glock pistol model.
File:Th left4dead2 2009-11-09 00-00-52-57.jpg
Rochelle with a custom SIG-Sauer P226 and Glock akimbo, being reloaded.

Desert Eagle

The Desert Eagle has more recoil and a slower rate of fire than the standard sidearms, but has much more stopping power and greater accuracy. The pistol holds 8 rounds like the .44 Magnum version, even though it is modeled after the .50 caliber version. This weapon usually kills common infected with a single shot. When found in Whitaker's Gun Shop, a sign names the pistol "Desert Cobra," and the game claims that only 2000 were ever made and prices them at 2000 dollars apiece.

Interestingly, its flashlight is attached via a rifle scope ring mount and an aftermarket underbarrel rail. integrated

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IMI Desert Eagle Mark XIX with chrome finish- .50 AE.
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The Desert Eagle model. Note the lack of a bore on the muzzle end.
File:Left4dead2-deagle.jpg
Ellis reloading a Desert Eagle in Left 4 Dead 2. Note the cocking serrations visible inside the wafer-thin rear part of the slide.

Shotguns

Remington 870 Police Magnum Riot

A similar shotgun like the "Renegade Rangemaster" from the first game appears in this game, but has a new model. It now resembles the Remington 870 Police Magnum Riot Shotgun, but it still has a Ithaca 37-like magazine tube.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge
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The Pump Shotgun model.
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"Weren't they supposed to be saving our asses?" Coach holds a "Renegade Rangemaster" a play-on of Remington Wingmaster.
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Ellis with a Remington 870 Police Magnum Riot.

Remington 870 Marine Magnum

Remington 870 Marine Magnum is seen with a Mariner NP3 finish. It has a ventilated rib and ghost ring sights. It has a tighter spread than the default shotgun, but deals slightly less damage. It has the tightest spread of all of the shotguns, which makes it more effective at distance shots compared to the other shotguns.

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Remington 870 Marine Magnum - 12 gauge
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The chrome shotgun that is used in the game. Note the vented rib with a tactical sight sitting on the top, not a feature of the real weapon.
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Coach fires his Remington 870 Marine Magnum
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Ellis as seen in-game using the 'Chrome Shotgun'.

Benelli M4 Super 90

The shotgun from the first game which is another Second Tier weapon, the Benelli M4 in game has a 10-round magazine (while the real one has an 7 round magazine) and a flashlight clipped to the barrel right in front of the handguard.

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Benelli M4 Super 90 with 4-shot tube - 12 gauge
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The Benelli M4 Super 90 model.
File:L4D2-Coach with M1014.jpg
Coach using a Benelli M4 Super 90.

Franchi SPAS-12

The Franchi SPAS-12 is the second auto-shotgun available to the players, It carries 10 rounds while the real one has a max capacity of 8 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest spread and does more damage per pellet than its counterpart, but to compensate, it shoots less pellets per shell.

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Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge
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The SPAS-12 shotgun model.
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"Kill all sons of bitches!" Ellis pumps a round into his newfound SPAS-12.
File:Left4dead2-spas.jpg
Ellis using the SPAS-12 against several zombies.

SMGs

Ingram MAC-10

The MAC-10 ingame is fitted with the legendary Mitchell Werbell suppressor, along with a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The MAC-10 has a 50 round magazine with a extra 650 rounds in reserve, despite the fact the one used in the game is modeled after a 30-round magazine.

Like its Counter-Strike incarnation, the MAC-10 in this game has a strap attached to the barrel to serve as a makeshift foregrip, but for some reason no characters actually use it ingame, preferring instead to put their offhand just in front of the trigger on the underside of the weapon (as they do with the ingame Uzi). A graphical error with this weapon still makes it emit light from the muzzle blast (thought not the actual muzzle flash) when fired in First Person perspective, and the muzzle flash is still unrealistically unsuppressed when looking at characters firing the weapon from the third person perspective.

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Ingram MAC-10 with a suppressor.
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The MAC-10 model.
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Nick unloads a MAC-10 on a Tank Infected. As mentioned earlier, the muzzle flash for some reason is unaffected by the sound suppressor when looking at characters aside from your own.
File:L4D2-Nick with MAC-10.jpg
Nick reloading a suppressed MAC-10. Note that unlike most games the magazine actually has bullets in it.

IMI Uzi

The Uzi from the first game. It is the same full-sized First Tier Uzi using a 50 round magazine (modeled after the 32 round one) with a flashlight taped to its handguard.

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IMI Uzi - 9x19mm
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The Uzi model.
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Rochelle and Nick open up on the zombie horde. Nick has an Uzi.
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Rochelle reloads her Uzi after a zombie horde attack.

Rifles

Ruger Mini-14

The Ruger Mini-14 hunting rifle has been carried over from the previous game.

Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle. It has a capacity of 15 rounds even though it is modeled with a 10 round magazine.

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Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine attached - 5.56x45mm
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The Mini-14 model.
File:Left4dead2-mini14.jpg
Ellis firing the Ruger Mini-14 from the hip, without using the scope.

M16A2

The M-16 from the first game appears in Left 4 Dead 2. It says "M16 A2" on the lower receiver but It fires in full auto like the M16A1 and M16A3. It appears to have the highest rate of fire out of all the assault rifles and it still has a unrealistic magazine capacity of 50 rounds.

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Colt M16A2 select-fire rifle (Safe, Semi, 3-round burst) - 5.56x45mm
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The M16A2 model.
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Nick and Rochelle unload on the zombie horde. Rochelle has an M16.
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The group readies to kill some zombies. Rochelle carries an M16.
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Ellis holds a M16A2 in Whitakers' gunstore.

AKM

The AKM has a 40 round magazine which is 10 less than the M16 and 20 less than the SCAR-L. It also has the lowest rate of fire of the assault rifles, but also does very good damage to the Infected.

Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30 round magazines. However, it has a 40 round capacity which is possible in real life by using RPK magazines, although it makes the weapon rather bulky.

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AKM - 7.62x39mm
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The in-game AKM model.
File:L4D2-Nick with AKM.jpg
Nick holding a AKM.

FN SCAR-L

The FN SCAR-L is called the "Combat Rifle" in-game and holds an unrealistic 60 rounds of ammunition despite the fact that it's modeled with a 30 round STANAG magazine (same as the M16's), and fires in a three-shot burst (which real SCAR-Ls do not have). Although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and appears to do more damage than the M16. In addition, The SCAR-L in the game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider, but oddly, it has "Mk.17" markings on the side of the weapon (denoting the SCAR-H).

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Third-generation FN SCAR-L - 5.56x45mm
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The FN SCAR-L model.
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Ellis readies his SCAR-L. Note 16" barrel.
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Ellis with a SCAR-L in-game. Note markings on the side of the weapon.

Heckler & Koch MSG90A1

The Heckler & Koch MSG90A1 serves as a long range weapon like the Ruger Mini-14 from the first game. It is modeled after the H&K MSG90A1 sniper rifle, with some features from the H&K G3/SG1. It has the MSG90A1's stock, trigger group, and barrel, but it also has the G3/SG1's fore-grip and bi-pod, rear sight (which is the same as rest of the G3 series) and scope mount. Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.

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Heckler & Koch MSG90A1 with Harris bipod - 7.62x51mm NATO
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Heckler & Koch G3/SG1 - 7.62x51mm NATO.
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The HK MSG90A1 model. Note the AK-74 muzzle brake.
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Ellis gets his Sniper Rifle knocked away.
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Ellis holds a MSG90A1, Rochelle has a M16A2.

Machine Guns

Browning M2

The Browning M2 heavy machine gun replaces the GE M134 Minigun from the first game.

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A Browning M2HB on a vehicle mount - .50BMG
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The Browning M2 model.
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Rochelle fires a Browning M2
File:L4D2 M2 .50 cal in-game.jpg
The Left 4 Dead 2 Browning M2.

GE M134 Minigun

The GE M134 Minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.

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General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO
The GE M134 Minigun model as seen from the first game.

M60 machine gun

The M60 machine gun is only available in The Passing and No Mercy DLC (it may be in the Sacrifice). It carries only 150 rounds and, after being depleted, is dropped (That's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click" (The Big Lebowski reference), which requires the player to mow down 25 infected without letting go of the trigger.

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M60 GPMG - 7.62x51mm NATO
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The M60 model.
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Ellis using the M60 machine gun against a horde of zombies attacking him.
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Ellis holding the M60.

Other

M79 grenade launcher

The M79 grenade launcher acts as a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.

It comes with 30 grenades plus one already in the weapon, it can kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It can also use incendiary and fragmentation rounds if incendiary or fragmentation ammo boxes are used, and for some bizarre reason, you can also put a laser sight on it.

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M79 grenade launcher - 40mm
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The M79 grenade launcher model. Note that the trigger is missing in this image for some reason.
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Ellis fires a 40mm round at a Tank.
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The group readies to kill some zombies. Ellis has an M79.
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Nick holding a M79.

Pipe Bomb

As in the first game the pipe bomb has a smoke alarm attached to it that beeps loudly and brings zombies running.

The pipe bomb model.
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Ellis holding a pipe bomb. Note that fuse never gets smaller for some reason.

Molotov Cocktail

The Molotov Coctails from the first game are available to the player.

The Molotov Cocktail.
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Coach holding a Molotov Cocktail.

German/International Version

Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 Counter-Strike: Source weapons. Players are able to use them even in non-German versions of the game if they play with someone with the German version or in custom campaigns set to spawn them. Players can also use these weapons via cheat in the console but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.

Heckler & Koch MP5N

The MP5N has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage is the same as the MAC-10.

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H&K MP5N - 9x19mm
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Steyr Scout

The Steyr Scout has lower rate of fire than other sniper rifles in game, but good accuracy.

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Steyr Scout - 7.62x51mm NATO.
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Accuracy International AWSM

The Accuracy International AWSM has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot.

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Accuracy International AWSM - .338 Lapua Magnum
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SIG SG 552

The SIG SG 552 has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles.

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SIG SG 552 - 5.56x45mm.
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