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Project Reality

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons appear in the video game Project Reality:

Project Reality (2005)

NOTE: For the original game, see Battlefield 2.

Pistols

Beretta M9

The Beretta M9 is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike Battlefield 2, where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in Project Reality, and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.

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Beretta M9 - 9x19mm
File:BF2PRM9.JPG
A Beretta M9 in Project Reality

Jericho 941

The Jericho 941 appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.

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Jericho 941 with accessory rails - 9x19mm
File:BF2PRJer941.JPG
A Jericho 941 in Project Reality

Browning Hi-Power

The Browning Hi-Power serves as the sidearm for the Canadian Armed Forces in the game under the British "L9A1" designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older Inglis Hi-Power instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.

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Browning Hi-Power with synthetic grips - 9x19mm
File:BF2PRL9.JPG
A Browning 'L9A1' in Project Reality

SIG-Sauer P226

The SIG-Sauer P226 appears in the game as the Middle-Eastern Coalition (MEC) and British Army factions' sidearm, the British using it under the "L105A1" designation.

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SIG-Sauer P226 - 9x19mm
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A SIG-Sauer P226 in Project Reality

Makarov PM

The Makarov PM pistol is the main sidearm for the Russian Army, Iraqi Insurgent, Taliban, Hamas, and the Militia factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate MP-444 "Baghira" from previous versons and finally eliminating the MP-444 from the game altogether.

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Makarov PM - 9x18mm Makarov
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A Makarov PM in Project Reality

Norinco QSZ-92

The Norinco QSZ-92 is the sidearm of the Chinese People's Liberation Army (PLA) in the game.

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Norinco QSZ-92 - 9x19mm
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A Norinco QSZ-92 in Project Reality

Heckler & Koch P8

The Heckler & Koch P8 appears in the game as the main sidearm of the German Bundeswehr faction.

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Heckler & Koch P8 - 9x19mm
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A Heckler & Koch P8 in Project Reality

Submachine Guns

Heckler & Koch MP5A3

The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.

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Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
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A Heckler & Koch MP5A3 in Project Reality

PPSh-41

The PPSh-41 submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.

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PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev
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A PPSh-41 in Project Reality

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.

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Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP
File:BF2PRSkorpion.JPG
An Sa. Vz.61 Skorpion in Project Reality

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.

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Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm
File:PRMP7.JPG
A Heckler & Koch MP7A1 in Project Reality

Rifles

No.4 Mk.I SMLE

The No.4 Mk.I Short Magazine Lee-Enfield appears in the game, used by the Taliban faction. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.

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Short Magazine Lee-Enfield No.4 Mk.I - .303 British
File:BF2PREnfield.JPG
A Short Magazine Lee-Enfield No.4 Mk.I in Project Reality

SKS Rifle

The SKS rifle appears in the game, used by the Taliban, Militia, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).

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SKS - 7.62x39mm
File:BF2PRSKS.JPG
An SKS rifle in Project Reality

Assault Rifles

AK-47

The AK-47 appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.

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AK-47 - 7.62x39mm
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An AK-47 in Project Reality

AKS-47

The AKS-47 appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.

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AKS-47 - 7.62x39mm
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An AKS-47 in Project Reality

AK-74

The AK-74 appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth reciever cover; this is likely due to the in-game AK-74's being modeled off of the AK-101 from BF2, which has a smooth reciever cover.

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AK-74 - 5.45x39mm
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An AK-74 in Project Reality
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AK-74M - 5.45x39mm
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An AK-74M in Project Reality
File:BF2PRAK74M1P29.JPG
An AK-74M with a 1P29 scope in Project Reality

AKS-74U

The AKS-74U appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, and Russian Army factions.

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AKS-74U - 5.45x39mm
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An AKS-74U in Project Reality

Galil SAR

The Galil SAR rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.

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Galil SAR - 5.56x45mm
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A Galil SAR in Project Reality

FN FAL G Series

The FN FAL G Series appears in the game as the "FN FAL", being used by the Militia and Iraqi Insurgent factions.

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FN FAL G Series - 7.62x51mm NATO
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An FN FAL G Series in Project Reality

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Ziess Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.

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Heckler & Koch G3A3 - 7.62x51mm NATO
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A Heckler & Koch G3A3 in Project Reality
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A Heckler & Koch G3A3 with Zeiss Z-Point red dot sight in Project Reality
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Heckler & Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO
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A Heckler & Koch G3A3 with Hensoldt Model 2 scope in Project Reality

Heckler & Koch G36

The Heckler & Koch G36 appears in the game as the "G36A1", and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. Depending on the class and kit version selected, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system. Along with the CTAR-21 mentioned below, it is only one of two infantry rifles in the game that do not have iron sights.

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Heckler & Koch G36 - 5.56x45mm
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A Heckler & Koch G36 in Project Reality

L85A2

The L85A2 appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler & Koch L123A2 grenade launcher as menioned below.

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L85A2 with iron sights - 5.56x45mm
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An L85A2 with Grippod foregrip in Project Reality
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L85A2 5.56x45mm with SUSAT scope
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An L85A2 with a Grippod foregrip and SUSAT scope in Project Reality
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An L85A2 with a Grippod foregrip and ACOG scope in Project Reality

L22A1

The L22A1 appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.

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L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm
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An L22A1 in Project Reality

M16A1 Rifle

The M16A1 rifle appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the "M16A2". It can also be fitted with an M203 grenade launcher, as mentioned below.

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M16A1 - 5.56x45mm
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An M16A1 rifle in Project Reality
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M16A1 with A2 handguards - 5.56x45mm
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An M16A1 rifle with A2 handguards in Project Reality

M16A4 Rifle

The M16A4 rifle appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.

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M16A4 - 5.56x45mm
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An M16A4 rifle with RIS foregrip in Project Reality
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M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm
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An M16A4 rifle with an ACOG scope and Grippod foregrip in Project Reality

C7A2 Rifle

The C7A2 rifle appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203 grenade launcher, depending on the class selected.

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C7A2 with ELCAN scope and polymer magazine - 5.56x45mm
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A C7A2 rifle with iron sights in Project Reality
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A C7A2 rifle with ELCAN scope in Project Reality

C8A3 Carbine

The C8A3 carbine appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.

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C8A3 Carbine with EOTech red dot sight - 5.56x45mm
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A C8A3 carbine with EOTech red dot sight in Project Reality
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C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine
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A C8A3 carbine with ELCAN scope in Project Reality

M4/M4A1 Carbine

The M4 carbine is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot & ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Kimber Mepro, & EOTech red dot sights, RIS foregrip, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army & Marines in Project Reality, the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.

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M4A1 Carbine - 5.56x45mm
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An M4 carbine with a RIS foregrip in Project Reality
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M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm
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An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in Project Reality

Colt Model 653 Carbine

The Colt Model 653 carbine appears in the game as the "M16A1 Menosar", used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.

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Colt Model 653 - 5.56x45mm
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A Colt Model 653 in Project Reality

Colt Model 733 Carbine

The Colt Model 733 carbine appears in the game as the "M16A1 Mekotzrar", used by the Hamas faction.

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Colt Model 733 - 5.56x45mm
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A Colt Model 733 in Project Reality

M231 Firing Port Weapon

The M231 Firing Port Weapon appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other M16-based weapons in the game, further reinforcing this.

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M231 Firing Port Weapon - 5.56x45mm
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The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in Project Reality

Norinco QBZ-95

The Norinco QBZ-95 appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in BF2. It comes with either standard iron sights or a the QBZ-95 Proprietary 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.

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Norinco QBZ-95 - 5.8x42mm
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A Norinco QBZ-95 in Project Reality
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Norinco QBZ-95 5.8x42mm with magazine removed and scope
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A Norinco QBZ-95 with a scope in Project Reality

Norinco QBZ-95B

The Norinco QBZ-95B is the main weapon for the Chinese Vehicle Crewman class.

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Norinco QBZ-95B - 5.8x42mm
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A Norinco QBZ-95B in Project Reality

Tavor CTAR-21

The Tavor CTAR-21 appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only two non-sniper rifles in the game that does not have iron sights, the other being the Heckler & Koch G36 mentioned above.

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Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
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A Tavor CTAR-21 in Project Reality
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A Tavor CTAR-21 with 4x magnifier in Project Reality

Sniper Rifles

No.4 Mk.I(T) Short Magazine Lee-Enfield Sniper Rifle

The No.4 Mk.I(T) Short Magazine Lee-Enfield, the sniper version of the No.4 Mk.I SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions.

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No.4 Mk.I(T) Short Magazine Lee-Enfield with scope - .303 British
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A No.4 Mk.I(T) Short Magazine Lee-Enfield in Project Reality

M21 Designated Marksman Rifle

The M21 Designated Marksman Rifle appears as part of the game, used by the U.S. Army & USMC factions (despite the real-life Marine Corps using the M14 DMR and M39 EMR instead of the M21) with an olive-drab stock and Harris bipod and either an ACOG or Leupold Mark 4 scope.

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M21 Designated Marksman Rifle - 7.62x51mm NATO
File:PRM21ACOG.JPG
An M21 Designated Marksman Rifle with ACOG scope in Project Reality
File:BF2PRM21DMR.JPG
An M21 Designated Marksman Rifle with Leupold Mark 4 scope in Project Reality

Armalite AR-10T

The Armalite AR-10T appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.

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Armalite AR-10T - .338 Lapua Magnum
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An Armalite AR-10T with ELCAN scope in Project Reality
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An Armalite AR-10T with Leupold scope in Project Reality

Accuracy International Arctic Warfare Magnum

The Accuracy International AWM is used as the main weapon of the British Army & German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the "L115A3" and "G22", respectively.

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Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum
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An L115A3 sniper rifle in Project Reality
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A G22 sniper rifle in Project Reality

Izhmash SV-98 Sniper Rifle

The Izhmash SV-98 appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the Accuracy International L96A1 from previous versions.

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Izhmash SV-98 - 7.62x54mmR
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An Izhmash SV-98 in Project Reality

M24 Sniper Weapon System

The M24 Sniper Weapon System is the main weapon for the U.S. Army & IDF Sniper classes, listed as the "M24 SWS" in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from BF2 was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army & IDF snipers.

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M24 sniper rifle with Harris bipod - .300 Winchester Magnum
File:BF2PRM24SWS.JPG
An M24 sniper rifle in Project Reality

M40A3 Sniper Rifle

The M40A3 sniper rifle appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91).

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M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO
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An M40A3 sniper rifle in Project Reality

C14 Timberwolf

The C14 Timberwolf appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.

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C14 Timberwolf with Harris bipod - .338 Lapua Magnum
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A C14 Timberwolf in Project Reality

Steyr SSG 69

The Steyr SSG 69 sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the "SSG-P1" in-game and features a Harris bipod.

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Steyr SSG 69 - 7.62x51mm NATO
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A Steyr SSG 69 in Project Reality

Norinco QBU-88

The Norinco QBU-88, with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.

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Norinco QBU-88 with scope removed - 5.8x42mm
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A Norinco QBU-88 with scope removed in Project Reality
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Norinco QBU-88 5.8x42mm
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A Norinco QBU-88 in Project Reality

Tavor STAR-21

The Tavor STAR-21 appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original Tavor TAR-21.

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Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm
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A Tavor STAR-21 in Project Reality

Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1 appears as part of the game, being used by the MEC & Bundeswehr factions' Marksman classes and supplimenting the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hendsoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler & Koch G3 the G3SG/1 is based upon.

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Heckler & Koch G3SG/1 - 7.62x51mm NATO
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A Heckler & Koch G3SG/1 with Hensoldt Model 2 scope in Project Reality
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A Heckler & Koch G3SG/1 in Project Reality

SVD Dragunov

The SVD Dragunov is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.

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SVD Dragunov with scope removed - 7.62x54mm R
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An SVD Dragunov with scope removed in Project Reality
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SVD-M Dragunov with bipod - 7.62x54mm R
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An SVD-M Dragunov in Project Reality

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the "M1014 JSCS" and "L128A1" by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.

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Benelli M4 Super 90 - 12 Gauge
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A Benelli M4 Super 90 in Project Reality
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A Benelli M4 Super 90 with an EOTech red dot sight in Project Reality

Mossberg 590

The Mossberg 590 appears in the game as the "Mossberg 590A1" in the hands of the U.S. Army faction, replacing the M1014 JSCS for that faction.

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Mossberg 590 with speedfeed stock - 12 Gauge
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A Mossberg 590 in Project Reality

Norinco 982

The Norinco 982 shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breeching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).

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Norinco 982 - 12 Gauge
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A Norinco 982 in Project Reality
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A Norinco 982 being loaded with a breeching slug in Project Reality

Remington Model 870

The Remington Model 870 shotgun appears in the game being used by the Iraqi Insurgent, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original BF2 version of the weapon as the "M11-87", complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.

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Remington Model 870 with high-capacity magazine tube - 12 Gauge
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A Remington Model 870 in Project Reality

Saiga-12K

The Saiga-12K semi-automatic shotgun, fitted with an AKS-74 style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.

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Saiga-12K - 12 Gauge
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A Saiga-12K in Project Reality

Machine Guns

M249 SAW

The paratrooper version of the M249 SAW appears in the hands of the USMC & U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.

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FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm
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An M249 SAW in a fixed defensive position in Project Reality
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M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm
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An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in Project Reality
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An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in Project Reality

FN Minimi Para

The FN Minimi Para, the paratrooper version of the original FN Minimi, appears in the game as the "L110A1", and is the main weapon of the British Army faction's Automatic Rifleman class, fitted with a 100-round, DPM-camo cloth ammo bag (replacing the 200-round plastic ammo box in previous versions) and optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag.

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FN L110A1 with 100-round cloth ammo bag - 5.56x45mm
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An FN L110A1 with 100-round DPM camo cloth ammo bag in Project Reality
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An FN L110A1 with SUSAT scope and 100-round DPM camo cloth ammo bag in Project Reality
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An FN L110A1 in a fixed defensive position in Project Reality

FN C9A2 Light Machine Gun

The FN C9A2 light machine gun appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.

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FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm
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An FN C9A2 light machine gun in Project Reality
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An FN C9A2 light machine gun with ELCAN scope in Project Reality
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An FN C9A2 light machine gun in a fixed defensive position in Project Reality
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An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in Project Reality

MG3 Machine Gun

In some of the maps, the player can control Canadian & German Leopard 2A6 tanks which use an MG3A1 machine gun coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction also uses the original man-portable MG3, with a 75-round ammo drum and optional ELCAN scope. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box instead of a 75-round drum.

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MG3 machine gun - 7.62x51mm NATO
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An MG3 machine gun in Project Reality
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An MG3 machine gun with ELCAN scope in Project Reality
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An MG3 machine gun in a fixed defensive position in Project Reality
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An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in Project Reality
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An MG3A1 machine gun mounted on a Leopard 2A6 tank in Project Reality

Heckler & Koch MG4 Machine Gun

the Heckler & Koch MG4 appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 4x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma armored personnel carrier and the primary armament on their G-Wagen light vehicles.

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Heckler & Koch MG4 - 5.56x45mm
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A Heckler & Koch MG4 with Zeiss Z-Point red dot sight in Project Reality
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Heckler & Koch MG4 5.56x45mm with 4x scope/carry handle assembly
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A Heckler & Koch MG4 in Project Reality
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A Heckler & Koch MG4 coaxially mounted on a Puma APC in Project Reality

Norinco QBB-95

The Norinco QBB-95 is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.

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Norinco QBB-95 with 100-round drum magazine - 5.8x42mm
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A Norinco QBB-95 in Project Reality
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A Norinco QBB-95 in a fixed defensive position in Project Reality
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A Norinco QBB-95 mounted on a Fast Attack Vehicle in Project Reality
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Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope
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A Norinco QBB-95 with a 4x scope in Project Reality

L86A2 Light Support Weapon

The L86A2 Light Support Weapon appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army.

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L86A2 LSW - 5.56x45mm
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An L86A2 LSW in Project Reality
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An L86A2 LSW with SUSAT scope in Project Reality

IMI Negev

The IMI Negev appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed.

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IMI Negev with 200-round cloth ammo bag - 5.56x45mm
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An IMI Negev in Project Reality
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An IMI Negev with an ACOG scope in Project Reality

PKM/PKT Machine Gun

The PKM machine gun appears in the game, being used by the Taliban, Hamas, Iraqi Insurgent, and Russian Army factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, & Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB & BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.

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PKM machine gun - 7.62x54mmR
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A PKM machine gun in Project Reality
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A PKM machine gun in a fixed defensive position in Project Reality
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PKT machine gun 7.62x54mm R with 250-round ammo box
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A PKT machine gun mounted in a BRDM-2 scout vehicle in Project Reality
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A PKT machine gun mounted in an MT-LB APC in Project Reality
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A PKT machine gun mounted in a BTR-60 APC in Battlefield 2
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A PKT machine gun mounted in a BTR-80A APC in Project Reality
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A PKT machine gun mounted in a BTR-80 APC in Project Reality
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A PKT machine gun mounted in a MT-LB 6MB APC in Project Reality
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A PKT machine gun mounted in a BMP-3 APC in Project Reality
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A PKT machine gun mounted in a T-62 tank in Project Reality
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A PKT machine gun mounted in a T-72 tank in Project Reality
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A PKT machine gun mounted in a T-90 tank in Project Reality

M60 Machine Gun

The M60 machine gun appears as the secondary light machine gun of the Militia faction, supplimenting the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.

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M60 machine gun - 7.62x51mm NATO
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An M60 machine gun in Project Reality
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An M60 machine gun mounted on a Rigid Inflatable Boat in Project Reality

RPK Light Machine Gun

The RPK light machine gun appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Hamas, and Taliban factions.

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RPK with 40-round box magazine - 7.62x39mm
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An RPK in Project Reality

Mounted Weaponry

RPK-74 Light Machine Gun

The RPK-74 light machine gun appears in the game mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, and Taliban for the front passenger to fire through the windshield, fitted with an anachronistic 75-round drum magazine; the weapon and the vehicle being recycled from the original BF2. It can be distinguished from the RPK mentioned above by the muzzle brake, a feature absent from the original RPK.

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RPK-74 with 45-round box magazine - 5.45x39mm
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An RPK-74 mounted in a pickup truck in Project Reality

Type 85 Heavy Machine Gun

The Type 85 heavy machine gun appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, and the Changhe Z-8 helicopter, and in Chinese HMG nests.

File:Cn t85.jpg
Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm
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A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in Project Reality
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A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in Project Reality
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A Type 85 heavy machine gun mounted on a Type 98 tank in Project Reality

M61 Vulcan

The M61 Vulcan cannon appears in the game as the secondary armament of U.S. & IDF F-16C Fighting Falcon fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.

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M61 Vulcan - 20mm
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An M61 Vulcan in an M167 Vulcan Air Defense System mounting in Project Reality
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An M61 Vulcan mounted in an F-16C Fighting Falcon in Project Reality

GAU-8/A Avenger

The General Electric GAU-8/A Avenger appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.

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GAU-8/A Avenger 30mm
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A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in Project Reality

Mauser BK-27

The Mauser BK-27 appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since PR reuses the Typhoon model from BF2, the BK-27 is mounted in the wrong location on that aircraft.

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Mauser BK-27 27mm
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A Mauser BK-27 mounted in a Eurofighter Typhoon in Project Reality
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A Mauser BK-27 mounted in a Tornado IDS in Project Reality

Gryazev-Shipunov GSh-30-1

The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC and Russian Army factions.

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Gryazev-Shipunov GSh-30-1 with ammo belt 30mm
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A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in Project Reality

Gryazev-Shipunov GSh-30-2

The Gryazev-Shipunov GSh-30-2 appears in the game as the secondary weapon of the Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions.

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Gryazev-Shipunov GSh-30-2 30mm with unfired rounds
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A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in Project Reality

M197 Vulcan

The M197 Vulcan cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.

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M197 Vulcan - 20mm
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An M197 Vulcan mounted in an AH-1Z Viper in Project Reality

Shipunov 2A42

The Shipunov 2A42 appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions' BMP-3, and as the primary armament on both factions' BMP-3, the Russians' BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 & BMD-2 APC's on some maps.

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Shipunov 2A42 - 30mm
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A Shipunov 2A42 mounted on a BTR-80A in Project Reality
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A Shipunov 2A42 mounted on an MT-LB 6MB in Project Reality
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A Shipunov 2A42 mounted on a BMP-3 in Project Reality
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A Shipunov 2A42 mounted on an Mi-28 Havoc in Project Reality
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A Shipunov 2A42 mounted on a disabled BMD-2 in Project Reality

Browning M2HB Heavy Machine Gun

The Browning M2HB heavy machine gun is mounted on most U.S. Army & Marine Corps land vehicles including the M1A1 & M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkava Mk IV tank and M113 & Namer Armored Personnel Carriers of the Israel Defense Forces faction, the British Army faction's Land Rover jeep & Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike BF2 where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, Project Reality gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts.

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Browning M2HB on M3 tripod - .50 BMG
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A tripod-mounted Browning M2HB in Project Reality
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Browning M2HB .50 BMG in vehicle mount
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A Browning M2HB on a Land Rover jeep in Project Reality
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A Browning M2HB on a Humvee in Project Reality
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A Browning M2HB in a CROWS mount on a Humvee in Project Reality
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A Browning M2HB on an M1126 Stryker in Project Reality
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A Browning M2HB on an M113 in Project Reality
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A Browning M2HB on a Namer in Project Reality
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A Browning M2HB on an AAV7A1 in Project Reality
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A Browning M2HB on an M1A2 Abrams in Project Reality
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A Browning M2HB on a Merkava Mk IV in Project Reality
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A Browning M2HB on a Challenger 2 in Project Reality

Browning M3 Heavy Machine Gun

The Browning M3 heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft humvees used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.

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Browning M3 heavy machine gun - .50 BMG
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A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft humvee in Project Reality
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A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in Project Reality
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A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in Project Reality

GE M134 Minigun

The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army & Marine Corps.

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GE M134 Minigun with flash suppressor - 7.62x51mm NATO
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A GE M134 Minigun door-mounted on a UH-60 Blackhawk in Project Reality
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A GE M134 Minigun mounted on an AH-6 Little Bird in Project Reality

Berezin UB

The Berezin UB appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.

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Berezin UB 12.7x108mm
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A Berezin UB mounted on a WZ-11 helicopter in Project Reality

Kord Heavy Machine Gun

The Kord heavy machine gun appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.

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Kord heavy machine gun with ammo box - 12.7x108mm
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A Kord heavy machine gun mounted on a T-90 in Project Reality
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A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in Project Reality
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A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in Project Reality

DShK Heavy Machine Gun

The DShK heavy machine gun appears as part of the game, mounted in the backs of pickup trucks ala Black Hawk Down used by the Taliban, Militia, Hamas, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 & T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.

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DShK tripod-mounted - 12.7x108mm
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A DShK heavy machine gun mounted on a pickup truck in Project Reality
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A DShK heavy machine gun mounted on a T-62 tank in Project Reality

NSV Heavy Machine Gun

The NSV heavy machine gun appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.

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NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm
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An NSV heavy machine gun mounted on a pickup truck in Project Reality
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An NSV heavy machine gun mounted on an MT-LBVM in Project Reality
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An NSV heavy machine gun mounted on a T-72 tank in Project Reality

M240C Machine Gun

In some maps, the player can control M1A1 & M1A2 Abrams tanks which use an M240C machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on LAV-25 APC's, though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below. The M240C also arms the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, the Canadian Armed Forces' LAV-III APC (under the Canadian "C6" designation), and the British Army's Scimitar light tanks (designated "L37A1" on the Scimitar).

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M240C machine gun - 7.62x51mm NATO
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An M240C machine gun coaxially mounted in an LAV-25 in Project Reality
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A C6 machine gun coaxially mounted on an LAV-III in Project Reality
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An M240C machine gun coaxially mounted in an M2A2 Bradley in Project Reality
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An L37A1 machine gun coaxially mounted in a Scimitar light tank in Project Reality
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An M240C machine gun coaxially mounted in an M1A2 Abrams in Project Reality

L7 Machine Gun

The L7 machine gun appears as part of the game, mounted on the front passenger seat of British Army Land Rover jeeps. In the latest patch (0.96) it is usable mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models.

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L7A2 machine gun - 7.62x51mm NATO
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An L7 machine gun mounted on a Land Rover jeep in Project Reality
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A remote-controlled L7 machine gun mounted on an Iveco LMV in Project Reality

KPV Heavy Machine Gun

The KPV heavy machine gun appears in the game mounted in ZPU-4 quad anti-aircraft turrets on various maps with green or desert tan paint depending on the environment, the vehicle-mounted KPVT heavy machine gun also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC & Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.

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KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm
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KPV heavy machine guns in a ZPU-4 quad anti-aircraft turret in Project Reality
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KPVT heavy machine gun - 14.5x114mm
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A KPVT heavy machine gun mounted on a BRDM-2 in Project Reality
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A KPVT heavy machine gun mounted on a BTR-60 in Project Reality
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A KPVT heavy machine gun mounted on a BTR-80 in Project Reality

M242 Bushmaster Chaingun

The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factons and the Canadian Armed Forces' LAV-III come equipped with an M242 Bushmaster chaingun as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.

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M242 Bushmaster chaingun - 25mm
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An M242 Bushmaster chaingun mounted on an LAV-25 in Project Reality
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An M242 Bushmaster chaingun mounted on an LAV-III in Project Reality
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An M242 Bushmaster chaingun mounted on an M2A2 Bradley in Project Reality

L21A1 RARDEN

The L21A1 RARDEN appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.

File:RARDEN.JPG
L21A1 RARDEN 30mm mounted on Scimitar light tank
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An L21A1 RARDEN mounted on a Scimitar light tank in Project Reality
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An L21A1 RARDEN mounted on a Warrior IFV in Project Reality

M230 Chain Gun

The M230 chain gun appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. & British Army and IDF factions.

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M230 chain gun - 30mm
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An M230 chain gun mounted on an AH-64 Apache in Project Reality

Hand Grenades

M18 Smoke Grenade

One of the few non-lethal grenades in the game is the M18 smoke grenade. It generates a thick cloud of smoke when thrown, the smoke ranging in color from white, red, purple, orange, green, and yellow.

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M18 smoke grenade
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An M18 smoke grenade in Project Reality

RDG-2 Smoke Grenade

The RDG-2 smoke grenade appears as part of the game, being used by the Iraqi Insurgent, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M18 smoke grenade. Unlike the M18, the RDG-2 can only emit large clouds of white smoke.

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RDG-2 smoke grenade
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An RDG-2 smoke grenade in Project Reality

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade appears as part of the game, used as an anti-materiel weapon, though is capable of inflicting lethal burns on anyone too close to it while it is burning. It is also the only hand grenade to be issued across all the playable factions in the game.

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AN/M14 incendiary grenade
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An AN/M14 incendiary grenade in Project Reality

M67 Hand Grenade

The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the "C13" designation.

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M67 High-Explosive Fragmentation hand grenade
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An M67 hand grenade in Project Reality

L109 Hand Grenade

The L109 hand grenade appears as part of the game, used by the British Army faction.

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L109 High-Explosive Fragmentation hand grenade
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An L109 hand grenade in Project Reality

DM51 Hand Grenade

The DM51 hand grenade appears in the game being used by the German Bundeswehr.

DM51 High-Explosive Fragmentation hand grenade
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A DM51 hand grenade in Project Reality

Type 82 Hand Grenade

The Type 82 hand grenade, appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.

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Type 82 High-Explosive Fragmentation hand grenade
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A Type 82 hand grenade in Project Reality

F-1 Hand Grenade

The F-1 hand grenade appears in the game being used by the Hamas, Iraqi Insurgent, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, and Militia also use it as part of the "grenade trap" IED.

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F-1 High-Explosive Fragmentation hand grenade
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An F-1 hand grenade in Project Reality
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An F-1 hand grenade as part of a "grenade trap" IED in Project Reality

RKG-3 Anti-Tank Grenade

The RKG-3 anti-tank grenade appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.

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RKG-3 anti-tank grenade
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An RKG-3 anti-tank grenade in Project Reality

Anti-Armor Weapons

BGM-71 TOW

One of several anti-tank missile launchers available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, & IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in BF2, those in PR require several moments to "warm up" before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in BF2. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.

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BGM-71 TOW mounted on M220 tripod - 152mm
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A tripod-mounted BGM-71 TOW in Project Reality (a second BGM-71 can be seen mounted on a Humvee in the background as well)
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A BGM-71 TOW mounted on a Humvee in Project Reality
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A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in Project Reality

RPG-26

The RPG-26 appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions.

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RPG-26 - 72.5mm
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An RPG-26 in Project Reality

ERYX

The ERYX is the man-portable missile launcher for the Anti-Tank class of the MEC and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.

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Tripod-mounted ERYX launcher - 137mm
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An ERYX in Project Reality

MILAN

The MILAN appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.

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Tripod-mounted MILAN launcher - 115mm
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A tripod-mounted MILAN in Project Reality

M72 LAW

The M72 LAW appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.

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M72 LAW - 66mm
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An M72 LAW in Project Reality

M136 AT4

The M136 AT4 appears as part of the game as one of two shoulder-launched anti-armor weapons available to the U.S. Army, USMC, and British Army factions, the second being the FGM-172 SRAW mentioned below. The U.S. factions use it under the "M136 AT4 CS" designation while the British use the "L2A1 ILAW" designation.

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M136 AT4 - 84mm
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An M136 AT4 in Project Reality

PF-89

The PF-89 appears as part of the game, being used by the Chinese PLA faction.

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PF-89 - 80mm
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A PF-89 in Project Reality

PF-98

The PF-98 appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.

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PF-98 tripod-mounted with missiles - 120mm
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A PF-98 in Project Reality

FGM-172A SRAW

The FGM-172 SRAW is the main missile launcher for the Anti-Tank class of the U.S. Army, USMC, and British Army (the British using the "NLAW" designation, the launcher having different markings). Unlike the real SRAW which is a "fire and forget" weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.

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FGM-172A SRAW - 139.7mm
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An FGM-172 SRAW in Project Reality

MATADOR

The MATADOR missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.

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MATADOR - 90mm
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A MATADOR in Project Reality

Panzerfaust 3

The Panzerfaust 3 appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.

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Panzerfaust 3 with DM12A1 rocket - 60mm
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A Panzerfaust 3 with a DM12A1 rocket in Project Reality
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Panzerfaust 3 with DM22 rocket - 60mm
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A Panzerfaust 3 with a DM22 rocket in Project Reality

HJ-8 Red Arrow

Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases. Some of the WZ551 APC's, which use the BF2 model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.

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HJ-8 Red Arrow launcher and missile - 120mm
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A tripod-mounted HJ-8 Red Arrow in Project Reality
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An HJ-8 Red Arrow mounted on a WZ551 in Project Reality

SPG-9 Recoilless Rifle

The SPG-9 recoilless rifle appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.

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SPG-9 recoilless rifle - 73mm
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An SPG-9 recoilless rifle mounted on a truck in Project Reality

RPG-7

The RPG-7 appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.

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RPG-7 - 40mm
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An RPG-7 in Project Reality
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RPG-7 40mm with PGO-7 scope and PG-7VM rocket
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An RPG-7 with PGO-7 scope in Project Reality
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RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket
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An RPG-7 with a PG-7VR tandem warhead rocket in Project Reality

Anti-Air Weapons

FIM-92A Stinger

One of several SAM (Surface to Air Missiles) available in the game is the FIM-92A Stinger, mounted in a twin turret at American-controlled bases as well as a secondary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.

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FIM-92A Stinger - 70mm
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An FIM-92A Stinger in Project Reality
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A twin FIM-92A Stinger turret in Project Reality
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Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in Project Reality

SA-7 Grail

The SA-7 Grail appears as part of the game being used by the Russian Army, Chinese PLA, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAM missiles seen in the game.

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SA-7 Grail launcher and missile - 70mm
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An SA-7 Grail in Project Reality

SA-18 Grouse

The second Soviet-made SAM missile seen in the game is the SA-18 Grouse, mounted in a twin turret at Chinese, Russian, and MEC bases.

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SA-18 Grouse launcher and missile - 72mm
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A twin SA-18 Grouse turret in Project Reality

Grenade Launchers

GP-25 Grenade Launcher

The GP-25 grenade launcher appears in the game mounted on the AK-47 used by the Iraqi Insurgent, Militia, & Taliban, and the Russian Army faction's AK-74M. Version 0.95 gives all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).

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GP-25 (40mm) mounted on an AKM (7.62x39mm)
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A GP-25 grenade launcher mounted on an AK-47 in Project Reality
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GP-25 (40mm) mounted on an AK-74M (5.45x39mm)
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A GP-25 grenade launcher mounted on an AK-74M in Project Reality
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A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in Project Reality

LG-1 Grenade Launcher

The LG-1 grenade launcher appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.

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LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)
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An LG-1 grenade launcher mounted on a Norinco QBZ-95 in Project Reality
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An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in Project Reality

Heckler & Koch HK79 Grenade Launcher

The Heckler & Koch HK79 grenade launcher appears as part of the game, mounted on the Heckler & Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.

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Heckler & Koch HK79 (40mm) mounted on an Heckler & Koch G3A3 (7.62x51mm NATO)
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A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Zeiss Z-Point red dot sight in Project Reality
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A Heckler & Koch HK79 grenade launcher mounted on a Heckler & Koch G3A3 with a Hensoldt Model 2 scope in Project Reality

Heckler & Koch AG36 Grenade Launcher

The Heckler & Koch AG36 grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as "L17A2;" this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.

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Heckler & Koch AG36 (40mm) mounted on an Heckler & Koch G36 (5.56x45mm)
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A Heckler & Koch AG36 mounted on a Heckler & Koch G36 in Project Reality
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L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)
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An L123A2 grenade launcher mounted on an L85A2 in Project Reality
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An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in Project Reality

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the "M203A1" on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF & Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.

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M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)
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An M203 grenade launcher mounted on an M16A1 rifle in Project Reality
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M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)
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An M203 grenade launcher mounted on an M16A4 rifle in Project Reality
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M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)
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An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in Project Reality
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M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)
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An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in Project Reality
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M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)
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An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in Project Reality
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M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)
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An M203 grenade launcher mounted on a Colt Model 653 carbine in Project Reality

Mk 19 Grenade Launcher

The Mk 19 grenade launcher appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier.

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Mk 19 grenade launcher in vehicle mounting - 40mm
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A Mk 19 grenade launcher on an AAV7A1 in Project Reality

Mines

M15 Anti-Tank Mine

One of several land mines in the game is the M15 anti-tank mine, used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.

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M15 Anti-Tank mine
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An M15 anti-tank mine in Project Reality

TM-62 Anti-Tank Mine

The TM-62 anti-tank mine appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.

TM-62 Anti-Tank mine
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A TM-62 anti-tank mine in Battlefield 2

M18A1 Claymore

One of two anti-personnel mines in the game is the M18A1 Claymore, used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in BF2. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.

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M18A1 Claymore anti-personnel mine
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An M18A1 Claymore in Project Reality
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Type 66 anti-personnel mine
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A Type 66 anti-personnel mine in Project Reality

MON-50 Anti-Personnel Mine

The MON-50 anti-personnel mine appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.

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MON-50 anti-personnel mine
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A MON-50 anti-personnel mine in Project Reality