Clive Barker's Jericho is a supernatural horror-themed, squad based first-person shooter developed by Mercury Steam in conjunction with Clive Barker and published by Codemasters (Operation Flashpoint series). The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007.
The story follows a Special Forces team called Jericho. The player assumes the role of Captain Devin Ross, the leader of the team. The other team members are: Captain Xavier Jones, Lt. Abigail Black, Sergeant Frank Delgado, Sergeant Wilhelmina Church, Corporal Simone Cole and Father Paul Rawlings. Captain Ross dies in the very first part of the game, but his soul lives on. He becomes capable of possessing other humans, enabling the player to switch to other members of the team on the go.
As the Jericho team advances into the Breach, it takes them back through time. The developers realized that finding a box of 5.56x45mm ammo in the middle of a medieval castle would be unrealistic and not credible, instead of that they came up with a better, but also unrealistic idea: After reaching certain checkpoints Corporal Cole can restore the health and ALL ammo of the squad by using her arm-mounted super computer.
The following weapons can be seen in the game Clive Barker's Jericho:
Father Paul Rawlings uses two silver Desert Eagle Mark XIX pistols akimbo-style. Both pistols are fitted with 15-round extended magazines and are converted to full-auto (yie!). The pistols can be fired separately using the primary and secondary fire keys. The Mark XIX can fire normal, explosive or frag bullets. The pistols are portrayed incorrectly as Double Action in the game. The one in Rawlings' left hand is called "Destiny", the other one is "Faith".
Error creating thumbnail: File missingIMI/Magnum Research Desert Eagle Mark XIX - .50AEError creating thumbnail: File missingDesert Eagles in idle. According to the developers, Father Rawlings has configured "Destiny" for left-handed firing, but in reality it is just the mirrored model of "Faith". Also note un-cocked hammers.Error creating thumbnail: File missingFather Rawlings reloads "Faith" while keeping "Destiny" at the ready. The slide locks back immediately when a reload is started even if there were unfired rounds in the chambers.Error creating thumbnail: File missingStrangely, after each reload Father Rawlings manually cocks the hammers, although those should be already cocked due to the operating principle of the Single Action handguns. The manually cocked hammers then immediately return to un-cocked position.Error creating thumbnail: File missingThe Desert Eagles cycle.Error creating thumbnail: File missingFather Rawlings holds his custom-tuned Desert Eagle. Note how the guns lack the ambidextrous safety.
Heckler & Koch MP7 Prototype
The H&K MP7 Prototype is used by Sergeant Wilhelmina 'Billie' Church in akimbo fashion with a Japanese sword, called the "Nadachi". The weapon is modeled with a 20-round magazine, but it holds 30 rounds. It also features an incorrect 3-round burst fire mode. The reloading animation is highly unrealistic, after swapping the magazines Church presses a non-existent "bolt-catch release button" instead of pulling the charging handle. The MP7 Prototype appears as "Kenjuu" in the game.
Both Ross and Jones use a H&K G36KV as their standard weapon in the game. The gun is modeled with straight magazines, which hold 45 rounds, however their length are the same as the standard 30-round G36 magazines. The guns are equipped with H&K's "2-round burst" receivers, enabling semi-auto, 2-round burst and fully automatic fire. The G36KV appears as "Patrioteer" in the game.
C-More Systems M26 Modular Accessory Shotgun System
The H&K G36KV rifles are fitted with an M26 MASS under-barrel shotgun attachment. The M26 MASS is modeled with a shorter barrel and has no trigger at all. Has a correct 5 shell capacity but operates in semi-automatic mode, while the real weapon is bolt-action.
Corporal Simone Cole and Agent Muriel Green use XM8 Compact carbines. The XM8 Compact is equipped with a fictional hi-tech scope that can highlight enemies through walls and display their health levels. This gun, just like the H&K G36KV is modeled with a normal-length, straight magazine but holds 45 rounds. A "bonus" 3-round burst option is also present on this weapon, too. The game manual states that this weapon fires 5.7x28mm rounds, like the FN P90 submachine gun. The XM8 appears as "X-86 Gun" in the game.
Error creating thumbnail: File missingHeckler & Koch XM8 Compact - 5.56x45mm NATOError creating thumbnail: File missingCole's XM8 Compact lands in the river of blood and flesh after getting knocked down by an infested Nazi soldier. This image gives a good view of the hi-tech scope and the straight magazine. The gun also appears to have a retractable butt-stock instead of the butt-cap.Error creating thumbnail: File missingReloading the XM8 Compact. Even if the real weapon does not have a 3-round burst option, the game's model does, making it somewhat acceptable in-game. Also note the fictional charging handle on the side of the weapon.Error creating thumbnail: File missingThe scope of the rifle. It scans for weak parts in the enemy's body and marks them with a yellow circle. The targeted cultist's health level is displayed in the bottom with a yellow line.Error creating thumbnail: File missingCole with the XM8 Compact on a promotional image.
Knight's Armament Company M110 SASS
Lt. Abigail Black (the "lesbian sniper" as Sgt. Delgado calls her) uses a modified KAC M110 SASS (Semi-Automatic Sniper System) in the game. She was a former U.S. Military marksman and after leaving the army she took her "XM-110 Sniper Rifle" and tuned it a bit. It features a black finish, variable-zoom scope, custom vent holes, a single-shot grenade launcher and retractable butt-stock with adjustable cheek-rest instead of the M110's stock M16-style butt-stock. For balancing purposes the rifle holds only 5 rounds. Lt. Black can also use her telekinesis ability and shoot controllable "Ghost Bullets" from this weapon. Referred to as "Flash Thought".
A custom-built, extra long, pistol gripped FN GL-1 grenade launcher is mounted on Lt. Abigail Black's M110 SASS. It is fitted with an M320-style grip and an L.E.D. that turns red when the launcher is not loaded. Up to ten grenades can be carried for it.
Sergeant Frank Delgado's primary weapon is a portable version of the GAU-19/A. This devastating weapon can tear down enemy hordes and has a surprisingly low recoil. Up to 1000 rounds can be carried for it. According to the manual, the in-game version fires the more common 7.62x51mm rounds instead of the .50 BMG. The GAU-19/A appears as "Hell's Keeper" in the game.
Error creating thumbnail: File missingGeneral Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.Error creating thumbnail: File missingIt takes a few seconds to the minigun to spin up to the peak rate of fire but after that it gets unstoppable.Error creating thumbnail: File missingThe minigun is mounted onto Sgt. Delgado' right arm. The spare ammo is in the drums on his back.Error creating thumbnail: File missingSgt. Delgado pulls out his sidearm, while giving us a view of the three barrels. His handgun, "Pain" is a fictional .50 caliber pistol with a 6-round magazine, very loosely based on the Five-seveN.
Bren Gun
Members of the British Special Commando "Blackwatch" are using Bren guns during the World War II levels. These machine guns are fitted with bayonets, shorter barrels, and the carry handles are removed.
Several pillboxes can be seen fitted with MG42 machine guns when the Breach takes the Jericho team to the second World War. Due to the demonic possession, all the MG42's fire blue, laser-like beams instead of real bullets.