Homefront is a first-person shooter for the PC, PS3 and Xbox 360, set in the year 2027 following a series of economic calamities that have turned America into a bankrupt former power and allowed an invasion by a new Asian superpower led by North Korea. The story follows a pilot called Jacobs who is broken out of a prisoner transport by the American resistance and becomes involved in a plot to assist the US Army in their planned re-taking of San Francisco.
The story of Homefront was written by John Milius, who co-wrote the films Apocalypse Now and Red Dawn.
The following weapons can be seen in the video game Homefront:
Homefront uses a standard two-slot weapon system where the player can carry any two different weapons ("different" in this case including two of the same weapon as long as the two have different upgrades), as well as up to four grenades and four blocks of remote-detonated C4 explosive. The game is unusually (and unrealistically) strict with its ammunition system; none of the five STANAG 5.56mm weapons can exchange ammunition with one another, instead each being treated as totally incompatible; for example, if the player has a SCAR-L they can only gain ammunition for it by picking up another SCAR-L. Even if the player has two of the same weapon with different optics, they are treated as having non-interchangeable ammo reserves; one can be totally empty and the other totally full. Even the Masterkey and Remington 870 Express are unable to share shotgun shells.
The game features an attempt at authentic reloading animations; there are separate animations for mid-magazine reloads where the magazine is swapped out without additional actions, while reloading an empty weapon with a bolt release will show the player operating it instead of the common pointless racking of the charging handle. Like Black, Homefront speeds up reload animations if the player is under fire.
In common with many modern shooters, weapons mounting any kind of optic are shown with their front and often also their rear iron sights removed, even if the weapon mounts folding sights which would normally simply be folded down.
Pistols
Beretta M9
The Beretta M9 is the game's only sidearm, and is used by all factions, though rarely seen in singleplayer; it is given to the player as a starting weapon in some missions, but since the game uses a standard two-weapon system with no dedicated sidearm slot it is unlikely to be kept for very long. It holds 15 rounds in the magazine.
Error creating thumbnail: File missingBeretta M9 - 9x19mm. U.S. Military-issue 92FS.Error creating thumbnail: File missingJacobs holds an M9 as he makes his way through the tunnels linking the Resistance base, "Oasis," to the outside world.Error creating thumbnail: File missingJacobs reloads his M9. This particular animation is only used if the gun is totally empty.Error creating thumbnail: File missingDuring the second mission, Jacobs finds a weapon cache in an abandoned school, with weapons hung up on this board and placed on a bench nearby; the entire top row of the weapons on the board are M9s. Curiously, it doesn't seem possible to pick them up.
Assault Rifles
M4A1
The M4A1, called "M4 Rifle" in-game, is extremely common in all stages of the game, used equally by the Resistance, US Army, survivalists and the KPA; it is also the weapon of choice for the character Connor Morgan. As in the modern installments of the Call of Duty franchise, mounting optics removes not only the front sight but also the entire gas block, which would turn the weapon into a straight-pull bolt action rifle. In single player it holds only 20 rounds, despite being modeled with a standard 30-round magazine. It has high accuracy, range and relatively fast reload speed, but fairly low damage.
Error creating thumbnail: File missingColt M4A1 Carbine with 4 position collapsible stock - 5.56x45mmError creating thumbnail: File missingJacobs holds an M4A1 as he attempts to make the final run to the helicopter during the fifth level.Error creating thumbnail: File missingThe first M4A1 in the game is this one, found near a former gas station now used as a Korean fueling station and equipped with a "Mk 1 Holo Scope."Error creating thumbnail: File missingDuring the second level, Jacobs comes across this camouflaged M4 equipped with a "Mk 3 ACOG Scope." As with several recent games, Homefront treats "ACOG" as a generic term for low-magnification tube reflex sights, with none of the three scope models resembling any of Trijicon's product line.Error creating thumbnail: File missingDuring an earlier part of the fifth level, Jacobs reloads an M4A1 with a "Mk 1 ACOG Scope" and suppressor. Note the fire selector is always on semi, even though the weapon is fully automatic only; also note "BLUE4" on the side of the receiver, as seen in Call of Duty 4: Modern Warfare. This stands for "Blue Forces," meaning the US Army, and is essentially the opposite of "OpFor;" however, it's found on uncamouflaged M4s regardless of which faction they belonged to.Error creating thumbnail: File missingThe M4A1 is the weapon of choice for both Connor and the group's Korean-American tech, Hopper Lee.
M16A4
The M16A4 is treated as if it is a designated marksman's rifle, being a powerful and accurate semi-automatic only weapon rather than the assault rifle it actually is. Called simply "M16 Rifle". Again, the weapon is shown with a 30-round magazine but only holds 20 rounds, and the gas block is removed when the weapon mounts optics.
Error creating thumbnail: File missingM16A4 Rifle - 5.56x45mmError creating thumbnail: File missingJacobs uses an M16A4 to defend a house from Koreans during the first level of Homefront's campaign. This one is equipped with an ELCAN-like "Mk 1 ACOG Scope" with an illuminated BUS mounted on top.Error creating thumbnail: File missingJacobs holds a jungle camo M16A4 fitted with a "Mk 1 Holo Scope" and a suppressor. The suppressor model is generic, and is also used by the CheyTac M200 Intervention encountered later in the campaign.Error creating thumbnail: File missingIn-world model of the same M16A4 at the abandoned school. Note that the in-world model of the M16A4 has the barrel set much too low down and an undersized front sight; the sights would clearly be impossible to line up on this weapon.Error creating thumbnail: File missingIn stock footage from the game's introduction, soldiers advance past a 105mm M101A1 howitzer, armed with M16 rifles. This footage is taken from the straight to video film The Hunt for Eagle One, and the extras are actual members of the Philippine Army and Marine Corps.Error creating thumbnail: File missingIn another shot, a soldier aims what appears to be an M16 rifle with a rail handguard, ELCAN scope and M203.
FN SCAR-L
The FN SCAR-L is called "SCAR-L Rifle" in the game, rather redundantly since the "R" in SCAR already stands for "Rifle." It is a relatively uncommon weapon in singleplayer, used more or less exclusively by Korean forces. It fires in incredibly fast three-round bursts instead of full-auto; incorrect, since real FN SCARs don't have burst fire capability. The functionality seems to be based on Left 4 Dead 2's SCAR. There is also a significant delay between bursts, no matter how fast the player is hitting the button to fire.
Error creating thumbnail: File missingThird-Generation FN SCAR-L - 5.56x45mm.Error creating thumbnail: File missingA vanilla SCAR-L rifle with no optics, modifications or camo. The generally low ammo reserves of Homefront's weapons make the SCAR difficult to use, since it uses up ammunition three times faster per trigger pull than the other guns.Error creating thumbnail: File missingJacobs holds a desert camo SCAR-L with a "Mk 1 ACOG Scope" as he examines the wreckage of an airliner that crashed following the Korean EMP attack.Error creating thumbnail: File missingIn-world model of the SCAR-L at the abandoned school. Note the pickup icon shows it with a front vertical grip that the actual weapon model does not have. The M4A1 pickup icon shares this issue.
Magpul Masada
The Magpul Masada was shown in pre-release trailers as the "ACR Rifle." It can be identified as a Masada by the charging handle being further back than the final ACR model: it is otherwise configured as an ACR Basic Folder. It was replaced by an actual ACR in the final release.
The Bushmaster ACR is used by both American and Korean forces in the game. The game calls it the "ACR Rifle," presumably meaning it is the Adaptive Combat Rifle Rifle. It is very similar to the M4, thought with higher damage and slightly higher recoil.
Error creating thumbnail: File missingBushmaster ACR Carbine - 5.56 x 45mm / 7.62 x 39mmError creating thumbnail: File missingJacobs holds an ACR with a "Mk 1 ACOG Scope" as he waits for Connor to give him permission to cross the street.Error creating thumbnail: File missingFor the final assault on the Golden Gate Bridge, Jacobs gets this ACR equipped with a BSA-based "Mk 2 ACOG Scope" and M203. Here the squadron of MH-6 "Little Bird" helicopters has come under attack from a pair of Russian-designed Su-47 Berkut fighters.Error creating thumbnail: File missingJacobs holds a PWS Diablo with a "Mark 3 Holo Scope" as he examines the in-world model of the ACR. Note the ACR's iron sights, even though the pickup icon says it has a holographic sight; in-world models of weapons never depict them with optional optics, though they do show suppressors and camo patterns.
QBZ-03
The Norinco QBZ-03 assault rifle is used exclusively by Korean soldiers and the player. Its in-game name is "T3AK". Oddly, it was referred to by its actual name in the tie-in novel Homefront: The Voice of Freedom, which was co-written by Milius.
The PWS Diablo appears for the first time in Homefront; the game refers to it as "PWS Diablo SMG," and the weapon is depicted as a low-damage, high rate-of-fire submachine gun rather than the compact 5.56mm assault rifle it actually is. It is always fitted with a short vertical front grip, and also features Magpul XTM rail covers in black and beige and an ACE M4 SOCOM Stock. The weapon appears as a result of a promotional deal between PWS and Kaos, and is both very common in game and promoted by in-game advertising billboards; it's also the weapon of choice for the character Rianna.
The FN SCAR-H appears in game in a fictional light machine gun configuration seemingly modeled after the MG36, using a 75-round double-drum magazine and equipped with a Grippod foregrip/bipod.
File:2fff2537c0.jpgThird Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.Error creating thumbnail: File missingJacobs holds the first "SCAR-H LMG" in Homefront's campaign, equipped with a "Mk 1 Red Dot Sight." While Allied Armaments make a 50-round single drum for the SCAR, this 75-round double drum appears to be entirely fictional.Error creating thumbnail: File missingLater in the game, he encounters one in all-over green camo, with the same dot sight.Error creating thumbnail: File missingReloading the SCAR-H shows the deployed bipod of the Grippod fitted to the weapon.Error creating thumbnail: File missingIn the final level, Jacobs can find this special SCAR-H equipped with a "Mk 3 ACOG Scope" and camo.Error creating thumbnail: File missingIn-world model of the SCAR-H, sitting up on its double drum as it defends the stars and stripes. As with the PWS' front grip, the in-world model of the SCAR-H has no Grippod.
"XM10"
The "XM10" is a fictional prototype assault rifle found only in multiplayer. It resembles a bizarre cross between a number of modern rifles, most obviously the Heckler & Koch XM8 and Heckler & Koch G36.
The TDI Vector appears in the game, named the "Super V SMG". It is classified as a sub-machine gun along with the PWS Diablo and uses 26-round magazines. It is very infrequent in singleplayer, only really common in the last level when it is seen in the hands of heavily armoured Korean soldiers.
A Remington 870 Express with RealTree camo and a ShurShot stock is granted to anyone who pre-ordered the game through GameStop. It's also seen occasionally during the singleplayer campaign, both with and without camo. It's fitted with a rail mount above the receiver and a spare shell holder; the former never mounts anything, and the latter is never used. The player character does not operate the pump if they are aiming down the sight (or rather looking along the empty rail mount, as the weapon has no iron sight), and the spent casing is never ejected at the right time; sometimes it comes out before the pump is actually operated, while the rest of the time it ejects only after the entire animation of operating the pump has finished.
Error creating thumbnail: File missingRemington Model 870 Express ShurShot Synthetic Cantilever - 12 gaugeError creating thumbnail: File missingJacobs finds a Remington 870 Express in a deserted supermarket.Error creating thumbnail: File missingDuring the fourth level, Jacobs uses an uncamouflaged Remington 870 Express during a slow-motion breaching sequence. Note the upside-down shell in the holder; while this makes little sense on a shotgun that only uses buckshot, some real life tactical shotgun operators use this to quickly ID special rounds, like breaching rounds, on their shell holders.Error creating thumbnail: File missingPickup icon of the Remington 870 Express, showing it to be a ShurShot Synthetic Cantilever.Error creating thumbnail: File missingThe in-world model of the Remington. When the weapon is uncamouflaged the furnishings are shown to be wood or wood-effect, despite the ShurShot stock being synthetic.
Knight's Armament MasterKey
A Knight's Armament Masterkey is available as an attachment for assault rifles. In singleplayer it is extremely rare; since only another Masterkey counts as ammunition for it, this means it is never particularly useful.
File:M4masterkey01.jpgM4A1 carbine with Masterkey shotgun - 5.56mm & 12 gaugeError creating thumbnail: File missingJacobs aims the Masterkey mounted underneath an M16A4 during the game's final level. Note the forend is incorrectly shown in the rearward position; it does not move when operated, and the animation assumes it starts out where it should be.Error creating thumbnail: File missingReloading a Masterkey mounted under an ACR.
Sniper Rifles
SR-25
The Knight's Armament SR-25, called "M110 Sniper" in-game, is the game's main sniper rifle and is used primarily by the player in the campaign. It is shown with a capacity of 10 rounds despite being modeled with a 20-round magazine, and is correctly shown as a semi-auto. It uses a scope with a Horus-style reticle grid.
Error creating thumbnail: File missingKnight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO (Note magazine design and lack of forward assist, an important difference between the SR-25 and the 5.56x45mm Mk 12 SPR)Error creating thumbnail: File missingDuring the game's third level, Jacobs holds an SR-25 as he watches the second white phosphorous round from Hopper's M120 mortar; it ends up heading right towards him. At various times Hopper claims the weapon "jammed" and "misfired" to explain this shot being so far off.Error creating thumbnail: File missingLater he uses the same weapon to protect the semi-autonomous drone Goliath from Koreans with EMP rocket launchers. For some reason, these only temporarily disable the drone.Error creating thumbnail: File missingThe SR-25 features a complex but meaningless reticle grid, since windage and bullet drop are not factors that need to be compensated for at any point during the game. Note that the area outside the scope is magnified just as much as the area inside: this also occurs with the game's "ACOG" scopes and the scope of the Panzerfaust 3.Error creating thumbnail: File missingJacobs picks up an SR-25 from the floor of a van at the start of the third level after being told it's beside him.Unlike the other weapons with bipods, the SR-25's is always shown folded.
Cheyenne Tactical M-200 Intervention
The Cheyenne Tactical M-200 Intervention appears as "M200 Sniper" in Homefront. The weapon is incorrectly shown with a 5-round capacity instead of 7, and is only encountered in two levels in singleplayer; throughout the Survivalist Camp level and once at the very end of the Golden Gate Bridge level. In both cases, it's fitted with a variable magnification scope, and in the Survivalist Camp level it appears in it also mounts a device which is a "silencer". Regardless of modifications, the weapon is always shown with the carrying handle under the barrel removed.
Error creating thumbnail: File missingCheyTac M-200 - .408 CheyTac.Error creating thumbnail: File missingJabobs holds a suppressed M200 as he assaults the survivalist camp in Homefront's fifth level. All but one of the M200s in the campaign are fitted with suppressors, and they are only seen on this level and the final one.Error creating thumbnail: File missingAn interesting shot shows how the scope is programmed; as the rifle model's scope is bought to the player character's eye, a reticle overlay is placed over the screen and the rifle model deleted. However, the M200's reticle overlay appears a frame too early, resulting in the odd sight of looking through the scope at the scope for a split second. Note also that the rifle model hasn't been magnified from looking down the scope even though the rest of the field of view has.Error creating thumbnail: File missingJacobs operates the bolt of his M200; this is the version given at the start of the level, and has digital camouflage.Error creating thumbnail: File missingReloading the M200 is done without the aid of bullets. As with the SCAR-H, the bipod is always shown deployed, but has no actual effect in-game.Error creating thumbnail: File missingIn-world model of the suppressed M200, showing the suppressor attaches over the barrel rather than to the end of it.
Machine Guns
M249-E2 SAW
The M249-E2 SAW, called "M249 LMG" in-game, acts as the standard light machine gun for all factions, and is used by the character Boone. It feeds from the smaller 100-round cloth ammo drums, and has relatively heavy recoil when fired in sustained bursts. As is often the case in games, the developers clearly did not know the correct way to open the feed cover; the player character simply flips it open by gripping it near the front, never operating the latches at the rear of the cover.
Error creating thumbnail: File missingM249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.Error creating thumbnail: File missingJacobs holds a vanilla M249-E2 SAW during the game's first level.Error creating thumbnail: File missingThis version has what the game calls "digital circuit" camo and a "Mk1 ACOG Scope."Error creating thumbnail: File missingReloading the SAW; Jacobs simply pulls the feed cover open, without ever touching the latches.Error creating thumbnail: File missingConnor Morgan checks Boone's M249-E2 SAW before handing it to him. Since the in-world model doesn't have a detachable drum, he mimes the entire procedure of loading it. The in-world model also has no bipod; the player model doesn't appear to have one either.
Mounted weapons
Browning M2
The Browning M2 can be seen mounted on US MBTs and some "Humvee" light trucks.
The Army's M1A3 tanks mount a single RWS with a Browning M2 rather than the modern version's commander's M2 and loader's M240; however, their coaxial M240C machine gun is still visible mounted next to the main M256 120mm smoothbore cannon.
The General Dynamics GAU-19/A is the standard heavy mounted weapon in the game; they are seen mounted on Korean and American "Humvee" light trucks, as well as on the "AH-700" scout helicopters (actually MH-6 "Little Birds") used by the Resistance and the American army.
Error creating thumbnail: File missingGAU-19A - .50 BMGError creating thumbnail: File missingThe Humvees used by Korean and American forces throughout the game are all armed with GAU-19s; luckily, this one is on Jacobs' side.Error creating thumbnail: File missingEscaping from Montrose, Jacobs mans the GAU-19 of a Korean Humvee to take on the roadblock. The two unlit lights on either side of the gunshield turn red if a missile has locked on to the vehicle, which mounts a rather vaguely defined ECM system for this very eventuality.Error creating thumbnail: File missingThe entire fifth level is based around gaining access to this MH-6 "Little Bird" helicopter, equipped with rockets and twin GAU-19s. Jacobs was bought along to be a pilot.
GE M61 Vulcan
The GE M61 Vulcan is seen mounted on the excavator-like arms of Korean sentry gun towers. These are about the most "gamey" weapon in Homefront, with an ammo box that would be good for about ten seconds of continuous fire and shown as dealing about as much damage as assault rifles.
Error creating thumbnail: File missingGE M61 Vulcan - 20mm. The game's version features a shortened, untapered barrel cluster.Error creating thumbnail: File missingJacobs encounters a sentry tower during the second level; he's told to destroy these by targeting the "propane tank" on the back, which produces a colossal explosion that disables the entire device. Precisely what the tank in question is actually for aside from destroying the tower is never gone into.Error creating thumbnail: File missingThe M61 Vulcan mounting of a fallen sentry gun; the device below the receiver produces the searchlight, though the weapons are supposedly radar controlled.
Mounted M249-E2 SAW
The game's multiplayer-only "Wolverine" tracked drones mount a heavily modified belt-fed M249-E2 machine gun in a remote-operated installation.
Error creating thumbnail: File missingM249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.The "Wolverine" drone. The weapon clearly has the handguard and barrel of an M249-E2 SAW, with the heat shield extended.
QJG-02 heavy machine gun
The drone vehicle "Goliath," based on the US MULE and CRUSHER UGCV prototypes, is armed with a pop-up weapon station fitted with a reloadable quad missile tube and what appears to be a Chinese QJG-02 heavy machine gun.
Error creating thumbnail: File missingChinese QJG-02 heavy machine gun on AA mount - 14.5mmError creating thumbnail: File missingA shot of the side of Goliath's pop-up weapon station, showing the HMG's fluted barrel and muzzle brake. The RWS hides any detail below the barrel.Error creating thumbnail: File missingAnother shot of Goliath's weapon station, showing a large drum magazine at the top of the installation. The flat block below the gun is the four missile tubes, arranged side-by-side.Error creating thumbnail: File missingThe Goliath fires its machine gun (described in game as a "50 cal") automatically, but the missiles are guided using this targeting monocular.Error creating thumbnail: File missingGoliath opens fire on a Korean Humvee during the game's first level.
Type 85 heavy machine gun
A Type 85 heavy machine gun can be seen mounted on the Korean faction's Chinese-designed Type 99 main battle tanks.
Stock footage in the game's introduction shows a Supercobra attack helicopter equipped with an M197 Vulcan firing rockets, depicting this as part of the Korean assault on America.
Further stock footage in the introduction shows two Russian Mi-24 "Hind" gunships armed with chin mounted Yakushev-Borzov Yak-B four-barrel rotary guns.
Two Type 90 antiaircraft guns, Chinese licensed copies of the Oerlikon GDF-002 35mm twin AA gun, are seen in the game's final level mounted on heavy 8x8 trucks on a raised platform in the middle of the Golden Gate Bridge.
Error creating thumbnail: File missingType 90, a licensed Chinese copy of the Oerlikon GDF-002 twin AA gun on a Dong Feng 6x6 truck - 35mmError creating thumbnail: File missingHomefront's Type 90s are mounted in fully automated turrets, presumably in order to avoid shooting the gun crews being an option; instead, the player has to protect Hopper Lee while he hacks their fire control system.
Launchers
M203
The M203 grenade launcher is the only such device in the game, despite that Homefront takes place long after the weapon is due to be retired in favour of the Heckler & Koch M320. The launcher mounts a laser module for use with the game's fictional airburst grenades, and can also fire EMP rounds; in singleplayer, however, it is restricted to standard HE only. It is incorrectly shown with a zero arming distance, and has no usable sight, instead just changing the HUD's usual crosshair to a grenade launcher ranging sight. The way the launcher is mounted to the QBZ-03 would make it extremely difficult to use, since the trigger is nowhere near the magazine and would have to be pulled without any kind of grip.
Error creating thumbnail: File missingM203 grenade launcher 40mmError creating thumbnail: File missingJacobs readies the M203 attached to his ACR during Homefront's final level. Note the HUD's usual crosshair changes to a grenade launching sight, since this weapon has no iron sight.Error creating thumbnail: File missingJacobs uses the M203 on his Norinco QBZ-03 to destroy a Korean sentry tower during the second level. The reloading animation begins immediately on firing the weapon; note that there is no model for a spent casing and so the round that falls out is unfired.
Armbrust ATW
In very early pre-release versions of Homefront the Armbrust ATW appears to have been the game's rocket launcher. It is replaced by the Panzerfaust 3 in the final version.
Used by all sides in game, the Panzerfaust 3 can fire HEAT or multiplayer-only proximity detonated warheads; the proximity version features a different scope, along with a tube that extends further in front of the handguard and is colored similarly to a Mk 153 Mod 0 SMAW, though it retains the Panzerfaust 3's grips. During the stage set in the survivalist farm, enemies are seen using Panzerfaust 3s with guided anti-aircraft projectiles, but these are never available to the player; neither are the EMP warheads used by Korean forces during the second level. It is referred to simply as the "RPG Launcher." The game's multiplayer menu incorrectly describes it as a disposable launcher; the Panzerfaust 3 is a reusable launcher.
An FGM-148 Javelin, called the "RAWS-M launcher," is used at the very end of the campaign to shoot down an enemy helicopter. This appears to be the only time it can be used. The launcher is shown firing directly at targets; this is incorrect, since while the Javelin does have a direct fire mode, even this mode's flight path starts with a rapid climb.
All grenades in Homefront are M67 hand grenades, though the player's HUD icon shows an egg-shaped M26 hand grenade; they are used by all factions, including the survivalists who apparently stockpiled an enormous number of grenades somehow. The throw animation shows Jacobs miming pulling the pin but not actually doing so.
C4 explosives are the game's second thrown weapon, and are shown as a roughly cube-shaped object made of six bright red blocks held together with a black band with the detonator placed on top. Blocks are thrown like grenades, all currently placed blocks being detonated when the fire button is pressed next; the explosions are hugely powerful, even able to deal substantial damage to vehicles. They are only needed once in singleplayer, to destroy a Korean LAV-25 IFV during the first level, and rarely seen in usable form after that. However, C4 explosives are mentioned several more times by other characters and set on various objects to destroy them, most notably a large section of a bridge during the mission "Overwatch."
At the resistance base "Oasis," a schematic of an M30 mortar is seen on a board in a back room. This is odd, considering the mortar the resistance actually take delivery of is not an M30, nor is such a weapon ever seen during the campaign.
Boone's resistance cell takes delivery of an M120 mortar during the game's second level, as part of a deal with another cell; Connor apparently "sweetened the deal" and the weapon is supplied with white phosphorous rounds. Hopper Lee fires this weapon twice from outside the playable area at Korean forces in the parking lot of the third level's supermarket; the second round apparently misfires and hits mostly American forces near the player's location.
During the introduction, a doctored version of Operation Upshot-Knothole's nuclear test "Grable" is shown as a Korean nuclear test. The W9 round both is a gun and was fired from one; much like the "Little Boy" device dropped on Hiroshima, the W9 nuclear round was built from a modified antiaircraft gun that fired one subcritical mass at the other.