Serious Sam 3: BFE (Before First Encounter) is a first-person shooter game developed by Croteam. With a history before the events of The First Encounter, the game promises to take the player to old known places, as well new locations and new monsters.
The following weapons appear in the video game Serious Sam 3: BFE:
The Desert Eagle Mark XIX is used by Serious Sam as the default handgun. According to the Weapons Trailer, it is called the "SOP38 Semi Automatic Pistol" and holds an impossible 10 rounds per magazine; this is the weapon's only limitation, since it seems to have inherited the "techno-magical ammo replenisher" of his old revolvers and never runs out of ammunition. When Sam finds it for the first time, he states: "Mr. Smith, Mr. Wesson, glad you could make it."
The Hawk Pump Tactical Shotgun is seen used by Serious Sam in the trailer. It is simply referred to as the "12 Gauge Pump Action Shotgun." It shares the "5.56x40mm" magazine well marking of the HK416, presumably making it the only shotgun in the world chambered in 444 gauge. While it has iron sights fitted, they cannot be used; it also has an equally useless rail mount and has a spare shell holder which is always empty. It is only ever shown being fed using magazines anyway; these have a capacity of ten rounds, despite looking like they could barely hold three.
The Double Barrel Shotgun returns, back to full glory from the sawed-down abomination it was in Serious Sam 2. It is referred to as the "Double Barrel Coach Gun." Being a classic Doom-style "super shotgun" it has only one trigger which fires both barrels together for a larger spread than the Hawk Tactical but more than double the damage. Like the Hawk Tactical, the iron sights cannot be used.
The Heckler & Koch HK416 appears in game with a EOTech sight and a vertical foregrip, using a 40-round magazine. It is referred to as the "M29 Infantry Assault Rifle," implying it is supposed to be a Heckler & Koch M27 IAR, though it lacks the extended handguard and longer barrel distinctive of this version; it does, however, have the correct lowered rate of fire (600 RPM as opposed to 700–900 RPM for the standard HK416).
Error creating thumbnail: File missingHeckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATOError creating thumbnail: File missingNETRICSA image of the HK416; note what is apparently a 40-round 30-round magazine.Error creating thumbnail: File missingA later text box shows that the weapon has the lower 600 RPM rate of fire of an M27 IAR.Error creating thumbnail: File missingSam holds his HK416 as he discovers Wormsign the likes of which even God has never seen.Error creating thumbnail: File missingReloading the HK416; note that for some reason the white pointer arrow does not point directly at the selected fire mode. As is common in games, it points as semi-auto rather than auto despite the weapon firing on full auto.Error creating thumbnail: File missingSam uses the EOTech sight to blast some of Mental's goons. The sight still allows Sam to move at the same speed, but switches the HK416 from having very little deviation in fullauto to basically having none at all.Error creating thumbnail: File missingHe soon comes across both another HK416 and two bottles of suspicious life-restoring pills, and wonders if it's Christmas already.Error creating thumbnail: File missingSam and his new friend Kleer Skeleton Skull look over the large ammo pickup for the HK416. Kleer Skeleton Skull points out that this ammo box was obviously based on one that had never been used, noting the blank spaces where the lot number and weight are supposed to be.
FR F2
The French made FR F2 appears as the "Raptor 16mm Sniper Rifle". Like its ingame name states; it uses 16mm rounds, although the weapon itself is unaltered both scale wise and design wise from the original design. It fires semi-automatically despite the fact it is a bolt-action weapon. It features a small hi-tech scope.
The Hand Held M134 Minigun returns from the previous games. It is referred to as the "XM214-A Minigun".
Error creating thumbnail: File missingAirsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATOError creating thumbnail: File missingThe Kleer Skeletons are just as happy to see the minigun as Sam.
M112 C4 Demolition Charge
In lieu of using grenades, Sam can pick up remote-triggered C4 charges. These are made from two green M112 demolition charges duct-taped together and fitted with a detonator; throughout the game Sam refers to them as "dynamite," but then Sam isn't exactly supposed to be a genius. All monsters have a glowing red placement point when C4 is equipped; hitting reasonably close to this mark will stick the C4 to the monster, killing most lower-level and even some high-level monsters instantly when it is detonated.
The M230 Chain Gun is seen mounted on AH-64 Apache attack helicopters, although it is absolutely never shown mounted where it is supposed to be.
Error creating thumbnail: File missingHughes/Alliant Techsystems M230 Chain Gun - 30mmError creating thumbnail: File missingAn Apache goes the way of all videogame helicopters. Note that the M230 is incorrectly shown here attached to the front of the nose sensor suite. The landing gear is also missing.Error creating thumbnail: File missingAfter being infested by a "Polyzooidal Cyber-Parasite" the Hydra rocket pods on the Apache are replaced with two M230s, while the one on the nose vanishes.