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Talk:Call of Duty: Modern Warfare 3
See Talk:Call of Duty: Modern Warfare 3/Archive 1 for older discussions.
KSG
Kinda surprised it never appears in singleplayer since it's supposed to be one of the "gimmick" guns for this game, has anyone seen one anywhere? Evil Tim 12:07, 10 November 2011 (CST)
- Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --Ranger12 18:14, 10 November 2011 (CST)
- This gun is out now! It's going for between $650 and $800 depending on where you shop. I found 6 different places selling it by putting a simple search into Google. --Ranger12 11:02, 16 November 2011 (CST)
I think he meant in the game, but that's good news too!----JazzBlackBelt-- 16:22, 18 November 2011 (CST)
- I did. And now I've got one, I get to discover they got literally everything about it wrong. Evil Tim 09:22, 19 November 2011 (CST)
- Do tell :) Alex T Snow 12:42, 19 November 2011 (CST)
- LOL ooooooops! I haven't found the gun in single player, but I didn't do much searching either. But yea it's so messed up in the game (multiplayer). First, it's not a continuous fire shotgun. You get 7, then have to manually switch (not exactly sure how) to the other tube which holds another 7. Second, for being a 12 gauge, the damage is absurdly low. It took me an average of 3 torso hits to kill someone. Also, you would think they would give this shotgun to have slugs in one tube, and buckshot in the other! After all, that was the main idea behind the gun! Instant ammo switching or a lot of ammo in a compact package! AHHHHHHHHHHH!!! Way to ruin an awesome gun!!! --Ranger12 17:00, 19 November 2011 (CST)
- In Survival it's 12 rounds and it's just treated as a standard shotgun; no switching tube mags. It's more or less just a crappier version of the Striker with even less damage and slow pump rather than semi-auto. Everything I've read implies it's 12 in multi too, which as I said on the page would only be true if it were using 3" shells; since it damages like it's using 1 1/2" shells loaded with sand, I'm just writing that up as an error. Evil Tim 17:08, 19 November 2011 (CST)
Mk 14
on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --bozitojugg3rn4ut 13:20, 10 November 2011 (CST)
Soap's M1911
In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. Alex T Snow 20:03, 10 November 2011 (CST)
reload animations
A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. Excalibur01 21:42, 10 November 2011 (CST)
Beefed up gun sounds
I am really liking the beefed up gun shots in this game Excalibur01 21:42, 10 November 2011 (CST)
- Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D --Ranger12 07:36, 11 November 2011 (CST)
- Actually, this was one of the things I really didn't like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 Alex T Snow 14:31, 11 November 2011 (CST)
- That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --Ranger12 14:50, 11 November 2011 (CST)
Overall thoughts on the game
To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the "realism" factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --ThatoneguyJosh 05:42, 11 November 2011 (CST)
- After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. Alex T Snow 14:31, 11 November 2011 (CST)
- Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - Kenny99 20:33, 11 November 2011 (CST)
- Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's wrong, but for me MW1 and BF3 both take the that title. I agree with your summary though. Alex T Snow 21:21, 11 November 2011 (CST)
MP5K?
Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago? --commando552 11:32, 12 November 2011 (CST)
- No, that is actually an MP5K (you can see the name on the right is "MP5K holographic," and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a "give" cheat. Evil Tim 11:45, 12 November 2011 (CST)
- As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. Alex T Snow 14:26, 12 November 2011 (CST)
- This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt. --commando552 14:40, 12 November 2011 (CST)
- As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. Alex T Snow 14:26, 12 November 2011 (CST)
- You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. Alex T Snow 16:53, 12 November 2011 (CST)
- I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. Evil Tim 22:35, 12 November 2011 (CST)
RSASS Secondary Sight on the Wrong Side
Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --Ranger12 08:09, 13 November 2011 (CST)
- You'd think you'd just put it on the top or side of the scope, regardless. But the left hold kinda works if you're willing to stick your "wing" right out for it. Evil Tim 08:16, 13 November 2011 (CST)
- I noticed that too but I just figured they wanted the player to see it. Even though it's wrong, I think it's still cool that they tried it. reminds me of Jerry Miculek doing a 3 gun match.--Acepeacemaker 20:08, 20 November 2011 (CST)
- That's probably it, and also probably the reason for some other subtle reasons such as the Pechang LMG feeding from the wrong side and so on. I personally know that if I couldn't see it in game, I probably would forget about it. They pretty much dropped realism for gameplay. --Ranger12 20:25, 20 November 2011 (CST)
Barrett
Price used an M82A1 in Pripyat as the M107 wasn't even developed 15 years before 2011. - bozitojugg3rn4ut 07:30, 15 November 2011 (CST)
- Oh, whoops. Although a weapon not being invented yet has historically never been a problem for this series, you know. Evil Tim 07:43, 15 November 2011 (CST)
- CoughBlackOpsCough..... --Ranger12 07:53, 15 November 2011 (CST)
- OMFG, is that a suppressed RSASS between the two RPG's? In '96? - bozitojugg3rn4ut 08:34, 15 November 2011 (CST)
- See? SEE?! Evil Tim 08:42, 15 November 2011 (CST)
- CoD... CoD... -_- --RaNgeR 09:02, 15 November 2011 (CST)
Also, the helicopter flying past is an Mi-28N (round ball above the rotor), which wasn't delivered until 2006. --commando552 10:10, 15 November 2011 (CST)
- Exactly. I recently updated CoD4:MW's main page about that issue. But something else I would like to know if in anyway, is it matter if Price used the M82A1 rather than the L96, even though the British Army does using the M82A1? --RaNgeR 10:24, 15 November 2011 (CST)
- The range involved, you'd be pushing things with just a 7.62. Evil Tim
- Ah, okay. --RaNgeR 10:42, 15 November 2011 (CST)
- Back then a Barrett M82A1 would be the correct weapon for an SAS sniper at long range. Although the M82A1 is still in the British army inventory, The AW50F tends to be favoured nowadays by both special forces and regulars (mainly EOD and anti material), so this weapon choice is chronologically correct although I think this is purely by accident. --commando552 11:10, 15 November 2011 (CST)
- Sigh, RSASSs... At least the weapons in the two flashback missions were close to being right, at most a couple years too early, but these? Really? Of all the guns they could have picked for that scene :P Alex T Snow 14:58, 15 November 2011 (CST)
- To give Blops one point, the framing device does add some scope for ridiculous weapons (the action is being recounted by a man who's half dead, dosed up to the eyeballs on drugs and being tortured), though that in turn raises the question of why the interrogator is apparently letting him describe exactly how he shot every single person. Evil Tim 03:02, 18 November 2011 (CST)
EOTech XPS Logo
There's nothing ridiculous about it, it actually is that big. [1] Spartan198 04:59, 16 November 2011 (CST)
- Actually, there's still something ridiculous about that. :P Evil Tim 05:12, 16 November 2011 (CST)
- How come? It's the same one. --RaNgeR 05:33, 16 November 2011 (CST)
- Because it's ridiculous in real life too. Evil Tim 05:57, 16 November 2011 (CST)
Minigun
Are we sure it's Dillon Aero rather than Garwood Industries' M-134G? I can't find a Dillon with that top-mounted RIS rail, but Garwood's one has it. Evil Tim 06:44, 16 November 2011 (CST)
- If you go onto YouTube, you can find people shooting Dillon Aero miniguns with rails. It's more of an aftermarket thing, but they are out there. I'm also not sure why you wouldn't be able to find a photo, as 95% of handheld military arms have rails on them. Since the adoption of the M16A3/A4, rails have become pretty much standard on everything that might remotely need a sight. --Ranger12 07:45, 16 November 2011 (CST)
- Yeah, I meant I couldn't find a base model on their site with rails. Evil Tim 08:06, 16 November 2011 (CST)
- Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --Ranger12 08:23, 16 November 2011 (CST)
- I wouldn't worry too much about the rail, as it is mounted in the wrong place anyway. Any sight rail I have seen on a minigun has been mounted to the yoke rather than to the gun body itself. Regardless, from the slotted flash suppressor the closest match is a GAU-17/A, which incidentally also has a sight rail. --commando552 09:47, 16 November 2011 (CST)
- Looking at the screencaps again, just noticed that although it has the barrel assembly of a GAU-17/A it has dome Dillon parts, including the spade grips, the gun drive motor and gun control unit. Also, when you fire the gun, does the character press down with his thumbs, because this is what it looks like in the screenshot. If so, I think that this is incorrect as the fire buttons are on the GCU and the buttons on top of the spade grips can be optionally wired up to activate things like lasers or illuminators, or to deploy flares and chaff. --commando552 10:16, 16 November 2011 (CST)
- Yes. He rests his thumbs together in the middle when not firing, that's "firing" even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions or as triggers, so it might not be wrong, just weird. Evil Tim 10:37, 16 November 2011 (CST)
- The trigger on these things can be a number of different options. I've seen a butterfly trigger with 2 toggle switches (one for power, the other for rate of fire) and I have seen ones with a power toggle switch and two button triggers, both firing the the weapon but each at different rates of fire. These guns are built to order, so all that's shown on the website is a base model. Extra features can be had when someone orders it.
- Yes. He rests his thumbs together in the middle when not firing, that's "firing" even though you can't see a muzzle flash in that shot. But looking at Dillon's site, the wording implies that those switches can be used for other functions or as triggers, so it might not be wrong, just weird. Evil Tim 10:37, 16 November 2011 (CST)
- Oh well you likely won't find one then. What is likely though, is the gun is probably drilled and tapped for the rail and shipped with filler screws, so that whoever receives the gun can add a rail if they want to. It's a pretty common practice on a lot of rifles. --Ranger12 08:23, 16 November 2011 (CST)
- Yeah, I meant I couldn't find a base model on their site with rails. Evil Tim 08:06, 16 November 2011 (CST)
- The rail is next to useless anyway though, because the gun is intended to be walked onto target. You start firing in the general direction, then move the gun onto target by watching the tracers (every 4th or 5th round). This makes red dot sights and most lasers pretty much worthless.--Ranger12 10:58, 16 November 2011 (CST)
- Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). Evil Tim 11:02, 16 November 2011 (CST)
- LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--Ranger12 11:08, 16 November 2011 (CST)
- And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. Evil Tim 11:18, 16 November 2011 (CST)
- Pah those things are really cool but ridiculously heavy. They are quite a bit of fun at night though!--Ranger12 11:30, 16 November 2011 (CST)
- And of course the 37mm flare launcher that you tell everyone is an M203, that's a vital part of every ridiculous range toy. Evil Tim 11:18, 16 November 2011 (CST)
- LOL In the shooting community here, rails are super popular among people, but they add weight onto guns REALLY fast. Taking an AR-15 and switching out a normal handguard to a quad rail immediately adds on 8-20 ounces of weight (depending on rail length). Factor in grips, lights, and lasers, it gets heavy way too fast!--Ranger12 11:08, 16 November 2011 (CST)
- Well, the rail's always empty in CoD, so they might have actually got something right there. It's just there under the Black theory that adding a RIS rail makes any gun 30% better (the average gun in Black is thus roughly 270% better). Evil Tim 11:02, 16 November 2011 (CST)
I don't think those top thumb switches can be configured to fire the gun, as don't think there is an "input" into the GCU other than the main power supply. There is one plug I'm not 100% sure about, but when looking at pictures if it is attached it always goes away from the gun, possibly it is the power supply to the ammo booster if fitted but don't know. As for the rail thing, the one time a sight is handy is if you want to fire a warning shot across something, as would be a bit embarrassing to start firing and mince the target accidentally because you judged it slightly wrong. --commando552 11:37, 16 November 2011 (CST)
- Ok 1st, I don't think anyone on earth would fire a warning shot with a minigun. That just seems stupid beyond belief. Another reason a sight is worthless is because it doesn't take into account windage, lead, and bullet drop, especially if moving. These are all things you have to eyeball in order to make a hit.
- As for those switches, they can. It's all about how the manufacturer sends the gun out and simple electronics. Just like I could wire up all the lights in the house to be turned on with a timer or from my car, but there's just no reason to do so. --Ranger12 11:58, 16 November 2011 (CST)
- I am only talking about the Dillon M134D, how other manufacturer set up their fire control group is up to them, but the spade grips here are for a Dillon. The GCU has 1 input and 2 or 3 outputs. Input is main power to the gun, first two outputs are for the motor and the clutch, and the third, if connected, goes away from the gun, my guess to the ammunition booster but not 100%.
- Warning shot from a minigun is not stupid, I have done it a couple of times to discourage fast boats getting a bit too close to where they shouldn't be, and it works pretty damn well. --commando552 12:07, 16 November 2011 (CST)
Fun fact
This screenshot
Is actually impossible to get using Steam's screenshot feature, since it won't take shots during that part of the intro (loading, I guess). In the end I had to use FRAPS. Evil Tim 13:25, 16 November 2011 (CST)
Glock 18C/Glock 17 hybrid?
I couldn't find a good picture to verify currectly, but even so the developers remembered to add a fire selector switch this time, let's not forget that the really really actual Glock 18C has compensator cuts on both the slider and barrel, in order to reduce the recoil (if I'm not mistaken).
If you open the picture above in a new tab, zoom in and look closely on the slider, there are no compensator cuts. Could this be, still, the same covereted-full-auto-fire Glock 17 model from Modern Warfare 2, only with a fire selector switch? --RaNgeR 07:41, 17 November 2011 (CST)
- It is a Glock 18 not the 18C. Whoever wrote the "C" was wrong. Real G18C can be seen in GRAW for example. - bozitojugg3rn4ut 08:22, 17 November 2011 (CST)
- +1 for the normal Glock 18. The C stands for compensator, and since it doesn't have one, It won't be a Glock 18C, just a normal Glock 18.--Ranger12 09:00, 17 November 2011 (CST)
- Okay, guys, thanks for answering that :) --RaNgeR 09:58, 17 November 2011 (CST)
Just noticed, they have put the fire selector on backwards. WTF is wrong with these people, it takes conscious effort to make some of these mistakes. It's like they just mess with stuff for the hell of it. --commando552 10:09, 17 November 2011 (CST)
- It's a little hard to tell, but it looks like it's on correctly. But as a side note, I wouldn't be surprised if they read these entries and switch stuff last minute just to mess with us lol...
- A side note that I noticed: The Glock 18 has way to little recoil for being uncompensated. The compensator removes about 1/2 the muzzle climb, however for being uncompensated and full auto, it really doesn't seem to have that much recoil.--Ranger12 11:29, 17 November 2011 (CST)
- In the above image you can see the "pointer" on the fire selector, which is pointing backwards (If you zoom in you can see part of the circle of the selector above the straight "pointer" part which you wouldn't see if it was pointing forwards correctly). On a real Glock 18 the two positions are both forwards (up for semi down for auto). An easier way to see that it is wrong is in the create a class menu:
- The serrations are in the wrong place due to this, and the selector is too far back as well. --commando552 13:06, 17 November 2011 (CST)
Gotchya. I wasn't sure if in the photo it was the pointer or a shadow, but I see it now. Go figure...--Ranger12 17:28, 17 November 2011 (CST)
- Also the magazine is shorter than an actual 31/33 round magazine, but it's still too long for a 20 rounder, 19-round mags (17-round Glock mag with a +2 base plate) are flush fitting. - Mr. Wolf 19:21, 19 November 2011 (CST)
HD Screenshots from the MW3 Commercial
Here's some screenshots from the MW3 Commercial starring Sam Worthington and Jonah Hill:
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. Evil Tim 18:28, 18 November 2011 (CST)
- Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher. - Kenny99 21:56, 18 November 2011 (CST)
- Actually, that "SCAR-L" is an ACR. :\ BTW, I just love this commercial for some reason. =) - Mr. Wolf 19:28, 19 November 2011 (CST)
I can't be the only one
Whenever I look at this image I feel an urgent need to photoshop Bill and Ted in either side of him and add the caption "EXCELLENT!" Evil Tim 10:34, 19 November 2011 (CST)
- Lolz. X) - Mr. Wolf 19:23, 19 November 2011 (CST)
Hahaha!! :D Nice one!! - Kenny99 00:44, 20 November 2011 (CST)
Colt License
Did Colt have a licensing agreement with MW3, as well because if you look at the charging handle of the CM901, it has the Colt logo printed on it. --SmithandWesson36 09:49, 20 November 2011 (CST)
- I've got an image of the thanks section from the credits which includes everyone who advertised, I'll post it up when I get home. Evil Tim 15:08, 20 November 2011 (CST)
- Cool, thanks man. SmithandWesson36 15:35, 20 November 2011 (CST)
"Colt Defense LLC." Oddities include thanking "Desert Eagle" and Magnum Research, Barrett and Barrett Rifles, and that they got help from Degroat, a company that refurbishes miniguns; I guess explaining why they're GAU-17/As with Dillon bits. Evil Tim 00:31, 21 November 2011 (CST)