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Call of Duty: Modern Warfare 3

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Call of Duty: Modern Warfare 3 (2011)

Call of Duty: Modern Warfare 3 (also known as CoD:MW3 or MW3) is the eighth installment in the Call of Duty series, and the third main entry in the Modern Warfare sub-franchise, continuing the story of Modern Warfare 2. The game has variously been developed by Infinity Ward, Sledgehammer Games and Raven Software, and was published by Activision in 2011 for the PC, PS3 and Xbox 360.

The game notably features advertising deals with various manufacturers, most obviously Remington, Leupold and EOTech.

The following weapons are featured in the video game Call of Duty: Modern Warfare 3:

Note: spoilers are present in some descriptions

Handguns

FN Five-seveN

The FN Five-seveN first appears in the single-player mission "Turbulence" and incorrectly holds 15 rounds instead of 20, most likely for the usual "balance reasons." It is held one handed in a manner similar to the "Glock 18" from Modern Warfare 2 and the ASP from Call of Duty: Black Ops.

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FN Five-seveN USG - 5.7x28mm
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Alexei Harkov holds a Five-seveN during the mission "Turbulence."
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Harkov reloads his Five-seveN.
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Makarov, apparently bored of sitting around doing nothing as he did in the entire second half of the previous game, holds his Five-seveN on Harkov.
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In a deeply bizarre breaching sequence at the end of "Back on the Grid," Yuri holds a trained attack hyena (!) by the throat as he takes out African militiamen guarding a helicopter.
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Yuri finishes off the hyena, vowing to never speak of this again. Note the slide already in partial recoil; the muzzle flash has not appeared yet. This despite that Yuri has clearly not pulled the trigger.

Heckler & Koch USP45

The H&K USP45 returns from Modern Warfare 2 and is unlocked by default in multiplayer. In the game, there is an unusable under-barrel flashlight mounted on the pistol.

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Heckler & Koch USP45 - .45 ACP
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Westbrook holds a USP45 as he searches for Makarov's right-hand man in the aftermath of a gas attack on Paris; the dark area at the edge of the screen represents his gas mask.
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Burns holds a USP45 with a suppressor, along with a tactical knife. Note the illuminated sights.

Walther P99

The P99 pistol is the sidearm of the Spetsnaz in "Iron Lady," and is used by a wounded Yuri in a flashback. It is unlocked at level 12 in multiplayer. The P99 holds 12 rounds, which in reality would mean it is chambered in .40 S&W.

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Walther P99 with silver slide - 9x19mm
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Westbrook holds a P99 during the mission in Paris.
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Westbrook reloads his P99; note the oversized name and missing Walther trademark, and the solid magazine top.

Glock 18C

The Glock 18C can used in the game; the model shown has a flared magazine well. It incorrectly holds 20 rounds in a 31 round magazine, and has a rather strange rear sight.

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Glock 18C - 9x19mm
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Westbrook holds a Glock 18C as he gets buzzed by some inconsiderate F-15s.
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Undeterred by this, he's soon using his Glock to blow a Russian patrol boat in half. One-handed, no less.
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MW3's weapons often feature oversized trademarks; this makes sense when it is done for advertising, but the Glock is clearly designed to avoid using Glock's logo or even their name, hence this apparently being a "Gluke" pistol.

MP-412 REX

The MP-412 REX (called "MP412" in-game) is used by Spetsnaz troops and members of the Inner Circle faction and is the first Russian revolver to appear in the Call of Duty series. As in the Battlefield: Bad Company series and Battlefield Play4Free, the weapon is depicted without the automatic extractor which is supposed to operate when the frame is broken open; instead the spent casings are ejected manually by tilting the frame. The cylinder is also spun for whatever reason once the rounds are inserted, despite this serving no visible purpose other than to artificially prolong the reload. It is unlocked in multiplayer by default and has the longest reload of all the handguns in the game.

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MP-412 REX - .357 Magnum
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Westbrook looks up at the devastated New York skyline, armed with an MP-412 REX.

Colt Anaconda

The Colt Anaconda returns as the ".44 Mag" in the game and is unlocked at level 46 in multiplayer. It appears to have brown synthetic grips. It should be noted that the Anaconda in-game has a blued finish, which was not ever produced in real life; all Anacondas are stainless steel. The firing sound of the Anaconda reuses the firing sound of the Desert Eagle from the previous Modern Warfare games.

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Colt Anaconda with 6" barrel - .44 Magnum
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The player character in Survival mode holds his Colt Anaconda.
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He then reloads the Anaconda as his opponent realises it's time for him to get shot.
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In a flashback to the previous game's ending, General Shepherd wields his stainless steel Colt Anaconda.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX has been seen in gameplay footage. Unlike in MW2, where it had a Picatinny-rail barrel, it has the standard Mark XIX barrel with scope mounts. The gun also has tritium night sights. It has an 8-round magazine, but is almost certainly still supposed to be chambered in .50 AE. The weapon now has a fire cap (a maximum rate of semi-automatic fire) to counter claims that it was unbalanced previously.

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IMI Desert Eagle Mark XIX - .50 AE
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Yuri holds a Desert Eagle near the start of the mission "Persona Non Grata," apparently thinking this a reasonable choice of sidearm. Note the uncocked hammer; the pistol would not be able to fire in this condition.
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Yuri reloads his Desert Eagle as perspective issues conspire to make it look like he is being menaced by a tiny attack helicopter.
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Having decided to forsake all sensible armament, Makarov holds a Desert Eagle.

Springfield Armory Loaded 1911

The SA Loaded 1911 appears in the hands of Price in the Prague level.

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Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.
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Price holds the SA Loaded 1911.
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As an injured Soap fades in and out of consciousness during the introduction, he flashes back to shooting Imran Zakhaev with Price's SA Loaded 1911 at the end of the original Modern Warfare.

Beretta 92FS

In Survival mode, an icon of the Beretta 92FS is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.

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Beretta 92FS - 9x19mm
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A Beretta 92FS icon representing the location of the weapon armoury in survival mode.
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The same icon is used to indicate upgrades when the player ranks up.

Glock 19

A Glock 19 can be seen as the "Quickdraw" perk symbol.

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Glock 19 (3rd Generation) - 9x19mm
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The "Quickdraw" perk symbol.

Submachine Guns

Heckler & Koch MP5A2

The H&K MP5A2 is a new weapon, first seen in the Special-Ops Survival mode trailer where it was still identified as an MP5K and used hand positions for an MP5K with no front grip. In the final game it is called the "MP5", and is used by Delta Force operators, disavowed members of the fictional Taskforce 141, and SAS soldiers. The MP5A2 rail system seems to be modeled after the real life Knights Armament rail system for the MP5. The fire selector for the MP5A2 is set to where "burst" would be if it had a four-setting trigger group; it doesn't, meaning the fire mode is set to "blank space between semi and auto."

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Heckler & Koch MP5A2 with Navy trigger group - 9x19mm
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Knights Armament Company rail system, MP5.
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Westbrook holds his suppressed MP5A2 as he wonders when "modern" warfare came to involve naval engagement ranges more normally associated with galleons.

Heckler & Koch UMP45

The Heckler & Koch UMP45 returns from Modern Warfare 2 and is unlocked in multiplayer by default. Compared to its appearance in Modern Warfare 2, the UMP does less damage at range, but has a higher rate of fire and the penetration of a machine gun or sniper rifles.

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Heckler & Koch UMP45 - .45 ACP
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Yuri holds a UMP45 with ACOG scope during the mission "Stronghold."

TDI Vector

The TDI Vector can be seen slung over a soldier's shoulder in a trailer. However, the weapon was taken out in the final version.

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TDI Vector SMG - .45 ACP
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An American spec-ops operative is seen with a TDI Vector slung over on his shoulder in the Call of Duty Elite trailer, identified by the stock. Note that the character is holding a weapon he isn't holding.

FN P90TR

The FN P90TR (Triple Rail) is one of the most common weapons in singleplayer, used both by Russian forces and Makarov's terrorists. It is unlocked in multiplayer at level 38. As is fairly normal for video games, the translucent polycarbonate magazine does not visibly empty as the weapon is fired, always appearing completely full.

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FN P90TR - 5.7x28mm
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Westbrook holds a P90TR equipped with a (non-functional) laser and HK-style iron sights.
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One-off character Burns holds a P90 with a holographic sight as he and other British SAS soldiers await the arrival of a terrorist truck.

Magpul FMG-9

The Magpul FMG-9 is availabe in multiplayer; in singleplayer, it is only seen in the mission "Turbulence" in the hands of terrorists trying to hijack the Russian president's aircraft. While it makes sense that they would use the easily concealed FMG-9 (along with other compact weapons like the "AK-74u"), some are rather less believably wielding AA-12 shotguns.

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Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.
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Harkov starts the draw animation for the FMG. This animation only plays when the weapon is initially picked up; it is assumed to be unfolded the rest of the time.
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With a flick of the wrist, Harkov magically transforms the boring box into a gun.

Minebea M-9

The Minebea M-9, called the "PM-9," is unlocked at level 56. It has an insanely fast rate of fire, which is the fastest out of any automatic weapon, and good stopping power, making it a deadly and effective weapon in close-quarter battles. In singleplayer it only appears in the level "Stronghold."

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Minebea M-9 (Current Model) - 9x19mm
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Yuri reloads his Mineba M-9.

CZ Vz. 61 E Skorpion

The CZ Vz. 61 E Skorpion has been seen in footage of the Call of Duty XP Multiplayer event. In multiplayer, it is unlocked at level 36. The game classifies it as a "machine pistol" and the Skorpion no longer retains the two-hit kill and low recoil from the previous games.

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CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP
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The player character in Survival mode reloads his Skorpion, fitted with a rail-mounted EOTech EXPS3 sight. Note the side-mounted rails, which only appear if optics are attached, although the side-mounted rails still appear in the Create-a-Class image. Also note that the rail bracket completely immobilises the stock in the folded position; it also blocks the charging handle from moving, preventing the weapon being chambered or cycling, and covers the ejection port, which would cause an instant jam. The latter is a bit of a moot point given the former.

PP-90M1

The PP-90M1 is one of the more common weapons in singleplayer, used by Russian forces and Makarov's terrorists. In multiplayer, it is unlocked at level 28 and uses the third-person firing sound (ie, the sound of anyone but the player using the weapon) of the PP-2000 from Modern Warfare 2.

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PP-90M1 - 9x18mm PM
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Westbrook reloads his PP-90M1.

Heckler & Koch MP7

The MP7 has been confirmed and can be seen in screenshots of the class menu. Holds 40 rounds, indicating that the extended magazine is standard. In multiplayer, it is unlocked at level 74.

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Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
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The player character in Special Ops mode, who may or may not be Westbrook, holds an MP7 with a red dot sight as he watches an F-15 pilot doing his level best to crash into a submarine.

Brügger & Thomet MP9

The Brügger & Thomet MP-9 returns, this time correctly called an MP9. The MP9 has a 32-round magazine in multiplayer as opposed to the extremely small 15-round magazine it had in Modern Warfare 2. It is unlocked from the start in multiplayer.

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Brügger & Thomet MP-9 - 9x19mm
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The player character in Special Ops Survival guns down some villains at the tube station with his Brügger & Thomet MP-9, grumbling about how it's always like this on mondays.
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He then realises he could have picked a better time to reload. Note that the weapon features the same side-mounted rail accessory as the Skorpion, even though it already has a top rail.

Shotguns

AA-12

A customized AA-12 shotgun with rail mounts, a zip-up bag attached to the stock, a somewhat pointless spare shell holder, and a Remington 870 MCS forend glued to its own foregrip is unlocked from the start in multiplayer. It has a much more controllable rate of fire than in Modern Warfare 2, though the rate of fire is much faster in singleplayer.

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MPS Auto Assault-12 - 12 gauge
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Andrei Harkov holds an AA-12 during the mission "Turbulence."
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Harkov reloads his AA-12 as he ponders whether a sudden 20-degree bend in an aircraft's fuselage indicates something bad happening.
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Yuri reloads his own AA-12 equipped with an EOTech EXPS3 holographic sight; note the controls correctly on the side of the sight, but the battery cover on the wrong side of the sight. The rail claims it is made by "Knights Armor INC."

Franchi SPAS-12

The Franchi SPAS-12 is available in the game; as in the previous games, it is pump-action only with no semi-automatic fire option. The in-world model of the SPAS-12 is missing the butt of the folding stock, though the player model has it. It is unlocked in multiplayer by default and originally had weak damage, requiring multiple shots to kill at close range. However, the November 12 update increased the SPAS-12's damage and range, rivaling its Modern Warfare 2 incarnation.

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Franchi SPAS-12 - 12 gauge
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Yuri holds a SPAS-12 as he helps to move Soap to an evac helicopter.

Winchester 1887

The sawed-off Winchester Model 1887 from MW2 has been confirmed and was seen in Survival gameplay. It has been heavily modified and now features ghost ring sights and synthetic furniture. It is unlocked in multiplayer at level 62 and has no available attachments.

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Airsoft replica Model 1887 - (fake) 12 gauge
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Yuri holds the tacticool Winchester 1887, trying to figure out why.
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Reloading the Model 1887; as in the previous game, all the shells are placed into the barrel. This time, a silver structure resembling a loading gate has been added, seemingly in an attempt to hide the never-used magazine tube.

USAS-12

The USAS-12 has been seen as an option within Spec-ops mode's weapon purchase menu. Holds a low 6 rounds instead of the standard 10, and has an abnormally slow fire rate, almost like a semi-automatic. It is unlocked at level 4 in multiplayer and reuses the firing sound of the "M1014" from Modern Warfare 2.

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USAS-12 with 10-round magazine - 12 gauge
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The player character reloads a USAS-12 with EOTech EXPS3 holographic sight in Survival mode. Note the awkward addition of a rail on top of the carrying handle to allow this.

Armsel Striker / Protecta hybrid

A hybrid of various Armsel Striker variants can be seen in the game. It has an elongated barrel, as opposed to the MW2 variant's shorter barrel. The weapon features the rear-mounted drum advance lever of a Striker, but does not require winding and has a charging handle rather than an ejector rod on the right side of the barrel, features of later models. The charging handle is never pulled, however, meaning the "clockwork" drum would be unable to index more than one full load of cartridges. It is unlocked by default in multiplayer.

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Armsel Striker Shotgun - 12 gauge
Armsel Protecta - 12 gauge
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Yuri holds a mutant Striker as he ponders whether it will help him fight off a sandstorm.
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The player character in Special Ops reloads his Striketector. Note the charging handle on the right side of the barrel.

Kel-Tec KSG

The Kel-Tec KSG is a bullpup shotgun with two magazine tubes. Appears as the "KSG 12" in-game. It appears the high capacity has been balanced with absurdly low damage; despite being a 12-gauge like the other shotguns, it has been noted to sometimes require multiple shots to kill another player even at point-blank range. It is unlocked at level 4 in multiplayer.

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Kel-Tec KSG - 12 gauge

Sawed-off shotgun

During the mission "Back on the Grid," Soap has a 12 gauge sawed-off shotgun strapped to his back with cloth wrapped around the action. He never uses this weapon during the level; it appears to be the "Ranger" shotgun model from the Modern Warfare 2.

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Sawed-off Remington Spartan double barrelled shotgun - 12 gauge
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Soap carries the shotgun on his back at the start of the mission "Back on the Grid."

Knight's Armament Masterkey

The Knight's Armament Masterkey can be seen in the latest multiplayer trailer.

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Masterkey - 12 gauge
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Yuri holds a custom AK-47 equipped with a Masterkey shotgun.
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Reloading the Masterkey. It isn't particularly useful in this level, since there is an AA-12 in the same room as it.

Assault Rifles & Battle Rifles

Colt M4A1 Carbine

The general M4A1 model in the game features a Magpul MOE Carbine Stock, a customized charging handle, an M16A1-style pistol grip, a 20-round STANAG magazine (with a 30-round capacity) fitted with a Magpul loop, a KAC RAS handguard with KAC RAS covers, and flip-up iron sights. It can be equipped with a SureShot reflex sight, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier and/or a RIS foregrip. It is unlocked at level 4 in multiplayer. On the cover, it is also shown with a Magpul AFG (angled foregrip), though in game it uses a standard one. Some NPCs seen in the "Reveal" trailer were instead carrying the M4A1 model used in Modern Warfare 2, though this is likely to simply have been a recycled model used during development. As in many games, the fire selector is shown on semi-auto even though the weapon fires in full-auto.

Recent footage shows the player will be able to manually operate the flip-to-side magnifier at will.

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Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
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Westbrook holds an M4A1 fitted with a reflex sight and magnifier during the first level. This is referred to as a "hybrid sight" by the game.
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With the magnifier flipped to the side, the weapon has an unmagnified EOTech reflex sight. Flipping it aside also shows...
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...the EOTech logo.
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Master Sergeant "Sandman" prepares to throw a magazine to Westbrook at the very start of the game. Note that in previews, Sandman's M4A1 had an M203 grenade launcher; he still holds the weapon as if it has one in this sequence.
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Westbrook loads up his M4A1 with the infamous 30-round 20-round magazine.

Colt M16A4

The M16A4 is unlocked at level 4 in multiplayer and performs the same as the M16A4 in Modern Warfare 2. A unique attachment that the M16A4 has as well as all burst-fire weapons is Rapid Fire, which enables it fire bursts at quicker rates. The M16A4 has similar stats to the Type 95, with the M16A4 performing better at range at the cost of losing out to the Type 95 in close-range punch.

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Colt M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm
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Westbrook holds an M16A4 as he looks out at Hamburg city hall.

Colt CM901

The Colt CM901 was first seen used by the player character in the Spec-Ops' Survival mode trailer, later seen used in gameplay footage of the Call of Duty: XP event. It is seen fitted with a shorter barrel, EOTech EXPS3 Holographic sight, EOTech flip-to-side magnifier, and a Magpul 20LR PMAG. It is unlocked at level 18 in multiplayer.

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Colt CM901 - 7.62x51mm NATO
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Colt CM901 visible in the Survival Spec-Ops trailer. Evidenced by the mating of the receivers and the cutouts on the handguard.
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The CM901 in multiplayer gameplay footage.

Custom AK-47

A custom AK-47 can be seen in the hands of Russian soldiers. The AK-47 is similar to the one from Modern Warfare 2, but sports a black finish and a different Crane stock, as well as a new, AK-74-like muzzle brake in place of the old spiral one. It is unlocked at level 68 in multiplayer.

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AK-47 Photoshopped to resemble the one in the game - 7.62x39mm
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Westbrook holds an AK with ACOG scope as he makes his way towards the Russian jamming tower in New York.
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Reloading the AK on the steps of Federal Hall; note the waffle-pattern magazine.

"AK-74u"

The fake AKS-74U from Call of Duty 4: Modern Warfare seems to have returned to its second sequel. The mix and mash of different Kalashnikovs appears in game still being incorrectly referred to as an "AK-74u", which doesn't exist, and is incorrectly dubbed a submachine gun. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AKS-47 with a very, very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game appears to have bakelite magazines, which led to some to believe it actually was a 74, however the curve of the magazine give away that it is in fact based on a 47.

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Airsoft JG "AK Beta-F" rifle
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Actual AKS-74U for comparison - 5.45x39mm
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Westbrook infiltrates a bookstore in Paris in the aftermath of the gas attack, holding a suppressed "AK-74u."
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Harkov reloads his "AK-74u."

Remington ACR

The 6.8mm SPC variant of the Remington ACR replaces the 5.56mm variant from the previous game. This is reflected in the multiplayer mode with higher close and long range damage figures than its lower-caliber MW2 counterpart. It is unlocked at level 50 in multiplayer.

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Bushmaster ACR Entry Carbine - 5.56x45mm NATO
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Westbrook holds an ACR equipped with a "Hybrid Sight" as he flies into a besieged Berlin at the start of the mission "Scorched Earth." Note the enormous Remington trademark on the side of the weapon.

Heckler & Koch G36C

A H&K G36C is seen shortly after the armory list is shown in the trailer for Spec-Ops' Survival mode. It is seen using opaque magazines as opposed to the standard translucent magazines it used in Call of Duty 4. It is unlocked at level 42 in multiplayer.

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Heckler & Koch G36C - 5.56x45mm
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Yuri reloads his HK G36C. Note the fire selector incorrectly set to semi-auto and the trades on the side proclaiming the weapon to be a "G36KE1" made by the well known German arms company "Pooder & Chernoosky" (which somehow shortens to "PK"). It also says it is "Made in Europe", which isn't terribly specific.

Hybrid G36 KV / G36V

The Heckler & Koch G36KV is used as an LMG in the game and is incorrectly dubbed the "MG36". As in Far Cry, it features a 4-vent K-variant handguard with a full-length G36 barrel sticking out of it. The weapon features abnormally raised sights instead of the standard front post/rear aperture sights the standard G36 uses. It is unlocked by default in multiplayer.

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Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm
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Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm
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Yuri reloads his G36KV. Note the charging handle swung over to the opposite side; it has a tendency to flop around during this animation. G36 charging handles do not flop around in real life, and are held in place by tension. Note also the incorrect solid flash hider; this weapon may well have been modelled from a photograph of a weapon with the muzzle cover attached.

FAD Assault Rifle

A FAD Assault Rifle, a Peruvian proposal for a new bullpup rifle, can be used in the game, and is seen in the hands of African militiamen in Sierra Leone. It fires in 3-round burst mode when the fire button is tapped, while holding produces fully automatic fire. The magazine well has "Cal 5.56 NATO 6.8 SPC" printed on it, presumably meaning the rifle is somehow magically chambered for both. It is unlocked at level 78 and is the last assault rifle unlocked.

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FAD assault rifle - 5.56x45mm
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Yuri holds a FAD assault rifle equipped with a red dot sight, wondering why a militia in Sierra Leone would have such weapons.
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Yuri reloads the FAD, trying to avoid any "just a FAD" jokes.

FN SCAR-L

The FN SCAR-L is confirmed seen in the Call of Duty XP event.

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Third-Generation FN SCAR-L - 5.56x45mm NATO
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Westbrook holds a SCAR-L as he works his way through the streets of Hamburg.
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Westbrook reloads his SCAR and gets ready for some heavy duty reading in a Russian-occupied bookstore in Paris.

Mk14 Mod 0 EBR

The Mk 14 Mod 0 EBR appears in the Multiplayer mode as the "MK14," and can be seen in singleplayer in the hands of NPCs.

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Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
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Delta Force operator "Grinch" holds a Mk 14 Mod 0 EBR during the first mission.


Mk 14 Mod 1 EBR

A Mk 14 Mod 1 EBR can be seen in concept art and in the single player campaign. It appears in-game as the "M14 EBR".

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Mk 14 Mod 1 EBR with Leupold Mark 4 scope, Tango Down pistol grip, Magpul CTR stock, RIS foregrip, and bipod - 7.62x51mm NATO
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Price rises from the primordial ooze, holding his Mk 14 Mod 1 EBR.
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Yuri holds an Mk 14 Mod 1 EBR at the beginning of the mission "Back on the Grid."

QBZ-95

A QBZ-95 is a confirmed weapon. Fires in 3-round burst mode, while the real weapon fires in either semi or full auto.

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Norinco QBZ-95 - 5.8x42mm

Sniper Rifles

Remington MSR

A Remington MSR can be seen in the multiplayer world premiere trailer.

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Remington MSR - .338 Lapua Magnum
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Westbrook holds a Remington MSR as he assists in an assault on a Russian firebase located under the Eiffel Tower.
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Reloading the MSR shows that as well as a ridiculously large Remington logo, there is a Leupold logo on the side of the scope's elevation turret. The scope seems to be one of Leupold's Mark 4 range.
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Westbrook looks over the Russian weapons under the Eiffel Tower through the scope of his MSR: two 2S19 MSTA-S 152mm self-propelled howitzers...
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...and one of the two SA-12A "Gladiator" long-range SAM Transporter Erector Launcher And Radar (TELAR) vehicles.

Remington RSASS

A Remington RSASS can be seen in screenshots of the class menu.

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Remington RSASS with Leupold Mark 4 scope, Harris LM-5 bipod, Titan AAC sound suppressor and Magpul PSR stock - 7.62x51mm NATO
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Yuri holds a Remington RSASS at the start of "Eye of the Storm." This weapon is equipped with a second type of "Hybrid Sight," this one being a long-range scope with a diagonally mounted red dot sight.
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This alternate hold is used when the red dot optic is selected, with the rifle tilted sideways.
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Yuri aims along the side of his rifle as he sights up a particularly Russian-looking tree.
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Reloading the RSASS shows off the Magpul 7.62x51mm PMAG this weapon uses.
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The reticle used by the RSASS is the same as the one used for the MSR, Accuracy International Arctic Warfare Magnum, and AS50...
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...except in the Special Ops mission "Resistance Movement" where it uses the Thermal Scope reticle with no thermal vision effect...
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...and "Blood Brothers," where it uses the classic scope_overlay_m40a3. This, along with the Barrett M107 (which uses this reticle) appearing in place of the RSASS in the introduction, is a good clue that this rifle was not the one originally intended to be used in this sequence.

Barrett M82A1

In a flashback to the mission "One Shot, One Kill" from the perspective of a vehicle near the target, light can be seen glinting off the scope of Price's Barrett M82 immediately before he takes the shot that removed Imran Zakhaev's arm.

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Barrett M82A1 - .50 BMG
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In a flashback to "One Shot, One Kill" during the mission "Blood Brothers," Imran Zakhaev is seen being hit by a shot from Price's M82A1. Apparently Zakhaev had mastered time travel, since three Remington RSASS rifles and an Mi-28N helicopter can be seen here in a level set in 1996.

Barrett M107

The Barrett M107 can be seen in footage of the the Call of Duty XP Multiplayer event. It is incorrectly modeled with ejection ports on both sides of the receiver. It can also be seen in the introduction to the mission "Blood Brothers," despite that it is not the sniper rifle actually used during the mission.

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Barrett M107 long range sniper rifle - .50 BMG
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The player character in Special Ops mode holds a Barrett M107 during the mission "Flood the Market" as he goes through that awkward moment of meeting the parents.
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A blurry M107 can be seen to the left of the shot in the introduction to the mission "Blood Brothers," despite an RSASS being used in the actual level. It is possible this briefing screen was created before the sponsorship deal with Remington and reflects the original weapon that would be used.

Accuracy International Arctic Warfare Magnum

An Accuracy International Arctic Warfare Magnum can be seen in the Call of Duty XP Multiplayer event. It is incorrectly called a "L118A" ingame. It is not a regular Arctic Warfare, as it has a folding stock and a fluted barrel, both lacked by the conventional AW.

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Accuracy International AWSM - .338 Lapua Magnum
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Accuracy International Arctic Warfare Magnum during class selection.
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First person view.

Accuracy International AS50

The Accuracy International AS50 can be seen in screenshots. Like the Barrett M107, it is incorrectly modelled with an ejection port on each side; while the port to the left opens and closes when the action cycles, the rifle actually ejects spent casings to the right.

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Accuracy International AS50 - .50 BMG
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The player character in Special Ops mode holds an AS50 during the mission "Smack Town."
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He's soon reloading, inserting a new magazine with the rifle held high.
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Firing, he realises he may have accidentally filled the new magazine with deodorant cans. Note the second charging handle visible on the right and that the right ejection port is actually closed, even though the weapon ejects in that direction.
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Scope of the AS50; the same as the one used for the Remington rifles.

SVD Dragunov

A SVD-M Dragunov can be seen in the class menu list and in the latest multiplayer trailer. Unlike in previous Modern Warfare games, it actually has an approximation of the proper PSO-1 scope reticle.

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Russian SVD-M modernized sniper rifle with synthetic furniture and bipod - 7.62x54mm R
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Yuri holds an SVD-M during the mission "Return To Sender" as he searches for a Somali militia commander.
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Yuri reloads the SVD-M; starting the reload with an overly dramatic pitch of the old magazine, he then replaces it with the new.
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Unlike the Black Ops SVD which used a POSP scope reticle, the MW3 SVD-M uses an accurate PSO-1.

M21

The camouflaged, suppressed M21 Sniper Rifle used in the mission "All Ghillied Up" in Modern Warfare can be seen in the briefing for the mission "Return to Sender."

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M21 Sniper Rifle - 7.62x51mm NATO
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In a still from "All Ghillied Up," Macmillan holds his suppressed, camouflaged M21.

Machine Guns

As a note, all machine guns in Modern Warfare 3, as in previous installments, are classed as "light machine guns" in multiplayer menus. This is incorrect, as the M60E4 and the M240B are general-purpose machine guns. While the PKP fires a full-size round (which would normally classify it as a general-purpose machine gun) it features a non-changable barrel and is issued without a tripod mount, leading to it being classified as an LMG.

M60E4

The M60E4 appears as an option on a list of purchasable weapons in the Spec-ops trailer. It is unlocked at level 72 in multiplayer and has the slowest reload out of all the LMGs; it also transitions to its iron sight view very slowly.

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M60E4 machine gun - 7.62x51mm NATO
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Yuri holds a rather beat-up M60E4 during his trip to Sierra Leone.

PKP Pecheneg

The PKP Pecheneg can be seen in the hands of Russian soldiers. The weapon is reversed, with the belt feeding from left-to-right rather than right-to-left; presumably, this is to make the belt more visible.

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PKP Pecheneg machine gun with ammo box - 7.62x54mm R
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Yuri holds a PKP as he ponders whether he should go mountaineering or get his harbals treated.

M249 Para / Mk 46 Mod 0 Hybrid

Despite being called "MK46" in-game, this weapon is actually an FN M249 Para with the RIS handguard. The single-player and multi-player versions of this weapon have different rates of fire, with the SP version having the Mk 46's slower ROF, and the MP version having the M249's faster ROF.

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FN M249 Para - 5.56x45mm
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Mk 46 Mod 0 light machine gun - 5.56x45mm
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Westbrook holds his mutant M249 para in Paris.

FN M240B

The M240B machine gun was seen in pre-release screenshots, but ultimately does not appear in multiplayer at all, while in the singleplayer campaign it is only seen in the hands of NPCs.

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M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO
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One of the few glimpses of the M240B in MW3's campaign is in a flashback to the level "No Russian," where, as before, Makarov's terrorists use them.

L86A1 Light Support Weapon

The L86A1 LSW returns from the previous game, and can be found with either a sight / carrying handle or SUSAT optic.

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L86A1 with SUSAT scope - 5.56x45mm NATO
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Yuri holds an L86A1 with SUSAT scope during the mission "Stronghold."

Launchers

AT4

A pickup icon for the M136 AT4 has been seen in gameplay trailers.

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M136 AT4 - 84mm
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The AT4 swap icon as seen in the "Black Tuesday" gameplay trailer. It seems at this point the Russian soldiers would have dropped the AT4 instead of the RPG-7, even though they still visibly use the latter weapon in the trailer.

RPG-7

An RPG-7V rocket can be seen in air, in the Paris level, indicating the presence of the RPG-7 in the game.

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RPG-7 - 40mm
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Westbrook holds an RPG-7 as he looks over a destroyed T-90. Note that all the detail has vanished from the T-90's DShK machine gun, including the front sight and muzzle brake.

Heckler & Koch XM-25

The player character starts the first mission with a Heckler & Koch XM25. It is shown very inaccurately, simply firing proximity / impact detonated rounds with none of the real weapon's HEAB functionality, and rather than being semi-automatic it is bolt-action with the player character operating the charging handle after every shot.

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XM25 Grenade Launcher - 25mm
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Westbrook holds an XM25 near the start of MW3's first level.
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Reloading the XM25; note the oddly iridescent barrel and three-setting fire selector on a weapon with only two fire modes.

Mk 153 Mod 0 SMAW

The Mk 153 Mod 0 SMAW can be seen in gameplay footage from the Call of Duty: XP event.

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Mk 153 Mod 0 SMAW - 83mm
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Westbrook holds an Mk 153 Mod 0 SMAW as he looks over a V-22 Osprey hybrid aircraft. This is a rather strange starting weapon for this mission, since it only comes with one round and there isn't any particular thing to use it for.

FGM-148 Javelin

The FGM-148 Javelin returns from the previous Modern Warfare games, still as a usable weapon. In singleplayer it is encountered at the end of the mission "Iron Lady", where it has infinite ammunition and no reloading animation. Tanks are engaged in top-attack mode while helicopters use the direct fire flight profile (which still begins with a steep climb).

FGM-148 Javelin - 127mm.
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Westbrook looks up as a missile from his Javelin "noses over" at the top of its climb.
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As in the previous Modern Warfare entries, the Javelin seems to be suffering from a broken missile; the light at the bottom should be red and indicates a missile BIT failure, while the red "CLU BIT failure" light on the left, which comes on while the weapon is locking, indicates the computer is having problems too.

FIM-92A Stinger

The FIM-92A Stinger appears in multiplayer and Special Ops mode.

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FIM-92A Stinger - 70mm
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The player character looks down at a Stinger someone kindly left in case he should need to shoot down a helicopter.
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After shooting down the helicopter in question, he discards the spent tube.

Heckler & Koch M320

A standalone Heckler & Koch M320 grenade launcher can be used, called the "M320 GLM;" the weapon can also be mounted to the G36C and SCAR-L. The mounted M320 has no front grip and even lacks the fitment point, though it still has the downward-pointing guard in front to show it is not an XM320. Curiously, the two versions draw ammunition from seperate pools; it is possible to be holding an empty standalone M320 with ammunition still available for an underbarrel one on the player's second weapon, and vice versa.

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Heckler & Koch M320 with optional telescoping stock - 40x46mm
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Yuri reloads the M320 mounted under his G36C during the mission "Down The Rabbit Hole," wondering why on Earth a sub-surface diamond mine needs one of Krupp's Bagger-series bucket wheel excavators.
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The player character in Special Ops mode uses an M320 grenade launcher in standalone configuration. This seems to be the standard secondary weapon for the "Juggernaut" EOD suit.
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Reloading the standalone M320 for some reason requires the player character to attempt to turn himself into a cyclops with the leaf sight.
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Iron sights of the standalone M320. As is usual in first-person shooters, the player character simply picks a random notch on the leaf sight and aims like he is using a conventional iron sight; the correct way to use such a sight would require that the player's view lock horizontally and the launcher pivot in relation to it.
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The player character looks down at a standalone M320 on the ground at the start of the Special Ops mission "Toxic Paradise." Note the front grip.

M203A2 Grenade Launcher

The M203A2 Grenade Launcher was first seen on the "Reveal" trailer, attached to an early development M4A1, which was actually the model from Modern Warfare 2. In the game itself it is the main underbarrel launcher for American rifles; most other rifles instead use the M320.

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M203A2 grenade launcher - 40x46mm. This version is intended for use with the M16A4.
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Westbrook reloads his M203A2 grenade launcher, cursing that once again his watch has stopped on 18.7 kilometres per hour. Note that as in previous Modern Warfare entries, the M203A2 lacks a trigger guard.

GP-30 Grenade Launcher

Russian rifles use the GP-30 grenade launcher as their underbarrel launcher. It seems Infinity Ward have yet to realise that the GP-30's grenades are caseless, and do not require flicking the launcher to eject a spent casing.

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GP-30 grenade launcher mounted on an AK-74 - 40mm & 5.45x39mm
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Yuri reloads the GP-30 grenade launcher mounted under his AK. Note that as in Battlefield: Bad Company the GP-30 is reloaded with the same grenade model as the M203, a model which looks nothing like the caseless VOG grenade it actually uses.

Explosives

AN/M14 Incendiary Grenade

Westbrook destroys a Russian jamming tower using a bundle of four AN/M14 incendiary grenades attached together with duct tape and rigged with a detonator. A similar rig is attached, for absolutely no discernable reason, to the bow hatch of the Oscar II-class submarine in the Special Ops mission "Over Reactor."

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AN/M14 incendiary grenade
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Westbrook pulls out the detonator, though he might want to back up slightly before setting it off.

M18 Smoke Grenade

The M18 smoke grenade is a common sight on friendly NPCs' uniforms, though they are only used by the player to mark locations for airstrikes.

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M18 smoke grenade
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Soap carries two M18 smoke grenades on his belt at the start of the mission "Back on the Grid."
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Westbrook holds the "airstrike marker" version of the grenade, which is here used to signal an orbiting AC-130U gunship by marking targets with purple smoke.

M26 hand grenade

Though never used in the game itself, an image of an M26 hand grenade appears in the list of gear Price requests during the briefing for the mission "Stronghold." During the mission itself, he still uses the M67.

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M26 High-Explosive Fragmentation hand grenade
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"And why are you planning on using an obsolete grenade that isn't in this game?"

M67 Hand Grenade

The M67 hand grenade is the main grenade used by all factions. Unusually for a game, the pin is actually detached during the throw animation, and thrown grenades lack pins and safety levers.

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M67 High-Explosive Fragmentation hand grenade
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A Sierra Leone militiaman can be seen with an M67 hand grende on his belt during the briefing for "Back on the Grid."
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As in previous Modern Warfare games, dead enemies frequently drop this grenade satchel along with their weapons.

M84 Stun Grenade

Generally the player character's alternate grenade during the campaign will be the M84 stun grenade.

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M84 stun grenade
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Westbrook pulls the pin from an M84 stun grenade.

Rheinmetall "9-Bang" stun grenade

In the mission "Black Tuesday" Westbrook is ordered to use a "9-Bang" grenade. These multi-shot flashbang grenades actually exist, and are typically used prior to storming a heavily defended room.

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"9-Bang" flashbang grenade
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Westbrook prepares to throw the "9-Bang" during the mission "Black Tuesday." Note that this appears to actually be a retextured M18 model.
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Here's the pitch...
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And the result. Unlike every other flashbang in the game, the first one thrown in "Black Tuesday" barely has any effect on vision.

M18A1 Claymore

The M18A1 Claymore was seen in the newest trailer of Spec-Ops' Survival mode.

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M18A1 Claymore anti-personnel mine
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The player character in Survival mode holds a Claymore mine.

Mounted Weapons

FN M240C

M1A1 Abrams tanks can be seen mounting M240C machine guns coaxially.

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M240C vehicle coaxial-mount version - 7.62x51mm NATO
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Westbrook looks over an M1A1 with a coaxial M240C and, bizarrely, a commander's M134 minigun.

FN M420D

The M240D is not seen on tanks during the campaign, but in the Survival mode map "Dome" a derelict M1A1 Abrams can be seen mounting the correct Browning M2 and M240D on the commander's and loader's hatches respectively.

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M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO
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The M240D is visible to the right of the derelict's Browning M2HB.

MG3 machine gun

German Leopard 2 A7+ tanks in Berlin are armed with coaxial MG3A1 machine guns.

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MG3 Machine Gun - 7.62x51mm NATO
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The MG3A1 is visible to the left of the Leopard 2 A7+'s Rheinmetall L/55 120mm smoothbore cannon.

Kalashnikov PKT

The PKT machine gun is mounted coaxially on Russian T-72 and T-90 main battle tanks, along with some (but not all) BTR-80A IFVs.

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PKT machine gun with 250-round ammo drum - 7.62x54mm R
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A T-90 in Prague fires its coaxial PKT machine gun at rebel soldiers.
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Fortunately, not all tanks in the game are as good at remembering they have a coaxial gun; this T-72 in Paris, for example, seems oblivious to this fact.
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Yuri prepares to detonate C4 under a bridge as a BTR-80A crosses. The BTR's PKT is visible above the main Shipunov 2A42 gun.
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A shot of a BTR with the PKT missing; note the box left of the main gun with a hole in the front. This hole is where the PKT's barrel should be.

Browning M2HB Heavy Machine Gun

A Browning M2HB heavy machine gun can be seen mounted on an M1126 Stryker APC during the first mission. M2s are later seen mounted on technical trucks in Sierra Leone, and on German Leopard 2 A7+ tanks in Berlin. The latter is not strictly correct; while arms fairs have shown the A7+ variant fitted with a Browning M2HB in its RWS, the final version is planned to use a 40mm automatic grenade launcher.

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Browning M2HB on vehicle mount - .50 BMG
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Westbrook looks over a friendly M1126 Stryker mounting an RWS with a Browning M2HB.
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Yuri takes command of a rusty M2HB mounted on a technical in Sierra Leone. Note that while the section of the belt between the ammo box and the gun moves when the M2 is fired, the rounds in the box itself are static.

DShK Heavy Machine Gun

The DShK heavy machine gun was first seen in the 'Reveal' trailer, mounted on a Russian T-90 main battle tank (despite the real-life T-90 being equipped with either the NSV or Kord heavy machine guns) during a huge battle in Germany. Mounted DShKs are also seen on a variety of vehicles, and can sometimes be used when found mounted on monopods.

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DShKM on tripod - 12.7x108mm
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A DShK can be seen mounted on this Russian truck.
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During the naval battle, DShK machine guns can be seen mounted on Russian patrol boats.
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Yuri runs past a series of mounted DShK machine guns near the end of "Persona Non Grata;" note the incorrect solid muzzle brakes.
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A DShK is visible incorrectly mounted on this T-90; not only should it not be on this tank in the first place, it is also in a generic low-angle mounting rather than a tank AA mount.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A returns from the previous Modern Warfare titles, and was seen first in the "Reveal" trailer, later on E3's gameplay demo. It is seen fitted with a number of Dillon Aero minigun parts including the spade grips, drive motor and gun control unit. It should be noted that the minigun is incorrectly mounted on the right doorway of the UH-60 Black Hawk instead of directly on its right window. This mistake also appears in Modern Warfare 2. The Minigun can be also seen mounted as an M5 sentry gun auto-turret like in Modern Warfare 2 and Call of Duty: Black Ops.

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General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
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Westbrook uses the Blackhawk's minigun as the helicopter is chased by multiple Hind gunships. Note the weapon still uses the classic machine gun crosshair from the first game's MG42.
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After an amazing sequence showing a helicopter in an FPS not crashing, Westbrook relaxes, looking over his M134 minigun.
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Several missions later, new character Yuri uses an unmanned ground vehicle (UGV) armed with an M134 and Mk. 47 Mod. 0 grenade launcher.
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A "sentry gun" in Survival mode mounts an M134 minigun. Note the flexible tube attached to the brass chute, showing this is a recycled helicopter mounted model. This also explains why it is shown with no power supply.

M61 Vulcan

M61 Vulcan cannons can be seen Phalanx installations during the naval battle in New York harbour.

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GE M61 Vulcan in a Phalanx mounting - 20mm
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A Phalanx CIWS installation is visible on each of the two Arleigh Burke-class destroyers.
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The same two ships can be seen in the distance as the Russian Oscar-II-class submarine launches its payload of SS-N-19 Shipwreck cruise missiles.

M197 Vulcan

The M197 Vulcan cannon can be seen mounted on AH-1W Supercobra attack helicopters.

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General Dynamics M197 Vulcan - 20mm
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In a blurry flashback to the end of the original Modern Warfare's mission "Shock and Awe," a squadron of AH-1W Supercobras fly overhead.

General Dynamics GAU-12/U

The AC-130U "Spooky II" gunship in "Iron Lady" is armed with a General Dynamics GAU-12/U 25mm cannon as its lightest armament. Unlike previous games, the AC-130U has equal levels of zoom on all weapons and can for the first time use a standard day camera rather than being restricted to thermal only.

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General Dynamics GAU-12/U - 25mm

Shipunov 2A42

Mi-28 Havoc attack helicopters use the Shipunov 2A42 cannon in their chin mounting. The Shipunov can also be seen mounted on BTR-80A IFVs.

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2А42 on Mi-28 helicopter - 30x165mm
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An Mi-28 pilot belatedly realises that landing in the side of a building is a bad idea. Note that the Shipunov's barrel isn't bent in the proper sense; it's perfectly curved.
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Another Mi-28 which has the whole "flying" thing down a little better shows off its Shipunov 2A42 cannon.
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Much, much later on in Prague, Yuri looks through the scope of his Remington RSASS at the Shipunov 2A42 cannon on a BTR-80A.

M230 Chain Gun

The M230 Chain Gun can be seen mounted on AH-64 Apache attack helicopters.

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Hughes/Alliant Techsystems M230 Chain Gun - 30mm
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Westbrook receives a little help from a friendly Apache during the amphibious landing at Hamburg.

General Electric GAU-8/A Avenger

A-10 Thunderbolt II ground-attack aircraft seen in the game are armed with a General Electric GAU-8/A Avenger as their gun armament.

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General Electric GAU-8/A Avenger - 30x173mm
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During the mission in Berlin, Westbrook receives support (and dramatic flybys) from an A-10 Thunderbolt II, Valkyrie 2-6.
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Westbrook looks up at the A-10 firing its GAU-8/A "Avenger" cannon.

Gryazev-Shipunov GSh-30-2

Hind helicopters in the game seem to be a fictional hybrid of the export Hind-E (Mi-35M) and the Mi-24P, armed with both a chin-mounted single-barrel GSh-23 23mm cannon and a twin Gryazev-Shipunov GSh-30-2K mounted on the right-hand side of the fuselage.

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Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm
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A look at the underside of a Hind as Westbrook climbs a ladder shows it to be the configuration kids build when they have a model Hind with instructions to use one gun or the other.
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Another Hind takes off, showing off the GSh-30-2 gun on the right of the fuselage.

Mk 19 Grenade Launcher

The Mk 19 Grenade Launcher was spotted in the newest trailer of Spec-Ops' Survival mode, mounted on a stand which can be moved by the player character.

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Mk 19 grenade launcher with ammo box on M3 tripod - 40mm
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The Mk 19 as part of the "Sentry Grenade Launcher."

Mk 47 Mod 0 Grenade Launcher

While extracting Soap, Yuri takes command of an unmanned ground vehicle armed with an M134 minigun and a Mk 47 Mod 0 Grenade Launcher.

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Mk 47 Mod 0 "Striker 40" automatic grenade launcher - 40mm
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Yuri's drone lays down some heat with its Mk 47 Mod 0 grenade launcher, visible on the right. Note that the weapon is feeding from the wrong side.

Bofors 40mm

In the introduction to the mission "Iron Lady" a wireframe AC-130U "Spooky II" gunship can be seen, visibly armed with a Bofors 40mm L/60 gun and an M102 howitzer.

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Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR
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The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.

M102 105mm Howitzer

The most powerful armament of the AC-130U "Spooky II" gunship is the M102 howitzer mounted on the rear-left of the fuselage.

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Modified M102 howitzer as mounted on AC-130-series gunships - 105x372mm R
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The wireframe AC-130U. Note that the labels for the M102 and Bofors are reversed.

M2 Mortar

During the mission "Back on the Grid," a militia group in Sierra Leone use an M2 Mortar to bombard Price, Soap and Yuri, the latter taking control of it later on to destroy a number of technicals.

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M2 Mortar - 60mm
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Yuri finds an M2 mortar, having dispatched the previous owners.
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He's soon putting it to good use taking out a group of technicals. Note the white targeting circle used by this weapon, indicating the point of impact and blast radius.

See Also