Batman: Arkham City is the sequel to the award-winning Batman: Arkham Asylum. The game takes place one year later, when the derelict "Arkham City" area of Gotham has been turned into a massive prison for criminals and psychopaths, with security provided by a PMC called "TYGER." When a speech by Bruce Wayne regarding closing Arkham City ends in his capture by the mysterious Hugo Strange, he, as Batman, must discover what Hugo's plans are and end them.
The game features new gadgets, Catwoman as a playable character, more challenging puzzles and additional optional missions. Mark Hamill returns as the voice of Joker in this sequel.
The following weapons can be seen in the video game Batman: Arkham City:
Two-Face uses two unknown handguns described in-game as .45s when he is first seen in the courthouse. Joker is later seen also using one of these pistols, and Gotham City Police officers are shown holding them in the game's ending.
The Remington 870 shotgun with pistol grip seen in Batman: Arkham Asylum returns, and is seen in the hands of gang members, usually during stealth sections.
Fictional AR15-pattern rifles are used by criminals, police, TYGER soldiers and members of Aaron Cash's Medical Protection Team. These weapons are incorrectly shown with the right side the same as the left, meaning they have no ejection port or forward assist. They appear to be loosely based on the Noveske Rifleworks Diplomats seen in The Expendables, even featuring a rather exaggerated version of the Vltor VIS-1 upper's handguard. They also feature a slightly altered "compromise rail", which is a optional attachment made for the G36 family of rifles.
While the rifle model in the game has changed, the icon shown in Detective Vision mode when looking at enemies armed with rifles is still the Heckler & Koch G36KV from the first game.
Error creating thumbnail: File missingAirsoft Umarex "Heckler & Koch G36KV" with G36A2 carry handle and retractable stock - (fake) 5.56x45mm. The version shown in the game has a "C" carrying handle, but a similar stock.Error creating thumbnail: File missingThe red icon to the right is identical to the one used in the original game.
Colt M4A1
Members of the TYGER PMC sent to apprehend Batman were shown using what appeared to be M4A1 rifles in the "Hugo Strange" trailer. These were replaced with the fictional rifle in the final game, though parts of this trailer are used in the animated icon for the game on the PS3 and Xbox 360 dashboards.
Snipers in the game use a modified TAR-21 rifle with a massive, silly barrel extension which apparently turns it into a .50 calibre rifle without changing the 5.56mm magazine. This is an improvement on the preview screenshots, however, which had Batman's "Detective Vision" identify it as a "120mm sniper." When used by regular enemies, they have red visible laser sights with the beam coming out of the barrel (!) that make a "laser" sound when the sniper is targeting Batman. The sniper Deadshot also uses the modified TAR-21 in addition to his four fictional pistols, despite the game acting like his rifle is extremely distinctive.
Error creating thumbnail: File missingIMI Tavor TAR-21 with Kimber Mepro red dot sight - 5.56x45mmError creating thumbnail: File missingOne of the modified TAR-21s seen on the wall of the GCPD building.Error creating thumbnail: File missingThe first sight of the Tavor-sniper-thing in the game is through the rifle's scope, an SVD-style reticle minus the stadiametric rangefinder and numbers. The green dot, as it turns out, is actually a laser sight...Error creating thumbnail: File missing...a smiley face laser sight, in fact. While putting a laser aiming module on a sniper rifle (or an assault rifle that thinks it's one) is generally a terrible idea, this is Joker we're talking about.Error creating thumbnail: File missingBatman uses his suit's Detective Mode, which apparently includes a portable ballistics lab, to scan the bullet hole. The text in this scene read "120mm sniper" in preview screenshots.Error creating thumbnail: File missingSeemingly Gotham City itself is rather less bothered by ballistics since bullets travel in perfectly straight lines there.Error creating thumbnail: File missingFinally locating the "sniper rifle," Batman discovers this makeshift remote control rig attached to it.Error creating thumbnail: File missingDespite Deadshot using the same TAR-21 as anyone else, the game acts like his one is unique; this includes his use of 10.36x77mm rounds, better known as .408 Cheytac.Error creating thumbnail: File missingDeadshot, being a comic book sniper, also does everything with four pistols strapped to the backs of his forearms.
Steyr AUG
A Steyr AUG is shown on posters throughout Arkham City in the hands of a PMC soldier. It is shown with an extended barrel and incorrectly has a magazine added forward of the grip and a handguard added to the barrel.
A Milkor MGL-140 grenade launcher is used by Two-Face in the E3 2011 video, and is used in Batman's campaign by Penguin; Two-Face only uses it when fighting Catwoman at the end of her missions. Like the TAR-21, the barrel has been extended, though not by nearly as much.
Error creating thumbnail: File missingMilkor MGL-140 - 40x46mmError creating thumbnail: File missingPenguin reels, grenade launcher in hand, as Batman prepares to administer a well-deserved beating.Error creating thumbnail: File missingIn Penguin's museum, this boney customer has an MGL of his own, posed as if the weapon is fitted with a foregrip even though the model doesn't have one. The button for this display case has Penguin claim that the rounds in the MGL weigh "three and a half pounds," seven times what the average 40mm grenade warhead weighs.Error creating thumbnail: File missingAt the end of Catwoman's side-missions she has to take down Two-Face in a stealth section, the villain having replaced his pistols with an MGL...Error creating thumbnail: File missing...which seems to be loaded with old-school scrolling shooter ammo, given that it fires two rockets which orbit one another.
Mk 2 hand grenade
Armed thugs sometimes use Mk 2 hand grenades to flush the player character out of cover.
A land mine resembling a flattened-out and oversized Italian TS-50 with added flashing lights in case anyone has trouble finding it is used by enemies in the later areas of the game.
Error creating thumbnail: File missingTecnovar TS-50 land mineError creating thumbnail: File missingSeveral belts of mines protect approaches to an underpass near the city Museum taken over by Penguin.Error creating thumbnail: File missingPenguin's skeletons act out a very strange game of baseball. As is often the case in fiction, the human skeleton in the two Arkham games seems to be fully posable even when all the stuff actually holding it together is gone.
M230 Chain Gun
Patrolling TYGER PMC helicopters seen over the city are armed with M230 Chain Guns on their undersides, equipped with searchlights. TYGER also use M230s rigged as sentry guns to protect fixed locations.