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Resident Evil – Code: Veronica

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Nice, but where's the trigger?

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The following weapons were used in the videogame Resident Evil: Code Veronica:

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Resident Evil: Code Veronica (2000)


Browning Hi-Power

Claire is shown with a Browning Hi-Power during the intro movie. She loses it when she is captured and it is never used in game. It's presumably the same Hi-Power she acquired in Resident Evil 2.

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Browning Hi-Power Mark III - 9x19mm
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Claire enters John Woo mode, and "drops" her Hi-Power
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Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.

Beretta 93R

The Beretta 93R is obtained during your first encounter with Steve. When you first acquire it, it only holds 15 rounds and only fires in semi-automatic mode. Later on, it can be upgraded to fire in 3-round bursts, as well as being given a 20-round magazine. It also receives a folding stock.

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Beretta 93R - 9x19mm

Luger P08

Steve's signiture pistol(s) are a pair of ornately-engraved gold-plated Lugers. Which he took from a display in the island's Palace and activated a trap in the process, Claire saves him and he claims the Lugers, saying that he found them (even though Claire was the one who found them). Claire can get the Lugers from Steve by exchanging them for a pair of MAC-11s. They are call the "Ashford Gold Lugers" in-game.

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Luger P08 - 9x19mm
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Steve with his Gold Lugers.

Glock 17

Chris Redfield's starting weapon is a Glock 17. The barrel can later be enhanced underneath Rockfort Island training facility to fire rounds more powerfully.

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Glock 17 (2nd Generation) - 9x19mm

Glock 17L

When Chris' Glock 17 is upgraded it becomes a Glock 17L.

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Glock 17L (Gen 2 Pistol) - 9x19mm

Colt Python

The only way to get the Colt Python is to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the revolver. Ammo for this weapon is extremely rare, 6 rounds in the gun and 12 rounds that are found in the later half of the game.

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Nickel plated Colt Python with 4" barrel - .357 Magnum.

Desert Eagle MK VII

Rodrigo Juan Raval holds a Desert Eagle on Claire in the opening FMV. However, this weapon does not appear in-game.

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IMI Desert Eagle MK VII with nickel finish - .44 Magnum
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Rodrigo holds his Desert Eagle on Claire in the opening FMV.

Calico Model 100P

The Calico Model 100P can be obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the 93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it and cannot be reloaded

Calico M110 - .22 LR

MAC-11

Claire finds a pair of MAC-11's and gives them to Steve who uses them throughout the game. Chris has the opportunity to find a pair as well and uses them until the ammo runs out (no spare ammo). Also, in the main game playing as Steve, if the player presses the aim button then releases it then presses it again Steve will hold his weapons with his arms cross linked much like Arnold Schwarzenegger does in True Lies

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Ingram MAC-11 - .380 ACP

Franchi SPAS-12

Chris finds a SPAS-12 in the Rockfort Island Training Facility and is used to operate lever mechanism locks at certain key points. It is a cruiser grip model (no buttstock) and holds 8 rounds of 12 gauge Buckshot.

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Franchi SPAS-12 with stock removed - 12 guage

AK-47

Claire finds a AK-47 in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent, rather than traditional numeric value, as is the standard for fully-automatic (or High Capacity) weapons in the Resident series. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claire's 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.

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AK-47 (Type III) - 7.62x39mm

Marlin MR7 Sniper Rifle

The weapon used by Alfred Ashford throughout most of Claire's game, is a Marlin's manufactured version, a custom combination of both Remington 700 and Winchester 70. Claire can acquire it after Steve shoots Alfred. The weapon, according to the inventory screen, holds 7 shots but it must be taken into account that Alfred fired the weapon 2 or 3 times before he is shot. This weapon is required to trigger the next cutscene. After climbing onto a building's roof top, Claire will automatically equip it as the primary weapon to battle Nosferatu (a mutated Alexander Ashford). Normally killing Nosferatu requires about 3 or 4 accurately shots at his heart. Besides, a final blow with MR7 triggers an extended scene as well.

This is also the very first Sniper Rifle of the Resident Evil series thanks to the full-3D environment. Through out the game its caliber is never reviewed, however in the game's novelization (by S.D.Perry) its ammo type is claimed to be .22 LR although the model in-game does not look it, Alfred also comments that he uses Glazer Safety slugs while killing a zombie he knew in the previous life. Players can use cheat device to get it anytime outside Nosferatu battle, even so the real damage to zombies no much better than handguns, despite its capabilities to deal direct headshots.

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The famous Remington 700 in .308 Winchester, basis of Marlin MR7.
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Alfred misses with his sniper rifle.

M79 Grenade Launcher

The M79 is a single shot grenade launcher that fires various types of grenade rounds.

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M79 grenade launcher - 40mm