Red Orchestra 2: Heroes of StalingradRed Orchestra 2: Heroes of Stalingrad - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesRed Orchestra 2: Heroes of Stalingrad
Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for it's tactical realism. The game, set in the brutal Battle of Stalingrad, features a single player-campaign for both the Red Army and the Wehrmacht, as well as teamwork-orientated multiplayer. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Small-arms in game can have their sights adjusted to take range into account (players can also look through the ironsights on sniper rifles without having to remove the telescopic sight) as well as ballistic drop, and can improve their accuracy by steadying their breathing. The barrel of the MG34 has to be replaced after constant firing to prevent overheating. Players can operate four stations in the tanks; driver, gunner, commander and radio operator/bow machine gunner. A feature also allows players to fully hide behind cover for better protection (not unlike Brothers in Arms: Hell's Highway); weapons can also be blind fired from behind cover without players exposing themselves to returned fire at the cost of accuracy. Players can also check how many bullets they have left in a clip or magazine, instead of being told by a HUD display.
Both tanks are noticeable for their impressive designs, including a fully-replicated interior as well as reload animations for the main gun.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
The main German rifle of World War II, the Karabiner 98k is used by the German "Riflemen", "Elite Riflemen" and "Marksman" classes. The "Marksman" class is issued the rifle fitted with a Zeiss ZF42 telescopic sight. The rifle can be upgraded with a bayonet for all three classes plus a winter trigger guard for the "Riflemen" and "Elite Riflemen".
Gewehr 41 (W)
The forerunner of the Gewehr 43 rifle, the Gewehr 41 (W) is used by Wehrmacht Squad Leaders and Elite Riflemen. It holds a 10-round stripper clip instead of the box magazine used by it's descendant. It can be upgraded to mount a bayonet and a ZF 40 telescopic sight. Note that the (W) designates that the rifle was manufactured by Walther rather then Mauser.
Haenel MKb 42 (H)
The early prototype of the iconic Sturmgewehr 44, the Haenel MKb 42(H) is used in both campaign and multiplayer by the Wehrmacht "Assault" class. It can be upgraded to mount a bayonet.
PZK 784 (PTRS-41)
The PTRS-41 anti-tank rifle is a Soviet weapon but is available to both Red Army soldiers and their Wehrmacht opponents as captured weaponry under the (historically accurate) PZB 784 designation. They can only be fired when deployed although they can be reloaded and ammo checked either way.
Submachine Guns
MP40
The iconic MP40 submachine gun is carried by German Squad Leaders and Assault classes. It can be upgraded in multiplayer to fit a dual 32-round magazine for a faster reload.
Machine Guns
MG34
The MG34 light machine gun is carried by German machine gunners with a bipod and fitted with a 50-round drum magazine, as well as a defensive stationary weapon mounted on a lafette tripod and fed by a belt magazine. It has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy. It can be upgraded in multiplayer to fit a double drum magazine and a 75-round drum. It is also mounted coaxially and in the bow of the Panzer IV tank.
Sidearms
Mauser C96
The Mauser C96 pistol is available as an upgrade instead of the default Walther P38. It is also used during the German basic training level in the campaign. It can be upgraded with a 20-round magazine instead of a 10-round one.
Walter P38
The Walther P38 is the sidearm used by German soldiers in campaign and the default sidearm for multiplayer. It can be upgraded with a black pistol grip, a purely aesthetic feature.
Grenades
Model 24 Stielhandgranate
Referred to in-game as the M1939 Grenade, the Model 24 Stielhandgranate is carried by Wehrmacht soldiers in both campaign and multiplayer.
Allied Weapons
Rifles
Mosin Nagant M91/30
The Mosin Nagant M91/30 rifle is issued to the Soviet "Riflemen" and "Elite Riflemen" classes. Its 5-round internal box magazine is reloaded either via stripper clips, or with loose ammo, dependent on the ammo count in the magazine at the time the reload is triggered, and is available with a telescopic sight-fitted variant for the "Marksman" class. The non-scoped M91/30 can be upgraded with a bayonet, and the sniper variant a 4x telescopic sight.
Tokarev SVT-40/AVT-40
The Tokarev SVT-40 as well as a sniper variant is issued to the Soviet "Elite Rifleman" and "Marksman" classes. It is reloaded using 10-round magazines but can be reload with stripper clips as well depending on the number of rounds left in the rifle. A fully-automatic variant, the AVT-40, is also available for the "Assault" class, sharing the same model as the SVT-40 ingame. Historically, this 1942-designed weapon was available at the time of Stalingrad with that designation, but it was rare and unpopular. Both the AVT and the SVT's plum-coloured finish as well as the electropencilled markings on the bolt carrier, show that the rifle had been through the postwar rearsenal process, making them somewhat anachronistic. All three variants can can be upgraded to fit a bayonet as well as a x6 scope upgrade for the sniper variant.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Soviet "Assault", "Engineer", "Squad Leader" and "Commander" classes. It can be upgraded with a 71-round drum magazine, although only the 35-round stick magazine is available in campaign.
Machine Guns
Degtyaryov DP-28
Soviet "Machine Gunners" are issued the Degtyaryov DP-28 LMG, which holds a 47-round drum magazine and a bipod for stability and accuracy. Unlike it's German counterpart, it's barrel cannot be replaced. Like the MG 34, it has to be either deployed or the player prone before the ironsights can be used; although players can fire from the hip, this reduces accuracy.
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxial weapon and by the radio operator/bow machine gunner.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for it's slow rate of fire and large ammunition belt compared to its German counterpart.
Sidearms
Nagant M1895
The Nagant M1895 revolver is the sidearm issued to Soviets in the campaign. It is the default Soviet sidearm in multiplayer, but the Tokarev TT-33 pistol can be unlocked as well. The Nagant M1895 can be upgraded to fit a (historically anachronistic) suppressor.
Tokarev TT-33
The Tokarev TT-33 pistol makes no appearance in the campaign, but can be unlocked in multiplayer.
Thrown Weapons
F-1 Hand Grenade
The F-1 Hand Grenade is issued to Red Army soldiers in both campaign and multiplayer.
RDG-1 Smoke Grenade
A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.
RPG-40 AT Grenade
An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.
Soviet 3kg Satchel
The Soviet "Engineer" class is issued a couple of satchel charges.