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Grand Theft Auto IV
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Grand Theft Auto IV for current discussions. Content is subject to change. |
The following weapons appear in the video game Grand Theft Auto IV:
NOTE: The following article contains spoilers.
Grand Theft Auto IV
Handguns
Glock 22
The standard handgun in Grand Theft Auto IV is visibly a second generation Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game. Though it's difficult to discern in-game, looking at the weapon's texture close-up reveals the number "22" on the slide, confirming that it is a Glock 22, despite its seveteen-round magazine (incorrect for the caliber) and in-game references to it being a "9mm." In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking the player.
Desert Eagle Mark XIX
A variety of characters use a "Combat Pistol," a Desert Eagle Mark XIX chambered in .357 Magnum (with the .50AE's unfluted barrel). It is more powerful than the Pistol.
Shotguns
"Ithaca 37 Stakeout"
A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun." Various gang members, biker vigilantes, and some LCPD, NOOSE, and FIB officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four.
Packie McReary uses one during "Three Leaf Clover" before switching to his AK47 and Gordon King uses one during the mission "Waste Not Want Knots."
Remington 1100 TAC 4
The Remington 1100 TAC 4 semi-auto appears as the "Combat Shotgun." It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount.
Submachine Guns
IMI Micro Uzi
Many criminals in Liberty City use the Micro Uzi. The weapon packs fifty rounds into the modeled thirty-two round magazine. It compensates for short range and low accuracy with a high rate of fire. Jacob uses one several times during the story.
SW MP-10
The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.
Assault Rifles
AK-47
Liberty City's criminals make extensive use of AK-47s.
M4A1 Carbine
The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 during the mission "Three Leaf Clover."
Sniper Rifles
Remington 700
The basic bolt action sniper rifle featured in the game is the Remington 700, used by the majority of marksmen. The weapon is fitted with a ten-round box magazine like an M24A2, but only holds five rounds for gameplay purposes. Niko uses one to cover Packie during a drug deal and when he later hits a construction site with Playboy X.
Heckler & Koch PSG-1
The "Combat Sniper" rifle is a PSG-1. It has pinpoint accuracy and holds ten rounds, but is (appropriately) very expensive. The weapon's scope is modelled after the SVD Dragunov's PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; the bullets always hit the dead centre of the crosshair regardless of range.
Heavy Weapons
RPG-7
The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.
Miscellaneous
M26A1 Grenade
The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds.
Molotov Cocktails
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.
Non-Playable Weapons
Franchi SPAS-12
One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, early artwork of Niko depict him holding a Franchi SPAS-12 with its stock removed.
Remington 870
In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a IMI Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.
Heckler & Koch MP5A3
One early press screenshot from the beta version of the game depicted Niko holding a Heckler & Koch MP5A3 with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.
The Lost and Damned
In addition to the previous weapons.
CZ 75 Automatic
The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds and is referred to as the "Automatic 9mm." It is introduced in the mission "Bad Cop Drop." It is very accurate and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol.
Remington 1100 TAC 4
"The Lost and Damned" has two versions of this particular weapon: The first is the thumbhole-stocked version from the original game (seen above), which is available for purchase from Terry's gun van and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and Picatinny rail. This version seems to be an Easter egg found in certain locations, such as the apartment building in the mission "Buyers Market." This version also appears in one of the trailers.
Sawn-off double barreled shotgun
This sawed-off 12 Gauge Double Barreled Shotgun is called the "Sawed off Shotgun" in the game. It is the first weapon that you are equipped with at the start. It is the only shotgun in the series so far that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but can't compare to the Street Sweeper.
SWD / Cobray Street Sweeper
The SWD / Cobray Street Sweeper is called an "Assault Shotgun" in the game, but characters also refer to it as a "Street Sweeper." It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Cobray Street Sweeper holds ten or twelve rounds and is semi-automatic). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll," but is notably used during the mission "Shifting Weight."
Heckler & Koch HK69A1 40mm Launcher
The Heckler & Koch HK69A1 40mm Launcher is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction." It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to twenty can be held in reserve.
Pipe Bombs
Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe."
The Ballad of Gay Tony
AMP Auto Mag Model 180
Called the "Pistol .44", it still oddly shares ammo with the two other pistols. It's first obtained in the "Boulevard Baby" mission.
AA-12
An AA-12 with a twenty-round drum magazine. Called "Automatic Shotgun," it is also available as the "Explosive Shotgun," which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.
FN P90
The FN P90, called "Assault SMG" is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable for drive-bys.
IMI Uzi
The "Gold SMG," obtained from Yusuf Amir's car after finishing all of his missions, is an IMI Uzi submachine gun with a golden finish and the stock removed.
M249 SAW
The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds.
DSR-1
The DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds.
Heckler & Koch HK69A1 40mm Launcher
Heckler & Koch HK69A1 40mm Launcher, see above, is the only weapon returning from "The Lost and Damned" expansion pack.
Satchel Charges
Sachel charges called "Sticky Bombs" are first used in the "Bang Bang" mission.
GE M134 Minigun
Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.