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Max Payne (video game)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 12:30, 25 September 2011 by Mazryonh (talk | contribs) (→‎Cobray M11/9: Images added.)
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Max Payne (2001)
For the movie, see Max Payne (2008)

The following weapons appear in the video game Max Payne:


Beretta 92FS

The Beretta 92FS is Max Payne's signature weapon, and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92F was a West German "Miami" model from Reck International (it is a blanks-only type, which is indicated by the PtB [Physikalisch technische Bundesanstalt] sign that is required in Germany to buy blank firing guns without a gun licence.). The ingame Beretta has an 18-round magazine capacity. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA.

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Beretta 92FS - 9x19mm
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Max fires his Beretta 92FS.
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"Give a guy a gun and he's Superman. Give him two and he's God!"
Max fires at a fleeing Vinnie Gognitti with his Beretta 92FSes. Incidentally John Woo's and Chow Yun Fat's names are mentioned in this game.
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"Do you have any idea why this is called Operation Dead Eyes?"
Two Killer Suits executing an unco-operative Mercenary.

Desert Eagle

Another major weapon in the game is a stainless/chrome Desert Eagle. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in the next game. Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot you when you come halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and uses unrealistically large 12-round magazines.

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Desert Eagle with brushed chrome finish - .50 AE
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Max's Desert Eagle cycles.
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Vinnie Gognitti with his Desert Eagle.
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Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this instalment of the series, so she is never seen using her weapon ingame.

Cobray M11/9

Incorrectly referred to as an 'Ingram' ingame, the gun is not a Gordon-Ingram-designed MAC-10 but its well known stand-in, the Cobray M11/9. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie "the Bat" Niagara during the second major bar shootout at Lupino's hotel.

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Cobray M11/9 - 9x19mm
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Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.
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Max blazes away with two M11/9s while shoot-dodging. This angle gives a clear view of the M11/9's cocking handle and sights.

Uzi

Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size Uzis in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.

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IMI Uzi with buttstock collapsed - 9x19mm

Winchester 1300 Defender

Max's primary shotgun is the Winchester 1300 Defender. A safety-minded NYPD officer in his earlier days, he kept one in a closet his New Jersey home with his wife and daughter, but she never got to use it against the V-head junkies who invaded. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship Charon, also uses one when you fight him. It has a 8-round tube magazine capacity, but no front sight due to the limitations of the game engine.

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Winchester 1300 with extended tube & rubber butt pad - 12 ga.
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Payne with his Winchester 1300 Defender at the ready.
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Rico Muerte rigged his motel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.
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"Tell the Devil that Dime sent you."
Boris Dime with his Winchester 1300, taunting Max before his boss battle.

Sawed-Off Double-Barrel Shotgun

The Sawed-Off Side-by-Side Double Barrel Shotgun first makes its appearance during the "Live at the Crime Scene" stage, in the hands of a punk who guns down his buddy during an argument over a detonator. Unlike most sawed-offs in movies and games, this weapon can only be fired one barrel at a time. Jack Lupino uses one during the showdown with him at Ragna Rock.

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Sawn-off Double Barreled Shotgun - 12 Gauge
Max aims his Sawed-off Double Barreled Shotgun.

Pancor Jackhammer

The most powerful weapon in the game is the Pancor Jackhammer shotgun. Max doesn't get the Jackhammer until the parking garage stage where he faces off with B.B., his backstabbing former partner, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the ending stages of the game, and is extremely deadly at close range.

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Pancor Jackhammer - 12 Gauge
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The Pancor Jackhammer in the game.

Colt Commando Model 733

Max first gets hold of the Colt Commando Model 733 when he raids the arsenal of Boris Dime in the aftermath of a shootout with him on board the cargo ship Charon. It's a powerful weapon that later sees use in much of the third act, and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider.

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Colt Model 733 - 5.56x45mm NATO
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Max with his Colt Commando Model 733.

Steyr SSG 69

Max and various bad guys use the police version of the Steyr SSG 69 rifle. This version of the rifle uses a ten-shot detachable magazine. For some reason, neither Max or his enemies actually work the bolt action despite it being heard after every shot.

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Steyr SSG 69 Police with Harris bipod - 7.62x51mm NATO
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Max Payne holds his Steyr SSG 69.

M79 Grenade Launcher

Max first encounters the M79 Grenade Launcher during the storming of the Punchinello manor, in the hands of a bad guy who blows open a door trying to take him down. This weapon will kill any non-boss bad guy in its blast radius, and will also kill you if you're too close to what you're shooting at. Bad guys using this weapon show up a lot in the third act, making Max's life extremely rough.

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M79 grenade launcher - 40mm
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The M79 grenade launcher in Max Payne's hands.

M26/M61 Hand Grenade

Max can also find and use M26/M61 Hand Grenades throughout the game. They are also used by some bad guys.

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M26 Fragmentation Grenade - The M61 is an improved variant of the M26.

See Also

Video Games:

Movie: