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Talk:Battlefield 3

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Beta

Does anyone know when the beta is starting? cant wait for it! --109.78.246.33 21:34, 24 February 2011 (UTC)

Or for that matter, how we can get in on it? That's One Angry Duck

To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor User:SeanWolf

Ya i got it, do you know when were getting the codes?--GunGunGun 02:40, 25 February 2011 (UTC)

I have no clue.User:SeanWolf

If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.

Wish I could try the beta Excalibur01 22:15, 3 March 2011 (UTC)

Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. Killerpixel 12:05, 4 March 2011 (UTC)

AK-something-something

Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.

http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg

It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. Orca1 9904 08:15, 25 February 2011 (UTC)
It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--1SAZ 09:19, 26 February 2011 (UTC)
If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. Orca1 9904 03:37, 27 February 2011 (UTC)
I Agree with Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --Chablar 13:45, 4 March 2011 (UTC)

M240G is M240B

The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --RaNgeR 11:44, 25 February 2011 (UTC)

I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. Orca1 9904 03:26, 27 February 2011 (UTC)

Wrong use of the word "anachronistic" there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically exist at the same time beside the Golf model. Spartan198 22:42, 6 March 2011 (MSK)

M16A4?

Got these pics off BF3 nation; http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights. http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! --GunGunGun 15:02, 25 February 2011 (UTC)

It is an M16A4, the developers probably didn't detailed the weapon enough. --RaNgeR 16:08, 25 February 2011 (UTC)

Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --Chablar 13:53, 4 March 2011 (UTC)

in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. Sike 17:20, 18 April 2011 (CDT)

I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? Alex T Snow 01:23, 19 April 2011 (CDT)

Racking charging handle when reloading after empty

A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload Excalibur01 04:35, 3 March 2011 (UTC)

At the begining of the trailer, it did say that it was pre-alpha code. They'll hopefully have the modeling and other animations fixed by then.--Gunkatas 05:04, 3 March 2011 (UTC)

Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads Excalibur01 05:31, 3 March 2011 (UTC)

If I remember correctly, the M16A2 & M4A1 reloading animations from BF2 had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. Orca1 9904 05:58, 3 March 2011 (UTC)

3D modeling and animation is kinda hard to "borrow" from older engine/file format. I'd guess it's probably "director thinks this looks more dynamic" like Black, or maybe the animator is under heavy influence of games in early 2000 :/ Ssate 02:43, 12 April 2011 (CDT)

Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction Excalibur01 06:46, 3 March 2011 (UTC)

I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--FIVETWOSEVEN 19:05, 3 March 2011 (UTC)

What's a "proper" pistol reload? Excalibur01 20:21, 3 March 2011 (UTC)

I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. bozitojugg3rn4ut 20:43, 3 March 2011 (UTC)

Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. Excalibur01 22:14, 3 March 2011 (UTC)

There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that "all pistols were DAO" since the hammers never move. bozitojugg3rn4ut 08:52, 4 March 2011 (UTC)

About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. Excalibur01 22:15, 3 March 2011 (UTC)


Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight. In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2). Adds a nice level of realism in my opinion.--Gunkatas 06:29, 4 March 2011 (UTC)

I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. Orca1 9904 10:48, 4 March 2011 (UTC)
Don't some optics already mount back-up irons (BUS / BUIS) on them? Vangelis 11:46, 8 March 2011 (MSK)
Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--Chablar 14:00, 4 March 2011 (UTC)
Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. Vangelis 14:08, 4 March 2011 (UTC)
The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --RaNgeR 18:50, 5 March 2011 (MSK)

don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. Excalibur01 19:43, 5 March 2011 (MSK)

  • Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... Vangelis 19:58, 5 March 2011 (MSK)
In the words of the Demo Man from Team Fortress 2, "Ka-BOOM!" :P Orca1 9904 20:18, 5 March 2011 (MSK)

New behind-the-scenes footage reveals that there are partial reload animations --HashiriyaR32 20:16, 5 March 2011 (MSK)

I liked how Project Reality completely replaced the M16/M4 reload animation from BF2; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. Orca1 9904 07:03, 6 March 2011 (MSK)

What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up Excalibur01 11:02, 6 March 2011 (MSK)

I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. Black did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. Vangelis 11:50, 8 March 2011 (MSK)

Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot Excalibur01 11:04, 6 March 2011 (MSK)

The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). Alex T Snow 12:02, 16 March 2011 (CDT)

PKM

At the left on the bridge an enemy soldier have a Pkm machine gun : http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) Arrak

Disable Vehicles

New info at Kotaku and others mentions "Temporarily disabling vehicles". I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. Halorocka888 20:23, 3 June 2011 (CDT)

M16 Carry Handle Fix

If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. Halorocka888 09:15, 30 May 2011 (CDT)

Multiplayer Teaser

there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) Sike 16:22, 6 June 2011 (CDT)

Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. Halorocka888 16:36, 6 June 2011 (CDT)


http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, Sike 16:42, 6 June 2011 (CDT)

The AKS-74U screenshot shows what appears to be an enemy carrying two RPG-7 launchers. Can't tell if they have optics or straight iron sights. Orca1 9904 14:56, 7 June 2011 (CDT)

Who?

Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. Halorocka888 14:30, 7 June 2011 (CDT)

AK-74M

This photo was posted on battlefields facebook page.

It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M. --Mattatack92 00:54, 8 June 2011 (CDT)

This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. Halorocka888 14:00, 8 June 2011 (CDT)

Is that PSO-1 or the same unidentified sight from Medal of Honor? --Masterius 10:31, 20 June 2011 (CDT)

Physical Warfare Pack

New weapons, folks!

Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK

Time for article update? --Masterius 03:08, 26 May 2011 (CDT)

I see they're calling it the DAO-12 again. Evil Tim 03:14, 26 May 2011 (CDT)
Type 88 (and it seems the Bipod is an attachment), "DAO-12" lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the "SKS Sniper Rifle"!!!! Alex T Snow 05:44, 26 May 2011 (CDT)
"SKS Sniper Rifle?" So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! Evil Tim 05:56, 26 May 2011 (CDT)
Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) Alex T Snow 06:37, 26 May 2011 (CDT)
Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. Evil Tim 09:45, 26 May 2011 (CDT)
Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... Alex T Snow 15:36, 26 May 2011 (CDT)
Agreed :) - Mr. Wolf 18:26, 26 May 2011 (CDT)

Still no update? --Masterius 06:16, 8 June 2011 (CDT)

'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --Chrausis 08:11, 12 June 2011 (CDT)

Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --Ghostdigga 12:56, 18 June 2011 (CDT)

Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. Alex T Snow 17:59, 18 June 2011 (CDT)
Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. Halorocka888 20:09, 18 June 2011 (CDT)
That's what I got out of the Recon description here:

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. Alex T Snow 21:36, 18 June 2011 (CDT)

They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the "E3 Roundup" title, it's not dismissing anything, just saying what they saw at E3. Halorocka888 21:47, 18 June 2011 (CDT)

Finally :) --Masterius 04:12, 20 June 2011 (CDT)

M249 SAW is actually Mk. 46 Mod 0?

By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --RaNgeR 03:54, 9 June 2011 (CDT)

Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. Halorocka888 10:34, 9 June 2011 (CDT)

Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --Chrausis 08:13, 12 June 2011 (CDT)

Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. Halorocka888 08:27, 12 June 2011 (CDT)

If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) Alex T Snow 23:08, 12 June 2011 (CDT)
Canadian, eh? :P --Masterius 06:28, 19 June 2011 (CDT)
Yup ;) Alex T Snow 18:12, 19 June 2011 (CDT)

P90 in IGN preview

here

http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg

the magazine looks like its either missing or modeled way to small

source http://uk.pc.ign.com/articles/117/1172554p1.html

sorry i dont know how to embed an image Sike 07:54, 10 June 2011 (CDT)

there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair. however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.

May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --Chrausis 08:09, 12 June 2011 (CDT)

There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. Halorocka888 08:29, 12 June 2011 (CDT)

Fair enough, pretty cool that things such as extended magazines have made it into BF3 --Chrausis 12:22, 12 June 2011 (CDT)

M4A1

I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - bozitojugg3rn4ut 14:38, 17 June 2011 (CDT)

It's not a big deal. The M4A1 still kills people and looks great. Halorocka888 14:47, 17 June 2011 (CDT)

I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be "just another unrealistic game" because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. Alex T Snow 14:57, 17 June 2011 (CDT)
The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called "flat-top riser". One might wonder why was it invented.... - bozitojugg3rn4ut 17:07, 17 June 2011 (CDT)
But they're ugly and no one uses them. Alex T Snow 20:45, 17 June 2011 (CDT)
Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --Masterius 06:28, 19 June 2011 (CDT)

Some Weapon Spots

(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --DaiTaNam 16:32, 17 June 2011 (CDT)

Team Specific Weapons?

Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --AmrasCalmacil 17:26, 17 June 2011 (CDT)

That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. Alex T Snow
The player could've picked the weapon up... We don't know for sure about faction specific loadouts. Halorocka888 23:54, 17 June 2011 (CDT)
I personally liked the faction specific loadouts in BF2, it was realistic. - Mr. Wolf 00:40, 18 June 2011 (CDT)
True, to be honest I'd be happy either way. Alex T Snow 03:49, 18 June 2011 (CDT)
I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --Masterius 06:28, 19 June 2011 (CDT)
But in BF2 if you killed a enemy you can pick up his "kit" and use his weapons... - Mr. Wolf 14:08, 19 June 2011 (CDT)
Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --Masterius 16:12, 19 June 2011 (CDT)
Your right, lol. XD - Mr. Wolf 19:25, 19 June 2011 (CDT)
Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. Alex T Snow 19:49, 19 June 2011 (CDT)
Ah right, I for forgot. :\
Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. Alex T Snow 01:05, 20 June 2011 (CDT)