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Duke Nukem Forever

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 15:44, 16 June 2011 by Evil Tim (talk | contribs) (→‎Pribor-3B: There's "modified" and then there's "chopped off the entire back end, most of the barrels and totally changed what's left.")
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Duke Nukem Forever (2011)

Duke Nukem Forever is the longly awaited sequel of Duke Nukem 3D. It was developed for 15 years (1996-2011) by four different studios. 3D Realms started developing the game in 1996, several months after the huge success of the prequel. Due to financial problems in 2009 Triptych Games and Gearbox Software (known for Half-Life: Opposing Force and Brothers in Arms: Hell's Highway) took over the development and finished the game. The multiplayer part was developed by Piranha Games, the creators of Need for Speed: Shift.

The game was released in June 2011 for the Xbox 360, PlayStation 3 and Microsoft Windows.

The following weapons can be seen in the video game Duke Nukem Forever:


Usable Weapons

"M1911"

Duke's primary handgun is a heavily customized M1911-type pistol. The pistol has a golden slide and hammer, is fitted with a laser sight and tritium illuminated sights. Appears as "M1911" in the game and holds 8 rounds. A black version is also used by Pigcops (sometimes two in Akimbo), EDF Troopers and Secret Service agents. "HoloDuke" also uses the black version.
Sadly, the "M1911" offers relatively low power so it's pointless to carry it around in the later levels. Also, since Duke can only carry two guns now at a time (what a shame!), this pistol should be discarded as soon as possible.

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Airsoft Replica of Castor Troy's custom Springfield Armory M1911-A1 from the film Face/Off.
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Duke finds his M1911 in the Duke Cave for the first time.
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An image from the official site shows a good view of the custom M1911.
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Duke examines a toy RC-car after being shrunken down by the evil aliens who also drank all his beer and took all the hot girls of the planet.
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Reloading animation of the pistol. The slide always locks back magically even if there is a bullet in the chamber. The falling magazine is also always empty.
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Black M1911 used by Pigcops.

Winchester 1300 Defender

The Winchester 1300 Defender seen in Duke Nukem 3D returns as a devastating close quarters weapon with high damage, decent accuracy, tolerable range and extreme dismemberment ability. It is fitted with front and rear Tacstar pistol grips and a heat-shield. It is usually used by Pigcops and EDF soldiers. The ejection port is portrayed on the wrong side. Called simply "Shotgun" in the game and holds 6 shells.

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Winchester 1300 Defender with extended tube and pistol grip - 12 ga.
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The W1300 in the game.
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"Guess he won't be in the sequel."
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Duke pumps the Winchester. The shotgun is incorrectly pumped after every reload, even if there was an unfired shell in the chamber. The same inaccuracy can be found in many video games.
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An EDF member holds his shotgun in the "game-in-the-game" level.
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Close look on the shotgun shows that it is indeed a W1300 Defender.

"Ripper chaingun"

The Ripper is a gun loosely based on the Russian Pribor-3B triple-barreled assault rifle, though with a front-mounted magazine and side grip. It returns from the last game with the classic useless holo-sight replaced with an equally useless Picatinny sight rail. It is sometimes used by Pigcops and EDF soldiers.

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Duke discovers the "Ripper" for the first time. Also looks like somebody accidentally left his equipment while fleeing.
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Duke follows the EDF troopers to kick some ass and chew bubble gum.

Non-usable Weapons

Colt Canada C8A1

On a photo Duke can be seen holding what appears to be a Colt Canada (Diemaco) C8A1 Carbine.

Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm
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Duke with the assault rifle.

Hunting Rifle

Another picture shows Duke with an unknown bolt-action hunting rifle.

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Duke after a successful hunt.