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Saints Row 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Nice, but where's the trigger?

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Saints Row 2 (2008)

In Saints Row 2, all one-handed weapons can be dual wielded by the player and can sometimes be seen being dual wielded by NPCs as well. There are also many improvised weapons available.

Pistols

Taser

Used by police and Ultor guards in-game when at low police notoriety levels. Referred to in-game as "Stun Gun".

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Stungun (Taser M18)(SR2).jpg

Glock 21

Appears as "NR4". It is different from the icon above the armory, as it does not have an extended barrel, and the trigger guard is different. It is the sidearm of the Stilwater Police Department and the Ultor Security Services in Saint's Row District. Some gang members use this weapon as well. This gun in the game holds 12 rounds In real life it holds 13 rounds.

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Glock 21, .45 ACP

Beretta 84F Cheetah

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Beretta 84FS Pistol .380 ACP

Appears as "VICE 9", replacing the 92FS that was used in SR1. For some reason, both the 92FS and the Cheetah are used in cutscenes. Both a stainless and a blued version are available (the blued one can be found on customers in gunstores, the stainless is found everywhere else). The Player uses a Cheetah several times, first to kill Mr. Sunshine with, firing multiple rounds into him before beheading him, then later uses it to intimidate Donnie, and then not long after kill the Brotherhood Leader Maero with it.

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Model of VICE 9 from Saints Row 2
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Saints Row 1 VICE 9 model, used in cutscenes in Saints Row 2

Colt Anaconda

Appears again as ".44 Shepherd". Is somewhat less powerful than the one in SR1. Is carried by several gang thugs, namely the Ronin and the Brotherhood.

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File:Colt-Anaconda.gif
Colt Anaconda .44 Mag

Kobra Pistol

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The Kobra pistol is a fully automatic pistol, based on the Steyr M1912. It carries fifteen rounds of 9mm ammo, and comes equipped with a laser sight mounted atop the gun. It is unlocked by completing Fuzz, Mission 3 (Projects) in the game.

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IMI Desert Eagle

Appears again as "GDHC .50". Strangely, it has an 8-round magazine, only found on the .44 Magnum Desert Eagle. It is used by the FBI Agents in the game.

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Desert Eagle .50 AE Chrome

Submachine Guns

Interdynamic KG-9 / Intratec TEC-9#Intratec TEC-9

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The TEC-9 in-game

9mm SMG, the cheapest one in the game. Called the "T3K Urban" in the game, and is used by all the gangs, including the Saints, Sons of Samedi, Ronin, and the Brotherhood.

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Intratec TEC-9 9mm

IMI Uzi

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Known in-game as "GAL 43", and is fitted with a MAC-10 style stock. Can be dual wielded. It is unlocked by completing level 3 of one of the "Snatch" Activities. Extremely high-rate of fire and a sort of minigun sound effect. The name "GAL" is likely a reference to the creator of the Uzi, Uziel Gal.

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IMI Uzi 9mm

MP5K

Appears in-game as the "SKR-9 Threat". Can be dual-wielded, and is used by some gang members and by Ultor Masako Assault Teammates in the game. in the game the gun holds 40 rounds but in real life the gun would only hold 15 with the short magazine depicted in game. Can be purchased from Friendly Fire.

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H&K MP5K - 9mm

Shotguns

USAS-12 Shotgun

Appears as the "AS14 Hammer". Used by Gangs, namely the Brotherhood and the Ronin thugs. It is fitted with a folding stock over a fixed one. It is wrongly depicted as having a 12-round drum magazine, where it actually holds 20 rounds.

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USAS 12 full auto shotgun 12 gauge.

Savage/Stevens 311A

Appears again from the last game as the "12 Gauge". Carried by many thugs in the game, namely the Sons of Samedi and the Brotherhood. In game it holds six shells at once, four more than in real life.

Benelli M3

Appears again as "Tombstone." Used by Police and Ultor members.

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The Saints Row 2 Tombstone, seen in a model veiwer
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The Saints Row Tombstone, used in cutscenes in Saints Row 2.
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Gat holding the Benelli in-game
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Benelli M3 Super 90 12 gauge with pistol grip stock combination

XS-2 Ultimax

A fictional, fully automatic combat shotgun. Complete Drug Trafficking, Mission 3 (Airport) to unlock this weapon. A grenade launcher is connected to the bottom of the barrel.

Assault Rifles

CAR-15

Appears again as the "AR-40 Xtnd". Used by Ultor Masako Assault Teams and SWAT. It also has no bolt assist, and is probably the only weapon that cannot be acquired by in-game cheats.

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A character designed to look like Faith (Yes, the one from Mirror's Edge) disarms a policeman of his CAR-15

Heckler & Koch XM8

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Known as the "AR-50 XMAC" in-game. Seen in the hands of the Ultor "Masako" assault team in a trailer, as well as in several cutscenes in game. Scoring the maximum rating for Gang Kills and earning one rating for the other combat ratings unlocks a variant with a grenade launcher, which uses grenades in your inventory as ammo. In this game the magazine of the XM8 is 50 rounds but in real life it is only 30 rounds. The non-grenade launching version can be purchased at Friendly Fire.

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Heckler and Koch XM8

Mk 46 Mod 0

The MK46 is called the AR200 SAW in the game. It is used in the first level when making your escape from the prison in the boat, and then afterwards by the player when firing from a helicopter. The Ronin also use this when defending the Recreation Center during a Stronghold Mission. Can also be purchased from Friendly Fire.

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Mk 48 Mod 0 machine gun 7.62x51mm NATO with 200 round mag.

AK-47

Reappears as "K6 Krukov" It is used by many gang thugs in the game. Can be purchased from Friendly Fire.

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Original AK-47 design, hybrid stamped/milled receiver; 7.62x39mm.

Explosives

RPG-7/RPG-7

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Appears as simply "RPG." Used by Masako Team units, and gang members, the latter using theirs only a little later in the game.

There is another version, which has been upgraded to seek out heat and looks more futuristic (it's bulkier, has a scope, and lots more chrome) known as the "Annihilator RPG". This version can only be unlocked upon completing a certain activity.

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RPG-7 70mm

Satchel Charge

Your basic satchel charge, which sticks to anything when thrown. Ten can be carried at one time.

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Special Weapons

Barrett XM109

Replaces .338 Cal "McManus" as the 25x59mm "McManus 2010". It is seen used by an Ultor Masako Sniper in "Picking a Fight", and Johnny Gat attempts to use one to snipe the Ultor Executive, Dane Vogel, but fails when a guard stops him. The rifle was thought to be an M82A1, but is actually Barrett's new rifle under development, the XM109. Reasons supporting this is the barrel is shorter than the M82, like the XM109 is designed to be, and the weapon uses large 25x59mm rounds, which are fed through a standard 5-round mag for the rifle.

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Barrett XM109

Flame Thrower

An over-sized double-barreled futuristic-looking flamer.

XM214 Microgun

Appears as the "Minigun". Originally a project for a man-portable minigun, this fabled weapon is found in SR2 in the hands of Maero during the fight at the Brotherhood's hideout. Unlocked by the player after defeating Maero in said mission and put into armory. Fires from 200 round belt or ammo pack not seen on the actual gun.

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Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force.

Browning M2

You find this machine gun on the Bear vehicle, six of them are wing-mounted on the Wolverine, and two are nose-mounted on the Parrot. Oddly, the HUD icon shows a Minigun.

Cane Gun

Called "Pimp Cane", it's a shotgun obviously hidden in a pimp cane. Very powerful, kills people instantly from up close and destroys common vehicles in 2 hits. Holds 16 rounds, which is way more that it should.

Unused weapons

Accuracy International AWS

The McManus from Saints Row 1, though not available to the player in-game, can be seen in gun shops in a glass case.

Franchi SPAS-12

Similar to the AWS, a SPAS-12 can be seen in a glass case at Friendly Fire, but it cannot be purchased by the player.

G36

Is seen on the game's cover art, but is not in the game. It may have been considered, but dropped in favor of the XM8.