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Splinter Cell: Conviction

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Revision as of 22:26, 21 May 2011 by Mr. Wolf (talk | contribs) (→‎SC3000: Thought this was a better match, is the SC3000 caseless in-game, cause I don't see an ejection port anywhere.)
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Splinter Cell: Conviction (2010)

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's Rainbow Six: Vegas team. The game takes place three years after Splinter Cell: Double Agent and tells the story of a renegade Third Echelon agent searching for truth and revenge.


The following weapons appear in the video game Splinter Cell: Conviction:

Pistols

FN Five-seveN

Sam's main weapon and sidearm like in the previous games is the FN Five-seveN, although this time it has a two tone black and flat dark earth frame, a built-in compensator-style suppressor and is appearing as the new USG model. Called "FIVE-SEVEN" in the game. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for "execution" one-hit kills), a laser aiming module and match grade ammo.

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FN Five-seveN USG - 5.7x28mm
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A fully upgraded FN Five-seveN in a weapon stash. Note oddly shaped trigger guard.
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Kestrel with his Five-seveN.
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Sam Fisher with his signature handgun.

Heckler & Koch Mark 23 mod 0

The Heckler & Koch Mark 23 appears as "MK.23" in Conviction. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from its starting 12. Can also be equipped with a laser sight and hollow point ammo. It is suppressed by default and is the most powerful pistol in the game. The only drawback is that only two enemies can be "executed" with it at the same time.

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Heckler & Koch Mark 23 Mod 0 - .45 ACP
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A fully upgraded MK.23 in a weapon stash.
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Anna gives Sam the suppressed MK.23 at the beginning of the airfield level.
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...seconds later.
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Sam with the Mark 23 pistol. (Notice extended mags.)

SIG-Sauer P226R

The SIG-Sauer P226R is the preferred sidearm of the Russian guards in the game. Is used by Black Arrow mercenaries as well as Tom Reed and Grim. Cannot be suppressed but can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. Despite being called a P228 and having a 13 round magazine it is quite visibly a full size SIG-Sauer P226R which is evident by how the slide protrudes further out from the frame.

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SIG-Sauer P228R - 9x19mm
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SIG-Sauer P226R - 9x19mm
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The P226R in a weapon crate. The rail can be clearly seen.
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Kestrel holding an upgraded P226R pistol.
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The P226R with laser sight and extended magazine on the ground.

Izhmech MP-446 Viking

The Izhmech MP-446 Viking appears as "MP-446" and is always suppressed. Holds 17 rounds in the magazine. Can be equipped with a reflex sight, a laser sight and match grade ammo. It has moderate range, stopping power and accuracy.

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MP-446 "Viking" - 9x19mm
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The MP-446 Viking in the weapon stash.
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Kestrel holding an upgraded MP-446 pistol.

Walther P99

The Walther P99, with an olive drab frame, can be obtained through the Extras menu. Can be upgraded with extended magazine, laser sight, and match grade ammo. It is probably the .40 version because it holds 12 rounds.

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Walther P99 - 9x19mm
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A two-tone Walther P99 in a weapon stash.
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Fisher about to reload his P99.

IMI/Magnum Research Desert Eagle Mark I

The second weapon Fisher can pick up in the game is the Desert Eagle Mark I handgun. Many thugs carry it during the Malta level. It holds 7 rounds implying it is chambered for .50 AE, but the Mark I was never offered in that caliber. Can be upgraded with a reflex sight, laser sight and match grade ammo. It looks almost exactly like the same model from Rainbow Six: Vegas.

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A matte stainless Desert Eagle MK I - .357 Magnum
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The Desert Eagle Mark I in a weapon stash.
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Sam Fisher with his silver Desert Eagle.
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Fisher defends Gramkos's attempt to kill him with a point-blank shot.
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Fisher releases the Desert Eagle's magazine.

Heckler & Koch USP45

The Heckler & Koch USP45 appears in Conviction as a usable pistol, it holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called "USP.45" in the game.

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Heckler & Koch USP - .45 ACP
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An USP45 in a weapon stash.
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Archer with a fully upgraded USP45.
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Sam Fisher with the same pistol. (Notice MP7A1 on his back.)

Special

File:SCC-pistols.jpg
The default pistols in the game. From left to right: Mark 23 mod 0, MP-446 Viking, Desert Eagle MK I, P226R, Five-seveN and USP45. (The Walther P99 was added later.)

Machine Pistols

Ingram MAC-11

The Ingram MAC-11 is seen in the hands of enemies in the gameplay trailers. Has been removed from the final game.

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RPB Industries MAC-11 - .380 ACP
The on-screen blip for picking up the MAC-11

Česká Zbrojovka SA Vz. 361 Skorpion

The modernized 9x19mm version of the SA Vz.61 Skorpion appears in the final game as a machine pistol. It is referred to as the "Skorpion". Can be upgraded with a better stock for improved accuracy, a reflex sight and hollow point ammunition.

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ČZ Skorpion SA Vz. 361 - 9x19mm
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The Skorpion in a weapon stash. Note that it has an old Bakelite grip.
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Sam with a Skorpion fitted with a reflex scope.
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Close view on the SA 361 Skorpion.

TsNIITochMash SR-2M Veresk

The TsNIITochMash SR-2M Veresk appears correctly as "SR-2M" in the game with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.

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SR-2M - 9x21mm
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SR-2M Veresk with reflex scope.
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The SR-2M is seen in a trailer as the "SMG-2", although the name has been changed to SR-2M in the final game.
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Archer with an SR-2M. Notice the reflex sight on the gun.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 can be unlocked in the Extras menu. Can be equipped with a reflex sight, match grade ammo and an extended magazine, giving it 40 rounds from the original 20. It is the only suppressed machine pistol in Conviction. Also, because the MP7A1 is a machine pistol and not a submachine gun in the game, it can be fired while hanging from pipes and ledges.

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Heckler & Koch MP7A1 - 4.6x30mm
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An upgraded MP7A1 in the weapon locker.
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Fisher holding an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.
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Sam reloading the MP7A1 at the Third Echelon HQ.

Submachine Guns

Heckler & Koch UMP45

The Heckler & Koch UMP45 is carried by Third Echelon agents and members of the Washington Police. Called "UMP-45" but holds 30 rounds like the .40S&W version (UMP40). Can be upgraded with a suppressor, a laser sight and hollow point ammo.

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Heckler & Koch UMP45 - .45 ACP
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H&K UMP45 with laser sight and suppressor in the weapon stash.
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The UMP45 on Archer's back in a Deniable Ops game.
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Sam Fisher reloading the UMP45.

Heckler & Koch MP5N

The Heckler & Koch MP5N appears as "MP5-N" in Conviction. Black Arrow soldiers use it as their primary weapon in the early levels of the game. Can be upgraded with a laser sight, reflex sight and hollow point ammo.

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Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
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H&K MP5N with laser and reflex scope.
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The MP5N on Sam's back.
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Sam Fisher with a fully upgraded MP5N.

Heckler & Koch MP5SD-N1

The Heckler & Koch MP5SD-N1 appears in Conviction as "MP5-SD3". It is always fired in 3-round burst when the player aims with the scope. That makes it an MP5SD6, not SD3. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles.

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Heckler & Koch MP5SD6 - 9x19mm
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The weapon in an early trailer.
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Sam with the MP5SD6 at Cobin's mansion.
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Sam reloading the MP5SD6.
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The scope of the MP5SD6.

Assault/Battle Rifles

SC3000

The SC3000 (an improved version of the SC-20K seen in the previous Splinter Cell games) is a heavily modified FN F2000 Tactical. The biggest difference can be seen in the weapon's magazine; instead of the F2000's STANAG mags the SC3000 uses new, smaller magazines. The round control on the side and magazine design could suggest that the modifications were inspired by the MR-C Experimental case-less bullpup assault rifledesgined by Crye Precision, which had a similarly high rate of fire and a rotary cocking handle. The rifle fires in full-auto at an extremely high rate of fire. The high stopping power remains even if it's suppressed.
The SC3000 is carried by several Third Echelon Splinter Cells. Can be upgraded with a better gun stock, suppressor and hollow point ammo.

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FN F2000 Tactical - 5.56x45mm
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The Experimental Crye Precision MR-C (Modular Rifle - Caseless) - 6.8mm Caseless
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The SC3000 in the game.
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Archer with a suppressed SC3000 in Deniable Ops mode.
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The SC3000 in dark.
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A 3E (Third Echelon) operative holds the SC3000.
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Splinter Cells surround Fisher at Kobin's mansion.

Barrett M468

The Barrett M468 is another usable assault rifle in the game. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.

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Barret M468 - 6.8x43mm Rem SPC
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A fully upgraded M468 in the weapon stash.
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The M468 with reflex sight and sound suppressor in Deniable Ops.
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Kestrel with the Barrett M468.

TsNIITochMash SR-3 Vikhr

Referred to as "Vikhr", the SR-3 Vikhr is an assault rifle that can be unlocked in the Extras menu. Seen in CO-OP in Kobin's hands when he's getting in the cargo plane.

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SR-3 Vikhr - 9x39mm
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The SR-3 Vikhr in the game.
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Archer holding the Vikhr in Deniable Ops.
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Archer holding the Vikhr in Deniable Ops.

Heckler & Koch G36C

The Heckler & Koch G36C is used by Black Arrow mercenaries and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.

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Heckler & Koch G36C - 5.56x45mm
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The G36C in Conviction.
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The G36C in Deniable Ops.
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Kestrel with the G36C.
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Inventory icon of the G36C which is erroneously a G36K.

FN SCAR-H

The FN SCAR-H can be obtained through UPlay. Erroneously holds 30 rounds like the "L" variant. Can be upgraded with a 4X scope, a laser sight and match grade ammo.

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FN SCAR-H CQC (third generation) - 7.62x51mm
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The FN SCAR-H in a weapon stash.
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The SCAR-H on Sam's back during the mansion level.
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The SCAR-H being reloaded.

GIAT FAMAS G2

The GIAT FAMAS G2 is another unlockable weapon in the game. It is one of the best assault rifles in the game due to it's high rate of fire and superb accuracy. The only disadvantage is that the FAMAS G2 cannot be suppressed. It can be upgraded with a 2X scope, laser sight and match grade ammo.

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GIAT FAMAS G2 - 5.56x45mm
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A FAMAS G2 with laser sight in the game.
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The FAMAS G2 on Sam's back.
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Close view on the FAMAS G2.

Izhmash AKS-74U

The AKS-74U appears in the flashback level and in CO-OP. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is incorrectly a submachine gun in the game.

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AKS-74U - 5.45x39mm
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The AKS-74U in the weapon stash.
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Sam Fisher with a fully upgraded AKS-74U.
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Reloading the AKS-74U.

Izhmash AK-47

The AK-47 appears in the flashback level as Vic's primary weapon. Can be upgraded with an extended magazine (55 rounds), a 4X ACOG scope (which is anachronistic to the Desert Storm period), and match grade ammo.

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Poly Technologies AK-47 - 7.62x39mm (This is the commercial clone of the original Type III AK-47)
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Victor Coste uses a AK-47 with 4x scope during the "Diwaniya, Iraq" (flashback) level.
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The AK-47 on the ground.
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Vic with the AK in Iraq.
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Iraqi soldiers standing with AKs.

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 shotgun appears as "M3" in the game and can be unlocked in the Extras menu for free. Holds 8 shells and is very effective in close quarters. Not very common among Black Arrow soldiers, because they prefer the automatic weapons, mainly the M468 and MP5N.

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Benelli M3 Super 90 - 12 gauge
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The M3 Super 90 in a weapon stash.
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The M3 Super 90 on Archer's back.
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Archer reloading the M3 Super 90.

Mossberg 500 Cruiser

The Mossberg 500 Cruiser appears in the game as a usable shotgun. It is the only shotgun available in the standard edition of the game. Holds 8 shells like the Benelli M3 Super 90. Referred as the "M-500". Can be upgraded with a laser sight, a reflex sight and match grade ammo.

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Mossberg 500 Cruiser with heat shield - 12 gauge
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Mossberg 500 Cruiser with reflex scope in the game.
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Sam Fisher holding the Mossberg in Washington.
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Sam with the 500 Cruiser after the EMP attack.

Franchi SPAS-12

The suppressed Franchi SPAS-12 can only be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2x scope and match grade ammo.

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Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
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The Suppressed Franchi SPAS-12 during weapon selection.

Machine Guns

FN M240D

The Fabrique Nationale M240D machine gun makes an appearance in the game as a mounted turret. It is seen equipped with a heatshield. The M240D is the stationary version of the M240 General Purpose Machine Gun.

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FN M240D - 7.62x51mm NATO (vehicle and aircraft-mount version with spade grips)
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M240D - In this picture you can clearly see it is equipped with a heatshield.
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A view through the built-in camera of the M240D.

Gadgets

Fisher, Archer and Kestrel can use various equipment in the game to surprise the enemy or escape from a hot situation. The EMP grenade can be used to temporarily disable cameras, lights and the flashlights of the enemy guards. It can also stun the enemies just like a flashbang. The remote and proximity mine can stick to any surface and kill any enemy that comes near. The sticky camera can be used to observe areas and tag enemies, or lure guards into their death using its ability to play loud music. When an enemy hears the music, he will start to investigate and can be blown up when he moves close to the camera.

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The available equipment in the game. From left to right: EMP grenade, frag grenade, flashbang, remote mine, sticky camera and proximity mine.

SEE ALSO