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Fallout: New Vegas
This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page
(*) is a DLC only indicator.
The following weapons are seen in the video game Fallout: New Vegas:
Handguns
Browning Hi-Power
The Browning Hi-Power appears as "9mm Pistol". It can be modified with an extended magazine and a scope. A unique version called "Maria", decorated with a Virgin Mary furniture, is available.
Colt Single Action Army
The Colt Single Action Army Appears as ".357 Revolver". It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.
A unique version called "Lucky" can be found in the Bison Steve casino in a safe in Primm.
Smith & Wesson Model 29
The Smith & Wesson Model 29 returns from Fallout 3, now simply referred to as the ".44 Magnum Revolver". It can be modified with a heavy frame that increases its durability and a scope. A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'.
SIG-Sauer 12.7mm Pistol
Based on the SIG-Sauer 14mm Pistol from Fallout and Fallout 2 except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.
N99 10mm Pistol
The 10mm Pistol returns from Fallout 3. A laser sight, silencer, and extended magazine can be added to the gun.
LAPD 2019 'Blaster'
The pistol from Blade Runner makes a return to the Fallout series. Called "That Gun" in-game, in reference to "That Gun from the Fallout 1 and 2", the .223 pistol. Like its predecessor, it chambers 5.56x45mm NATO.
Ruger 22/45
The Ruger 22/45 appears as the "Silenced .22 Pistol", The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons.
Colt Official Police*
The Colt Official Police appears in the first New Vegas DLC Dead Money as the "Police Revolver". It uses .357 rounds. strangely fired exclusively in single action.
Hunting Revolver
The Hunting Revolver is the Magnum Research BFR (Big Frame Revolver) Chambered in .45-70 Govt'
(I'm still a noob at this, but people who have the expertise can do the pictures. The links; http://upload.wikimedia.org/wikipedia/commons/b/bd/BFR_45-70_1.jpg and http://fallout.wikia.com/wiki/Hunting_revolver)
Assault Rifles
Colt Model 733
The Colt Model 733 appears as "Assault Carbine" with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used.
Colt Model 933
There are 2 variants of this rifle in the game, but basically they both look like the Colt Model 933 with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas.
AR-15
An AR-15 is seen being wielded by NCR soldiers, called "Service Rifle" in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.
Sub-Machine-guns
10mm SMG
The 10mm SMG from Fallout 3 is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can "kite" melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.
M3 "Grease Gun"
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the "9mm SMG" in-game. It can be modified with a SMG Drum that increases the capacity by 10 rounds and a Light Bolt that increases the rate of fire.
American-180
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. It can be upgraded with a larger drum magazine that increases capacity by 60 rounds.
Laser RCW
A laser-based automatic weapon, which is basically a modified M1928 Thompson. It also resembles the Tommy Gun-esque laser guns from the TV show Futurama, as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.
Shotguns
Remington 870 Express
The Remington 870 appears as the Hunting Shotgun. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.
Over-and-Under Shotgun
A 20-Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.
Hawk Semi-Auto Shotgun
The Hawk semi-auto shotgun appears as the Riot Shotgun with a round drum magazine and wooden furniture.
Winchester 1887
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.
Single Barrel 20 Gauge Shotgun
Used by the Powder Gang and lower level enemies. Called "Single Shotgun" in game.
It's actually a New England Firearms single barrel shotgun. Goober
Rifles
PGM Ultima Ratio 'Hecate II'
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber "Anti-Materiel Rifle". It is the only rifle to use the .50 caliber round in-game
Varmint Rifle
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a suppressor.
M1 Garand
M1 Garand appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called This Machine (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game.
Winchester 1886
The Winchester 1886 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the Henry 1860 in Fallout 3 which is really odd.
Marlin Model 336
The Marlin Model 336 appears in game as the "Trail Rifle", firing .44 Magnum. It can only be modified with a scope.
Hunting Rifle
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.
Machine Guns
FN Minimi
What appears to be an FN Minimi with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.
FN Model D*
The FN Model D* Appears in the first DLC for New Vegas, Dead Money as the "Automatic Rifle", firing .308 rounds.
Explosives
M79 Grenade Launcher
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the "Grenade Rifle", with a unique version called "Mercenary 40mm Grenade Rifle" available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called "Thump-Thump" found in Nellis Array next to a skeleton on the bottom floor.
China Lake Launcher
A China Lake Grenade Launcher called the "Grenade Launcher" ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers.
A modified one called "Holo-Gun" Appears with in the Dead Money DLC with a futuristic scope